Ys Two or Three Player Rules
Ys is a popular video game series that many people love to play with their friends. The game can be played by two or three players, and it offers some unique rules that make the gameplay even more exciting.
When playing Ys with two or three players, there are a few things you need to keep in mind. First of all, each player will control their own character on the screen. This means that you can choose your own path and explore different parts of the game world.
Another important rule in Ys is that players can work together to defeat enemies. This means that you can team up with your friends and take down powerful foes by combining your skills and abilities. It’s an excellent way to test your teamwork and coordination.
In addition, Ys has a competitive element when played with multiple players. You can compete with your friends to see who can collect the most treasure or defeat the most enemies. This adds a fun and exciting dimension to the game, as you try to outperform each other.
One of the most exciting aspects of Ys is the ability to trade items with other players. If you have an item that your friend needs, you can trade it with them to help each other progress in the game. It’s a great way to build camaraderie and support each other in your adventures.
In conclusion, playing Ys with two or three players offers a unique and thrilling gaming experience. Whether you choose to work together or compete against each other, you’re guaranteed to have a blast. So gather your friends, grab your controllers, and dive into the world of Ys together!
When you start playing the game, you have to decide if you want to use 4 neighborhoods or just 3. If you choose to use 3 neighborhoods, neighborhood #4 won’t be used. It’s important to note that playing with 3 neighborhoods makes the game more challenging!
In each port, there are only three gems to win. These gems are found on each ‘Ship’ card and are the smaller ones – the big stone now only counts as one gem. When it comes to winning gems in a neighborhood, the player who has the majority now gets two gems, the second player gets one gem, and the third player gets nothing.
When filling the market with gems, you will only use the two smaller gems on the ‘Ship’ card. These gems will be placed on lines 2 and 3 of the market. It’s important to note that brokers cannot be placed on line 1, which is similar to line 0 in the 4-player game.
2-player Game
In the 2-player version of the game, you play just like the 3-player game, but you still have to play on three neighborhoods.
Now let’s dive deeper into this exciting game! First, I want to tell you about the brokers. Each player gets 11 brokers in their chosen color, but there’s a twist. We also have four brokers in a special neutral color – ‘4’, ‘2’, ‘T’, and ‘0’. These neutral brokers represent the neutral player, and their score token is placed on the starting square between the markers of both human players.
To determine the turn order, the two human players with the ‘1’ and ‘2’ Order Cards settle their bet as usual. Once that’s settled, it’s time to place the brokers on the board.
Each player places two brokers, just like before – one faceup and one facedown. But this time, there’s a new addition. Each player also gets to place one neutral broker facedown. You can place this neutral broker anywhere you want, but once it’s on the board, no one can check its value.
Now, let’s move on to the scoring phase. Here’s where things get interesting. We have a few modifications for this phase:
When playing, it’s important to remember that the neutral player has a unique advantage – it always wins ties, except when facing a player with the ‘Intriguer’ card. Points are scored normally if the neutral player wins the ‘Prince’ or ‘King’ cards.
However, if the neutral player wins any other card, it simply discards it and receives a gem instead. When choosing a color for the gem, the neutral player always goes for the strongest color available. In the case of a tie, it goes for the leftmost gem, starting with blue, then green, then yellow, and finally, red.
When a neutral player wins a neighborhood, the game chooses the two most valuable gems from the ‘Ship’ card. If a white gem is available, it is chosen first and given the same color as the most valuable gem on the market (or the leftmost one in case of a tie).
If the neutral player needs to change the prices of the gems on the market, it prioritizes the colors it already has the most of. If two or more colors are equally represented, it chooses the leftmost color.
At the end of the game, if the neutral player doesn’t have any gems in one color, it scores points as if it were in third place for that color.
Note: If the players are skilled enough, they can increase the neutral player’s ‘level’ by adjusting the values of the neutral brokers they place, up to 4, 3, 1, and 0 (or even higher if they want to).