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Your Journey Begins
Imagine the excitement and anticipation as you begin your adventure in a new world. You step into the unknown, ready to face whatever challenges come your way. But where do you start? How do you navigate this unfamiliar territory? These are the questions that often plague us as we embark on new quests.
Luckily, there are a few key actions you can take to set yourself up for success. First, take a moment to assess your surroundings. Look around and take in the sights and sounds of your new environment. Familiarize yourself with your surroundings so you can make informed decisions.
Next, connect with others who have already been on this journey. Seek out fellow adventurers who can offer guidance and support. Share your experiences and learn from theirs. Together, you can navigate the twists and turns of this new world.
As you embark on your quest, it’s important to set goals for yourself. What do you hope to achieve? What challenges do you want to overcome? By setting clear objectives, you give yourself something to strive for and a sense of purpose.
Remember, you are not alone in this adventure. Seek out mentors and allies who can help you along the way. They can provide valuable insight and guidance that will enhance your own abilities.
Finally, don’t forget to enjoy the journey. Take time to appreciate the beauty and wonder of this new world. Embrace the challenges and triumphs that come your way. Each step you take is a milestone in your personal growth.
So, as you take your first steps into this new world, remember these starting character actions: assess your surroundings, connect with others, set goals, seek mentors, and enjoy the journey. By following these steps, you’ll be well on your way to a successful adventure.
When you become a Lumberjack, Hunter, Blacksmith, or Fur Trader in the game, it gives you the ability to gather resources.
As one of these Characters, you count the number of resource badges you see in the top corner of each card in your Playing Area. Remember to include the cards you used to perform the Action. You should also count the resource badges in the Playing Areas of your neighbors on the left and right (or your only neighbor if you’re playing a 2-player game).
Hey there! Let me break it down for you. First, count the number of badges you see. Next, multiply that number by the Strength value of your Action. This will give you a total. Now, you can take resources from the Stock. Grab as many as you like, but make sure to not exceed the total number of badges you calculated.
Once you have the resources, place them on the empty spots of your Boats. Remember, during a collection, you can’t get rid of resources that are already on your Boats unless they’re completely full. If your Boats are already packed and you have excess resources, you can put them back into the Stocks.
You can rearrange the resources on your Boats as much as you want, but keep in mind that you can’t have more resources than your Boats can hold, even temporarily.
For example: Let’s say Karine (the Blue player) plays her Lumberjack card and gives it a Strength of 2. In her Playing Area and the areas of her two neighbors, Julien (the Orange player) and Cedrick (the Green player), there are a total of 5 visible Wood badges.
So, here’s the deal. Karine has this cool ability to grab 2 sets of 5 pieces of Wood from the Stock. That means she can snag a total of 10 pieces! But, she’s not gonna keep all of them for herself. Nope, she only wants 7 pieces for her Boats. So, what happens to the other 3? Well, those extra resources go right back to the Stock where they came from. Makes sense, right?
Let’s Include Indians
So, I’ve got something important to tell you. We need to make sure that everyone feels included, especially Indians. You see, it’s not just about being polite; it’s about creating a welcoming and diverse community. But how do we do that? Well, I’ve got a few ideas.
First of all, let’s take a moment to understand Indian culture. There’s so much to learn and appreciate! From their vibrant festivals to their delicious cuisine, there’s something for everyone to enjoy. By taking the time to educate ourselves, we can break down barriers and foster a sense of understanding and respect.
Next, let’s make sure we’re providing opportunities for Indians to be involved. Whether it’s in the workplace, at social events, or within our communities, we need to actively seek out their perspectives and ideas. By doing this, we not only benefit from a diverse range of insights, but we also show Indians that their voices matter.
Now, I know it can be easy to unintentionally exclude someone, especially when we’re not familiar with their cultural norms. That’s why it’s important to be open to feedback and willing to learn from our mistakes. If an Indian colleague, friend, or neighbor brings something to our attention, let’s listen with an open mind and make an effort to do better.
Lastly, let’s celebrate the achievements and contributions of Indians. There are so many inspiring Indian leaders, artists, entrepreneurs, and innovators who have made significant impacts. By shining a spotlight on their success, we not only inspire others but also show our appreciation for their culture and accomplishments.
So, here’s the bottom line: including Indians is not only the right thing to do, but it also benefits us all. By embracing diversity and creating an inclusive environment, we foster creativity, innovation, and understanding. Together, let’s take Indians on board and build a stronger, more vibrant community.
Hey there! Let me tell you about the Interpreter. It’s a pretty neat tool that helps you welcome new Indians to your Expedition. Cool, right?
- So, first things first, gather up all the Indians in your Village. Don’t forget the one on the Newcomer area.
- Next, you can choose how many Indians you want to take from the Powwow area. Just put them in the Boats of your Expedition.
- Now, take the Character card from the last page of the Journal of Encounters and put it face-up in the discard deck. After that, grab the top card from the draw deck and add it to the Journal. Easy peasy! You can find more details on how to do this on page 5 under “Add a new card to the Journal of Encounters”.
- Last but not least, if you have any Indian figures left in the Stock, go ahead and put one of them on the Newcomer area. But don’t worry if the Stock is empty, you can skip this step.
If you activate the Interpreter action, you’ll have the opportunity to repeat the process either 2 or 3 times, depending on the strength you choose. Each time, you’ll refill the Journal and the Newcomer area. This strategy allows you to obtain 1 or 2 additional Indians.
- It makes all the Village Actions available once again.
- New cards are revealed in the Journal, giving you more options for recruiting.
Keep Moving Forward on the Route
Understanding the Route
The Route is made up of several parts:
- The board consists of three parts: River areas shown in blue, Mountain areas shown in grey, and spaces where the River and Mountain overlap.
- If you want to add more variety to your game, you can create your own Route by using Route Change tokens. By placing these tokens on certain spaces on the board, you can change the distribution of River and Mountain areas, giving you the chance to try out different strategies.
Tip: Once you’ve played a few games, why not get creative and design your own Route? By adding Route Change tokens to different spaces on the board, you can mix up the placement of the River and Mountain areas, opening up new possibilities for your gameplay.
When playing the game, the Commander card becomes handy. It allows me to advance my Scout along the Route. This card has a special ability that activates when I have enough Strength. I have three options to choose from:
1. I can use one Food from my Boats and move my Scout forward by 2 River spaces.
2. Alternatively, I can spend one Canoe from my Boats and move my Scout forward by 4 River spaces.
3. Lastly, I can pay one Horse from my Boats and move my Scout forward by 2 Mountain spaces.
Before and after the first Mountain area, there are two spaces called “Mountain-River.” In these spaces, I can move my Scout forward by using any of the three resources mentioned above.
It’s worth noting that if the type of land changes to one that doesn’t normally allow the resource, part of my move may be lost. For example, if I have used a Horse to move through a Mountain-River and a River space comes next, my movement would stop there.
I hope this clarifies the movement of Scouts in the game!
In the Scout game, I can’t end up on the same space as an opponent’s Scout. It’s only allowed to have one Scout per space on the Route, except for Saint Louis, which is where we start, and the first space of the river.
If this happens, I have to move my Scout forward to the next available space. Sometimes, during the Encampment phase, I might even have to move backward. But it’s okay for me to pass through an occupied space.
Remember, when my Scout moves forward multiple times in one turn because of a card that activates 2 or 3 times, I don’t have to worry about other Scouts on the way. I only consider the position of my Scout when I reach the final space of my movement.
Since two Scouts can’t stay on the same space, there might be times when I end up on a Mountain space even though I played a card that lets me move only on the River. And vice versa!