Star Wars Rebellion Team Game

By: Dennis B. B. Taylor

Star Wars: Rebellion Team Game

Hey there, fellow Star Wars enthusiasts! Are you a fan of strategy games? Well, I’ve got just the thing for you: Star Wars: Rebellion Team Game. This incredible game is an absolute blast, and it’s perfect for those who want to experience the Star Wars universe in a whole new way.

Here’s the deal: in the Star Wars: Rebellion Team Game, you and your friends get to choose whether you want to play as the Galactic Empire or the Rebel Alliance. Each team has its own unique set of characters, ships, and abilities. As the leader of your team, you’ll be tasked with making strategic decisions, commanding fleets, and executing missions to tip the balance of power in the galaxy. It’s an intense battle of wits and strategy, where every move counts.

One of the things that makes Star Wars: Rebellion Team Game so exciting is its focus on teamwork. In order to succeed, you and your teammates must work together, coordinating your actions and pooling your resources. It’s all about communication and collaboration, as you strategize, plan operations, and outmaneuver your opponents. Trust me, there’s nothing quite like the thrill of victory when your team manages to pull off a perfectly executed plan.

But hey, the fun doesn’t stop there. Star Wars: Rebellion Team Game also offers a wide range of missions and objectives, ensuring that every game is different from the last. You’ll never get bored, as you explore new strategies, discover hidden abilities, and uncover secret plans. With each playthrough, you’ll dive deeper into the rich tapestry of the Star Wars universe, and you’ll become even more invested in the fate of the galaxy.

Now, I know what you might be thinking: “But how do I choose the right team for me?” Well, my friend, it’s all about finding your playstyle. If you’re a fan of brute force and raw power, the Galactic Empire might be your calling. With their massive Star Destroyers and overwhelming military might, they excel at imposing their will on the galaxy. On the other hand, if you prefer cunning and subterfuge, the Rebel Alliance might be more up your alley. With their nimble starfighters and guerrilla tactics, they’re experts at striking from the shadows and disrupting the Empire’s plans.

So, what are you waiting for? Grab your friends, gather around the table, and embark on an epic journey through the Star Wars universe with Star Wars: Rebellion Team Game. May the Force be with you!

When it comes to Star Wars: Rebellion, playing with three or four players can make the game even more enjoyable. You and a teammate can join forces, taking control of either the Galactic Empire or the Rebel Alliance. Each of you will have specific roles and responsibilities, overseeing half of your faction’s leaders.

Most of the rules in this booklet apply to the team game as well, but there are a few exceptions:

Choosing Roles

During setup, both players must decide which faction they want to play as and which role they will take on: Admiral or General.

The Admiral and General have different leaders under their command, and their responsibilities vary slightly, as you’ll learn later. When it comes to making decisions for your leaders and rolling the dice for missions, that’s all on you.

Both players can also activate systems and move their team’s ships and ground units. It’s a true partnership.

Faction Sheets

Hey there! If you’re playing with more than two players, we’ve got a special way to make sure everyone gets in on the fun. Just use the “Team Game” side of each faction sheet. Now, each team will have two leader pools. And here’s the neat part: you’ll place all the leaders in the pool that matches their leader color. Easy as pie!

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When it’s time for the Command Phase, we each take turns based on the number by our faction’s name on our sheet. I’m number 1 and you’re number 2. We’ll go in that order.

During my turn, I can do a few things. I can choose to get one of my leaders to activate a system. They’ll help me take control of that area. Or I can reveal a mission that one of my leaders is working on. This will show everyone what I’m up to.

If I don’t want to do anything, I can also choose to pass. Then it’ll be your turn. You can decide to activate a system, reveal a mission, or pass too.

Let’s Talk: Communication in the Game

When you and your teammates are playing, you can share information with each other. Feel free to show your cards to one another, but remember, you can’t show them to the other team! It’s important that all of your discussions happen openly in front of your opponents. You have the freedom to talk in code or even whisper to each other, but make sure you stay in the room and don’t try to have any private conversations elsewhere.

Responsibilities of the Admiral

Recruiting: As the game progresses and it’s time to recruit new leaders, I have an important role to play as the Admiral. During the Refresh Phase, I get the opportunity to draw two action cards. It’s then up to me to decide which leader to recruit. If I happen to recruit a leader that belongs to the General (the orange leader), I’ll give the card and the leader to that player to put into their leader pool.

Space Battles: When it comes to space battles, I take the lead. As the Admiral, I roll the dice, draw and play space tactic cards, and make all the important decisions that need to be made during these battles. It’s up to me to guide our team to victory!

When it comes to building and deploying units: I, as the Admiral, have the authority to make all the necessary decisions.

As the General, I have the following responsibilities:

Mission Cards: Both you and I, as the Admiral and General respectively, can assign our leaders to mission cards. However, I hold control over the hand of mission cards. In case of any disagreements regarding assignments, I have the power to disallow you, the Admiral, from assigning a leader to a mission.

Ground Battles: As the General, it is my duty to roll the dice, draw and play ground tactic cards, and make all the decisions during ground battles.

Probes: I, as the Imperial General, am responsible for drawing and managing the hand of drawn probe cards.

Objectives: The duty of managing the hand of objective cards falls to you, the Rebel General. You have the authority to decide which cards to keep and when to play objective cards.

Three-player Game

In a game with three players, I get to be the Rebels, while the other two players share control of the Imperials. One player is the Admiral and the other is the General.

As the Rebel player, I use the “Team Game” side of my faction sheet. I have two turns in each round, and I have to use my orange and blue leaders separately, just like in a four-player game.

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