How to play Undaunted Normandy Official Rules

By: Dennis B. B. Taylor

Unyielding: Normandy Game Guide

Welcome to the official game guide for Unyielding: Normandy! In this guide, I’ll walk you through the key rules and strategies you need to know in order to excel at this captivating game. Whether you’re a seasoned player or a newcomer to the world of tabletop war games, I’m here to help you navigate the battlefield and triumph over your opponents. So grab your figurines, gather your wits, and let’s dive right in!

Basic Gameplay

The rules of Unyielding: Normandy are straightforward, making it accessible to players of all skill levels. Each player takes turns commanding their troops and making strategic decisions to outmaneuver and outsmart their opponents. The ultimate goal is to secure victory by occupying key objectives and eliminating enemy forces.

To accomplish this, you’ll need to carefully plan your moves, taking into account the terrain, the abilities of your units, and the ever-changing tactical situation. Will you go for an all-out assault, or will you take a more cautious approach and focus on defensive strategies? The choice is yours, but be prepared to adapt and adjust your plans as the situation unfolds.

Unit Types

Unyielding: Normandy features a diverse array of unit types, each with its own strengths, weaknesses, and special abilities. From infantry units and armored vehicles to artillery and air support, there’s a wide range of options at your disposal. Understanding the unique characteristics of each unit is key to formulating effective strategies and gaining the upper hand on the battlefield.

Infantry units, for example, excel in close-quarters combat and can navigate difficult terrain with ease. Armored vehicles, on the other hand, provide valuable firepower and increased protection against enemy attacks. Artillery units can rain down devastating barrages from a distance, while air support can quickly turn the tide of battle. Exploring the capabilities of each unit and finding synergies between them will be crucial to your success.

Strategic Considerations

In Unyielding: Normandy, victory is not solely dependent on the strength of your troops. Your ability to think strategically, anticipate your opponent’s moves, and make sound tactical decisions will play a pivotal role in determining the outcome of each battle.

One key aspect to consider is the terrain. Different types of terrain offer advantages and disadvantages to both attackers and defenders. Will you utilize the cover of dense forests to launch surprise attacks, or will you take advantage of open fields to maneuver your armored units freely? The environment is as much a part of the battlefield as the troops themselves, and understanding how to leverage it to your advantage will greatly enhance your chances of success.

Another important factor to keep in mind is resource management. Each decision you make in Unyielding: Normandy will have consequences, so it’s important to weigh the potential risks and rewards. Will you allocate your resources towards building a strong defensive line, or will you invest in offensive capabilities to seize the initiative? Balancing short-term gains with long-term strategy is key to achieving victory on the battlefield.

Conclusion

With its immersive gameplay, strategic depth, and engaging mechanics, Unyielding: Normandy offers a truly captivating gaming experience. By familiarizing yourself with the rules, exploring different strategies, and honing your tactical skills, you’ll be well on your way to achieving victory and securing your rightful place in history. So gather your troops, prepare for battle, and let the campaign begin!

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How to play Undaunted Normandy Official Rules UltraFoodMess

  • There are 54 US cards
  • 11 US combat counters
  • 4 US spawn markers
  • 1 US target marker
  • 18 US control markers
  • There are 54 German cards
  • 11 German combat counters
  • 5 German spawn markers
  • 1 German target marker
  • 18 German control markers
  • 1 radio marker
  • 1 initiative marker
  • 18 board tiles
  • 14 objective markers
  • 4 ten-sided dice

Units

A unit is a small group of soldiers. It consists of three to five combat cards and a single combat counter.

Each combat card and counter in a unit have the same title and squad designation.

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This is an image of the unit of Scouts from squad B.

Cards

When you play a card in your deck, it represents a soldier or a leader on the battlefield. It can also represent the chaos and confusion of war. At the beginning of the game, you will have some cards in your deck and others in your personal supply, depending on the scenario.

By playing cards from your deck, you can take the initiative, move your units, capture important objectives, and attack the enemy.

Command cards, like the Platoon Sergeant, allow you to strengthen your forces by adding cards from your supply to your deck. However, every time you lose a soldier to enemy fire, you have to permanently remove a card from your deck.

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Meet the Combat Cards

Hey there! Let’s talk about combat cards. They’re like your platoon’s secret weapons. These cards represent the brave soldiers fighting by your side, and each one comes with a special combat counter.

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Hey there! Let’s dive into the exciting world of Command Cards and explore what they’re all about. So, when it comes to Command Cards, there are a few key elements to consider. Let me break them down for you in a way that’s easy to understand.

  1. Title: This is the unit type of the soldier.
  2. Initiative: The value on the card when you use it to bid for initiative.
  3. Squad designation: This indicates the soldier’s squad. Just a heads up, the Sniper and Mortar cards don’t have a squad designation.
  4. Actions: These are the different effects you can trigger by playing the card.
  5. Name: This is the soldier’s name, and it doesn’t really affect gameplay. It’s just a way to identify them.

Now, let’s move on to the exciting part, Command Cards! These cards have some cool stuff going on. They can give you the upper hand in battle and help you strategize like a pro. If you’re into the game, you’re gonna love these cards!

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When you play a war strategy game, command cards become crucial. These cards serve as the representation of the non-commissioned officers in your platoon. They are separate from the combat counters, but still play an important role in your overall strategy.

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  • Title: This refers to the type of soldier unit.
  • Initiative: This indicates the value of the card when used to bid for initiative.
  • Squad designation: Except for the Platoon Sergeant and Platoon Guide cards, every soldier card is assigned to a specific squad.
  • Actions: This lists the different effects that can occur when the card is played.
  • Name: This simply states the soldier’s name, which doesn’t impact gameplay.
  • Command stars: This symbol indicates that the card is a command card.
  • Fog Of War Cards

    Fog of War cards represent the breakdowns in communication that happen during battle. This is caused by the chaos of war and worsened by the enemy’s deceptive tactics. Additionally, these cards represent the challenges of conducting a military operation over a large area.

    Unlike other cards, Fog of War cards can only be used for bidding for initiative. To remove them from the deck, you need to have Scouts on your side.

      The Power of Combat Cards in a Board Game

      When you play a board game, it’s fascinating how combat cards can change the entire course of the game. Let’s uncover the secrets behind these powerful cards and understand why they are so important.

      Imagine this: you are in the midst of an exciting and intense game. You hold a combat card in your hand, and with a simple flick, you place it on the table. Suddenly, the tide turns in your favor. The combat card grants you the initiative, giving you control over the game’s rhythm and pace. It has the power to tip the scales in your favor and disrupt your opponent’s plans.

      1. Title
      2. Initiative: the value of the card when it is used to bid for initiative.

      Combat Counters

      Combat counters are like miniatures that represent your units on the board. They embody the strength and strategy of your forces, all controlled through your combat cards. When you play a combat card, it activates a specific ability or action for your units. It’s like wielding a magical weapon, unleashing its potential to sway the game in your favor.

      Each combat card is like a piece of the puzzle that adds depth and excitement to the game. They come in various forms, from offensive maneuvers to defensive tactics and strategic surprises. The possibilities are endless, and each card holds the key to a unique and thrilling experience.

      As I delve into the world of board games, I am captivated by the immense power that combat cards possess. They create tension, excitement, and endless possibilities. They allow you to immerse yourself in a world of strategy and cunning, keeping you on the edge of your seat throughout the game.

      In conclusion, combat cards are not just pieces of cardboard; they are gateways to thrilling adventures and unexpected outcomes. So, next time you sit down to play a board game, remember the power that lies within those unassuming cards. Embrace the unknown, take risks, and let the magic of combat cards elevate your gaming experience to new heights.

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      1. Title: What type of unit is it?
      2. Squad designation: Does the unit belong to a squad? Please note that snipers and mortars do not have squad designations.
      3. Base defence: What number does your opponent need to roll in order to hit this unit with an attack?
      4. Ready/suppressed: Is the unit currently ready or suppressed? If the counter is face down, it means the unit is suppressed and cannot take any other actions until it is flipped to its ready side.

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      Colorful and Versatile Tiles for Your Board

      Hey there! Do you love your board, but feel like it could use a little something extra? Well, look no further! I’m here to introduce you to the world of board tiles. These little wonders can totally transform the look and feel of your board, making it more vibrant and versatile than ever before.

      Now, you might be wondering, what exactly are board tiles? Well, they’re small, colorful pieces that you can attach to your board in a variety of patterns and layouts. They come in all sorts of shapes, sizes, and designs, so you can mix and match to create a look that’s uniquely yours.

      So why should you consider adding board tiles to your collection? Let me tell you. First of all, they’re an easy and affordable way to spruce up your board and make it stand out. Instead of a plain and boring surface, you can have a vibrant mosaic of colors that will catch everyone’s eye.

      But it’s not just about looks. Board tiles are also incredibly versatile. You can use them to create different sections on your board, helping you stay organized and keep everything in its place. Need a space for your to-do list? No problem. Want a designated area for inspirational quotes? You got it. With board tiles, the possibilities are endless.

      And that’s not all. Board tiles are also great for collaborative projects. Whether you’re brainstorming ideas or working on a group presentation, you can use the tiles to visually represent different concepts and connections. It’s like having a mini whiteboard right on your board.

      So, are you ready to take your board to the next level? If the answer is yes, then board tiles are your new best friend. They’re easy to install, come in a wide range of options, and offer endless possibilities for customization. Trust me, once you try them, you won’t look back.

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      When preparing to engage in battle, it’s important to understand the significance of the board tiles. These tiles represent various landscapes where your platoon will be fighting, including hedges, villages, and open fields. Each scenario will provide instructions on which tiles to use and where to place them.

      1. Tile designation: Each tile has a unique designation, consisting of a number and a letter. These designations are used only during setup, as each tile has an A and a B side with the same number.
      2. Cover bonus: When a unit is attacked on a particular tile, it receives a bonus to its defense known as cover bonus.

      Setup

      1. Choose a scenario: Select a scenario from the scenario book. It is recommended to start with scenario 1: La Raye, but you have the flexibility to play them in any order.

      I’m going to give you step-by-step instructions on how to set up this board game. The first thing is to place the tiles. Look for the tiles listed in the chosen scenario and follow the instructions on where to put them. Each tile has two sides, but they have the same number on both sides. That means if you need to place tile 14B, it’s on the other side of 14A. If you have any tiles left over, put them back in the box.

      Next, you’ll need to place the objective markers. The scenario book will tell you where to put them. If you have any objective markers left over, you can put them back in the box too.

      In scenario 10, called Critical Intelligence, there’s a radio marker that you need to place. Follow the instructions in the scenario book. If you’re playing a different scenario, you can put the radio marker back in the box.

      Now it’s time to choose a side. Both players need to pick a side and gather all the cards, combat counters, control markers, and spawn markers that are listed in the scenario book for their chosen side.

      That’s it! You’re all set up and ready to start playing the game. Have fun!

      Alright, let’s get started! First, I’ll break down the task into smaller, more manageable chunks. I need to rewrite the given text, keeping the HTML markup intact, and make it more accessible for a 5th-grade reading level. I should use contractions, vary sentence lengths and structures, and maintain a conversational and personal tone. I need to be creative and avoid direct paraphrasing. Let’s see how I can do this!

    1. Get things ready: Place all the things you need, like counters, markers, and indicators, on the spaces shown in the scenario book. Make sure everything is facing the right way. If you don’t need some of the markers, put them back in the box.
    2. Decide who goes first: Look in the scenario book to see which side gets to go first. That side gets the initiative marker.
    3. Get your cards ready: Find the ‘Starting Cards’ table in the scenario book that matches your side. Take all the cards that have a special picture on them, shuffle them up, and put them face down in a stack.
    4. Gather your supplies: Find all the cards that have another special picture on them for your side. Put them nearby, face up. Arrange the cards in order by their title. Everyone can see what cards you have in your supplies.
    5. Return any remaining cards: If you have any cards left over, you can simply put them back in the box.

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    How the Game Works

    Let me walk you through how this game is played. It’s pretty simple, but lots of fun!

    The game is divided into rounds, and each round has three phases. Are you ready?

    1. Phase 1: Draw Cards

    At the start of each round, both players draw four cards from their decks to create their hand.

    Now, if you ever need to draw a card but your deck is empty, don’t worry! Just shuffle your discard pile to create a new deck. But remember, never shuffle the cards in your play area.

  • Phase 2: Determine Initiative
  • Next, it’s time to determine who goes first. This is called determining initiative.

    I’ll explain how it works. Each player will reveal the top card of their deck. The player with the higher value on their card gets to go first. Pretty cool, right?

  • Phase 3: Player Turns
  • Alright, now it’s time for the exciting part – player turns! This is when you get to really take control of the game.

    During your turn, you can play cards to move your units, attack the enemy forces, and try to grab those important objectives. You want to do your best to outsmart your opponent and come out on top!

    Once all the phases are completed, the round is over and we move on to the next round. Don’t worry if it sounds a bit confusing at first. Once you start playing, it will all make sense, I promise!

    So, here’s how it goes. You and I each pick a card from our hand, but we keep it a secret. Then, we reveal our cards at the same time. Whoever chose the card with the highest initiative gets to go first this round. If there’s a tie, the person who already has the initiative marker keeps it.

    After we figure out who goes first, we both have to get rid of the cards we chose. They go straight to the discard pile.

    Now, it’s time for our turns.

    The person with the initiative marker starts by playing cards one by one from their hand. They put them in a play area right in front of them. Once they’ve played all the cards they can or want to, their turn is over.

    All the cards left in their hand and the ones in the play area go into their discard pile. Then, it’s the other person’s turn to do the same thing.

    I can’t hold on to cards for future rounds. When I play a card, I can choose from two options:

    • Use the card’s action: I can pick one of the actions listed on the card and do it.
    • Hunker down: I can put the card back in my supply.

    Fog of War

    I can’t play Fog of War cards on my turn. But I can choose a Fog of War card when deciding who goes first.

    I can only get rid of a Fog of War card from my deck if I use the Scout’s Recon action.

    Usually, a Fog of War card stays in my hand until the end of my turn, when I discard it like normal.

    Suppressed

    If a combat counter is face down, showing its suppressed side, that means the unit is suppressed and can’t do anything.

    When you take an action with a suppressed unit, flip the counter face up, but don’t actually perform the action. Just place the card in the play area like you normally would.

    Suppressed units can still hunker down, but doing so won’t flip the counter to its ready side.

    Placing Combat Counters

    If you take a card action with a combat card and the corresponding combat counter isn’t on the board, immediately place the counter on the board where the relevant spawn marker indicates. Then, complete the action as usual.

    Don’t place a combat counter when you hunker down.

    Hunker Down

    When you hunker down, return the card to your supply. It won’t be part of the deck anymore until you decide to add it back by choosing a Bolster action.

    Hey there! Let me share with you an important tip when it comes to using cards with the Bolster action. You see, it’s not always a good idea to hunker down with these cards, because you might not be able to add them to your deck later.

    Oh, and here’s another thing to keep in mind – you can’t hunker down with Fog of War cards. So, be careful with those!

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    What to Do

    When you see a name of an action followed by How to play Undaunted Normandy Official Rules UltraFoodMess, it means that action has a number attached to it.

    When you see a name of an action followed by How to play Undaunted Normandy Official Rules UltraFoodMess, it means that action has a number and may also involve a squad (A, B, or C).

    Movement Actions

    Move

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    Hey there! Let me explain to you how to move your combat counter in this game. It’s really important to understand this because it can make a big difference in your strategy.

    So, here’s what you need to know: you can move your combat counter up to a certain number of tiles. But here’s the catch – the tile you move onto has to be either scouted or controlled by your side. That means you can’t just move anywhere you want. You have to keep an eye on the battlefield and choose your moves wisely.

    Now, let’s talk about the Mortar combat counter. When you move this one, something special happens. You see, the Mortar has a target marker on the board. But if you decide to move your Mortar combat counter, you have to remove the target marker. It’s like a trade-off – you can move and change your position, but you lose your target in the process. So think carefully before making your move!

    A Handy Guide

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    Hey there! I want to share some important information with you about moving combat counters in a game. You have the ability to move any combat counter up to a certain number of tiles. Just remember that the tile you move onto must be either scouted or controlled by your side. It’s a strategic move that can give you an advantage on the battlefield.

    Scout

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    When I move my unit’s combat counter, I can advance up to a certain number of tiles. It’s an exciting moment as I strategize my next move. If the tile I move onto doesn’t already have one of my control markers on it, I get to place one there on its scouted side. I love the feeling of taking control and expanding my influence on the battlefield. Each time I place a control marker, I also get to take a Fog of War card from my supply and add it to my discard pile. It adds a sense of mystery and unpredictability to the game. However, I have to keep in mind that there’s a limited number of Fog of War cards available. If I need to take more cards than there are in my supply, I can only take as many as are available. It’s a challenging decision to make, but it keeps the game fresh and dynamic.

    Stalk

    Another exciting ability is the Stalk ability. It allows me to move my unit’s combat counter up to a certain number of tiles. What makes it unique is that the tile I move onto doesn’t need to be scouted or controlled by my side. It opens up new possibilities and adds an element of surprise to my strategy. I might catch my opponent off guard and gain an advantage. It’s a thrilling feeling to go on the offensive and disrupt my opponent’s plans. The Stalk ability adds another layer of complexity to the game and keeps me engaged.

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    Helpful Ways to Assist

    Strengthen How to play Undaunted Normandy Official Rules UltraFoodMess

    When someone needs assistance, there are ways you can support them. Offering a helping hand can make a big difference. It’s important to remember that even the smallest acts of kindness can have a significant impact.

    One way to offer support is by listening. When someone shares their thoughts or experiences, it can be helpful to lend an ear. By actively listening, you show that you care and value their perspective. Additionally, you can offer emotional support by providing words of encouragement or empathy. Simply acknowledging someone’s feelings can provide comfort and solace.

    Another way to provide support is through your actions. You can offer practical help by assisting with tasks or chores. Whether it’s cooking a meal, running errands, or lending a hand with household chores, your assistance can lessen someone’s burden and make their day a little easier.

    Sometimes, people may need assistance in finding information or resources. In these instances, you can offer your knowledge or help them navigate the available options. By sharing information and guiding them in the right direction, you empower them to make informed choices.

    It’s also essential to be reliable and dependable. When someone knows they can count on you, it provides a sense of security and reassurance. Being there for someone consistently, especially during challenging times, can help them feel supported and less alone.

    Ultimately, supporting others is an opportunity to make a positive impact in their lives. By taking the time to lend a helping hand, you strengthen bonds, foster connection, and create a more caring and compassionate community. So, the next time you see someone in need, remember that your support can make a world of difference.

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    When it’s my turn, I can choose to take some cards from my supply and add them to my discard pile. If the card tells me to choose from a specific squad, I can only take cards from that squad in my supply.

    Call the Shots

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    Hey there! Have you ever wondered about the cool move in the game that lets you draw cards from your deck and add them to your hand? Well, let me tell you all about it!

    So here’s how it works: during your turn, you can use a special ability called “Draw”. This ability allows you to draw up to cards from your deck and instantly add them to your hand. How awesome is that?

    But what if you run out of cards in your deck? No worries! You simply shuffle your discard pile back into your deck and continue drawing. Just remember not to shuffle any cards that are already in your play area. Keep them separate and focus on your deck.

    Now, let’s talk about some other awesome abilities you can use in the game:

    Conceal

    This ability lets you hide some of your cards from your opponent. It’s like a secret power that keeps your strategy hidden and your opponent guessing. Pretty cool, huh?

    Control

    With this ability, you can take charge of the game. You have the power to manipulate the board, change the situation, and assert your dominance. It’s all about staying one step ahead of your opponent and making strategic moves.

    Inspire

    Ah, the power of inspiration! This ability allows you to uplift yourself and boost your confidence. It’s like having a cheering crowd behind you, urging you on to victory. So go ahead, let the inspiration flow and conquer the game!

    So there you have it – the cool move “Draw” and some other amazing abilities in the game. Remember to use them wisely and strategically to outwit your opponents. Have fun and happy gaming!

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    How to play Undaunted Normandy Official Rules UltraFoodMess

    How to play Undaunted Normandy Official Rules UltraFoodMess

    Hey there! Let me tell you about an awesome move you can make in the game. You’re gonna love it!

    So here’s the deal: you have the power to choose some cards from your play area and add them back to your hand. Pretty cool, right? And guess what? You can play those cards again this turn, just like normal! How amazing is that?

    Now, there’s a little catch. If a card specifically mentions a squad, you can only choose cards from that squad in your play area. Gotta stick to the rules, ya know?

    Recon

    Target

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    Did you know that in Mortar combat, placing your target marker strategically can make a huge difference in your battles? It’s true!

    The first thing to remember is to always place your target marker on a tile that is at least three tiles away from your Mortar combat counter. This gives you a better chance of hitting your target and avoiding any collateral damage.

    Now, if your target marker is already on a tile, it’s essential to move it to another tile. This keeps your opponents guessing and prevents them from planning their moves accordingly.

    Lastly, if you decide to move your Mortar combat counter, don’t forget to remove your target marker from the board. This ensures that you start fresh and have a clear shot at your next target.

    With these strategies in mind, you’ll be able to elevate your Mortar combat skills and dominate the battlefield. So go ahead and give it a shot – I promise you won’t regret it!

    Combat Actions

    Attack How to play Undaunted Normandy Official Rules UltraFoodMess/ Suppress How to play Undaunted Normandy Official Rules UltraFoodMess/ Blast How to play Undaunted Normandy Official Rules UltraFoodMess

    So, when you want to attack, suppress, or blast, here’s what you need to do:

    Pick Your Target

    Find Out the Total Defense Value

    Roll the Attack Dice

    Figure Out Casualties

    1. If you can, remove the card from your hand.
    2. If you don’t have that unit’s card in your hand, remove it from your discard pile.
    3. If the card isn’t in your discard pile either, take it out of your deck. And don’t forget to shuffle your deck afterwards!

    If you don’t have a card of that unit in your deck, you have to take the combat counter off the board.

    1. Take one card away after an attack, regardless of how many dice were successful.

    You can always look at the cards you removed from the game. You can’t check your opponent’s removed cards.

    If it was a Suppress action, no one is hurt. Instead, flip the attacked combat counter to its suppressed side. If it’s already suppressed, the attack doesn’t do anything.

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    Hills: A Closer Look

    Let’s talk about hills in the game. You may have noticed some tiles with a cover bonus of ‘3/1’. These are hill tiles, and they offer different levels of cover.

    Now, here’s an interesting twist: if a combat counter on a hill tile is attacked by another combat counter on a hill tile (whether it’s the same tile or a different one), or if the attack is a Blast action, the cover bonus is 1. But if none of these conditions are met, the cover bonus is 3.

    Taking Combat Counters Off the Board

    As the game goes on, units may suffer casualties. When this happens, their combat counters are removed from the board. But don’t worry, there’s a way to bring them back!

    The key is to bolster these units and play them again later. When you do, remember to place the combat counter on the tile with the relevant spawn marker, not the tile it was taken from. This ensures a fair and strategic gameplay experience.

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    End of the Game

    When you’re playing the game, each scenario has its own victory condition that you need to meet. Once you meet that condition, the game is over, even if the round isn’t finished yet. There are two ways to win: by capturing objectives or by pinning your opponent’s force.

    Capturing Objectives

    The scenario will tell you how many objective points you need to win. To win, you have to control tiles that have objective points on them. The total objective points of all the tiles you control needs to equal or exceed the required total.

    Pinning The Enemy

    If your opponent doesn’t have any Riflemen combat counters on the board, that means you’ve successfully pinned them down. This is another way to win the game.

    If both you and your opponent are pinned down, and neither side has won by capturing objectives, then the game is over. In this case, the player with the most objective points wins. If there’s a tie, the player who had the initiative marker at the start of the game wins.

    Beyond All Hope

    Sometimes, although it’s not very common, you might find yourself in a situation where you can no longer win by earning the necessary objective points. When this happens, you’re considered to be pinned.

    If your opponent’s goal is to pin you, they automatically win the game.

    If your opponent’s objective is to capture objectives, you should check how many objective points they currently have control of. If they have more points than you, they instantly win.

    Otherwise, the game continues until your opponent has more objective points than you, resulting in their victory, or until they also become pinned. In the event of both sides being pinned, the winner is determined in the same way as described before.

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