Bad bones game rules – how to play bad bones

By: Dennis B. B. Taylor

BAD BONES

Hey there! So, picture this – you’re the ruler of a peaceful kingdom, and everything’s been going pretty smoothly. Good relations with the neighboring kingdoms, no major problems… Until now. Lately, there’s been quite a stir. Word on the street is that a massive army of skeletons has clawed their way out of their graves, and now they’re headed straight for your kingdom. Apparently, they want to claim what they believe is rightfully theirs – your kingdom, believe it or not! Can you imagine?

And here’s the kicker: your so-called “friends” from the neighboring kingdoms, the ones you thought you could count on, have left you high and dry. Can you believe it? Now, it’s up to you to defend your kingdom from this bone-chilling invasion. Or, if you’re feeling extra bold, you can show those skeletons who’s boss by sending them right over to your unhelpful neighbors. Revenge is sweet, they say!

SETUP

So, here’s what you need to do to get started. Grab that cloth bag and put all the skeleton tokens in there. Now, take the Play Aid board and put it in the middle of the table with the white side facing up. Each player will need a gameboard, a cemetery tile, five house tiles, six trap tiles, seven walls, two catapults, a dragon, a treasure, four tower floors, a hero, and four skeleton tokens. Once everyone has their stuff set up in front of them, we can begin!

Let’s Play!

This game is played in rounds, and each round has four phases. You have to go through the phases in order, but during each phase, we can all play at the same time!

Phase 1

When it’s my turn, I get to move my heroes around the game board. In this phase, each hero must move one space, so they can’t just stay in one spot. But there is one rule – heroes can’t leave the board. They can, however, move onto the tower. And when a hero moves into a space with skeletons, they defeat them all! Oh, and even if they move onto a trap, nothing bad happens.

Phase 2

Now it’s time for me to either place a trap, retrieve a trap, or do nothing. If I want to place a trap, I choose one from my supply and put it on an empty space on the board. But I can’t put traps in forests or villages – they like to keep things trap-free!

If I decide to retrieve a trap instead, I can take it back and add it to my supply. The trap becomes good as new when it’s back in my supply. It’s like magic!

Phase 3

During this phase, all skeletons will move forward one space in the same direction they are currently pointing. It’s important to remember that whenever you move a skeleton, you should flip it to indicate that it has been moved. This way, all the skeletons on the board will have the same side showing.

If a skeleton moves into a forest, it immediately goes into the player’s cemetery in the direction it moved. On the other hand, if a skeleton reaches the bottom of the board, it destroys a house. If it moves into the tower, it destroys a floor. And if it happens to move onto a Hero, the hero will destroy the skeleton. Lastly, traps are activated when a skeleton steps on them.

Now, let’s move on to Phase 4.

During this phase, new skeletons make their appearance. As each player takes their turn, they draw three skeletons and add them to their cemeteries. Just like in the beginning, all the skeletons in the cemetery are transferred to the forest. This movement occurs during phase three of the next round.

Wrapping Up the Game

When a player gets eliminated from the game, the end is near. However, the game continues until that particular round is completed. At the end, the remaining players calculate their points. Points are earned for each visible star in their supply and on their board. Four points are awarded for each floor of their tower, while three points are given for each house in their village. The player with the highest number of points emerges as the winner of the game!

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