Variants for 6 nimmt

By: Dennis B. B. Taylor

6 nimmt! Variant Rules

Hey there! Have you ever played the card game 6 nimmt!? If you have, then you know just how exciting and unpredictable it can be. But did you know that there are some variant rules you can try out to take your gaming experience to the next level? Let me walk you through a few of them!

First up, we have the “Survivor Rule”. This rule adds an extra layer of strategy to the game. Instead of being eliminated when you reach a certain number of bullheads, players are given a lifeline. You can continue playing, but you have to choose one row to remove from play. This decision can make or break your chances of winning, as it affects the flow of the game.

Next, let’s talk about the “Switcharoo Rule”. This rule mixes things up by allowing players to switch two cards in their hand with each other. This adds a fun twist to the game, as players can strategically swap cards to avoid picking up bullheads and mess with their opponents’ plans.

Now, let’s move on to the “Topsy-Turvy Rule”. In this variant, the rows are reversed at the start of each round. This means that the row with the highest card becomes the first row, and the row with the lowest card becomes the fifth row. This reversal can completely change the dynamics of the game, forcing players to rethink their strategies and adapt to the new order.

Last but not least, we have the “Chaos Rule”. This rule introduces chaos into the game by having players always draw cards from the deck instead of choosing from the rows. This means that you can never predict what cards you’ll get, making each turn a surprise. It adds an extra level of suspense and keeps players on their toes.

These are just a few examples of the variant rules you can try out in 6 nimmt!. Each rule adds a unique twist to the game, making it even more enjoyable and challenging. So, next time you gather your friends for a game night, why not give one of these rules a try? You never know, it might become your new favorite way to play!

Hey there! Let’s talk about Take 6!, a fun card game that everyone can enjoy. There are different versions of the game, but they all follow the same basic rules. I’ll explain some additional tactics you can use to level up your gameplay. Exciting, right?

Tactic Time: Variant 1 – Take 6! Tactics

Now, in this variant, we’re going to spice things up a bit. Here’s the deal: before the game starts, you sort out a certain number of cards from the 104-card deck. How many cards you sort out depends on how many people are playing. Simple, right? This way, you’ll have a better idea of what cards are in play.

The rule is simple: Multiply the number of players by 10 and add 4. For example, if you have 3 players, you will need a deck of 34 cards numbered 1-34. If you have 4 players, you will need a deck of 44 cards numbered 1-44. Cards with numbers higher than the specified range are not used in the game.

Now, let’s talk about Variant 2: Take 6! – Logic. In this variant, each player gets to choose their own 10 cards. The rules from “Take 6! – Tactics” still apply, with one additional variation: The cards are placed face-up on the table before the game begins.

Starting with the first player and moving clockwise, each player takes one card at a time until everyone has 10 cards. The remaining four cards are then used as the starting cards for the four rows.

This variant is recommended for players who enjoy strategy games and works well for two players as well (in this case, only cards 1-24 are used).

Finally, let’s look at Variant 3: Take 6! – Tournament.

Hey! This version of the game is perfect for a smaller group, as it’s designed for no more than five players. It combines the rules from “Take 6! – Tactics” and “Take 6! – Logic” to create a unique and exciting experience. But wait, there’s more! Here are a few additional rules to keep in mind:

First off, each player will need a tournament sheet. You can easily make copies of page 16 in the rule booklet for this. On the sheet, you’ll write down the 10 cards you’ve chosen for the first game. Don’t forget to put your name under “Name Player 1” – we’ve got to keep things organized!

Now, on the lines below, write down the names of your fellow players, starting with the person to your left and going clockwise. This way, everyone knows who they’re up against.

Once the first game is over, it’s time to tally up those points. Each player should write down their minus points on their tournament sheet. But here’s the twist – you’ll then pass your sheet to the player on your left. This means you’ll be playing with the cards they chose for their game. It keeps things interesting and gives everyone a chance to experience different strategies!

Once everyone has their 10 cards, we can start the second game. After each game, we’ll write down the minus points and pass the tournament sheets around. This way, every player will get to use their 10-card hand once, and we’ll keep track of the minus points on the sheets.

When the game is over, we’ll add up all the minus points from the tournament sheets for each player. The player with the fewest total minus points will be the winner of the tournament.

Wow, you won’t believe how the same hand of cards can lead to completely different outcomes.

Variant 4: Take 6! – Professional

Get this, folks! The professional variant of this game is like the regular version, but with some added twists:

  • When playing this game, you have the option to add cards to a row on either the left or right side. Remember, the order of the cards always goes from lowest to highest on the right side and from highest to lowest on the left side. If you have to add a sixth card to a row, whether it’s on the left or the right, you have to pick up all five cards in that row. This will result in negative points, just like in the basic version of the game.
  • If you have a card that can be added to either the left or right side, you should choose the option that minimizes the difference between adjacent cards.

Example 1: We are currently in the middle of a game, and the four rows look like the illustration on the right.

The following cards have already been played: 5, 17, 58, 62.

Now, it’s Player A’s turn to play. They must add their “5” to the second row, on the left side. Player B is up next and they have the “17” card. They should add it to the first row on the left and pick up all the cards in that row. The “17” card is then placed where the “40” card used to be.

In this game, I need to place my “58” in the third row. I’ll put it on the left. You, on the other hand, should place your “62” in the second row, but add it on the right.

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When you look at the picture on the right, you can see what happens after the cards are added. If you play a 1, 2, 3, 4, 63, or 64, you have to pick up the cards in the second row.

If you play a card that can’t be added to any row, you have to pick up a row of your choice, as per the basic rules.

For example: Let’s say you play a 59 or 60. Those cards can’t be added to any of the four rows – neither the left nor the right. So, you would have to pick up a row of your choice.

“Take 6! – Professional” is a lot more complex than the basic game. In this variant, players need to be careful not to trick themselves. It’s made for people who think the basic game is too easy and not challenging enough.

Variant 5: Take 6! – Open

This variant follows the basic rules but has some changes:

    Hey, there! Let’s talk about a cool card game called “Take 6!” I’m going to explain how to play it in a way that’s easy to understand. Are you ready? Great, let’s dive in!

    First things first, we need to prepare for the game. Take out the “1” card from the deck of cards; it’s going to be the First Player card. Give it to the oldest player. Now, mix up the rest of the cards and give each player 10 cards. Just like in the basic game, we’re going to take four cards from the deck and place them face-up as the first cards of four rows.

    Okay, now we’re ready to start playing. The first player puts down a card face-up. Then, their left-hand neighbor also plays a card face-up. And we keep going like this, with each player playing a face-up card. After everyone has played a card, we add them to the rows following the rules of the basic game.

    Once a round is completed, we pass the First Player card to the left-hand neighbor of the current First Player. This way, each round starts with a different player going first. It keeps things interesting!

    Now, let’s talk about another variant of the game called “Take 6! – Nifty.” This one is for 2 to 7 players. In this variant, each player is dealt 14 cards at the beginning. During each round, every player plays two cards face-down. Once all the players have played their two cards, they reveal them. It adds a twist to the game and makes it even more exciting!

    So there you have it – a fun twist on the classic “Take 6!” card game. I hope you give it a try and enjoy playing with your friends and family. Happy gaming!

    Alright folks, let me break it down for you. In this game, the player with the lowest card gets to go first. They add both of their cards to the rows, but here’s the kicker – they can choose the order in which they place them.

    Once the first player has added their cards to the rows, it’s the next player’s turn. The next player is the one with the lowest card in front of them. They also get to play one or two cards and put them in any order they want.

    Now, let’s talk about Variant 7: Take 6! – Hand

    In this variant, each player is dealt 14 cards. The youngest player starts the game by playing one or two cards face-up. These cards are immediately added to the rows. Then, it’s their left-hand neighbor’s turn. They also play 1-2 cards and add them to the rows.

    And on and on it goes, with the turn passing clockwise. If a player has to pick up a row, they get to choose which card they want to add to their minus points stack (also known as the bullhead stack) and which card they want to take in hand.

    When playing this game, I have the option to hold all the cards in my hand or place them in my bullhead stack. However, it’s important to note that I can never have more than 16 cards in my hand at any given time.

    The game comes to an end once either of the following conditions is met:

    • I have no cards left in my hand at the conclusion of a round.
    • I have accumulated more than 20 cards in my bullhead stack. At this point, all players calculate their minus points. It’s worth noting that the cards remaining in my hand count for double the usual minus points! As for the cards in my bullhead stack, they count as one minus point each. The player with the fewest minus points emerges as the winner.

    Variant 8: Take 6! – Double

    This particular variant of the game involves using two complete decks of cards (a grand total of 208 cards), adhering to the rules of the basic game.

    When it comes to ‘twins’ (cards with the same number), here are the additional rules that apply:

      Have you ever played a game of cards with twins? It can be quite tricky. Let me explain the rules to you:

      • When twins are played in the same round, they are added to the same row on top of each other. Even though they are two cards, they count as one for scoring purposes. However, if you have to pick up a row, you will get minus points for each card.
      • If you play a card that has a twin already in a row and that twin is the last card in that row, your card is placed on top of the twin. However, if the twin is somewhere in the middle of a row, your card is added to the end of that row normally.
      • If two players play the same card, which forces them to pick up a row, they will split the minus points. The points will be divided equally, with half points rounded up. In order to split the minus points, the players may have to use cards from the stack that hasn’t been dealt yet.

      When I play the card game, if I flip over two cards that are the same, they go on top of each other and I flip over new cards to replace the empty spots. This version of the game can also be played with two decks, where all the pairs (11, 22, 33, 44, 55, 66, 77, 88, 99) from the second deck are added in.

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