Contents
- 1 Welcome to the Trambahn Game!
- 1.1 Setting up the Game
- 1.2 Playing the Game
- 1.3 Winning the Game
- 1.4 What’s in the Game?
- 1.5 What is the Goal of the Game?
- 1.6 How Do the Station Cards Work?
- 1.7 Getting Started
- 1.8 Choosing the Right Path
- 1.9 Understanding Key Concepts
- 1.10 Exploring the Possibilities
- 1.11 Putting it into Practice
- 1.12 Enjoying the Journey
- 1.13 In Conclusion
- 1.14 How to Play the Game
- 1.15 The Game Comes to an End
Welcome to the Trambahn Game!
In this guide, I will explain the rules of the Trambahn Game and how to play it. So, let’s get started!
Setting up the Game
First, gather your friends and find a spacious area to play. Make sure you have enough space for everyone to move around comfortably. Once you have your playing area ready, it’s time to set up the game.
Draw a rectangular boundary using chalk or string. This will be the “trambahn” or the playing field. Divide the trambahn into two equal halves with a line running down the center. These halves will be the “teams” – one team on each side.
Next, choose a leader for each team. This person will be responsible for making all the important decisions during the game.
Playing the Game
The objective of the Trambahn Game is for each team to score as many points as possible. You score points by successfully passing a ball from one end of the trambahn to the other, without the opposing team intercepting it.
Each team starts the game with an equal number of players. The players must stay within their designated halves of the trambahn. The leader of each team gives instructions and strategies to their players, guiding them towards victory.
The game begins with a kick-off. The ball is placed at the center of the trambahn, and one player from each team stands ready to kick the ball towards their teammates. When the leader gives the signal, these players kick the ball towards their teammates and the game is underway!
Once the ball is in play, the players must pass it back and forth, moving it towards the opposing team’s goal. The players must use their skills, teamwork, and strategies to outmaneuver their opponents and score a point.
If a player from one team intercepts the ball, they gain possession and try to score a point for their own team.
However, there are a few rules to keep in mind. Players must not use their hands to touch the ball, except for the goalkeeper. The goalkeeper’s role is to protect the goal from the opposing team’s shots by using their hands.
When a goal is scored, the game restarts with a kick-off from the team that was scored against.
Winning the Game
The Trambahn Game continues until an agreed-upon time limit is reached. At the end of the game, the team with the most points wins! If both teams have an equal number of points, the game is considered a tie.
Remember, the key to winning the Trambahn Game is communication, teamwork, and strategic thinking. So, gather your friends, set up the trambahn, and let the game begin!
Let me take you back to Munich in the late 1800s. There was a new tramway system that was gaining popularity and needed to expand. To meet the increased demand, new routes were introduced and more stations were built. The existing routes with high demand also needed to be reinforced with additional trains.
However, there was a technological shift happening at the same time. The old horse-drawn trains were being replaced with steam-powered trains, and later on, with electrical trains. Both sides were vying for control over the tramway company.
But, in the end, only one could emerge victorious. Who would come out on top and defeat their rival?
What’s in the Game?
- There are 16 Tramway Cards
- There are 8 Conductor Cards
- There are 112 Station Cards
- There are 4 Terminal Station Cards
- There are 2 Overview Cards
- There is 1 Scoring Pad
- There is a Rule Book
What is the Goal of the Game?
The person who gets the most victory points wins the game. You can score these points in 10 rounds and any extra turns.
To win, you’ll need to build and expand tramway routes. You do this by playing cards and collecting columns in order.
To score points in a column, you can either buy a Tramway Card and assign it to a station, or have 8 stations in a column for an “Extra Tour”.
How Do the Station Cards Work?
Each station card has three different uses. When you play a card, you have to choose how you want to use it:
- First things first, let’s mix up all the Station and Conductor Cards. You can do this by shuffling them together like a deck of cards. Once they’re all mixed up, place them together in a neat pile in the center of the table.
- Alright, we need some space on the table. Let’s make room for the passengers display. Take those 4 Terminal Station cards and line them up in a column. Next to each Terminal Station card, leave enough room for 4 more cards in a row.
I’m going to explain how the game of the subway ticket works. It’s played on a grid with different colors. Each color represents a different type of ticket. You can think of the colors as train stations or as the passengers on the train. There are also special marks called tokens that you can use to buy new trains.
To start the game, you need to choose a color for your ticket. This will determine what kind of ticket you have and what you can do on your turn. You can choose to be a passenger or a station of a specific color, or you can use 1000 marks to buy new trains.
The goal of the game is to use your ticket color to create routes across the grid. You can place your ticket on any square on the grid, but you have to follow certain rules. You can only place your ticket on a square that matches its color or on a square with a special mark. You also have to make sure that your ticket is placed in a way that makes sense for the game. For example, if you’re a station, you can’t place your ticket next to another station of the same color.
As you play the game, you’ll be trying to create as many routes as possible. A route is a connected line of your tickets that goes from one side of the grid to the other side. The longer your routes are, the more points you’ll get. But be careful, because your opponents will be trying to block your routes and create their own.
The game ends when all of the squares on the grid are filled with tickets or tokens. The player with the most points at the end of the game wins.
So, if you like strategy games and colorful trains, then you’ll love the game of the subway ticket. It’s a fun and challenging game that will keep you on your toes. Just remember to choose your ticket color wisely and strategize your moves to create the longest routes. By following these tips, you’ll be well on your way to becoming a subway ticket master.
Getting Started
Alright, let’s talk about getting started. It’s exciting, but it can also be a little overwhelming. Trust me, I understand. There are so many options out there, and it’s hard to know which one is right for you. But don’t worry, I’ve got your back. Together, we’ll figure out how to set you up for success.
Choosing the Right Path
First things first, let’s talk about choosing the right path. It’s important to take your interests and goals into account. What are you passionate about? What do you hope to achieve? By answering these questions, you can narrow down your options and find a path that feels right for you.
Understanding Key Concepts
Now that you’ve chosen a path, it’s time to dive into the key concepts. It’s important to understand the fundamentals before jumping in head-first. Don’t worry if you don’t get everything right away – learning is a process. Take your time, ask questions, and be patient with yourself. You’ve got this.
Exploring the Possibilities
Once you have a good grasp of the key concepts, it’s time to start exploring the possibilities. There are so many paths you can take within your chosen field, and it’s important to stay open-minded. Don’t be afraid to try new things, take risks, and step outside of your comfort zone. You never know what amazing opportunities you might find.
Putting it into Practice
Now that you have a better idea of what you want to do and how to do it, it’s time to put it into practice. Start applying what you’ve learned and don’t be afraid to make mistakes. Remember, failure is just a stepping stone to success. Keep pushing forward and never give up.
Enjoying the Journey
Lastly, don’t forget to enjoy the journey. It’s easy to get caught up in the end goal, but it’s important to appreciate the process along the way. Celebrate your successes, learn from your failures, and embrace the challenges that come your way. The journey is just as important as the destination, so make sure to savor every moment.
In Conclusion
So, there you have it – a guide to getting started on your path to success. Remember, choosing the right path, understanding key concepts, exploring the possibilities, putting it into practice, and enjoying the journey are all crucial steps along the way. I believe in you, and I know you’ve got what it takes to achieve your goals. Now, let’s get started!
Okay, so here’s what you need to do: let’s sort those Tramway Cards based on their value. Start with the 4s, which are the Electric ones, and put them at the bottom. Then, grab the 3s, which are the Steam cards, and stack them in the middle. And finally, take those 2s, which are the Horse cards, and place them on top. Easy peasy! Now you’ve got your Tramway Cards all organized and ready to go. Have fun!
You might be wondering how to decide who goes first in a game. Well, it’s pretty simple. The person who used a tram most recently gets to be the start player. So, if you’ve hopped on a tram recently, it could be your lucky day!
Alright, once we’ve figured out who goes first, it’s time to set up the game. Let’s start by grabbing the draw pile. Shuffle it up and then draw 12 cards from it. These cards will become your money pile. But here’s the catch – you can’t look at the front sides of the cards. Keep them face down in front of you.
So, here’s the deal. There are 12,000 marks up for grabs, but you can only use them to buy new trains. Your opponent, on the other hand, starts off with a whopping 15 cards from the draw pile, which gives them 15,000 marks to work with. But here’s the catch, they can’t look at the front sides of those cards, so it’s a mystery to them. Now it’s time to draw some cards. Both of us get to draw 6 cards from the draw pile into our hands. These cards can be used in three different ways: as passengers, stations, or money. But keep in mind, don’t let the other player see your cards, gotta keep them secret.
To get started with the game, you’ll need a deck of Route Cards and Destination Tickets. Make sure you have enough space in front of you to arrange your cards into columns, representing your routes. It doesn’t matter if you stack your cards on top or next to each other – just keep in mind that rows represent passengers and columns represent stations.
Once you have your cards, the start player should grab the Scoring Pad and a pen. They’ll be in charge of keeping track of the scores. With all the preparations done, it’s time to start the game!
How to Play the Game
Let me explain how the game works. It’s pretty straightforward, and you’ll catch on quickly!
When it’s your turn, you have a few steps to follow:
Step 1: Place Passengers
First, you need to choose 1 or 2 cards to play as passengers. These cards represent people waiting to board the train.
You’ll put each card in one of the rows in the middle of the table, right next to the “Terminal Station” card that matches the color of the card you’re playing.
Now, here’s a little twist: If you decide to play 2 cards, they don’t have to be the same color. As long as they match the color of the row, you’re good to go. Oh, and Conductor Cards can be added to any row, just so you know!
Oh, wait! There’s one important rule. As soon as the fourth passenger is placed in a row, you have to score all the columns of that color right away.
2. How to Arrange Your Train Cards
Hey there! Let’s talk about how to play your train cards in the best way possible. It’s really simple, I promise!
First, take a look at all the cards you have in your hand. You can play as many of them as you want by putting them in front of you. But here’s the catch: you need to organize them by color and put each color in a separate column. Each column represents a different route.
Now, within each column, you need to play the cards in order from lowest to highest. But don’t worry, you can skip numbers if you don’t have the right card. Flexibility is the key!
What do you do if you don’t have a place to add a card in an existing column? Simple! Just start a new column. You can never have too many columns, so don’t be afraid to create new ones.
A column is considered complete when you add a special Station Card with a value of 10 to it. That’s when you can sit back and relax, knowing you’ve completed a route!
Oh, and here’s a little tip: you can also add Conductor Cards to your columns. They don’t earn you any victory points, but they can help you out with something called Extra Tours. Just place the Conductor Card next to the column that needs a little boost.
Feel free to add as many Conductor Cards as you want to a column. But listen up! Here’s the exciting part – when you add the eighth card to any column (doesn’t matter if it’s a Station Card or a Conductor Card; the Tramway Card doesn’t count), you trigger an Extra Tour! So keep an eye on those columns and get ready for some bonus fun!
Please note! You can have multiple columns of the same color, but each of them requires a Tramway Card!
3. Increasing My Income
I can boost my capital by adding any cards from my hand to my money pile. Each card represents 1,000 marks.
4. Buying Trains
To purchase a Tramway Card, I must pay the specified costs using cards from my money pile. I cannot use cards from my hand, card rows, or columns. The used cards go into a discard pile.
Once I buy a Tramway Card, I must immediately assign it to an empty column. Once assigned, I cannot move the card to another column. I need this new Tramway Card to create new columns.
I don’t replenish the supply of Tramway Cards right away; they are replenished at the end of my turn.
Example: There are two horse trains and a steam train available. Since you just added 2 more columns this turn, you need 2 new tramway cards.
You really want to buy 2 steam trains, but there’s only one left in the supply. So you decide to purchase that one and a horse train, which means you have to move 15 cards from your money pile to the discard pile.
Now it’s time to draw new cards. If you have any columns in front of you without a Tramway Card, you need to remove those cards and place them on your money pile. Once that’s done, draw cards from the draw pile until you have a hand of 6 cards again.
Once the draw pile is empty, both players have to discard half of their money pile, rounding down. After that, the discard pile is shuffled to create a new draw pile.
Now let’s talk about scoring and extra tours.
Hey there! Once you and I add a fourth passenger to a row on a Terminal Station card, we get to do some scoring right away. We both have to score all of our columns that have the same color as the completed row.
To score a column, you just need to add up the values of the cards in that column and then multiply the total by the value of its Tramway Card. Easy, right? Keep track of your scores on the Scoring Pad.
Don’t worry about getting rid of your columns when you complete a row. Just discard the four passengers from that row and keep the columns aside.
Now, here’s another rule: when you add the eighth card to a column (only counting Conductor and Station Cards), you have to score that column right away. Write down the score in the “Extra Tours” section of the Scoring Pad.
Remember, each column can only have one score in the “Extra Tours” section. Adding a ninth card or more to a column won’t trigger another “Extra Tours” score.
Example: Look at this! We just added another passenger to the blue Terminal Station card (you can’t see it in the picture) and that triggered an instant scoring for the blue color. Guess what? I have a column of blue cards numbered 1-2-5-6 with a steam train worth 3 points. So, my total score for that column is 12 points. Pretty cool, right?
But wait, there’s more! Player B over here scored a whopping 24 points. They managed to get two blue columns. In the first column, they have a conductor card, followed by cards 2-3-4-7. And to top it off, they have a horse train worth 10 points. In their second column, they have cards 3-5-8-10 with another horse train worth 2 points, giving them a grand total of 14 points for that column. Impressive, huh?
The Game Comes to an End
After the 10th regular scoring, the game is over and no more points can be scored. Extra Tours don’t count for the regular scoring and they can’t trigger the endgame. So, no scoring an Extra Tour and ending the game at the same time. Sorry!
Now, tally up your scores from the regular and Extra Tour scorings. Here’s the exciting part – the player with the highest score wins! It’s all about those points, my friend. So give it your all and aim for victory!