Contents
- 1 Ticket to Ride: Nordic Countries Rules
- 1.1 Welcome to the land of the midnight sun!
- 1.2 The Goal of the Game
- 1.3 The Challenges
- 1.4 Game Setup
- 1.5 Building Train Routes
- 1.6 Scoring Points
- 1.7 Conclusion
- 1.8 Now, let’s get ready to play!
- 1.9 Objective of the Game
- 1.10 Why Games Matter
- 1.11 The Magic of Games
- 1.12 What Games Teach Us
- 1.13 The Joy of Play
- 1.14 About Train Car Cards
- 1.15 Claiming Routes
- 1.16 Ferries
- 1.17 Tunnels
- 1.18 Route Scoring Table
- 1.19 Drawing Destination Ticket Cards
- 1.20 The Game’s End
Ticket to Ride: Nordic Countries Rules
Welcome to the land of the midnight sun!
Hey there! Welcome to the fascinating world of Ticket to Ride: Nordic Countries! In this game, I’m going to explain the rules to you so you can start your journey through the beautiful Nordic countries. Let’s get started, shall we?
The Goal of the Game
So, the goal here is to build train routes across the Nordic countries and score points. The more routes you complete, the more points you get. Pretty simple, right? But there’s a catch!
The Challenges
You see, the Nordic countries have a pretty harsh terrain, with lots of mountains and deep fjords. This means that building your train routes won’t be a walk in the park. You’ll have to plan your moves carefully and strategize to overcome the obstacles along the way.
Game Setup
Before we dive into the gameplay, let’s set up the game board first. The game board represents the Nordic countries, including Norway, Sweden, Denmark, and Finland. You’ll find cities and routes marked on the board.
Building Train Routes
To build your train routes, you’ll need train cards and locomotive cards. Train cards come in different colors and represent different types of train cars. Locomotive cards, on the other hand, are like wild cards that can be used as any color.
Claiming Routes
To claim a route, you’ll need to have a set of train cards that match the color and number of train spaces on the route. It’s like a puzzle! If you successfully claim a route, you’ll place your trains on it and earn points.
Ferries and Tunnels
Now, ferries and tunnels are a bit trickier. Ferries require locomotive cards, while tunnels have a risk factor. You’ll need to draw cards from the deck and hope for the best. If you’re lucky, you’ll successfully claim the ferry or tunnel!
Scoring Points
Now, let’s talk about scoring points. You’ll earn points for each route you complete, with longer routes giving you more points. You’ll also get bonus points if you connect specific cities. The player with the most points at the end of the game is the winner!
Conclusion
Well, that’s Ticket to Ride: Nordic Countries for you! It’s a game of strategy, planning, and a little bit of luck. So, grab your train cards, build your routes, and explore the beautiful Nordic countries. Have fun, and may the best traveler win!
Hey there! Let me break down the contents for you:
- There’s a board map of Nordic Countries
- You get 120 colored train cars
- Also included are 110 train car cards
- You’ll find 46 destination tickets
- And there’s a special Globetrotter Bonus card
- Don’t forget the 3 wooden scoring markers
- Lastly, there’s a rule booklet to guide you through
Now, let’s get ready to play!
To start, place the board map in the center of the table. Each player will need their own set of 40 colored train cars, along with a matching scoring marker. Put your scoring marker on the starting location next to the number 100 on the scoring track that runs along the map’s border.
As we go along, every time you score points, you’ll move your marker forward on the track. Now, let’s shuffle the train car cards and deal 4 cards to each player. Keep the remaining cards as a deck near the board, and turn the top 5 cards face-up.
Alright, here’s what you need to do to get started with the game. First, place the Globetrotter Bonus card facing up next to the board. It’s an important card, so make sure it’s visible to everyone.
Next, we need to deal out the Destination Ticket cards. Shuffle them up real good and then give each player 5 cards. The remaining Destination Ticket cards go beside the board. Take a look at your cards and decide which ones you want to keep.
You have to keep at least two cards, but if you like them all, you can keep all five. Any cards you decide not to keep should be returned to the game and put back in the box. Keep your Destination Tickets a secret from the other players until the end of the game.
Once you’ve sorted out your cards, it’s time to begin the game. Let the adventure begin!
Objective of the Game
When you play a game, the main goal is to win. But sometimes, winning isn’t just about being the best or having the highest score. It’s about the experience and the journey you take to get there. When I play a game, I’m not just looking to win; I want to immerse myself in a world of adventure, challenge my skills, and have fun in the process. That’s the real objective of the game. It’s not only about the outcome; it’s about the moments and memories that are created along the way.
Why Games Matter
Games are more than just a way to pass the time; they hold a special place in our lives. They have the power to transport us to new worlds, challenge our minds, and bring us together. Games have been played throughout history, and they continue to evolve and captivate us. They allow us to explore different possibilities, unleash our creativity, and test our limits. Whether it’s a board game, a video game, or a sport, games have the ability to entertain, educate, and inspire us. They provide an escape from reality, a chance to relax and recharge, and an opportunity to connect with others. Games matter because they bring joy, excitement, and a sense of accomplishment into our lives.
The Magic of Games
Have you ever wondered why games are so addicting? It’s because they tap into the magic of our imagination. When I play a game, I become a hero on a quest or a master of strategy. I can be anyone and do anything. Every game has its own unique story and set of rules, and it’s up to me to navigate through challenges and make choices that will shape the outcome. Games offer us a sense of control and agency. They allow us to test our skills, overcome obstacles, and experience the thrill of victory. When I play a game, I’m not just pressing buttons or moving pieces; I’m living a grand adventure. That’s the magic of games.
What Games Teach Us
Games are not just mindless entertainment; they are powerful tools for learning and personal growth. Through games, we can develop important skills such as problem-solving, critical thinking, and collaboration. Games teach us to think strategically, make decisions under pressure, and adapt to changing circumstances. They cultivate our creativity, resilience, and perseverance. When I play a game, I learn to set goals, develop strategies, and stay focused. I also learn to be a good sport, to respect rules, and to appreciate the achievements of others. Games teach us valuable life lessons and prepare us for real-world challenges.
The Joy of Play
Playing games is not just for children; it’s a joyful activity that people of all ages can enjoy. Games allow us to let go of our worries and responsibilities and enter a state of flow where time seems to disappear. They provide us with an opportunity to laugh, explore, and connect with others. Whether I’m playing a challenging puzzle or a fast-paced action game, the joy I feel is unparalleled. Games give us permission to be playful, to experiment, and to push ourselves to new limits. They remind us of the importance of having fun and embracing our inner child. So, next time you play a game, remember to savor every moment and enjoy the pure, unadulterated joy of play.
The game’s goal is simple: get the most points! You can score points by doing any of the following:
1. Claiming a route between two neighboring cities on the map.
2. Successfully completing a continuous path of routes between the cities listed on your Destination Tickets.
3. Completing the most Destination Tickets.
But be careful! If you can’t finish a route on one of your Destination Tickets, points will be deducted. So, make sure to plan your moves wisely!
Now, let’s talk about how the game is played. The player with the most travel experience goes first. Then, the game proceeds clockwise around the table, with each player taking turns until the game ends.
On your turn, you must choose one action to perform. You can either:
– Draw Train Car Cards
Remember, you can only do one action per turn, so choose wisely!
You can choose to draw 2 Train Car cards. You have the option to select any of the face-up cards or draw blindly from the deck. If you pick a face-up card, replace it with a new one from the deck. After the first card, draw your second card from either the face-up cards or the deck.
Please note that, unlike most Ticket To Ride games, there is no limit to the number of Locomotive cards you can draw per turn.
Next, you have the opportunity to claim a route on the board. To do this, play a set of Train Car cards that match the color and length of the route. Then, place one of your colored trains on each space of that route. Record your score by moving your Scoring Marker the appropriate number of spaces on the Scoring Track.
Finally, you have the option to draw Destination Tickets, which reveal specific routes you need to connect.
Hey there! Let me explain how the game works. First, I draw 3 Destination Tickets from the deck. I have to keep at least one of them, but if I want, I can keep two or even all three.
If I decide to return any cards, they’re taken out of the game and put back in the box – they won’t show up again.
About Train Car Cards
Now, let’s talk about the Train Car cards. There are 8 types of regular Train Car cards, and also some special Locomotive cards. Each type of Train Car card matches different routes between cities on the board. We have Purple, Blue, Orange, White, Green, Yellow, Black, and Red cards.
The Locomotives are cool because they are multi-colored and can act as wild cards. That means they can be used as part of a set of cards when I’m claiming Tunnel or Ferry routes. Pretty neat, huh?
When it comes to playing Ticket to Ride, one of the key elements to understand is the role of locomotive cards. These cards have the unique ability to complement or replace the colored cards needed for claiming a Tunnel or Ferry route. However, it’s important to note that locomotive cards cannot be used to claim a regular route.
As a player, I am allowed to hold as many cards as I want in my hand, without any limitations or restrictions. This means that I can strategically collect and hold onto locomotive cards for future use.
Now, let’s talk about what happens when the card deck is depleted. In this situation, the discarded cards are reshuffled and used to create a new draw pile deck. It’s crucial to thoroughly shuffle the cards in order to ensure fairness and randomness since all the cards have been previously discarded in sets.
However, there might be a rare scenario where the card deck is empty and there are no discarded cards available. This might occur if players have been hoarding a large number of cards in their hands. In such cases, a player is unable to draw any Train Car Cards from the deck. Instead, the only options available are to either Claim a Route or draw Destination Ticket cards.
Claiming Routes
To claim a route, you need to play a set of cards that matches the number of spaces in the route. The cards in the set must all be the same color. Some routes require a specific type of card set. For instance, a Blue route can only be claimed with blue-colored Train Car cards. However, there are routes that are Gray colored and can be claimed using cards of any one color.
There is one route, the Murmansk-Lieksa route, that works differently. On this route, players can use any four cards, including locomotives, as a substitute for a card of any color.
Here’s an example to illustrate: Let’s say you want to claim a route. If the route has seven spaces and requires green cards, you could play seven green cards and any other eight cards to claim it.
When I claim a route, I get to put one of my plastic trains on every space of that route. After I’ve claimed it, I put all the cards I used into a discard pile next to the draw pile.
I can choose to claim any route that’s available on the board. I don’t have to connect it to any of the routes I’ve already claimed.
On my turn, I can only claim one route, which means I can connect two cities that are next to each other but not more.
There are some cities that are connected by Double-Routes. But I can only claim one of the routes that connect the same cities.
Important note: In a game with only two players, we can only use one of the Double-Routes. I can choose to claim either one of the routes, but the other route will be closed off to the other players.
Ferries
Ferries are unique routes that connect two neighboring cities over a body of water. You can recognize them by the special Locomotive symbol(s) displayed on at least one of the spaces along the route.
If you want to claim a Ferry Route, you need to play a Locomotive card for each locomotive symbol on the route. In addition, you must have the correct color set of cards for the remaining spaces on that Ferry Route.
- If you don’t have a card of the right color, you can use Locomotive cards as a replacement.
- You can also use any three cards instead of a Locomotive card.
Tunnels
I want to talk about tunnels. Tunnels are fascinating structures that have been around for centuries. Just think about how incredible it is that humans can dig deep underground and create passageways that allow us to travel from one place to another. It’s truly amazing!
Tunnels serve a wide range of purposes. They can be used for transportation, like the subway tunnels that carry people through busy cities. They can also be used for utilities, like the tunnels that carry water or sewage. And let’s not forget about the tunnels that are built for mining purposes.
Tunnels are not only practical but also important for safety reasons. They can provide shelter during natural disasters like hurricanes or tornadoes. They can also be used as escape routes in case of emergencies. So when you think about it, tunnels are like hidden lifelines that can save lives.
But building tunnels is no easy feat. It requires careful planning, engineering expertise, and a lot of hard work. Tunnels need to be structurally sound to withstand the immense pressure from the surrounding earth. They also need to be well-ventilated to ensure the safety of anyone inside.
There are different types of tunnels, each with its own unique characteristics. For example, there are immersed tunnels that are built under water. These tunnels are typically used for transportation, like the Channel Tunnel that connects the United Kingdom and France.
Then there are cut-and-cover tunnels, which are built by excavating a trench and then covering it. These tunnels are commonly used for roadways or railways. And let’s not forget about the famous tunnel-boring machines that can dig through hard rock or soil to create tunnels.
When I think about tunnels, I can’t help but be amazed by the human ingenuity that goes into building them. It’s incredible to think that we have the technology and knowledge to create these underground marvels. Tunnels are a testament to our ability to adapt and conquer the challenges presented by our environment.
So the next time you find yourself walking through a tunnel or driving through one, take a moment to appreciate the engineering marvel that it is. Think about the hard work and dedication that went into building it. And remember that tunnels are not just a means of transportation or utility, but also a symbol of human achievement.
Have you ever noticed those special paths that have unique markings and outlines called tunnels? Tunnels are different from regular routes because they come with a surprise – you never know how long they will be!
When you want to claim a tunnel route, you need to follow a specific process. First, you have to place the required number of cards. Then, you turn over the top three cards from the deck of Train Car cards and reveal their colors.
If any of the revealed cards match the color of the cards you used to claim the tunnel (including locomotives), you’ll need to play an extra card of the same color or a locomotive to successfully claim the tunnel. Check out Examples 1 and 2 below to see how it works.
If I don’t have enough cards of the same color or if I don’t want to use them, I can take all my cards back into my hand and my turn will be over. The three cards that were revealed for the Tunnel will be discarded.
There are a few things to keep in mind when it comes to Tunnels:
- When a Locomotive card is revealed, it acts as a wild card. That means you have to play a Train Car card (of the same color) or another Locomotive card from your hand.
- If you only play Locomotive cards to claim a tunnel route, you can only use additional Locomotive cards drawn from the deck as a match. You don’t have to worry about a colored card of the tunnel’s color triggering a match! If Locomotive cards are drawn during the tunnel, and a match is triggered, you can only fulfill it by playing more Locomotive cards from your hand. Take a look at Example 3.
Route Scoring Table
After claiming a route, you record the points you earn by moving your Scoring Marker on the Scoring Track. Refer to the Route Table below.
Drawing Destination Ticket Cards
When it’s my turn, I can choose to draw more Destination Ticket cards. To do this, I take 3 new cards from the top of the Deck. I must keep at least one of the cards, but I can keep two or all three if I want to.
If there are fewer than 3 Destination Tickets left in the deck, I can only draw the cards that are available. Any cards I return are taken out of the game.
Each Destination Ticket has the names of two cities on the map and a number of points. If I successfully complete a series of routes that connect those two cities, I add the number of points from the Destination Ticket to my total score at the end of the game.
If I don’t successfully connect the two cities, I subtract the number of points from my total score.
When we play the game, we keep our Destination Tickets secret from each other until it’s time to score. Throughout the game, I can collect as many Destination Ticket cards as I want.
The Game’s End
Once a player has only two or fewer colored trains left at the end of their turn, we all get one more turn, including that player. After that, the game is over and it’s time to calculate our final scores.
Calculating Scores
We should have already kept track of the points we earned as we completed different routes. To make sure we didn’t make any mistakes, we can double-check the points for each person’s routes.
Next, we reveal all of our Destination Tickets and add or subtract the value of the tickets we still have, depending on whether or not we successfully connected those cities together.
When it’s time to see who the champion is, the player who managed to finish the most Destination Tickets gets a special reward – the Globetrotter Bonus card, which boosts their score by 10 points. And in the rare situation where there’s a tie between two or more players, they all get to enjoy the 10 point bonus.
Here’s the ultimate goal – the player who accumulates the highest number of points wins the game. It’s as simple as that!
If there’s a tie for the highest points between two or more players, we dig a little deeper. We look at the number of Destination Tickets completed by each player, and the one who has the most takes home the victory. But what happens if they’re still tied? Well, we have a tiebreaker – the player with the longest route breaks the deadlock and claims the triumph!