Betrayal legacy game rules – how to play betrayal legacy

By: Dennis B. B. Taylor

Discover Betrayal Legacy

Step into the ever-changing world of Betrayal Legacy, a game that never fails to surprise. As you embark on this thrilling adventure, you and your fellow players will assume the roles of different family members, each one playing a part in a captivating tale. Over the course of several decades, you will witness the power of blood ties unfold in an eerie and atmospheric setting. Along the way, you will inherit valuable items that will grant you unique advantages. Are you ready to face the challenges that await within the haunted estate and navigate through the thirteen chapters of gripping mystery?

Setting Up the Game

Prepare to immerse yourself in the world of Betrayal Legacy by following these simple steps:

  • Attach four plastic clips to your Family card, ensuring that each one points towards a starting value for Speed, Knowledge, Sanity, and Might. These values can be identified by their green color.
  • Arrange the starting tiles on the table, spacing them far apart to create distinct regions within the house.

When we start playing the game, we each pick a figurine to be our character. We also get a base that matches the figurine. Once we have our characters, we shuffle the cards and tiles separately. Then, we randomly choose who goes first.

In campaign mode, we can give our figurines a name and an age. We’ll introduce our characters to each other. After that, we start by reading the top card from the Legacy deck.

How to Play

When my turn starts, I gather up all the items and omens that I have used and put them back in the pile. Then, I earn moves equal to my speed, which I can use to travel or explore new tiles. Each tile I leave costs me one move, but if there are obstacles on the tile, like small or big ones, it may cost me more moves – two moves for big obstacles and one move for small obstacles.

The house we’re playing in has secret passageways. As we play, we learn how to place Secret Passage stickers on the tiles. When I discover a new tile, I make sure that the tile on top of the stack matches the region I’m in. I add the tiles in a logical order as I find them. If the top tile doesn’t belong to the same region, it gets buried, and I keep looking until I find a tile that matches the region.

When you come across new tiles, there are a few things you need to take care of, and they have to be resolved in a specific order. First, we have to resolve any symbols from left to right. If you draw an Omen card, then we have to figure out if the haunt has started. If it has, your turn is over. After that, we can move on to completing actions on the tile. And don’t forget to resolve any texts that are found on the tile.

The Haunt

When you draw an Omen card, you’ll probably have to make a Haunt roll. To do this, you’ll roll the dice that matches the number of Omen cards you have. The player who starts the haunt is called the haunt revealer. You can find the haunts in the Secrets of Survival or the Traitor’s Tome. Each haunt has its own team, and they will read the rules for that specific haunt.

Hey there! So, here’s the deal: the number of haunts changes depending on how many of us are playing. At the start of the haunt, we’ll all get the low-down on what’s happening, and then we’ll get some hints to help us out. We’ll split into different groups, each with its own book, and head to different rooms. Simple, right?

Now, here’s how it goes: each group needs to read up on the haunt, find out what we need to do to win, and set our goals. Once we’re all good to go, we’ll regroup and take turns. The hero on the traitor’s left goes first, then it continues to the left. If there’s a monster, it’ll take its turn after the traitor. Oh, and one more thing: we can only talk to each other if everyone can hear. Fair enough?

When a haunt starts, if any attributes transfer to a player’s skull, they die. They fall over, drop all their belongings, and become a corpse. Even if the traitor dies, the monsters will still take their turns and try to accomplish the haunt objectives.

Being the Traitor

If you’re assigned as the traitor, you gain special abilities. You can ignore obstacles, avoid getting hurt by tile effects, automatically succeed on trait rolls with a five, skip drawing an event card, ignore any negative effects from events, and become immune to ghost effects. The haunt might introduce additional rules for the traitor.

Sometimes, the identity of the traitor remains a secret.

GAME OVER

The game ends when one side completes their goals. Whoever does that wins the game!

After a game ends in the campaign, there are some important steps to take. First, I need to read the chapter ending that the haunt tells me to, but only the part for the side that won. This will keep the story going and tell me what to do with the Purgatory Deck.

Next, I should write down what happened to each character. It’s just for fun, but it’s cool to remember later. I can also take out any cards I put in the box and put them back where they belong. And finally, so we never forget all the cool moments we had in the house, me and my friends can write them down in the back of the Traitor’s Tome!

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