Rules for Trouble Trolls World Tour
Hey there! Are you ready for some fun? Then get ready to dive into the exciting world of Trouble Trolls World Tour! I’m here to guide you through the rules, so let’s get started!
1. Setting Up the Game
First things first, let’s set up the game. To begin, open up the game board and place it in the middle of the playing area. Each player can then choose a colored pawn and place it on the “Start” space of the matching color.
Next, shuffle the cards and deal four to each player. Make sure to keep the cards face-down, so no one knows what they have. The remaining cards can be placed in a pile face-down near the game board. This pile is called the “Draw” pile.
Now, it’s time to decide who goes first! You can do this by rolling the die. The player who rolls the highest number gets to take the first turn.
2. Playing the Game
Once the game is set up, it’s time to start playing! On your turn, you’ll take the following steps:
- Roll the die: Take the die and give it a good shake, then roll it to see how many spaces you can move your pawn.
- Move your pawn: Based on the number you rolled, move your pawn clockwise around the board. If you land on a space with an action icon, you’ll need to follow the instructions on the card with the matching icon.
- Draw a card or play a card: Once you’ve moved your pawn, it’s time to either draw a card from the Draw pile or play a card from your hand. If you choose to draw a card, simply pick the top card from the Draw pile and add it to your hand. If you decide to play a card, follow the instructions on the card and take the necessary actions.
- End your turn: After you’ve drawn a card or played a card, your turn is over. It’s then the next player’s turn, and the game continues clockwise.
You’ll continue taking turns, moving your pawn, and following the instructions on the cards until one of the players reaches their color “Home” space. At that point, that player wins the game!
3. Special Card Types
Throughout the game, you’ll come across different types of cards that have special effects. Here are a few to watch out for:
- Move Forward Card: This card allows you to move your pawn forward a specific number of spaces.
- Move Backward Card: This card forces you to move your pawn backward a specific number of spaces.
- Switch Places Card: This card lets you switch places with another player, which can help you strategize and get ahead.
Remember, the goal is to be the first player to reach your color “Home” space. So use your cards wisely and make strategic moves to outsmart your opponents!
And there you have it, the rules for Trouble Trolls World Tour! Now it’s time to gather your friends, set up the game, and let the fun begin. Good luck and happy gaming!
Hey there! Get ready to join me, Poppy, along with Branch, Cooper, and Queen Barb on a thrilling adventure through musical lands.
Our mission? Well, it’s quite simple, really. We need to race against each other and try to send each other’s Trolls back to their HOME. But don’t worry, I’ll be there to protect you with the help of Tiny Diamond, in case we encounter Delta Dawn, the mayor of the Country Trolls. Watch out for her!
The ultimate goal is to be the first player to move all four of their Trolls around the track and onto the FINISH spaces. Are you up for the challenge?
Let’s Get Set Up!
- First, find a flat surface and put the gameboard on it. Then, stick the POP-O-MATIC dice roller into the hole in the middle.
- Next, sort the Troll pawns by their colors. Each player gets a set of four Trolls. Put three Trolls on the HOME spaces that match their colors.
- Now, each player puts their fourth Troll on the START space.
- Finally, place the Tiny Diamond figure on the side of the board. Don’t worry, it’ll move to the single spaces in the corners during the game.
The amazing POP-O-MATIC dice roller has two dice – one with regular numbers and the other with unique symbols on three sides.
Now, let’s talk about how to play the game. The youngest player starts and play goes in a clockwise direction. When it’s your turn, simply press the POP-O-MATIC dice roller and follow the steps below:
If you roll a number only:
– Move your game piece the exact number of spaces indicated by the number you rolled.
That’s it! It’s as simple as that. Now you’re ready to roll the dice and have some fun!
Hey there! I’ve got an exciting task for you. Take one of your Trolls who’s chilling on the track and move them in a clockwise direction for the number of spaces indicated. How cool is that?
If I roll both a number and a special symbol, I have two options:
- I can either move a Troll from my HOME to my START space.
- Or I can move one of my Trolls already on the track clockwise six spaces.
Oh boy, here’s an interesting twist! It turns out that Delta Dawn can be a real troublemaker. She’s always blocking my moves and making things difficult. But guess what? There’s a way to outsmart her!
Here’s the deal: even though Delta Dawn might think she’s got the upper hand, other players can still move their Trolls from their HOME to their START space. Yep, you heard that right!
So don’t let Delta Dawn get to you. Keep your cool and remember that there’s always a way around obstacles. With a little strategy and some quick thinking, you can outmaneuver anyone – even the infamous Delta Dawn.
When it comes to playing the game, there’s one important Trollemination strategy you should know about – Tiny Diamond. This little sparkly guy is a game-changer, helping you repel Delta Dawn and ensuring that none of your Trolls get sent home.
Here’s how it works – place Tiny Diamond on the special space in your corner of the board. Then, when it’s your turn, move one of your Trolls that’s already on the track the number of spaces shown on the numbered die.
But the real magic happens when you have Tiny Diamond in your corner. See, when you roll Delta Dawn, you usually lose a turn. Not anymore! With Tiny Diamond by your side, you won’t miss a beat. And don’t worry, the other players still get to move one of their Trolls to their START space if they can.
However, there’s a catch. You’ll have to keep a close eye on Tiny Diamond because if another player rolls him on their turn, you’ll have to give him away. It’s a double-edged sword, but that’s what makes the game exciting!
The Hug Time is a special move in the game that allows me to move one of my Trolls around the board in a unique way. I have a couple of options when it comes to using Hug Time on my turn.
First, I can choose to swap the position of one of my Trolls already on the track with another player’s Troll on the track. This can be a strategic move to try and improve my own position or hinder my opponent’s progress.
Alternatively, I can choose to ignore the swap and just move one of my Trolls already on the track the number of spaces shown on the numbered die. This can be a quicker way to advance my Troll towards the finish line.
It’s important to note that I cannot swap with a Troll that is on a HOME or FINISH space. So I need to carefully consider my options when deciding how to use Hug Time.
Moving around the Board
Moving from Home to Start
- If you want to move one of your Trolls from your HOME to your START space, you need to roll a 6.
- If you already have a Troll on your START space, you cannot move another one out.
Moving onto an Occupied Space
Hey there! Let me break it down for you. Here are a couple of important rules for playing the game:
- No two Trolls can be in the same spot at the same time, even if they both belong to you.
- If your Troll lands on a space where another player’s Troll is already sitting, don’t worry! Send that Troll back to its HOME and replace it with your own Troll, even if it’s a START space.
Now, let’s talk about reaching the Finish Spaces.
Let me tell you something important – your Trolls have to go all the way around the track before they can land on the FINISH spaces. Once they make it there, they’re safe! No one can send them back home or switch places with them.
Now, here’s the cool part – your Trolls don’t have to land on the FINISH spaces by the exact number they rolled. You can fill up the FINISH spaces in any order you want. But remember, once a Troll lands on a FINISH space, it can’t be moved again.
When you land on a Guitar Space
Hey there! Let’s talk about the four GUITAR spaces on the track. They’re really special because they’re like shortcuts. You can think of them as connected by Strings of Harmony.
Now, here’s the cool part: if you land exactly on a GUITAR space, you get to move your Troll along the String of Harmony to the next GUITAR. And just like that, your turn is over!
- But be careful! If you already have a Troll on a GUITAR space or if there’s already a Troll on the next GUITAR, you won’t be able to move there. So you’ll have to come up with a different move.
- And listen to this! If any of your opponents have a Troll on a GUITAR space, their Troll is sent back to their HOME. Yup, they gotta start over. Unless, of course, they have Tiny Diamond in their corner, in which case things get a little tricky again!
- Oh, and one more thing: if another player gives your Troll a nice big hug and that lands you on a GUITAR space, sorry to say, you won’t be able to move to the next GUITAR. Gotta shake that hug off first!
If your Troll lands on a GUITAR space that matches its color, you can move that Troll to one of your empty FINISH spaces right away. The goal of the game is to get all four of your Trolls onto the FINISH spaces before anyone else.