How to play UNO Official Rules

By: Dennis B. B. Taylor

Welcome to UNO

Are you ready for some fun? UNO is a fantastic card game that people of all ages can enjoy. In this game, the goal is to be the first person to get rid of all your cards.

To start the game, each player is dealt 7 cards. The remaining cards are placed facedown in a pile, called the draw pile.

The top card of the draw pile is flipped over to start a discard pile. The game begins with the player to the left of the dealer.

The player’s turn consists of matching the top card of the discard pile with a card from their hand. The matching cards can be the same color, number, or symbol.

If a player does not have a matching card, they must draw a card from the draw pile. If the drawn card can be played, the player can choose to play it. Otherwise, their turn ends.

Special cards add excitement to the game. For example:

  • A skip card allows the player to choose someone to skip their turn.
  • A reverse card changes the direction of play.
  • A draw two card forces the next player to draw two cards.
  • A wild card can be played on any card, and the player gets to choose the color.
  • A draw four wild card has the same effect as a wild card, but the next player must draw four cards.

The game continues until one player has no cards remaining. That player is declared the winner!

UNO is a game of strategy and luck. You have to decide whether to play your cards strategically or try to get rid of them as quickly as possible.

So, are you ready to have a blast? Grab a deck of UNO cards, gather your friends and family, and let the fun begin!

Hey there! Let me tell you all about this awesome game called UNO. It’s super fun and easy to play, so don’t worry if you’ve never heard of it before. I’ll explain everything you need to know.

  • 112 cards as follows:
  • 19 Blue cards – numbered from 0 to 9
  • 19 Green cards – numbered from 0 to 9
  • 19 Red cards – numbered from 0 to 9
  • 19 Yellow cards – numbered from 0 to 9
  • 8 Skip cards – 2 each in Blue, Green, Red, and Yellow
  • 8 Reverse cards – 2 each in Blue, Green, Red, and Yellow
  • 8 Draw 2 cards – 2 each in Blue, Green, Red, and Yellow
  • 4 Wild cards
  • 4 Wild Draw 4 cards
  • 4 Blank Cards
  • Instructions

Let’s Play!

The goal of the game is to be the first player to get rid of all the cards in your hand. And here’s the best part – you can score points for the cards your opponents are left holding. The first player to reach 500 points wins the game. Exciting, right?

Getting Ready

First things first, each player draws a card. The player who gets the highest number becomes the dealer. After that, we shuffle the deck and deal 7 cards to each player. Simple as that! Now we’re all set to start the fun.

So, here’s what you need to do:

First, take all the cards that you have and put them face down in a pile. This pile is called the “draw pile.”

Next, turn over the top card of the draw pile. This card will be the start of the “discard pile.”

Now, here’s the tricky part. If the top card that you turned over is a Wild or a Wild Draw 4 card, you have to put it back in the deck and pick another card. This is because these cards have special rules that we’ll talk about later. For all the other cards, you can just follow the regular directions.

Special Cards

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Playing the Draw 2 Card Game

Hey there! Let me tell you all about the exciting and strategic draw 2 card, which adds an extra layer of suspense to the game. When I play this card, you’ll have to be prepared for the consequences. Here’s how it works:

Once I lay down the Draw 2 card, you’re in for a challenge. The next player to take their turn will have to draw 2 cards from the deck and skip their own turn. I know, it’s a tough one, but that’s the beauty of it!

Now, here’s an interesting twist. If the Draw 2 card is the very first card to be revealed during the game, the first player will be the one facing the consequences and drawing those two extra cards. Talk about starting the game off with a bang!

When it comes to playing the Draw 2 card, you need to keep an eye on the color. Remember, this card can only be played on a card of the same color or on top of another Draw 2 card. So, be strategic and choose your moment wisely!

With all these exciting factors in mind, the Draw 2 card is a game-changer that will keep everyone on the edge of their seats. So, get ready for some thrilling twists and turns in your next card game!

How to play UNO Official Rules UltraFoodMess

Turn the Tables

Hey there! I’ve got a nifty card for you – the Reverse Card! This bad boy is all about switching things up and turning the tables on your opponents.

Here’s how it works: when you play the Reverse Card, the direction of play gets completely flipped. So, if before it was going to the left, now it’s going to the right, and vice versa. Talk about shaking things up!

Picture this: if the Reverse Card shows up right at the start of the game, the player on the right gets to take the first turn instead of the usual left. And from there, the game rolls along in the opposite direction than you might expect.

But hold your horses, there’s a catch! You can only play the Reverse Card if it matches the color of the previous card or if you have another Reverse Card in your hand. So choose wisely and keep that momentum going!

How to play UNO Official Rules UltraFoodMess

Skip Card

When you play this card, the person who was supposed to play next will miss their turn and be “skipped.” It’s a way to throw off their rhythm and give yourself an advantage.

If the Skip card is the first one to be played, it automatically skips the first player, who is usually the person to the left of the dealer. It’s a good way to start the game strong and put your opponents on the back foot right from the beginning.

Remember, you can only play the Skip card if it matches the color of the previous card or if it’s played on another Skip card. So choose your moments wisely and use it strategically to disrupt your opponents’ game plan.

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Wild Card

When I play this card, I can choose any color (even the current color) to keep the game going. I can play a Wild card even if I have another card that I can play.

If this card is revealed at the start of the game, the person sitting to the left of the dealer gets to pick the color to start with and plays the first card.

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The Wild Draw 4 Card: A Tactical Twist

Hey there! I’m here to give you the lowdown on the Wild Draw 4 card. Ready for some Uno excitement? Let’s dive in!

So, what does this card do? Well, brace yourself because it’s a real game-changer. The Wild Draw 4 card lets you call the shots and choose the next color that will be played. But wait, there’s a catch!

Before you jump into action, remember this – you can only play the Wild Draw 4 card if you don’t have any cards in your hand that match the color of the previous card played. It’s all about timing, my friend.

Now, here’s something interesting. If the Wild Draw 4 card is the first card turned up at the start of the game, guess what happens? You have to reshuffle it back into the deck and pick another card. Lady Luck works in mysterious ways!

But here’s a juicy tidbit: even if you have a card with the same number or word as the previous card, just in a different color, you can still play the Wild Draw 4 card. Sneaky, right? It’s your secret weapon!

Now, if you suspect that a sly player has snuck in and played the Wild Draw 4 card when they shouldn’t have, don’t worry – you can challenge them. It’s a test of their honesty and strategy. Who doesn’t love a good challenge?

So there you have it, my friend – the Wild Draw 4 card in all its glory. Time to plan your moves, strategize, and unleash that card when the moment is just right. Prepare for Uno greatness!

When someone challenges me, I have to show my hand to the person who challenged me. If I’m guilty, I have to draw 4 cards. But if I’m not guilty, the person who challenged me has to draw 4 cards and 2 more cards on top of that.

Only the player who is supposed to draw the 4 cards can make the challenge.

But why do we need these extra cards?

Blank Card

I have a special card that you can use in two different ways. If you happen to lose or damage a card from your UNO deck, you can use this Blank Card as a replacement.

Let me give you an example. If you realize that your deck is missing a yellow 7 card, you can simply take the yellow Blank Card, draw a “7” on it, and put it back into the deck.

But that’s not all! If your family has a special rule that you like to play with, you can write that rule on one of the Blank Cards and add it to the deck.

How to Play

In the game, the player to my left, who is the dealer, goes first. We pass the turn to the left at the beginning. To make a move, I need to match the top card on the DISCARD pile in either number, color, or word.

Let’s say the card on top is a Green 7. In that case, I have to play a Green card or any card with the number 7. Alternatively, I can also play a Wild card or a Wild Draw 4 card. If I don’t have any matching cards, I have to pick a card from the DRAW pile. But if I draw a card I can play, I can go ahead and play it.

If I can’t make a move, the turn moves on to the next person. However, before playing my second-to-last card, I must remember to say “UNO”. If I forget to say UNO and another player catches me with only one card before the next player starts their turn, I will have to pick up an additional FOUR cards from the DRAW pile.

If you don’t get caught before the next player draws a card or plays a card from their hand, you won’t have to draw extra cards. When a player plays their last card, the round ends. Points are counted (see Scoring section) and the game starts again.

Going Out

If you forget to say “UNO” before you place your card on the discard pile, but you realize it before any other player does, you’re safe and won’t have to draw 4 cards as a penalty.

You can only catch a player for not saying “UNO!” when they have only one card left and they place it on the discard pile. You can’t catch them once the next player starts their turn. Starting a turn means either drawing a card from the draw pile or playing a card from your hand.

If the last card I play in a hand is either a Draw 2 card or a Wild Draw 4 card, then you have to draw 2 or 4 cards, depending on the card I played. These cards count when we add up the points.

If nobody runs out of cards by the time we run out of cards in the draw pile, we shuffle the discard pile and keep playing.

Scoring

If I am the first one to get rid of all my cards, I get points for the cards left in your hands. We can use the score pad that comes with the game to keep track of our scores. Each card is worth the following:

All number cards (0-9) Face Value
Draw 2 20 Points
Reverse 20 Points
Skip 20 Points
Wild 50 Points
Wild Draw 4 50 Points
Blank ?

The ultimate goal in this game is to be the first player to reach 500 points. But let’s think about scoring for a moment. Instead of just focusing on reaching that winning number, we can keep track of the points each player has at the end of every hand.

When someone finally reaches 500 points, we can determine the winner by looking at who has the lowest score. It’s an interesting twist, right?

Let’s Talk about Reneging

So here’s how it works: You always have the option to not play a card from your hand. If you choose to do that, you must draw a card from the DRAW pile. If the card you draw is playable, go ahead and play it. Just remember, after you draw a card, you can’t play a card from your hand anymore.

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