Contents
- 1 Stratego Legends Game Rules
- 1.1 The Setup
- 1.2 Let’s Play Castle Conquest
- 1.3 How to Play
- 1.4 Rules of Movement
- 1.5 Using your special powers
- 1.6 Mysterious Game Pieces
- 1.7 Castle Playing Pieces
- 1.8 Pieces With Death Curse
- 1.9 Death Curse Time
- 1.10 Destroyed Pieces Area
- 1.11 Returning Destroyed Pieces
- 1.12 Taking Over your Opponent’s Pieces
- 1.13 Lowering an Opponent’s Strength Number
- 1.14 Aiming for Victory
- 1.15 Creating Your Unique Army
Stratego Legends Game Rules
Get ready to immerse yourself in the exciting world of Stratego Legends! In this legendary game, you’ll be challenged to strategize, think critically, and outsmart your opponents in order to achieve victory. Are you prepared for this epic battle?
The game board is divided into two sides – yours and your opponent’s. Each side has a collection of unique and mighty legends, warriors, and heroes who are ready to fight for your cause. Your goal is to protect your own flags while capturing your opponent’s flags. Only then can you claim victory and prove yourself as the ultimate strategist.
As the game begins, you’ll strategically deploy your forces on your side of the board. Be careful and thoughtful in your placements, as different pieces possess different strengths and abilities. It’s crucial to understand each piece’s unique attributes and how they can contribute to your overall strategy.
Once the deployment phase is complete, the battle begins! You and your opponent will take turns moving your pieces, trying to uncover and outsmart each other. Each piece has a hidden rank, known only to its owner. The higher the rank, the stronger the piece. But be cautious – your opponent’s pieces are also a mystery to you.
When two opposing pieces engage in combat, the outcome is determined by their ranks. The higher-ranked piece will emerge victorious, while the lower-ranked piece is removed from the board. But beware – if two pieces have the same rank, both will be eliminated! It’s a double-edged sword, and careful calculations are crucial.
The flags, the ultimate objectives of the game, must be protected at all costs. If your opponent captures your flag while you’re busy attacking theirs, it’s game over for you. Make sure to devise a strategy that focuses on both offense and defense, ensuring the safety of your troops and the security of your flag.
Stratego Legends is a game where adaptability, strategy, and intuition are key. Your ability to think critically and make quick decisions will be put to the test. But don’t forget the value of learning from your experiences – each game provides you with an opportunity to analyze and improve your tactics.
Remember, legends are not born overnight. With practice, determination, and an unwavering spirit, you can become a true master of the Stratego Legends. So, are you ready to embark on this thrilling journey?
Imagine a group of heroes who live by a set of honorable rules that are as long as their fancy titles. That’s the Valorian race for you. They are made up of noble knights, powerful wizards, and the pious clerics of the Grand Temple. But don’t be deceived by their refined manners and love for music. Their real power lies in their ability to dominate the battlefield, where they write epic stories and create legendary warriors.
The Ancients (beige)
When it comes to The Shattered Lands, you’ll find a fascinating mix of inhabitants. Elves, dwarves, and other earth people call this place home. But there’s more to this land than meets the eye. The Ancients, the original inhabitants, have a unique ability to harness the powers of the earth in their favor.
Among the Ancients, the seers stand out as the most powerful wielders of magic. Their abilities are truly awe-inspiring. They possess the uncanny skill to launch surprise attacks that seem to come from nowhere and everywhere at once. Their enemies never know what hit them.
Let’s Talk About Celestia (beige)
Hey there! Have you ever heard of the Celestia? They are a mysterious race known for their beauty and deadly nature. These creatures are truly something special – their very essence is connected to nature, and they even have mythical beasts fighting alongside them. And let’s not forget about the Celestia sages, who use their magical skills to protect the skies from evil forces.
Now, let me introduce you to the Gargans (grey)…
Hey there! Have you ever heard of the Gargans? They’re a wild bunch – a whole army of ferocious beasts, ogres, giants, and titans. They’re not to be messed with, let me tell you. When it comes to fighting, they prefer swords, fangs, and whips – brutal stuff, I know. But wait, it gets even crazier! They’ve got these shamans who can work some serious magic. It’s like they’re superheroes or something, because their magic makes them even stronger!
The Manes (grey)
Imagine a world where dark forces rise and wreak havoc across the lands. I find myself in the midst of this chaos, faced with an army of undead creatures known as the Manes. These gruesome beings, led by powerful dragonoids and aided by necromancers, unleash terror and devastation wherever they go.
Meet the Qa’ans (grey)
Deep within the abyss, these creatures emerge, their insect-like forms expanded to monstrous proportions. The Qa’ans, a repugnant breed of mutated monstrosities, lurk in the shadows, their true intentions a mystery. Mages wield arcane powers previously unseen, while ethereal entities, gelatinous aberrations, and other bizarre adaptations join the chaotic fray. It’s a realm filled with enigmatic wonders and unsettling anomalies.
The Setup
To prepare for this epic clash, assemble the 8 sturdy cardboard border pieces, each fitting seamlessly with the others.
Take the 4 battle boards and shuffle them with gusto. Place these enigmatic game boards face down on the table, their secrets concealed. Now, select 2 of these mysterious boards and, without peering at their hidden content, lay them in front of you.
Your astute opponent performs the same ritual, placing the remaining 2 boards before them. Once both sides are ready, in a synchronized motion, reveal the true face of the 4 battle boards. Alas, resist the urge to rearrange them, for their placement within the confines of the cardboard border must remain unaltered.
Preparing for the Battle
Choose your army: First, we need to decide who will control the beige army, known as Landor’s Legions, and who will control the gray army, known as Kralc’s Horde. If we can’t decide, let’s play a game of hide and seek. I’ll hide a gray piece in one hand and a beige piece in the other hand. You choose a hand, and the color army you get is the one you’ll control. The other army will be mine.
Now, let’s gather the playing pieces. You’ll take all the beige pieces, and I’ll take all the gray pieces.
Determining who goes first: To determine who goes first, let’s play another game of hide and seek. I’ll hide a gray piece in one hand and a beige piece in the other hand. You choose a hand. If you choose the hand with your color piece, you go first. If not, I’ll take the lead. When we play multiple games, the player who lost the last game can choose whether to go first or second.
Setting up the game: First, let’s get the reference charts sorted. If you have the beige army, place the blue, green, and gold reference charts in front of you. If you have the gray army, put the silver, red, and purple reference charts in front of you. These handy charts will help you understand what each of your playing pieces can do.
Arranging your army: Sit across from your opponent and let’s get those playing pieces in position. Take your 30 playing pieces and place them, label-side down, on the two battle boards closest to you. Each space should have a piece on it, except for the water spaces (those blue ones). Do the same thing on your opponent’s side.
Give ’em a shuffle: Now, here’s a chance for some chaos. Offer your opponent the chance to move any of your playing pieces, while they’re still label-side down. You can do the same and move any of your opponent’s pieces. This will mix things up and make the placement of the pieces completely random.
Stand ’em up: Time to reveal your army. Make sure the labels on your playing pieces are facing you. This way, you’ll have a clear view of what you’re working with.
Turn the tables: When the game begins, the player who starts can switch the positions of two of their own playing pieces. They have the freedom to make up to two switches during their turn. A switch entails swapping the locations of two pieces on the board. The second player also has the opportunity to make up to two switches with their own pieces. Here’s a strategy tip: If your castle is positioned in front of your army, meaning it’s close to the enemy’s pieces, you might want to consider swapping it with a piece in your back row.
Let’s Play Castle Conquest
Welcome to Castle Conquest, a strategic game where the goal is to destroy or gain control of your opponent’s castle. Are you ready for an epic battle?
How to Play
Here’s how the game works: On your turn, you have two options – move one of your pieces or perform an action. Remember, you and your opponent take turns, so strategic thinking is key!
Rules of Movement
Now, let’s talk about how pieces can move on the game board. Most pieces follow these standard movement rules, but be aware that some pieces have special powers that can override these rules. You can find the powers of each piece listed on the reference charts.
Important Note: The powers of a piece always take precedence over the standard rules. In other words, the special abilities of a piece always win!
- A piece can move one space at a time, either forward, backward, or sideways. Take your time and plan your moves wisely!
Let me tell you about the rules of this game. It’s quite intriguing! Believe me, you’ll want to listen up.
First off, you should know that this game has a few restrictions on how a playing piece can move. To start with, it can’t move diagonally. Nope, not at all. Diagonal moves are a no-go.
Also, a playing piece cannot jump over another piece. It has to make its way around or past them. So, no shortcuts allowed!
Another thing to remember is that a playing piece cannot move onto a space that’s already claimed by another piece controlled by the same player. It’s important to respect each other’s spaces, you know?
Now, this is where it gets really interesting. A playing piece can actually move onto a space occupied by an opponent’s piece. That’s called an attack. It’s like a surprise move, catching the opponent off guard. How exciting!
One more thing to keep in mind is that a playing piece cannot move onto water spaces. The blue spaces are off-limits. Stay on the dry land, my friend!
Oh, and there’s a little strategy involved too. You can’t keep moving back and forth between the same two spaces for more than two consecutive turns. That’s just not fair play. Gotta keep things moving!
So, now you know the basic rules of this game. It’s all about careful movement, strategic attacks, and respecting the boundaries. Have fun playing!
When I move my playing piece onto a space where my opponent’s piece is, I’m attacking them. It’s like a confrontation on the game board. But here’s the twist – at the end of the attack, either one or both pieces might be destroyed. It’s a risky move, but sometimes you have to take risks to win.
When I attack another piece, both pieces are revealed. It’s like a big reveal moment in the game. It’s exciting because now we can both look at the reference charts to see if any special powers come into play.
We compare the strength numbers of our pieces. But here’s the catch – if there are any powers that modify our strength numbers, we have to adjust them accordingly. Once we both make any necessary adjustments, we look at our current strength numbers. The piece with the lower number gets destroyed. It’s like a battle where the weakest doesn’t survive.
If our strength numbers are the same, we’re both in trouble. None of us survives. It’s a tough break, but that’s the way the game goes sometimes.
Now, here’s an interesting scenario. If I attack my opponent’s Castle, and I manage to destroy it, I win the game! It’s like the ultimate victory. So, I have to strategize and plan my attacks carefully, keeping that end goal in mind.
When there’s an attack, and one of the pieces is a Magic piece, a magic spell from the reference chart is cast (usually destroying the attacker). Each Magic piece has its own set of instructions on the reference chart. You can find more details about Magic Playing Pieces in the section below.
Death Curses and certain adjacent playing pieces can also affect an attack. It’s important to pay attention to the powers you can use to strengthen your piece. It’s your responsibility to remember and know all the powers that are in play. Your opponent doesn’t have to remind you if you forget.
Remember that some powers only come into play after a successful attack. If both the attacker and the defender are destroyed, it doesn’t count as a successful attack for either piece.
Using your special powers
Hey there! Let me break down the super cool powers you can use in this game. I’ll give you some real-life examples to help you understand them better.
I. Innate Powers
When you see an innate power on the reference charts, you have to use it. No choice in the matter, my friend.
Check out these examples of Innate Powers:
Berserk
If you have a piece with Berserk, it’s like having a killing machine on your side. After this piece successfully attacks an enemy, it doesn’t stop there! It must attack another enemy if it can. And guess what? This goes on and on until either the Berserk piece loses an attack and gets destroyed, or there are no more enemies to attack. Oh, and if a Death Curse happens during an attack, you gotta take care of that before attacking again.
Dispel Magic
When a playing piece with Dispel Magic attacks a Magic playing piece, it destroys the Magic piece and removes it from the board without casting its spell. (We’ll talk more about Magic pieces later).
Other Special Powers
Many playing pieces have special powers that can change their own strength numbers or their opponents’ strength numbers.
II. Abilities
There are various abilities listed on the reference charts. Unless the charts say otherwise, you can choose to use an ability at any time. You can use it during your turn or your opponent’s turn, before or after moving, and before or during an attack. In most cases, you can use an ability as many times as you want.
III. Actions
When playing a game, you’ll find that many pieces have a special power called an “action.” Actions are like special abilities that give the pieces unique ways to move. Unlike regular moves, actions can only be used on your turn. You can only use one action per turn.
Here are some examples of Actions:
Charging:
A piece with Charging can move any number of spaces vertically or horizontally (but not diagonally) in one direction. However, it can’t jump over other pieces or move over water spaces. If there’s an opponent’s piece on the space where you end your move, you can attack it.
Slashing:
A piece with Slashing can move any number of spaces diagonally in one direction. It can’t jump over other pieces or move over water spaces. If there’s an opponent’s piece on the space where you end your move, you can attack it.
Quickness:
If you have a playing piece with Quickness, you can move it 2 spaces up and down, left and right, or any combination of those directions. Diagonal movement is not permitted. However, if the first space you land on is occupied by an opponent’s piece, your Quickness piece forfeits its second move and cannot attack. It’s also not allowed to jump over other pieces or pass through water spaces. You can choose to end your move on a space occupied by an opponent’s piece and initiate an attack.
Flying
If you possess a playing piece with Flying, you have the power to jump over any number of adjacent playing pieces or water spaces in a straight line. You can then land on the first empty space beyond the ones you jumped over. However, Flying only works in horizontal or vertical directions; diagonal movement is not allowed. It’s important to note that you cannot use the Flying action to attack other pieces.
Distance Strike
When you have a playing piece with Distance Strike, it has the power to eliminate an opponent’s piece without even stepping onto their space. You can just command any piece up to two spaces away, whether it’s horizontally, vertically, diagonally, or a combination of all three, and make it reveal itself.
If the revealed piece’s strength number is lower than that of your Distance Strike piece, you get to destroy it. However, if the revealed piece’s strength is equal to or greater than your Distance Strike piece, then nothing happens. And if the revealed piece is a Magic piece or a Castle piece, once again, nothing happens.
Now, onto the Surround maneuver.
When I play a piece with Surround, I can use it to destroy a higher-numbered piece even if it’s my opponent’s piece. Here’s how it works: If at least 5 pieces under my control are adjacent to my opponent’s piece, and one of those pieces has the Surround action, I can reveal my Surround piece and destroy my opponent’s piece. It’s like a secret power that lets me take out their piece. But here’s the catch: if the opponent’s piece is a Magic piece, it gets destroyed without casting its magic spell. On the other hand, if it’s a Castle piece, my Surround action won’t affect it. It’s like the Castle is too strong to be destroyed by Surround. So, Surround is a powerful move, but it has its limits.
Now let’s talk about Switching. When I have a piece with Switching, I can trade places with another piece of the same type that I control. It’s like a magical swap! For example, if I have the spirit Almaetis and another spirit of Negation, I can switch their places. Both pieces need to be revealed for the Switching action to happen, but only one of them needs to have the Switching power. It’s a clever move that can help me strategize and confuse my opponent.
Lastly, let’s talk about Teleport. When I have a piece with Teleport, it can instantly move to a different location on the board. It’s like a magic teleportation power! This can be really handy if I want to surprise my opponent or go somewhere that’s hard to reach. Teleport is a cool ability that adds an extra element of surprise to the game.
If you have a playing piece with Teleport, you can get rid of it to let another piece you control move to where the Teleported piece used to be. Then you have to show the Teleported piece.
Vision
A playing piece with Vision can show itself to an opponent and then show one of the opponent’s pieces that is up to 2 spaces away, either horizontally, vertically, diagonally, or any combination.
Mysterious Game Pieces
Hey there! So, you know those special game pieces with a star symbol (*) instead of a number? Those are what we call magic playing pieces.
These pieces don’t have a regular strength number like the others, and you can’t change their power by using any abilities that affect a piece’s strength. They’re also not affected by anything called the Distance Strike action.
Here’s a really important thing to remember: if a magic playing piece gets attacked, it’s gonna get destroyed. And when that happens, it casts its magic. Pretty cool, right? Just remember to follow the instructions on the reference chart that tells you what happens when a magic piece gets destroyed.
Now, magic pieces are all about bringing the magic to the game. They’re like the wizards and witches on the battlefield, casting spells, creating magical things, and setting up tricky magical traps. They’re not really made for attacking, though. Most of them just hang out in one spot, being all stationary and stuff.
Note: When a playing piece with Dispel Magic attacks a Magic piece, it cancels the Magic piece’s magic. This causes the Magic piece to be destroyed without casting its magic spell. However, the Dispel Magic ability does not work against Death Curses.
Castle Playing Pieces
Castle playing pieces have no base strength number and cannot be affected by powers that change a piece’s base strength number. They are also not affected by the Distance Strike action.
If a Castle playing piece is attacked, it is destroyed, and the game ends.
Pieces With Death Curse
Death Curses are like powerful spells that can change the game in a big way. They’re special magic spells that keep going even after the piece that cast the spell is destroyed. Death Curses can’t be cancelled out by any other magic.
When a piece with a Death Curse gets destroyed, you turn it over and put it in a special spot called the Death Curse Area, away from the game board.
The Death Curse stays in effect until another Death Curse takes its place. If no other Death Curse happens, the first one stays for the whole game. But if another piece with a Death Curse gets destroyed, you move that piece to the Death Curse Area and the new Death Curse begins.
The old piece known as the Death Curse moves to a new location called the Destroyed Pieces Area. There can only be one Death Curse active at a time in the game.
Each Death Curse is unique but they all bring powerful magic to the game. Some affect the terrain while others provide assistance in combat. Certain Death Curses give movement abilities while others weaken a specific color group. Some Death Curses offer powers and bonuses while active, while others provide powers only after being replaced. Carefully read the description on the reference chart to determine when a Death Curse takes effect.
If two or more playing pieces with Death Curses are destroyed simultaneously, none of the Death Curses take effect.
If there’s already a Death Curse active, it stays active. (The pieces that get destroyed are put in the designated area).
Remember: Any piece can be affected by a Death Curse, even if it has the ability to Dispel Magic.
Death Curse Time
Before a new Death Curse takes effect, make sure you’ve followed all the instructions for the previous Death Curse.
Destroyed Pieces Area
When one of your pieces gets destroyed, put it in your Destroyed Pieces Area.
Returning Destroyed Pieces
Some special powers listed on the reference charts may let you bring destroyed pieces back into play. But you can’t bring back a piece that’s currently in the Death Curse Area.
Taking Over your Opponent’s Pieces
Some special game pieces give you the ability to take control of your opponent’s pieces. When you use this power against your opponent, turn their piece around so that the picture is facing you. While you have control of this piece, you can immediately use any special power it has. In future turns, you can move the piece or use any applicable actions as instructed.
Lowering an Opponent’s Strength Number
There are game pieces that have the ability to decrease the strength numbers of other pieces. If a piece’s strength number is reduced to 0 or below, it is instantly destroyed. No powers can protect a piece that has a current strength number of 0 or below.
Aiming for Victory
If you want to win the game, your goal is to destroy or take control of your opponent’s castle piece before they do the same to you.
Remember: If you find yourself unable to move any of your pieces or take any actions, your opponent automatically wins the game.
Creating Your Unique Army
You have the power to customize your army and create a force that is completely your own! You can acquire additional playing pieces by trading with your friends, purchasing extra games, or buying Stratego Legends Booster Packs.
You can also try out different battle boards to mix and match terrains that suit your army’s strengths. It’s a good idea to keep your beige and gray armies separate. With some careful planning, you can build an army that’s almost unstoppable. Just keep in mind that your friends might have the same strategy in mind.
Army Size Matters
When it comes to creating your beige and gray armies for the game, it’s important to make sure they are balanced and fair. You want both armies to have an equal number of playing pieces and a mix of base strength numbers. Here’s what you need to include in your customized army:
10 | 1 |
9 | 1 |
8 | 3 |
7 | 3 |
6 | 3 |
5 | 3 |
4 | 3 |
3 | 3 |
2 | 3 |
1 | 1 |
Magic | 5 |
Castle | 1 |
Total | 30 |