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Targi Game Rules
Hello there! Are you interested in learning about the rules of the exciting game called Targi? You’ve come to the right place! Let’s dive into it together.
First things first, Targi is a unique game that combines strategy, resource management, and a touch of luck. The game is played on a grid that represents a desert, where players take on the role of leaders of nomadic tribes.
Now, let’s talk about the setup. To start the game, each player receives a personal player board that represents their tribe. This board shows various actions and resources available to the player. There is also a central game board where different cards will be placed throughout the game.
The goal of Targi is to score points by collecting cards and fulfilling specific objectives. These objectives are represented by mission cards, which give you points if you meet their requirements. To collect cards, players use their tribe members, represented by tokens, to mark the intersection of two grid lines on the central game board. Each intersection is associated with a specific card.
On your turn, you have a variety of actions to choose from. You can place one of your tribe member tokens on the central game board, which will allow you to collect the card at that intersection. You can also activate one of the action spaces on your personal player board to gain resources, such as goods or gold.
But be careful! Whenever you place a tribe member on the central game board, it creates a zone of influence that prevents your opponents from placing their tribe members in adjacent intersections. This adds an extra layer of strategy and competition to the game.
As the game progresses, you will accumulate resources and cards. These will help you fulfill mission cards and earn points. Some cards may also provide additional benefits, such as special abilities or extra actions.
Now, let’s touch on the importance of planning and timing in Targi. To maximize your opportunities, you need to carefully consider when to collect cards, when to activate actions, and when to fulfill mission cards. It’s a delicate balance that requires strategic thinking and adaptability.
In conclusion, Targi is an engaging and strategic game that challenges players to outmaneuver their opponents in a desert setting. By collecting cards, managing resources, and fulfilling missions, you’ll strive to become the most successful leader of your nomadic tribe.
If you enjoy games that blend strategy and luck in a unique and captivating way, then you’ll love Targi. So gather your tribe members and embark on an unforgettable desert adventure!
Imagine a world with vast deserts stretching as far as the eye can see. In these remote and arid landscapes, unique cultures thrive, each with their own distinct traditions and ways of life. The Tuareg people are a perfect embodiment of this rich diversity. Among these nomadic tribes, gender roles take on intriguing nuances. While the men, known as Targis, conceal their faces, the women, known as Targia, are not bound by this custom. In fact, Tuareg women are integral to the fabric of their society and hold significant positions, including managing their households.
The Tuareg tribes consist of numerous families, overseen by noble leaders. In the enthralling game of Targi, you assume the role of one of these tribes, with the ultimate aim of expanding your influence and becoming the most prominent. Accomplishing this lofty goal requires skillful trading of local commodities, such as dates and salt, as well as coveted imported goods like pepper.
Imagine a world where you can obtain gold and advantages to help your family thrive. Sounds amazing, right? These Goods have the power to make it possible. However, there’s a catch – the desert is a dangerous place, full of robbers and rival families. Everyone is after the same resources. In this game, your goal is to collect victory points and come out on top.
What’s Inside?
- The game includes a total of 80 cards: 45 Tribe cards, 19 Goods cards, and 16 Border cards.
- There are also 8 gold, 6 Targi figures, 4 Tribe markers, and 1 Robber.
- Furthermore, there are 30 Goods, with 10 of each type: Dates, Salt, and Pepper.
- Other components include 1 First player token (Amulet) and 15 Victory point tokens (VP).
Setting Up the Game
Before playing your first game, make sure to carefully remove all the pieces from the frame. Both players should be able to read the cards easily.
The 16 Border cards surround the play area. Arrange them in numerical order, from 1 to 16, and make sure the small numbers are in the top left corner. The Border cards will remain stationary throughout the game.
Note: Each Border card has two sides. One side has a written explanation of what the card does, and the other side has a picture that represents the same effect. I suggest starting with the side that has the writing. Once you understand how the cards work, you can switch to the side with the pictures.
When it comes to setting up the game, it’s important to keep in mind that the Goods and Tribe cards are shuffled separately. To start, nine cards are randomly placed in the central area, alternating between Goods and Tribe cards. This will give you a total of five Goods and four Tribe cards in the central area.
After setting up the central area, you’ll need to place the remaining Tribe cards next to the #14 Border card, which is called Tribal Expansion. The remaining Goods cards should be placed next to the #13 Border card, known as Caravan.
As for the Goods, gold, and VP tokens, they should be placed in a shared supply next to the play area. The Robber, a gray figure, is placed above the #1 Border card, which is called Noble.
Now, let’s talk about what each player needs. You’ll start by taking three Targis and two Tribe markers in your chosen color. Then, you’ll receive two Dates, two Salt, two Pepper, one gold, one 1-VP token, and one 3-VP token, giving you a total of four VP tokens.
With these setup instructions, you’ll be ready to begin your exciting game of “Goods and Tribe”!
So, you might be wondering who gets the honor of going first in a game of dates. Well, here’s the scoop: the first player is actually the last player who has chowed down on some delicious dates. Yup, you heard that right! But hold on, there’s a cool twist to this. If no one in the group has recently enjoyed a sweet date, the player wearing blue gets to make the first move. Those folks are the Tuaregs, and they’re sometimes known as the “Blue People”. How cool is that? So now you know the secret to starting a game of dates, and it’s all thanks to the last person with a date in their belly or, if that’s not the case, the Tuaregs in their vibrant blue clothing. Ready to dive into the game and see who wins? Let the fun begin!
How to Play the Game
In this game, you and your friends will take turns playing. You will each have 3 Targis, which are special cards. When it’s your turn, you will place one Targi at a time on the Border cards. After you place a Targi, it will be your friend’s turn to do the same.
Once all the Targis are on the Border cards, you will then place your 2 Tribe markers on the spots where two Targis of the same color intersect. These markers will help you do special actions later on.
How to Get Points
You can get points by making smart moves during the game. Each Border card has special actions on them. When your Targi and markers are on a card, you can do those actions to earn points. The goal is to collect a lot of points and be the winner of the game.
The game ends when one player has collected 12 Tribe cards and placed them in their play area. It can also end if the Robber reaches the last Border card, which is called #16.
What Happens on Each Turn
1. Move the Robber
At the start of each turn, you will move the Robber one space on the Border cards. This is an important step in the game.
When it’s my turn to play, I move the Robber to the next card in line, going clockwise. The first card the Robber is placed on is the Noble card. I can’t put my Targi on a card that already has the Robber. When the Robber reaches a corner card, something called a Raid happens where we lose Goods, VPs, or gold – it’s not good for us.
2. Now it’s your turn to place your Targis on the Border cards.
Starting with you, place your 3 Targis one by one on the Border cards. Remember, only 3 Targis can be on Border cards during one turn. There are some cards where you can’t place your Targis, though. Let me tell you which ones:
- When the Robber is on a card;
- When a Raid card is in one of the four corners;
- When a Targi occupies a card (either yours or your opponent’s);
- When a Targi faces an opponent’s Targi;
- When any card in the central area is involved.
For example: I start by placing my first Targi on spot 1. Then, you place your first Targi on another card. You can’t put your Targi on the X symbol of your color, and I can’t put my other Targis on the X symbol of my color (according to the facing rule).
I continue by placing my second Targi on spot 2. You still can’t place a Targi on one of the X symbols of your color. So, you decide to place your Targi on the card facing the Robber. This is allowed; the forbidden placements are when you put a Targi on the Robber’s card or the card facing an opponent’s Targi.
Alright, let’s wrap things up! Now it’s time for you and I to place our third and final Targi.
3. Placing the Tribe Markers
So, now that we’ve both got our 3 Targis set up, it’s time to place our 2 Tribe markers. Here’s how we do it:
First, I’ll imagine a line starting from each of my Targis. As I trace these lines, I’ll see if they intersect with any other cards on the grid. If they do, that’s where I’ll put my Tribe markers. Most of the time, I’ll get to put 2 markers down.
There’s one thing to keep in mind, though. If I happen to place 2 of my Targis on two cards that are in the same row or column, there won’t be an intersection. So instead of 2 markers, I’ll only get to place 1.
Let me give you an example to make things clearer. Let’s say I’ve got my Targi figures on certain cards on the grid. I’ll then put my Tribe markers on the cards where the lines from my Targis intersect. This way, I’ll establish my presence on those cards and be ready to dominate the game!
4. Get busy!
Alright, it’s time to get things moving. Let’s start with you, and go through your actions one by one. You’ve got your Targis and Tribe markers, and with those, you’ll be able to perform all your actions. The order you choose doesn’t really matter, but remember that you have to finish one action before moving on to the next.
Now, here’s the fun part. You can choose to pass on any action, whether it’s from a Targi figure or a Tribe marker. Once you’ve completed an action on a Border card, you can take your Targi back. But don’t worry, the Border card will stay right where it is.
When you use one of the 9 cards in the middle, you get your Tribe marker back from that card. Then, it’s replaced by a different card: If it was a Goods card, it goes in the discard pile, and if it was a Tribe card, a new face-down Goods card takes its place.
Remember: Once all the Goods cards are used up, shuffle the discarded Goods cards to make a new draw pile.
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Hey there! Let’s talk about collecting tokens in the game. When you see a Goods card with one or two Goods, one gold, or one VP, you get to take those tokens. It’s pretty straightforward! But here’s a twist – if you come across a card where the three kinds of Goods are separated by a stroke, you get to choose one Goods token of your liking.
Now, here’s a little tip for you: Sometimes, the supply of a certain kind of token can run out. No worries though! In that case, just grab any substitute item you fancy – a penny, a date, or even a salt packet could do the trick.
When I’m playing the game, I have the Tribe cards right in front of me. To actually play one of these cards, I need to pay for it using Goods and/or gold. That’s the only way. But what if I can’t or simply don’t want to pay for a card? Well, I have the option to keep it in my hand. The thing is, I can only keep one Tribe card in my hand at a time. So if I happen to get more than one card all at once and I don’t play them right away, I have to get rid of the extras by discarding them onto the Tribe cards discard pile. No hoarding allowed!
Here’s the catch, though: I can’t just throw away the card I already have in my hand or trade it for a new one that I just drew. That’s not how it works. Once a card is in my hand, it’s staying put.
Now, let’s say I decide to keep a Tribe card in my hand. I can actually play it on a later turn, but only if I use the Noble action (Border card #1). Makes sense, right? But here’s the thing – I still have to pay for the card when I play it, just like any other Tribe card. There is one exception though. I have this special Tribe card that lets me play one from my hand without using the Noble action. How cool is that?
Hey there! Wanna know something cool? Instead of adding a brand-new Tribe card to my collection, I can also choose to use the Noble action to get rid of the Tribe card I already have. It’s like hitting two birds with one stone! This way, I can make space in my hand for a much better card. How awesome is that?
I got some exciting news for you! When a turn ends in this game, both players flip over the Goods and Tribe cards in the middle of the table. It’s like uncovering a secret treasure! The first player then hands over the amulet to the other player, who becomes the new first player. It’s a bit like passing the torch. And just like that, a new turn starts with the Robber moving.
Now, let me tell you about some other important stuff. We’ve got Tribe Cards in this game! These cards have their own set of rules and information. Pretty cool, huh?
Hey there! Let’s talk about Tribe cards and how they work in the game.
First things first, the cost of a Tribe card is shown in the upper right-hand side corner. It’s important to know because you’ll need to spend goods or gold to get one. Some cards even give you the choice to pay with either goods or gold, depending on what you have and what you prefer.
Now, take a look at the lower right-hand corner of the Tribe cards. You’ll see a number there, either 1, 2, or 3. That number represents the number of Victory Points (VPs) you’ll get when you play the Tribe card. VPs are really important because they determine who’s winning the game, so you definitely want to collect as many as you can!
But here’s the exciting part – Tribe cards can give you some special advantages during the game. Some advantages are just for a one-time use, while others stick with you for the rest of the game. Each card will tell you exactly what advantage it gives you. As soon as you place a Tribe card in front of you, you can start using its advantage right away!
For example, let’s say you have a card that gives you a bonus of goods. As soon as you play that card, you’ll get the extra goods that it promises. It’s like a little boost to help you out!
So, remember, when you’re playing the game and you have the chance to get a Tribe card, pay attention to how much it costs, how many VPs it’s worth, and what special advantage it offers. These cards can really make a difference and give you an edge over your opponents. Have fun strategizing and building your Tribe!
When you play the game, you get to create your display using Tribe cards that you collect. You can have up to three rows in your display, with each row holding four cards. You place the cards from left to right in each row, but you don’t have to finish a row before starting a new one.
So here’s the thing: each player can fill up multiple rows at once. Cool, right? Once you place a Tribe card in your display, it’s gonna stay there until the game is over. It’s like making a big commitment, ya know?
But hold up! There’s one exception to the rule. One of the Tribe cards gives you the power to move two cards you’ve already laid out. But here’s the catch: you can’t leave any gaps after you’ve made your move. It’s all about staying organized.
Let’s talk about these Tribe cards. They’re all divided into five symbols:
When you manage to line up four cards with the same symbol in a row, you earn an extra four points when the game ends. On the other hand, if you can create a row of four cards, each with a different symbol, you’ll score an additional two points at the end of the game. However, keep in mind that incomplete rows, with less than four cards, don’t give you any bonus points. Oh, and by the way, gold doesn’t count as a good in this game.
Now, let’s talk about raids.
When the Robber is on a Raid card, you have to pay the amount shown on the card.
Starting with me, you have to decide if you want to lose Goods (Gold on the last Raid card) or victory points. Any losses go back to the supply. Then the Robber moves on to the next Border card and play continues with the next turn.
Limit on Goods and Gold at the End of Turn
You can’t carry more than 10 Goods and/or 3 gold from one turn to the next. If you have more than that, you have to give the excess back to the supply.
You get to choose which Goods to get rid of. Just remember that during your turn, you’re not limited.
Tip: To make sure you don’t go over the Goods and Gold Limit and have to discard items or gold, you can use the Merchant and Silversmith Border cards or play Tribe cards.
The Game Ends
The game comes to an end when a player fills their display with 12 Tribe cards. If this happens during the first player’s turn, they finish their turn and then the opponent finishes theirs.
The game can also end when the Robber reaches the 4th and final Raid card. When this happens, players still need to pay 1 gold or 3 VPs, and the game ends right away.
Afterwards, the players move on to the final scoring, where they count up their VPs (VP tokens and victory points from Tribe cards).
Some Tribe cards even have bonus victory points (check the text on the Tribe cards for details).
So, after all is said and done, I check to see if I scored any bonus points. They can be for rows that have the same symbol or for rows that have four different symbols. It’s like a little extra boost to my score!
If I manage to get four cards in a row with the same symbol, I score 4 points. That’s pretty sweet, right?
But here’s the interesting part. If I have four cards in a row, each showing a different symbol, I still score some points. Not as many, but hey, 2 points is 2 points! Not bad, huh?
Now, let’s talk about determining the winner. The player with the most points overall takes the crown. Simple, right? But wait, things can get tricky if there’s a tie.
If two or more players have the same number of points, then we look at who has the most gold. Gold is like the tiebreaker here. It adds that extra bit of excitement.
Okay, so let’s say we have two players who are still tied after looking at points and gold. What do we do then? Well, we turn to the Goods. Whoever has the most Goods, wins! Time to put those strategy skills to the test.
And if, by some rare chance, we still have a tie, I have a solution. We just play another game! Yeah, why not? Let’s keep the fun going and see who comes out on top.
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So, here’s what happened: I played my twelfth Tribe card, which means the game ends after this turn. I’ve got 3 VP tokens, each worth 1 point. And boy, oh boy, did I rack up some points with my Tribe cards! I scored a whopping 21 victory points from them alone.
But wait, there’s more! I also snagged some extra points from the circled cards. I got 1 VP for having 2 Well cards, and another 2 VP for the rightmost Camel Rider card. Not too shabby, right?
And it doesn’t stop there. I scored big with my rows of cards. I got 4 VP for having a row of 4 Oasis cards, and another 2 VP for a row with 4 different symbols. Sadly, my lowest row didn’t earn me any extra points. So, when all was said and done, my final score came out to be a whopping 33 victory points!
Here’s a quick breakdown of my score:
- Tribe cards: 21 VP.
- Victory point tokens (VP): 3 VP.
- Special Tribe cards: 3 VP.
- Row with four identical symbols: 4 VP.
- Row with four different symbols: 2 VP.