Contents
Setting the Scene
Pretend you’re sitting in a theater, waiting for the show to start. You’re surrounded by eager spectators, buzzing with anticipation. The curtains rise, and the stage is set.
Why Are Scenarios Important?
Picture this: you’re watching a movie, and the story unfolds in a completely unexpected way. The plot twists and turns, leaving you on the edge of your seat, wondering what will happen next. Scenarios, much like movies, provide a context for events to unfold.
In essence, scenarios are like a roadmap that guides us through different situations. They help us understand the who, what, when, where, why, and how of a particular event. By using scenarios, we can explore possibilities and make informed decisions.
The Power of Scenarios
Scenarios are incredibly powerful tools because they allow us to explore multiple outcomes without the fear of real-life consequences. They let us test the waters and see what might happen in different scenarios.
When we think about scenarios, we often think of a future that has not yet come to pass. But scenarios can also be about past events or even alternate realities. They help us make sense of the world around us and provide a framework for understanding complex situations.
Unlocking the Potential
Scenarios are more than just a way to pass the time or entertain ourselves. They can be used as a tool for learning and growth. By exploring different scenarios, we can expand our thinking and gain new insights.
Scenarios also enable us to see things from different perspectives. They encourage empathy and help us understand the motivations and concerns of others. This understanding can lead to improved communication, better decision-making, and stronger relationships.
Creating Your Own Scenarios
Now that you understand the importance and power of scenarios, it’s time to create your own. Think about a situation you’re currently facing or one you anticipate encountering in the future. Ask yourself questions like:
- What are the possible outcomes?
- What factors might influence the outcome?
- How would different people involved in the scenario react?
By exploring these questions and considering different perspectives, you can create a richer and more nuanced scenario. This will help you make better-informed decisions and navigate challenging situations with confidence.
Getting Started: Let’s begin by setting up the map. You’ll find colored units printed on the map, so go ahead and place them on the corresponding map areas.
Extra Units: Once the initial units are in place, each player will have a chance to add more units. The British Regulars, Canadian Militia, and Native American players can each place 4 additional units on any British homeland area.
Next, it’s the American Militia and American Regular players’ turn. They can each place 6 additional units on any American homeland area.
Feel free to place your units on one or more areas, even empty ones. Let your strategy guide you!
Starting Cards: Now it’s time to shuffle your deck of cards. Draw the top 3 cards from your deck to get started.
Starting Round: Lastly, place the Round Marker Pawn on round 1 to begin the game.
Get the Game Started: Let’s kick off the game by placing the American Regulars’ Turn Order Marker on the Turn 1 space. The player who gets that marker will go first. Now, take the rest of the Turn Order Markers and put them in a draw bag. We’ll randomly pull markers from the bag at the beginning of each turn to determine the order.
When the Game Ends: We’ll evaluate the game end conditions at the end of round 3 and then at the end of each subsequent round.
If all of the Truce Cards from one or both Alliances have been played, that means the game is over. The side with the most Control Markers on the map wins!
Setting Up the 1812 Introductory Scenario
This scenario is recommended for players who are new to the game.
Unit Placement: Let’s fill the map areas with the units of corresponding colors that are printed on the map.
Extra Units: Put extra units in these spots. The map below shows where they go.
Let’s Get Started: First, let’s choose our starting cards. Take a look at the options below, pick your cards, and make your deck. Remember, you’ll need to shuffle your deck and draw the top 3 cards. Here are the card options:
- American Regulars: 01, 03, 05, 06, 09, 11
- American Militia: 01, 03, 04, 05, 09, 12
- British Regulars: 03, 04, 05, 07, 10, 12
- Canadian Militia: 03, 04, 05, 07, 10, 12
- Native Americans: 02, 04, 05, 07, 09, 10
Let’s Start the Round: Place the Round Marker Pawn on round 1.
It’s Time to Take Turns: Now, let’s determine the turn order. Put all of the Turn-Order markers into the draw bag. Draw one marker randomly and place it on the first turn spot. This faction will play first.
The Game Ends: The game will come to an end after round two. The winning side is the one with the most Control Markers on the map. Keep in mind, for the introductory game, we won’t be using Truce Cards or the Full Campaign Scenario’s game end conditions.
1813 Scenario Setup
Hey there! Let’s dive into the exciting world of history! Picture this: it’s 1813, and things are heating up with epic battles already underway. Round 3, here we come!
Time for some history: In the spring of 1813, the war had been going on for nearly a year, and both sides were engaged in intense face-offs. The Americans quickly realized that this wasn’t going to be a walk in the park.
General William Hull was leading the American northwest army, and they suffered a devastating defeat at Fort Detroit. As a result, they lost the entire Michigan territory to the British. To make matters worse, several attempts to push forward on the Niagara front also ended in failure.
But the Americans weren’t about to give up. They gathered their strength, preparing for a second invasion of Canada. General William Harrison assembled an army in the west, determined to reclaim Michigan and continue marching into British territory. The American troops even went as far as raiding and burning York, which we now know as Toronto – talk about intense!
In the Niagara peninsula, American troops finally captured Fort George and then proceeded to Stoney Creek. They were making steady progress and had their sights set on Montreal for their next move.
The war is raging, and both sides are fiercely battling for control of their territories. The Americans are encountering unexpected resistance but are determined to press on, using every resource at their disposal. Meanwhile, the British are facing difficulties as they struggle to maintain their stronghold in North America. And so, the story unfolds in the “1813 Scenario.”
Starting Units: Look at the map and place the starting units listed below on their respective areas. These units are represented as large colored squares on the map, but they are not physically positioned there.
The Beginning: Let’s start by getting our cards in order. We each make a deck with all the cards except the ones mentioned below. Once our decks are ready, we shuffle them and draw the top 3 cards.
- American Regulars: -01, -03, -09.
- American Militia: -01, -07, -11.
- British Regulars: -03, -07, -09, -12.
- Canadian Militia: -03, -07, -11.
- Native Americans: -02, -07, -11.
Time to Begin: Now, we need to decide who goes first. We’ll take all the Turn-Order markers and put them in a bag. Then we’ll randomly draw one and place it on the first turn spot. The faction that comes up will play first. To start the game, we’ll set the Round Marker Pawn on round 3.