Player Vs Player Combat

By: Dennis B. B. Taylor

Player Versus Player Combat

In order to engage in Player versus Player combat, you have to go on the offensive against another player. You can do this by attacking them on your turn. Simply move into their space and let them know that you are initiating an attack.

However, there are a few exceptions to this rule. You are not allowed to attack a player who is residing in a Magic portal or a city. For the first game, this rule doesn’t apply since players won’t be entering cities. Additionally, multiple figures can occupy these spaces without engaging in combat.

Furthermore, it’s worth noting that you cannot attack another player once the end of a Round has been announced. If this happens, you are not allowed to end your movement on another player’s space. If you accidentally find yourself in this situation, refer to the “End of the Turn – Forced Withdrawal” section for instructions on how to proceed.

Hey there, let me give you a tactical tip: when you don’t have any cards in your hand and your Units are all used up, you become a prime target for a Player vs. Player attack. Now, if the end of the Round has been announced, you’re safe and can happily spend all your cards. But hold on a second, picture this situation – you’ve got five cards in your hand, but your Deed deck is empty. So, now you’ve got a dilemma. Should you declare the end of the Round and not use those last five cards, or should you play them all and risk being an easy target until your next turn? It’s a tough call, and you’ll have to closely watch your opponents and carefully consider their plans, especially when they’re close to you on the map.

How the Defender Reacts

Now, let’s talk about what happens when someone attacks you in the game. When you’re playing and someone decides to attack you, they’re called the Defender. The Defender has a choice to make: they can either fully engage in the attack and use all of their resources to fight back, or they can just see it as a minor annoyance and not put in their full effort to defend themselves.

If the Defender chooses to fully attend the attack, they will take their entire turn in advance and use all the perks and advantages available to them. This means they will give it their all to defeat their opponent. On the other hand, if the Defender decides that the attack is not a big deal, they won’t sacrifice their entire turn to fight back. They will treat it more like a bothersome fly buzzing around.

If you want more details about how attacks work in the game, I recommend reading the relevant section of the Rulebook. It will give you a clearer understanding of how everything works.

Here’s a tip: Sometimes, when I know an attack won’t be too harsh and I don’t want to get distracted from my plan, I choose the second option. Another reason to pick this option is if I believe that the aggressive player is stronger and will continue attacking. By keeping some Move cards, I can try to escape from the attacker during my next turn. If I choose to fully defend against the attack, I’ll use up my turn, and I won’t have a chance to escape or do anything else until it’s the aggressor’s turn again.

Battle Stages

When it comes to player vs. player combat, there are only two stages:

  • Ranged and Siege Attacks stage: Players take turns performing ranged and siege attacks, starting with the defender. These attacks can be used to wound the enemy hero or their units. The stage ends when no player wants to use those types of attacks anymore.

During the Melee Attacks phase, we take turns making Attacks. The Aggressor goes first, but it doesn’t always mean we have to cause damage. We can also use Attacks to push our opponent out of the space or take their Artifacts. The phase ends when someone is forced out or when no one wants to keep using attacks (in that case, the Aggressor has to retreat). Check the Rulebook for more information.

Now, let’s talk about the differences between Player vs. Enemy and Player vs. Player Combat. There are two main things to consider:

1. Blocking:

When I’m fighting enemies on the map, it’s either I block the entire attack or it goes through without any reduction. There’s no in-between. However, in Player vs. Player combat, I have the ability to partially block an attack. This means I can reduce the amount of damage it would deal to me.

Note: When I block attacks during the Ranged and Siege Attacks phase, the damage is halved (rounded down). These attacks are quite challenging to block, similar to the attacks from enemies with the Swift ability.

Calculating damage

When I’m fighting enemies on the map, I have the power to decide where the damage from my attacks goes. I can choose which Units will be hit and how much damage will be dealt to my Hero. However, the damage is rounded against me, meaning even a single point of damage can seriously harm a Unit with high Armor.

In Player vs. Player combat, the attacking player has the control over assigning damage. However, the damage is rounded in favor of the defending player. The attacker must deal enough damage to Wound a Unit or player or trigger any other effects. It’s possible that some damage may be left unused if there’s not enough to do anything with it.

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