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Tournay Game Rules
Hey there! Let’s dive into the exciting world of Tournay and explore its game rules together.
So, what exactly is Tournay? It’s a fantastical card game that will transport you to the mesmerizing medieval city of Tournay. In this game, you’ll be building your own district, managing resources, and outsmarting your opponents to become the most successful citizen of Tournay.
To start off, here’s what you need to know: Tournay is a game that can be played by 2 to 4 players, and each game typically lasts around 60 minutes. The goal? Score as many victory points as you can by the end of the game.
Now, let’s talk about the gameplay itself. At the beginning of the game, each player receives their own personal player board and a set number of workers. These workers are like the backbone of your district, helping you carry out all sorts of actions.
On your turn, you have the freedom to take a range of actions. This includes activating buildings, hiring new workers, acquiring resources, and even challenging your opponents’ constructions. The choices are endless, and every decision you make will have a direct impact on your progress in the game.
Speaking of buildings, they are an essential part of Tournay. You can construct various types of buildings, such as workshops, residences, or even churches. Each building has its unique abilities and benefits, so choose wisely when erecting them in your district.
But beware! Tournay is full of uncertainties. Events can occur that will disrupt your plans and force you to adapt to unexpected situations. Staying flexible and resilient is crucial if you want to succeed in this game.
As the game progresses, you’ll accumulate victory points based on the buildings you construct, the resources you manage, and the overall progress of your district. The player with the highest number of victory points at the end of the game emerges as the triumphant ruler of Tournay.
Are you ready to embark on this thrilling adventure? The world of Tournay awaits you, filled with strategic decisions and immersive gameplay. Gather your friends, set up the game board, and let the captivating journey begin. It’s time to unleash your inner tactician and conquer the city of Tournay!
Hey there! Let me tell you about Tournay, an exciting card game where you get to step into the shoes of a wealthy Tournaisian family. Your goal is to manage a district in the city and take care of its citizens. These citizens come from three different classes: the military (represented by the color red), the religious (represented by the color white), and the civilian (represented by the color yellow).
The game is played using activity cards that are divided into three levels (I to III) and three colors (red, white, and yellow). This gives you a total of nine unique decks to play with. At the beginning of the game, each player is given two citizens from each class. You can use these citizens to take different actions during the game. Some actions include drawing a card, activating a building in your district, dealing with an event, earning money, or gathering your citizens on your Plaza so that you can use them again.
Components
- There is a gameboard.
- 90 activity cards are included.
- 15 Event cards are included.
- 18 activity cards are included.
- 20 damage / gray citizen tokens are included.
- 33 citizens are included.
- 4 Plaza cards are included.
- 4 scoring markers in the players’ colors are included.
- 1 start player marker is included.
- Deniers are included.
- 6 Player Aids are included.
Welcome to the Game
Each turn, you can place cards from the ones you draw into your district, which is a 9-space grid. Level I and II cards will give you different benefits, while level III (prestige buildings) will score points for everyone at the end of the game, not just for you.
At the end, the player with the most points wins! Good luck!
Setting Up the Game
So here’s what you need to do. Take the gameboard and flip it over to the “Supply” side. Now, look for the spots on the board that are marked and place 3 citizens of each color there. Got it so far? Great!
When playing this game, you’ll need to organize the activity cards into different groups based on their color and difficulty level. In total, you should have nine decks, with each deck containing ten cards. If you’re just starting out, only use the basic cards for now. To set up the game, shuffle each of the nine decks and place them in order from highest to lowest difficulty level, matching the color of each deck to the corresponding slot on the gameboard.
Alright, let’s get started! To set up the game, we’ll need to create a deck of 15 Event cards. Take the cards and place them above the game board, right on top of the first black slot. Now, it’s time to reveal the top 3 cards from the event deck. These cards will form the event queue, so let’s place them above the other three black slots. You’re all set!
When we start playing the game, we each get 6 deniers, a Plaza card, and a scoring token that matches our color. We put them in front of us. On our Plaza card, we place 2 citizens of each class – yellow, red, and white. These citizens are the ones we can use during the game.
To start, let’s gather up the leftover deniers and damage/gray citizen tokens and put them in a big pile.
Let’s talk about how to get the game started. First, we need to choose a starting player. This player will be responsible for holding the start player marker throughout the entire game. The start player marker is important because it helps us determine when the game will end.
Activity Cards
Now, let’s move on to the different types of cards in the game. There are 9 decks, and each deck has 4 types of cards:
Buildings: See, when we play the game, we need to build these special structures called buildings. We put them in our districts and then we activate them with citizens who have the same color. And you know what happens next? We get to enjoy all the cool things these buildings can do!
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Characters: These are the cards that you use to interact with the other cards in your districts. You can place them in any row or column, following the arrows on the card. It’s important to note that you don’t need to place a citizen on a character card to activate it.
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Prestige buildings: Prestige buildings are a special type of card in the game. They are called Level III cards, and they have the ability to earn you prestige points at the end of the game. When you build a prestige building, it triggers a scoring mechanism that affects all players. It’s like a bonus that you can earn by constructing these unique structures.
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Meet the Town Criers: Every deck has one of these special cards – a Town Crier! Each Town Crier brings you news and events that will shake up the game. When a Town Crier card is drawn, get ready for action!
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So, here’s the deal: you’ve got some cards, and you can use ’em to build your cool district. You’ve got three types of cards: Building, Character, and Prestige Building. Place ’em on the grid, and watch your district come to life!
Now, pay attention, ’cause I’m about to drop some knowledge on you. Your district can be a maximum size of 3 rows by 3 columns. That’s 9 spaces in total. Plenty of room to get creative and show off your architectural skills.
Let’s focus in on one card in particular: the Activity card. This one’s special. It’s like a magnifying glass that lets us take a closer look. Soak it all in, my friend.
How to Play the Game
When it’s your turn to play, there are two things you need to do in a specific order:
- You can choose to play a card from your hand, but this is optional.
- After that, you must perform an action with the citizens. This part is mandatory.
Step 1: Play a Card (optional)
When playing the game, you have the option to choose a card from your hand to add to your district. To do this, you need to pay the construction cost shown in the upper-left corner of the card.
The card you choose must be placed next to a card that is already in your district, except for the very first card you play. Keep in mind that your district cannot exceed 3 rows or 3 columns.
- You can stack cards of the same color on top of each other.
- However, if you want to play a card in a space where cards of a different color are already placed, you must discard the old ones by placing them face-down under their respective decks. Only then can you replace them with the new card.
In the game, you have the ability to place a card on top of another card that already has a token on it. The token can be a damage marker or a gray citizen. If it is either of these, you need to return it to the supply. However, if the token is your citizen, you can lay it near your Plaza.
There is a rule, though. You are not allowed to build two prestige buildings (Level III) with the same name. However, you can place two Level I or Level II cards with the same name.
Now, let me give you an example. Imagine Madeline Hit. She starts her turn with a district that already has 5 cards in it. She wants to place a market card from her hand. But to do so, she needs to spend a denier. She has four empty spaces in the grid, or she can choose to place the card on top of one of the two yellow cards already played. She can even replace the red card or one of the two white cards with it.
II. Take Action with Your Citizens (It’s Important!)
When it’s time to make a move, you have to put your citizens to work. You can use citizens of the same color to perform an action, and there are different ways you can do it!
- You can use the citizens on your own Plaza card. These citizens are always there and you don’t have to pay anything to use them.
- If you need more help, you can also use the citizens on your opponents’ Plaza cards. But be aware, you’ll have to pay 2 deniers per citizen to the owner. Once you’ve used a citizen, just lay it down beside its Plaza card. It still belongs to the same player, but it can’t be used again for a while. And yes, you can even use citizens from different players for one action!
Now that you know how to use your citizens, it’s time to choose an action. Here are your options:
- Draw a card. If you’re looking to expand your options, this is the way to go. You never know what you’ll find!
- Activate one building in your district. This is your chance to make things happen. Choose a building and watch it come to life!
- Combat an Event card. Don’t let unexpected events ruin your plans. Show them who’s boss!
- Earn deniers. Money makes the world go round, and you need to keep your finances in check. Get those deniers!
- Gather your citizens on your Plaza card. Sometimes you just need to regroup and plan your next move. Bring everyone back to your Plaza and strategize.
1. Pick a Card
I’m here to tell you about the first step in this amazing activity. When it comes to a card game, the first thing you need to do is pick a card. It may seem simple, but it’s actually quite important. Let me explain why.
When you pick a card, you are essentially choosing the foundation for your game. The card you pick can determine your strategy, your actions, and your overall experience. It’s like choosing the first piece of a puzzle or the first ingredient in a recipe. It sets the tone for everything that follows.
So how do you pick a card? Well, it’s all about chance. You reach into a deck of cards and pull one out. You never know what you’re going to get. Sometimes you’ll get a card that’s exactly what you’re looking for – it fits perfectly with your strategy and your goals. Other times, you’ll get a card that challenges you – it pushes you to think differently and adapt your approach.
No matter what card you get, it’s important to embrace it. Whether it’s a card that elevates your game or a card that throws you a curveball, every card has something to offer. It’s all about how you interpret it and use it to your advantage.
So, the next time you play a card game, remember the importance of picking a card. Embrace the uncertainty, embrace the challenge, and most importantly, embrace the opportunity. You never know what amazing things can happen when you pick a card.
When you have just one citizen, you can grab a Level I card in the same color as that citizen. If you have two citizens of the same color, you can grab a Level II card in their color. And if you have three citizens of the same color, you can grab a Level III card in their color. Once you’ve used the citizens to grab cards, you simply place them beside the Plaza card they came from.
To grab a card, you have two options:
- You can take the first card that’s face-up in the deck, if there is one.
- You can take the first two cards that are face-down in the deck, look at them, choose one, and put the other card face-up on top of the deck.
When a card is already face-up on top of the deck, you have the option to choose the second option. Here’s what you do:
First, take the face-up card and place it face-down under the deck. But here’s the catch: If there are only 2 cards in the deck, regardless of whether one is visible or not, you have to draw both cards. Once you’ve drawn them, keep one and put the other one back face-up. Now, if there’s only one card left, you have no choice but to take it.
Now let’s talk about event cards and ramparts.
In the event queue, an event card’s effect is triggered when a player draws a Town Crier card. The interesting thing about these event cards is that their effects can be either positive or negative.
But don’t worry, there’s a way to combat and protect yourself from the effect of an event card. You can add the card to your hand and turn it into a rampart. This means that when a Town Crier appears, you can construct the rampart to shield yourself from the impact of one event card.
And finally, let’s discuss how to draw a Town Crier card and trigger the events.
If one of the two cards that are face-down is a Town Crier, you need to draw one more card. After that, you can decide which card to add to your hand. Let me break down the process for you:
Let me explain how to play the game! Here’s what you need to do:
First, take the Town Crier card and place it in the deck where it came from. But here’s the trick – turn it 90 degrees sideways. By doing this, you’re telling everyone that there won’t be any more town criers in that deck throughout the game.
Next, grab some 1-denier coins from the supply. Put one of these coins on an empty circle on each of the Event cards that are lined up. But hold on – if a card already has all its circles filled up, don’t add a coin to it.
Now it’s time for the main event! Each player will be affected by the cards in the Event queue. The player aid will tell you what these effects are. Here’s the catch – each effect happens once for each coin that’s on the card. It doesn’t matter if you added the coin in the previous step or not, it still counts.
And that’s it! Follow these steps and you’ll have a blast playing the game. Enjoy!
Hey there! Did you know that you can build a rampart to protect yourself in the game? It’s pretty cool, let me explain how it works!
First, each player gets a Rampart card. You can use this card to avoid the effects of one Event card. Just play the Rampart card from your hand and choose the Event card you want to protect yourself from. It doesn’t matter how many coins are on the Event card. Once you play the Rampart card, place it face-down near your district.
Oh, and here’s a little bonus – at the end of the game, the Rampart card will give you 1PP!
If you want even more protection, you can build multiple ramparts. This way, you can defend against several Event cards triggered by the same town crier. To keep things organized, just keep all your Rampart cards in a single pile.
2. Activate a building in your district
In your district, you have the power to put a citizen to work in a building that doesn’t have anyone in it. To do this, the citizen and the building must be the same color. If the citizen comes from someone else’s Plaza, you should put the citizen next to their Plaza and replace it with a gray citizen token from the supply.
Each building has different icons that show what effects they have. You can find explanations for these icons on your player aid.
- You can only activate buildings that don’t have anyone in them. A building is considered “unoccupied” if there is no citizen or gray citizen token on it.
- Character cards are not buildings, so you can’t place citizens on them. These cards only make other actions in your district better.
3. Fight an Event
If there is at least 1 denier on it, you can take diplomatic action against one of the events in the queue.
To deal with an Event card that causes me to lose deniers, I need to use 2 citizens of the same color as shown in the top-left corner of the card.
To tackle the different types of Event cards, you need to use a citizen indicated at the top-left corner of the card and pay a ransom equal to the number of coins on the card, plus 1 denier.
In both cases, place the used citizens next to the Plaza card(s) they came from, whether they belong to you or someone else. Return the coins on the card to the supply, and take the Event card into your hand (You can also add it as a Rampart). Replace the old event with a new one from the deck.
For example: Let’s say Justine wants to combat the 3rd card in the event queue. She uses a yellow citizen from her Plaza and pays 2 deniers (1 denier plus 1, because there is one coin on the card). Then she adds the card to her hand as a precaution against future events.
Hey there! I have some interesting information for you. Let’s talk about the importance of earning Deniers. You might be wondering, what exactly are Deniers and why should I care about them?
Deniers are like little coins that you can earn while playing a game. They have a special power – they allow you to combat events that happen in the game. So, by earning Deniers, you gain the ability to overcome challenges and have a better chance of winning.
Earning Deniers is a double-edged sword. On one hand, it can elevate your gameplay and give you an advantage. On the other hand, it’s important to remember that you can only combat an event if you have enough Deniers. So, if you don’t have any Deniers, you won’t be able to fight against the event.
Now, you might be wondering how you can earn Deniers. Well, it’s actually quite simple. By playing the game and completing tasks, you can earn Deniers as a reward. The more tasks you complete, the more Deniers you can earn. It’s like a little bonus for your hard work and dedication.
So, if you’re looking for a way to improve your gameplay and have a better chance at winning, earning Deniers is definitely something you should take into account. By following these tips and strategies, you’ll be on your way to becoming a Denier-earning pro in no time!
If you have citizens of the same color, you can use them to make some cash. Each citizen will earn you 2 deniers. Just make sure the citizens come from your own Plaza card. After you take this action, lay the citizens down next to your Plaza card.
For example: Let’s say Aude wants to make some money. She has a red citizen, so she uses it to earn 2 deniers. She could have used both of her red citizens and earned 4 deniers in total.
Step 5: Bring your citizens together on the Plaza card
Now it’s time to gather all your citizens in one place – the plaza card! To do this, you’ll need to follow a few steps.
First, make sure you have a clear understanding of what a plaza card is. It’s a special card that represents a central gathering place in your city. Imagine it as a giant town square where everyone comes together.
Next, take a look at your citizens. These are the people who live in your city and make it thrive. Each citizen has their own unique abilities and skills. Some may be great at farming, while others excel in trade or construction. It’s important to have a diverse group of citizens with different talents.
Once you have your citizens ready, it’s time to place them on the plaza card. This is where they will come together and interact with each other. By placing them on the plaza card, you are creating a sense of community and allowing them to collaborate and work together.
When your citizens are on the plaza card, they can share resources, trade with each other, and even combine their skills to accomplish bigger tasks. It’s a place where ideas are exchanged, friendships are formed, and progress is made.
Remember, the plaza card is the heart of your city. It’s where all the action happens, and where your citizens come together as a community. By gathering your citizens on the plaza card, you’re creating a vibrant and thriving city that everyone can be proud of. So gather your citizens, unleash their potential, and watch your city flourish!
When you play this action, all of your citizens, even the ones on your building cards, are moved to your Plaza card. Make sure to stand them upright. Any damaged tokens or gray citizens in your district go back to the supply. And don’t worry, you can still take this action even if you have citizens on your Plaza card already.
Remember: At the end of your turn, you can never have more than 4 cards in your hand. If you have more than 4, you must discard the extras face-down under the appropriate decks.
The Rampart cards count towards the 4-card hand limit. If you have more than 4 cards in your hand, you can build one or more ramparts at the end of your turn to bring your hand down to 4. But keep in mind that ramparts built this way won’t protect you from events.
End of the Game
There are two conditions that determine the end of the game:
- Remember, you cannot earn more than 12 PPs from the same prestige building.
- When a building with a prestigious title is constructed, it only awards one set of points: the player who built the building receives the points shown on the left side, while the other players receive the points shown on the right side.
The game will end when a player has built a district of 9 spaces, with at least 2 prestige buildings in view. Additionally, if there is one more Town Crier card revealed and placed under the decks than the number of players, that will also trigger the end of the game. For example, with 4 players, there will be 5 town criers in play.
Once these conditions are met, the game will end at the start of the start player’s turn. This means that at least 2 players must meet Condition 1, or both Condition 1 and Condition 2 must be met simultaneously.
After the game is triggered to end, each player will have a chance to take one final turn. During this turn, all players can play one last card from their hand into their district. Players choose one card from their hand, place it face-down in their district, and do so simultaneously and secretly.
So, here’s how it goes: we both lay down our cards at the same time, paying the cost and reaping all the awesome effects of any character cards that are connected to that card. It’s like a chain reaction, you know? And here’s the cool part – if we want, we can take all the Rampart cards we have and add them to our pile of epic built ramparts.
Alright, now we get to the exciting part – scoring! Ready? Let’s flip over the gameboard and take a look at the score track. You’ll notice little discs next to the board – those are the players’ discs.
When I build a prestige building, I earn Prestige Points (PPs) that are visible to all players. The points earned from elements in my possession go to the left of the #image.jpg, while other players earn points that go to the right of the #image.jpg.
To keep track of the score, we place a damage marker on each building as we score them. This helps us see which buildings have already been scored.
After scoring the buildings, each player earns PPs based on the costs indicated on all the cards in their district. Even covered cards count for this, and we also earn 1 PP for each card in our constructed ramparts pile.