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Welcome to 5000 Rummy!
In this exciting card game, your goal is to score 5000 points and emerge as the champion. How do you do it? By skillfully melding cards from your hand and even earning points for the cards in your opponents’ hands!
5000 Rummy stands out from other Rummy games in two important ways. Firstly, the size of your hand and secondly, how the wild cards are determined and scored.
Let’s Get Started!
To begin, we randomly select a dealer. The dealer then shuffles one deck of cards if there are 3 to 4 players, or two decks if there are 5 to 8 players. The dealer then proceeds to deal the entire hand to each player in one go. That’s right, you get all your cards at once!
When the game starts, the dealer will give you the first card face up. The value of that card determines how many cards you’ll receive. If it’s a number card, you get that many cards. If it’s a face card, you get 10 cards. And if it’s an Ace, you get 11 more cards. For example, if you get a 5 of spades as your first card, you’ll be dealt 5 more cards face down.
Every player, including the dealer, receives their cards this way. The dealer’s revealed card also determines the wild card for the round. So if the revealed card is a king, all kings become wild for that round.
The rest of the cards are placed facedown in the middle of the table as a stockpile. The top card is flipped to start the discard pile.
Now we have all the cards in our hands and we can start the game. It’s time to learn about the card rankings in 5000 Rummy. It follows a traditional ranking system where Aces can be either high or low. This means they can be used as the top-ranking card or the bottom-ranking card. After Aces, we have Kings, Queens, Jacks, 10s, 9s, 8s, 7s, 6s, 5s, 4s, 3s, and 2s.
The gameplay in 5000 Rummy is similar to other Rummy games. We begin with the player on the left of the dealer, and then proceed in a clockwise order. Each player has three parts to their turn: drawing cards, playing melds, and discarding a card.
Let’s start with drawing cards. This is the first part of your turn. You can take a card from the deck or pick up the top card from the discard pile. Choose wisely!
The moment I take my turn, I get to draw cards. There are two choices for drawing them: either pulling one card from the top of the stockpile or taking one or more cards from the discard pile.
When it comes to drawing from the stockpile, there are no rules or limitations. You just grab a card and add it to your hand, ready to keep playing.
If you decide to draw cards from the discard pile, there are some rules you need to follow. If you only take the top card from the discard pile, there are no restrictions on drawing that card. However, you cannot discard that same card at the end of your turn. If you want to draw more than one card from the discard pile, you must use the lowest card you have drawn to create a meld during that turn. If you don’t do this, your turn is considered invalid. You must also take all the other cards on top of the lowest card and add them to your hand. After that, you can choose to discard any of those cards at the end of your turn, except for the lowest one.
Melds
Melds are how you play cards from your hand to score points. There are two types of melds: sets and runs.
When you play a card game called Sets, you need to remember two important terms: sets and runs.
Sets are formed when there are three or more cards of the same rank. For instance, you can play a 6 of hearts, diamonds, and spades together to create a set.
On the other hand, runs are a sequence of cards with consecutive ranks, all in the same suit. To give you an example, a valid run could be the Jack, 10, and 9 of diamonds.
Whenever you create a set or a run, you need to place them in front of you. They will be scored later on.
Now, let’s talk about wild cards.
In every round of the game, there are wild cards that can change based on the card revealed by the dealer at the beginning of the round. These wild cards can be used instead of any other card in any situation. So, if you are missing the 10 of diamonds in the scenario mentioned earlier, you can play a wild card in its place to complete the set or run.
If you have a card that represents a wild card in a meld, you can also place that card in front of you to score points. However, the wild card itself remains in play.
Playing on Melds
You can also play cards from your hand onto other players’ melds, just like you can play onto your own. To do this, you need to announce to the table which card you are playing and on which meld. Then, that card will be placed in front of you for scoring.
However, you cannot do this until you have played a meld in front of yourself as a player.
Discarding Cards
When I finish playing my cards, I end my turn by discarding one card to the discard pile. But here’s the thing: If I draw only one card from the discard, I can’t discard it yet. I have to wait for another turn. Other than that, I can discard cards freely.
Hey, I Spy Rummy!
There’s a fun twist in this game. If someone discards a card that could have been used in a meld, other players who have already played melds can call “rummy.” They can snag the card, let everyone know where it’s going, and play it in front of them for scoring.
It’s a Wrap
A round can end in two ways. First, if a player discards their last card, that’s called “going out,” and the round ends right there. The other way is if the stockpile runs out of cards and a player can’t or doesn’t want to draw from the discard pile. In that case, the round ends immediately, and the scoring begins.
If you play a card and still have cards left in your hand, you don’t get to stop. It’s called floating, and it means you have to keep playing and drawing cards from the stockpile until you can finally discard a card to end your turn.
SCOREKEEPING
Once the round is over, we’ll tally up the points. Each card has a different value.
Aces and wild cards are worth 100 points. But if aces are wild, then they’re worth 200. Kings, Queens, Jacks, and 10s are worth 10 points. All the other number cards that aren’t wild are worth 5 points.
If you ended the game by going out, you get to score all the points from the cards still left in everyone else’s hands.
END OF THE GAME
The game comes to an end when a player reaches 5000 points. If more than one person reaches that score in the same round, the player with the highest total wins.