Monopoly: Powers from Outer Space
Hey there! Welcome to a cool Monopoly variation inspired by the game Cosmic Encounter. You don’t need to know anything about Cosmic Encounter to play this awesome version!
Just like regular Monopoly, most of the rules stay the same. But here are a couple of things that make this version out of this world:
- I’ve got a surprise for you! Each player gets two special powers, randomly chosen from the list below. It’s like getting two superpowers to break the rules of Monopoly. We wrote each power on a card, and you’ll draw two from the pile. Some powers can only be used at specific times, so keep a marker handy to remember.
- Uh-oh, you can’t use your powers while you’re in Jail. It’s a no-go zone for your special abilities.
You know when you land on Free Parking in the game, right? Well, guess what? You get a special Zap card! How cool is that? You can use whatever markers you like to keep track of the Zaps, just make sure they’re different from the markers you use for powers. And here’s the fun part – you can play the Zap on any player who’s trying to use a power. That means you can cancel out their power and they can’t use it until the next player’s turn. Pretty neat, huh?
Oh, and there’s an optional rule for trading powers. If you and another player want to make a deal, you can swap powers. That adds a whole new level of strategy to the game!
Now, let’s talk about the powers themselves. There are a bunch of them, each with its own special ability. Let me tell you about a couple of them.
First up, we have the “About Face” power. With this power, you can change direction once per trip around the board. So, instead of moving forward, you can choose to move backward. Just remember, you can’t go back across GO. It’s like having a superpower that lets you go back in time!
Next, we have the “Amoeba” power. This one’s really cool. You have the power to ooze! Once per turn, you can move your piece to any adjacent space. It’s like being able to slide through cracks and ooze your way to wherever you want to go. How awesome is that?
These are just a couple of examples, but there are so many more powers to discover and use in the game. Each one adds a unique twist to the gameplay, keeping things exciting and unpredictable. So, the next time you play, remember to unleash your powers and see what kind of crazy and wacky things you can do!
Right before my turn begins, I have the ability to move all the buildings I own to any properties of my choosing that form complete (buildable) monopolies. It’s like a game of musical chairs, but with houses and hotels. However, if I’m not a CENTRALIZER, I still need to follow the rule of “building evenly.”
But wait, there’s more! I have the power of randomness as an ANOMALY. Once during my trip around the board, I can cancel any one random event. Whether it’s the last dice roll or the last draw from Chance or Community Chest, I can say “nope” and do it over. It’s like having my own reset button.
And if that’s not enough, as an ARCHITECT, I have the power to develop. I can upgrade and improve my properties at will. Essentially, I’m the master architect of this game, creating a world of my own on the board.
Hey there! Let me tell you about some Monopoly rules with a twist. As you know, in Monopoly, you can build houses and hotels on your properties to make more money. But when it comes to building on a color group, things are a bit different – especially if you only have two properties in that group. Don’t worry, I’ll explain it all.
So, if you have a color group with just two properties, you’re allowed to build a maximum of two houses on each property. Pretty cool, right? But here’s the catch – you have to try to distribute the houses as evenly as possible between the two properties. Now you’re balancing strategy with fairness.
But what happens if you end up getting a third property in that color group? Well, that’s where it gets really interesting. Once you have that third property, you can start building hotels just like you normally would. But here’s the thing, before you can build any hotels, you must first build up the new property to match the number of houses on the other two properties. It’s all about keeping things fair and achieving harmony among your properties.
Now, I need to tell you about some unique powers certain players have in Monopoly. First up, let’s talk about the Bully. This player has the power to coerce others, which can be pretty powerful. Whenever the Bully lands on a monopoly owned by another player, they can either force that player to give them an unbuilt property or pay them $300. That’s a tough decision for the other player to make!
And then we have the Butler. This player has the power to serve, which comes in handy during the game. The Butler’s special ability allows them to help other players out. It’s like having your own personal assistant in the game of Monopoly.
So, you see, Monopoly has its own unique set of rules and powers that make each game exciting and full of surprises. Whether you’re trying to build evenly on a color group or using your special powers to your advantage, Monopoly is all about strategy, fairness, and a little bit of luck. Have fun playing!
Hey there! I’ll handle all the boring tasks in the game: banking, revealing cards, putting up or taking down buildings, and handing out Zap cards. And guess what? You’ll get rewarded for it! You can pocket up to $20 from the bank or any other player.
But wait, there’s more! I have a special power called Centralizer. It’s all about throwing things off balance!
Here’s the deal: you don’t have to distribute your properties equally. You can go wild and unbalance the game!
Now, let me introduce you to my friend Changeling. They can change their power like a master shape-shifter!
How? Easy! After paying rent, Changeling can snatch one of the powers from the player they paid and use it for themselves. Talk about a handy ability!
And last but not least, we have Clone, the ruler of homogeneity.
What does that mean? Well, Clone has the power to make everything look the same! Fascinating, right?
When you play Monopoly, all the properties you own might look the same, except for the number of houses on them. But here’s something interesting: if someone lands on one of your properties, you can charge them rent as if they landed on any other property you own with the same number of houses. So, even if the houses are different, the rent will be the same!
Now, let’s talk about the Dealer role. When it comes to cards, you have the power! If anyone else draws a card from Chance or Community Chest, you can cancel their first draw and make them draw again. But here’s the best part: when you draw a card, you get to pick between the top two cards. You choose the one you want to happen, and the other card gets discarded.
Lastly, we have the Depositor role. As a Depositor, you have the power of gain. What does that mean? Well, it means you’ll be making some extra money! But how? By following the rules of the game and using your strategic skills, you can maximize your earnings and come out on top. It’s all about making smart moves and staying ahead of your opponents.
Whenever another player gives money to the Bank that is not for buying properties or buildings, I get half of that amount (rounded down). If I have to pay money to the Bank, I only have to pay half (rounded down).
DEUCE: I have the power of two.
After I finish my turn, I can take another one. I can make trades or buy buildings in between my turns, but no one else can.
GAMBLER: I have the power to bluff.
When you play the game and decide to roll the dice, you can keep it a secret if you want. You can announce the total of your roll and even lie about rolling doubles if you wish. If nobody questions you, you can move your token as if you actually rolled the way you claimed. However, if one or more people challenge you, you have to show them the dice. If you were telling the truth, every challenger has to pay you $500. But if you lied, you have to pay them $500 as a group, and they split the money equally among themselves. (You have to be Zapped before you roll). If you are challenged, you must move based on the actual roll of the dice.
GRIEF: I have the power of pity.
Whenever I am forced to pay money to the Bank or another player, I can select another player (excluding the one who got the money from me) to pay the same amount of money to the Bank. This power is not recommended in a game with only 2 or 3 players.
HOMEMAKER: I have the power to hoard buildings.
When we start playing the game, let’s split the houses and hotels in half. If someone wants to buy a house or hotel, they can get it from the Bank with no problem or they can buy it from me at a 100% higher price. I can buy houses and hotels from either my own stash or from the Bank. Any houses or hotels that are sold will go to my stash. If I want to sell a building, I can auction it as usual, but the final price will be increased by 100% (if I don’t win it).
INSECT: I have the power to copy.
Once I pass Go, I can choose any power that another player has. I can use that power until I pass Go again. But I can’t copy the same power two times in a row.
LAND GRABBER: I have the power to usurp.
If I land on a property that someone else owns but hasn’t built on yet, I can buy it from them for twice the regular price.
LASER: I have the power to blind.
Hey there! Are you ready for some Monopoly fun? I’ve got a special power that I can use when other players buy properties. I can make them choose a property randomly! First, they have to pay the price of the property they landed on. Then, I mix up all the available properties and they have to draw one by chance. It definitely makes things more exciting!
Oh, and let me tell you about my power called the “Liquifier.” With this power, I have the ability to turn assets into liquid form! That means when I want to un-mortgage properties, I don’t have to pay any interest. And when I sell buildings, I get the full purchase price instead of just half. It’s a pretty cool power, if you ask me!
Now, let me introduce you to Lloyd. He’s got a really neat power too! Lloyd has the ability to insure things. So, if you’re playing with Lloyd and something goes wrong, don’t worry! He’s got you covered.
Hey there! Are you familiar with the game Monopoly? Well, let me tell you about a couple of interesting powers that some players can have. It’s pretty cool, so stay with me!
First up, there’s this power called Insurance. It’s like offering protection for other players’ properties or buildings. So, before anyone else rolls the dice, you can offer to insure their stuff for a fee that you decide. If they agree, they have to pay you right away. Now, here’s the cool part – if they have to pay rent while their stuff is insured, they can take the mortgage value of the insured properties or the resale value of the insured buildings from the Bank. Isn’t that convenient?
Now, let’s talk about another power called Mint. With Mint, you basically have the power of money. You can spend $1 bills as if they were $10 bills. And guess what? You never have to worry about making change! When you need money from the Bank, you just have to take the fewest number of bills possible. Easy peasy!
Alright, the last power I’ll tell you about is called Mobile Home. This one gives you the power to move around. Pretty neat, huh? You can relocate yourself whenever you want. It’s like having your own portable home!
Hey there! I’ve got an awesome power to share with you. Get ready to level up your game with this incredible ability.
Your power is like having a house! Listen up, ’cause it’s gonna make you feel like the ultimate property tycoon.
Here’s how it works: whenever another player lands on a space that you currently occupy, and it’s a property where houses can be built, that player has to pay you rent as if you own the property with an extra house on it. Woohoo! And if there’s a hotel on the property, they gotta pay you the hotel rent plus the rent for that extra house. Can you say cha-ching?
But guess what? The actual owner of the property doesn’t get a dime. Nope, all the rent goes straight into your pockets. I know, it sounds almost too good to be true!
Just a heads-up, though. This power isn’t recommended if you’re playing with just 2 or 3 players. It’s way more fun when the game is packed with competitors.
Now let me tell you about another amazing power: the Negator. Brace yourself, ’cause this one is a game-changer.
With your Negator power, you can cancel any one decision made by another player. Yep, you heard me right! Once per trip around the board, you have the ability to say “nope, not happening” and undo whatever move someone else just made.
But hold up, there are a couple of rules. You can only use your Negator power if it doesn’t involve collecting rent or using someone else’s power. And the player you negated can’t try to redo their action until their next turn. Talk about having control!
Ready for one more power? Of course, you are! Introducing… the Negotiator!
With your Negotiator power, you’re the master of deals. You’ve got a special knack for making agreements and coming out on top.
So, what does it mean to be a Negotiator? It means you have a natural talent for striking bargains. You can negotiate with other players to make deals that benefit both of you. It’s like having a superpower for getting great trade agreements.
By using your Negotiator power, you can create win-win situations, where everyone walks away happy and satisfied. And that’s what this game is all about, right?
So there you have it: the awesome power of having a house, the game-changing abilities of the Negator, and the deal-making expertise of the Negotiator. Get ready to dominate the game and show everyone who’s the true ruler of the board!
In every business transaction, it’s crucial that you have a say. If you reject the initial offer, the original participants can appease you by each giving you $200. If they fail to do so or “zap” you, they are not allowed to proceed with the trade. (When you accept the payment, you don’t have to contribute any money or properties to the deal).
PASSENGER: You hold the power to ride.
Whenever you roll the dice and pass a Railroad, you can keep counting from the next Railroad on the board. If you land on a Railroad, you can move to any other one you choose. If your ride allows it, you can also collect money when you pass Go.
PLANT: You possess the power to graft.
Instead of renting from another player, you can choose to do one of two things: take half the rent and steal one of the player’s powers of your choosing, or not charge any rent and take both powers. While you have the stolen powers, you can use them, and the other player cannot. The stolen powers are returned to the player when they pass or land on Free Parking or Go.
PROXY: You have a secret partner.
At the start of the game, you receive an extra $500, and you earn $300 when passing Go. If you win an auction, the Bank pays for up to $300 of the purchase price, but you have to pay the remaining amount.
QUEUE: You have the power to control the order.
You get to decide the order of players’ turns. You must give each player a turn in one complete round of play. You can also enforce a 1-minute time limit for purchasing properties and discussing trades between turns.
REALTOR: You hold the power to give a discount.
Whenever another player decides to buy a property, they have two options: getting it from the Bank or purchasing it from you at half the price. As for you, you can buy properties at a 50% discount.
SCHIZOID: You possess the power to change reality.
Right at the beginning of the game, you get to establish an alternative way to win that must meet the following criteria:
- It should be attainable by every player.
- It should be easily recognizable by everyone during the game.
- It should not rely on remembering previous events.
- It should have a direct connection to the game itself.
If any player fulfills this winning condition, they automatically win the game. Additionally, whenever someone pays you rent, they can pose to you a yes-or-no question related to your condition, which you must truthfully answer out loud. It is worth noting that a player who goes bankrupt is still eliminated from the game.
SEEKER: You possess the power to question.
During your turn, which is before the next player rolls the dice, you have the option to ask any other player a yes-or-no question about the game. Your question can be about any action that happened before your next turn. The player you ask has to answer truthfully and, if possible, follow through with their decision.
I have a unique power called “Skipper.” Whenever I’m supposed to pass by the “GO” space, I can choose to stop there instead. This ends my turn, but before my next turn, I get to pick one of the four sides of the board to skip. For example, if I choose side 2, when I reach the “Just Visiting” space, I start counting from the space right after “Free Parking.” No card or power can make me go to a space that I am skipping.
Another power I have is called “Silencer.” I can use this power to quiet things down.
Hey there! Did you know that during a game, there’s a super cool power called “silence” that you can use once per lap around the board? It’s pretty neat! When you call “silence,” you get to choose one player to stay quiet and not talk, make any gestures, or communicate in any way until their next turn. That’s right, complete silence!
Now, when a player is silenced, there are some things they can’t do. They can’t buy properties or buildings, ask for rent (although another player can do it on their behalf), or even join in on any trade negotiations. However, they still have to use any powers that are mandatory. But, anything that requires talking or a response from another player, well, that’s off-limits!
Alright, moving on to another power. You have the truly amazing power to “glue”. How cool is that? With this power, you can stick things together, just like glue! Now, remember, with great power comes great responsibility, so use your glue power wisely! You can use it to bind objects or people together, creating a strong bond that can’t easily be broken. It’s all about putting things together and making them stick, just like actual glue!
When you move on a space, something interesting happens: you create a “sticky spot”. This means that any other player who lands on that space has to stop there and deal with the consequences, whether they’re good or bad. But here’s the cool part: if you roll doubles, all the spaces you land on in your turn become sticky too! These sticky spots disappear at the start of your next turn, so they don’t last forever.
Let me tell you about a few special powers you can have in this game:
SNAIL: With this power, you can slow things down. You get to decide how many houses or hotels other players can buy at once. You can control the pace of the game and make it a little easier for yourself.
SNATCHER: If another player doesn’t want to buy a property they land on, you can swoop in and buy it from the bank at a 10% discount! It’s like being a savvy real estate investor.
SPEEDSTER: This power gives you the ability to run. You can move faster than everyone else, giving you an edge in the game. Who doesn’t love a little extra speed?
These special powers add a twist to the game and make it even more exciting. So, have fun playing and enjoy exploring your unique abilities!
When we play this game, there’s a special rule that makes things a little more exciting. Let me explain it to you! We take two dice and roll them. After we roll, we look at the two numbers we got and find the higher one. Then, we double that number! But here’s where it gets even more interesting – if we roll the same number on both dice, we get to double both of them. It’s like a double bonus!
Now, let’s talk about another cool power you can have in this game – the power of tariffs! If you have this power, you get some special perks. Whenever someone pays money for Income Tax, Luxury Tax, or any other tax-related card, you get to keep that money for yourself. It’s like getting a little extra bonus every time someone has to pay taxes. And the best part is, you never have to pay any taxes yourself! No need to worry about losing your hard-earned money.
But wait, there’s more! There’s another power you can have – the power to bomb! As a terrorist in this game, you get to use the bomb. How does it work? Well, that’s a secret. But let’s just say that it can cause a lot of chaos and change the game in unexpected ways. So be ready for some surprises if you choose this power!
When the game begins, I can plant a bomb on any space of the board. If anyone, including you, happens to land on that space, their turn gets canceled and they have to go back to where they started. The property they land on cannot be bought, and no rent or Go money can be collected. If the property doesn’t have any buildings on it, it goes back to the bank right away; and if there are buildings on it, they all get destroyed. The player who owns the property doesn’t get any compensation either way. Once the bomb explodes or when I pass Go, I can move the bomb to a different space, which means resetting it. However, if I have a Zap card, I can’t plant a bomb during my current trip around the board, but it doesn’t stop an explosion from happening.
TRADER: You can swap properties.
If you happen to land on one of your own properties that doesn’t have any buildings, you can trade it with another player’s property that also doesn’t have any buildings.
Hey, guess what! I’ve got something cool to share with you.
Did you know that you have an incredible power in the game? It’s called the TRAM power – and it allows you to shuttle around the board!
Here’s how it works: Once in every trip, after you roll the dice, you can choose to make someone else move their piece by the number on the dice. How awesome is that? And the best part is, they have to pay you money or give you rewards, depending on the situation. But hey, if you roll doubles, you can still roll again. So, you don’t have to worry about missing your turn!
Now, let me tell you about another amazing power you have – the TRANSPORTER power. It’s mind-blowing!
With the TRANSPORTER power, you can beam over to a different spot on the board. It’s like teleporting! How cool is that?
Imagine the possibilities. You can strategically move around, evade obstacles, or even snatch up rewards. The choice is yours.
So, remember, my friend, you are not just playing the game, you have the power to control the game. Now go out there and show everyone who’s boss!
If you land on a square where someone else’s token is, you can move them to a square that already has another token on it. If someone else lands on your token, you can move them to a different occupied space. If two players land on the same space, you can move one or both of them to other occupied spaces. They will be affected as if they just landed on the new space. However, they only collect money if they would have collected it on their original roll. This is not recommended in a game with only 2 or 3 players.
TRASHER: I have the ability to destroy.
Before you pay rent, you can destroy one building on the property you are on. The player who owns the property doesn’t get any compensation for the destroyed building.
TRIPLICATE: I have the ability to choose.
Once during my turn around the board, I can roll three dice. Then, I get to pick any two of the dice to use for my roll.
TWEAK: You hold the power to change things.
Every time you make a lap around the board, you can adjust any single number by 1.
USURER: You possess control over mortgaged properties.
If someone lands on a mortgaged property that isn’t owned by you, they must pay you as if you were the owner (as if the property wasn’t mortgaged). If a player decides to mortgage a property, you can immediately purchase it from them for half of its original purchase price on the board.
UTILITARIAN: You command the utilities.
At the beginning of the game, you receive both utilities. You cannot lose them under any circumstances (even if they get affected by a power). Moreover, if both utilities are not mortgaged, whenever a player passes GO, they are required to pay you utility fees of $20 for each house they own and $80 for each hotel they have.
VISA: You possess the power of debt.
When it’s your turn to pay, don’t worry about doing it right away. You can keep track of all your payments and pay whenever you want, as long as it’s before you pass GO. You can choose the order in which you pay different parties. But remember, you can’t mortgage properties or sell buildings until you’ve paid for them. If you run out of money and can’t make your payments, you’re out of the game.
WAITER: You can wait if you want.
Whenever you get a Chance or Community Chest card, you can decide not to show it right away. Instead, you can keep it to use later on yourself or even give it to another player. Just make sure to remember that you can only keep one of each kind of card at a time. So if you’re already holding a card from the same deck and have to draw another, you have to use the one you’re holding right away.
WARDEN: You can make an arrest.
When it comes to Jail, you never have to worry about going there yourself. I’ve got a special power that lets me send another player in my place if I’m forced to go. And here’s the best part: all the bail money goes straight to me instead of the Bank. Plus, if someone else is collecting money while they’re in Jail, I get a nice 50% cut of that too!
Now, let me tell you about my power as a Warrior. You see, every time I pay rent, I earn a point. And when it’s time to pay rent again, I can deduct twenty times the number of points I have from the total amount. If the deduction is more than what I owe, I don’t have to pay anything at all! But there’s a catch – I can’t earn another point if I don’t have to pay rent.
Now, let’s talk about the Witch. My special power is cursing properties. After I pay rent to someone, I can put a curse on their property. The next time rent is collected on that property, half of it goes to the owner and the other half goes to me. And here’s the fun part – if I land on a property that I previously cursed, I only have to pay half of the rent. And I can curse the property again too!