Variants for Lords of Xidit

By: Dennis B. B. Taylor

Welcome to the World of Xidit!

I’m here to introduce you to some exciting variant rules that will enhance your gameplay and take your Xidit experience to the next level. These two variants can be played on their own or combined for an even more thrilling adventure.

Variant 1: Three-player game with a dummy player

Are you ready for some friendly competition? With this variant, you can now enjoy Xidit with just three players. But what about the fourth spot? Don’t worry, we’ve got you covered. Introducing the dummy player!

Who is this mysterious dummy player, you ask? Well, they are a computer-controlled opponent that adds an extra layer of challenge to your game. They will make strategic decisions and compete against you and the other players as if they were a real person.

Now you might be wondering, how does this work? It’s simple! At the beginning of the game, each player receives a secret objective card, indicating a specific color. The dummy player will also receive an objective card. Throughout the game, the dummy player will act according to their objective, making choices and taking actions based on it.

This variant brings a whole new dynamic to the game. You never know what the dummy player will do next, which adds an element of surprise and excitement to every turn. So get ready to strategize, adapt, and outwit the dummy player as you aim to fulfill your own objective and come out on top!

Variant 2: Action card drafting

If you’re a fan of drafting, you’re going to love this variant! In the standard game of Xidit, the action cards are dealt randomly. But with this variant, you have more control over which action cards you get.

Here’s how it works. At the beginning of each round, a set of action cards is revealed. Instead of just taking one card, players take turns selecting cards from the available options. The order in which players choose is determined by their position on the score track. So if you’re lagging behind, don’t worry, you’ll have the advantage of choosing first!

This variant adds an intriguing strategic element to the game. You’ll have to carefully consider your choices, anticipate your opponents’ moves, and make the most of the available options to maximize your chances of victory.

So there you have it, two exciting variants to enhance your Xidit experience. Whether you’re playing with the dummy player or trying your hand at action card drafting, you’re in for an unforgettable journey. So gather your friends, set up the game board, and let the adventure begin!

Hey there! I have some important news to share with you. So, it turns out that Regions 1 and 2 won’t be accessible for a little while. But don’t worry, I’ve got a solution for you! Just place an Empty token over the scoring information for these Regions, and everything should be A-OK. Easy peasy, right?

Note: When you play the game, you can move between Cities that are next to Regions with no tokens. You can travel through all 21 Cities on the Game Board and defeat Raging Titans in them. But remember, when you defeat a Titan, you can’t place Bard tokens in an unavailable region. However, you can build Sorcerers’ Guild Stories in Cities next to unavailable Regions.

The setup for a three-player game is a bit different:

  • When playing with three players, use the 18 City tiles with the #image.jpgsymbol.
  • Place only four Units on Recruitment tiles, instead of the five used in a four- or five-player game.

When you play the modified version of Lords of Xidit, there are a few changes to the setup you need to keep in mind. Instead of having five Recruitment tiles and five Threat tiles, you will only have four of each. This slight adjustment adds an element of challenge to the game. Additionally, the three Assessment tiles are placed with the special side facing up, giving you a new way to strategize.

One major change is that the Dummy Player does not participate in the Military Census events or move around the Game Board. To represent this, you will need to set up the Dummy Player Board right next to the Game Board. There are spaces on the Dummy Player Board where you will place tokens to track the Dummy Player’s progress.

First, place a Dummy Player token on space 6 in the column that matches the symbol on the first Assessment tile. Then, place a second token on space 5 in the column that matches the symbol on the second Assessment tile. Finally, place a third token on space 4 in the column that matches the symbol on the third Assessment tile. This ensures that the Dummy Player’s actions are taken into account during the game.

These changes may seem small, but they have a big impact on the gameplay. With fewer Recruitment and Threat tiles, you’ll need to be even more strategic in your decisions. And with the Dummy Player out of the picture, you’ll have to rely on your own skills and tactics to come out on top. Good luck, and may the best player win!

#image.jpg

Note: If you want to make the game more challenging, you can set the Dummy Player to have 7 points for the first assessment, 6 points for the second assessment, and 5 points for the third assessment.

The rest of the game setup is similar to a game with four or five players.

What the Dummy Player Does

When the game starts, the dummy player already has a certain level of influence, wealth, and reputation with the magical community. You can see these levels on the Dummy Player Board.

During the game, whenever a player defeats a threat, they must move one of the Dummy Player tokens up one space on the Dummy Player Board. This increases the dummy player’s influence, wealth, or reputation depending on which token is moved.

I eliminated a threat and now I’m gonna give the dummy player more money.

Game Over

Just like in a game with four players, the winner is decided by who’s left standing after eliminating the others. The dummy player’s points count too.

That means the dummy player can actually knock out human players.

If the dummy player ties with a human player on any of the tests, the dummy player gets the boot.

Short Version: Nine Game Years

If you feel like playing a shorter game that only lasts for nine Game Years, here’s what you need to do:

– Put the Calendar tiles on the Calendar space on the Game Board. This will limit the game length to nine Game Years.

– Perform Military Censuses at the end of the third, sixth, and ninth Game Years.

Now, let’s talk about having fewer Cities and Regions available in this shorter game.

When playing with five players, we’ll make a few changes to the game setup. First, we’ll take out City tiles numbers 20 and 21 and replace them with an Empty token in Region 2. If we’re playing with four players, we’ll remove City tiles numbers 19, 20, and 21, and place an Empty token on both Regions 1 and 2. For a game with three players, we’ll take out City tiles numbers 14 and 18 (remember to use the tile set with the symbol) and add Empty tokens to both Regions 1 and 2. Other than these modifications, the rest of the game will be played the same way as the standard version.

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