Contents
- 1 Welcome to the World of Steam Games!
- 1.1 Rule #1: Choose the Right Game
- 1.2 Rule #2: Understand the Game
- 1.3 Rule #3: Respect the Gaming Community
- 1.4 Rule #4: Play Fair
- 1.5 Rule #5: Embrace the Adventure
- 1.6 What You’ll Need
- 1.7 What’s in the Box
- 1.8 What’s the Game All About
- 1.9 Base Game
- 1.10 Money and Investing in Steam
- 1.11 The Order of Turns
- 1.12 Playing the Game
- 1.13 Phase 1 – Select Action Tiles
- 1.14 Phase 2 – Building the Track
- 2 Let’s Talk About Hex Tiles and Terrain Costs in Board Games
Welcome to the World of Steam Games!
So, you want to learn about Steam games, huh? Well, you’ve come to the right place! I’m here to guide you through the mesmerizing world of gaming on Steam. But before we dive in, let’s talk about some important rules and guidelines that will help you make the most out of your gaming experience.
Rule #1: Choose the Right Game
When it comes to selecting a Steam game, it’s crucial to pick one that suits your preferences and interests. With thousands of games to choose from, you’re bound to find something that captivates you. Whether you’re into action-packed adventures, mind-bending puzzles, or epic strategy games, there’s a game out there for you. Explore different genres, read reviews, and watch gameplay videos to get an idea of what each game offers.
Rule #2: Understand the Game
Once you’ve found a game that catches your eye, it’s essential to understand its mechanics and gameplay. Take the time to read the game’s description, study the controls, and learn about its objectives. Understanding the game will not only enhance your enjoyment but also improve your chances of succeeding in your virtual endeavors.
Rule #3: Respect the Gaming Community
The gaming community on Steam is diverse, vibrant, and full of passionate players. Treat your fellow gamers with respect and kindness. Engage in friendly discussions, offer help to those in need, and be a positive influence in the community. Remember, we’re all here to have fun and share our love for gaming.
Rule #4: Play Fair
Fair play is the name of the game on Steam. Cheating, hacking, or using exploits to gain an unfair advantage is not only frowned upon but also against the rules. Play the game as it was intended to be played, and strive for victory through skill, strategy, and perseverance. Trust me, the feeling of accomplishment is much sweeter when you know you’ve earned it fair and square.
Rule #5: Embrace the Adventure
When you step into the world of Steam games, be prepared for thrilling adventures, unexpected challenges, and unforgettable experiences. Embrace the unknown and embark on journeys that will take you to magical realms, distant galaxies, and treacherous dungeons. The key is to let your imagination run wild and immerse yourself fully in the virtual worlds that await you.
So, are you ready to embark on an epic gaming journey? With these rules in mind, you’re all set to dive into the wonderful world of Steam games. Get ready to have your mind blown and your gaming skills put to the test. The adventure awaits, my friend!
Are you ready to embark on an exciting adventure as a rail baron? Join the ranks of brave industrialists who are shaping the future by building railroads and connecting cities. It’s a thrilling quest that will challenge your rivals and test your strategic skills.
By laying tracks across vast stretches of land, you can unleash the power of locomotives and bring civilization to untamed areas. The more routes you create and the stronger your trains become, the closer you’ll get to reaching the heavens and achieving untold wealth.
In the game of Steam, you have two options: the “Base Game” for a quick and easy experience, or the more detailed “Standard Game” for a longer playtime. If you’re new to the game or prefer a shorter session, start with the Base Game. Don’t worry – I’ll guide you through the rules and get you ready to lay your first piece of track!
What You’ll Need
- 1 Two-sided Game Board
- 96 Goods Cubes (20 red, 20 blue, 20 yellow, 20 purple, and 16 gray)
What’s in the Box
- 144 Player Tokens (24 each of orange, green, natural, white, brown, black)
- 136 Railway Track Tiles
- 8 New City Tiles (1 red, 1 yellow, 1 purple, 1 blue, 4 gray)
- 68 Money Tokens (1s in copper, 5s in silver, 10s in gold)
- 7 Action Tiles (standard game side shown)
- 10 City Growth Markers
- Goods Bag
- Turn Marker
What’s the Game All About
Steam is a game where you get to build railroads and deliver goods along a network of tracks. Your goal is to create the longest and most profitable deliveries possible. By laying down tracks and improving your locomotive, you’ll have the power to move goods all across the map. Every time you transport goods, you’ll earn points that boost your income or victory points.
Hey there! Let’s talk about this awesome game I love called Railways of the World. It’s all about exploring and building railways in different parts of the world. One of the key elements of the game is the map, which shows the terrain, towns, and cities in a specific region. It’s like a window to the past, taking you back to the railway age!
In southeastern Canada and the northeastern USA, the map is perfect for a game with 3 or 4 players. You’ll get to explore this beautiful region and strategically plan your railways. If you’re up for a bigger challenge, you can try the map of Europe’s lower Rhine and Ruhr region, which is more suitable for 4 or 5 players. This area is packed with opportunities and will test your skills as a railway tycoon.
But wait, there’s more! We even include extra pieces for 6 players, so you can play on larger expansion maps. It’s all about expanding your horizons and exploring new territories with your friends. Are you ready to embark on an exciting journey through the world of railways?
Hey there! Let me break it down for you. The maps in this game are made up of hexagon-shaped spaces, or “hexes.” These hexes can represent different types of terrain, like plains, hills, mountains, coast, and cities. Sometimes, you’ll even find rivers and towns in certain hexes.
Now, during the game, you and the other players get to build railroads. How cool is that? You do this by placing track tiles on the map, connecting towns and cities as you go. And here’s where it gets interesting: each stretch of track that connects one city to another is called a “link.” The same goes for links between towns or between a town and a city. It’s like creating a whole transportation network!
Note: Hey there! Just so you know, in the game of Steam, mountains and hills, even though they’re different in real life, are considered the same thing – hills. It’s a fun little quirk!
Alright, let’s talk about cities and Goods cubes. Each city in the game starts off with a bunch of Goods cubes. These cubes symbolize long-term delivery contracts. You can deliver these cubes by following the railway “links” to make money or earn victory points.
But here’s the catch: Each Goods cube can only be delivered to a city that has the same color. So, you can’t just deliver them wherever you want! And, as players take actions, some cities on the board may get extra Goods cubes during the game.
Now, you won’t find any gray cities on the printed maps. They only come into play when you use the New City tiles. It adds a little bit of unpredictability to the game!
Hey there! Let me tell you about the towns and cities on the map. They’re pretty cool!
Now, every town on the map has an area that you can link to other towns and cities. But here’s the thing, a town doesn’t supply or receive cubes like the cities do. However, a town can become a “new city” if it expands. That means it gets to provide its own goods and delivery opportunities. Just imagine the possibilities!
When it comes to new cities, there are two ways to go about it. You can either replace a town tile that’s already on the board with a New City tile, or you can simply place a New City tile on a hex that already has a town. Either way, it’s a win-win situation because each new city opens up new opportunities for the railways and gives you extra Goods cubes. Awesome, right?
Now, let’s talk money. While you might earn some money at the end of each turn, it’s not always enough to cover all your track and locomotive upgrades. So, sometimes you gotta raise some more capital. And one way to do that is by reducing your income level. It’s a trade-off, but it might just get you the cash you need.
One of the most exciting parts of the game is keeping track of your Victory Points (VP). There’s a score track around the edge of the game board just for that. Make sure to use it to record your current VP score. And guess what? The player with the most Victory Points at the end of the game wins! So go out there, make some strategic moves, and rack up those points!
Base Game
Hey there! Let me tell you about the Base Game, the perfect choice for newer players or when you want a shorter game.
Getting Started
Hey there! Let’s get started with the game setup, shall we?
First things first, you’ll need to place all the Goods cubes in the bag. Once they’re all in, it’s time to randomly draw cubes from the bag and place as many as the number printed on the city hex. If you’re playing on the Europe (Ruhr) map with only three players, remember to place one cube fewer on each city.
Next, let’s deal with the Goods Supply spaces. Grab three cubes from the bag and place them on each Goods Supply space. Again, if there are only three players in the game, place one cube fewer on each Goods Supply space. These rules apply to both maps.
Now, it’s time to set up the City Growth markers and the New City tiles. Make sure to place them next to the map where everyone can see them.
Each player needs to choose a set of tokens in their favorite color. Make sure to pick one that represents you well!
Alright, now it’s time to place your tokens on the Income track and the Victory Point Track. Start by putting one of your tokens on the “0” space of the Income track. This will be your starting income – keep in mind that you begin with no income. Then, place another token on the “0” space of the Victory Point Track. This will be your starting point for victory points. In the Base Game, you might even begin with some cash based on the initial turn order.
When you begin playing the game, place one of your tokens on the “1” Locomotive box. This will indicate your starting Locomotive Level. Each railway company invests in rolling stock and engines, and your Locomotive Level represents this investment. As you increase your Locomotive Level, you will be able to move Goods cubes along more links when making deliveries.
Next, designate one player to act as the banker and have them place the Money token supply near their area. The turn marker should be placed on the “1” space of the Game Turn Track.
Important: If you wish to use a scenario map, simply place it on top of the board’s map. This will allow you to still utilize the other sections of the board.
Money and Investing in Steam
In the game of Steam, I have to make money in order to build tracks, upgrade my locomotives, and cover other expenses. It’s like borrowing money from a bank. When I receive money from the bank, I have to give up some of my income. This represents the shares of my company’s stock, payments, and favors that I need to give to attract investors.
Whenever I need to raise money, the bank gives me some funds. For every $5 I receive, my token moves down the Income Track. It’s like a way to keep track of how much money I have.
But here’s the catch: if I already owe the bank $10 and I still need more money, I have to reduce my Victory Point (VP) total by 2 for every $5 I borrow. Victory Points are like points that show how well I’m doing in the game. So if I owe the bank $10 and have zero victory points left, I can’t borrow any more money from the bank.
When you need some extra cash to pay for something, you can always turn to the bank. But remember, you should use up any cash you have before borrowing money. Only take what you need to cover your expenses, don’t go overboard.
If you end up raising more money than you actually need, the bank will give you the difference, but only up to a maximum of $4. You’re not allowed to borrow more than necessary, just enough to cover what you have to pay right away.
The Order of Turns
How Turns Work in Your First Game
When you play the game Steam, your position in the turn order can make a big difference. But if you’re new to the game, it’s hard to know exactly how important it is. That’s why we recommend starting out by randomly determining the order of play.
Here’s how to do it:
- Put all of the Action tiles in a bag.
- Have each player draw one tile from the bag.
- The player with the lowest numbered tile goes first.
Once you’ve figured out the initial order of play, the turns will continue in a clockwise direction around the table. Make sure to mark the order of play using player tokens on the “Turn Order Display.” And don’t forget to return the Action tiles to the table!
Now, here’s something interesting: before the first turn of the game, if you’re using this system, the player who goes second will receive $1, the player who goes third will receive $2, and so on. It’s a little bonus to make up for not going first.
In the later turns of the game, the order of play will be determined by the Action tiles that you choose. So, you have a chance to change things up and try to get ahead.
When you begin playing the game, the first thing you need to do is decide the order in which players take their turns. We do this by having an auction. If you win the auction, you have to find a way to pay for the amount you bid.
We start the auction by bidding for the first player position. We select a player at random to start the bidding for the turn order position. We can determine this randomly by using the Action tiles. After that, we continue clockwise around the table, with each player taking their turn to bid.
When it’s your turn to bid, you have two options. You can increase the amount bid by the previous player, or you can choose to pass. Once you have passed, you can no longer participate in the current auction. You’ll have to wait until the next player position goes up for auction to join in again.
So, here’s the deal. When everyone else has given up and no one else wants to bid, it’s your time to shine. But of course, bidding isn’t free – you’ve got to pay up. For every $5 that you need to pay, you’ll move your token down one spot on the Income Track (and don’t worry, you’ll get any change from the bank). Then, proudly place your token on the “1” space on the Turn Order Display. Now, here’s the rule – once you’ve won a bidding war, you can’t jump into any of the remaining auctions. So make your moves wisely, my friend – because once you’ve claimed your prize, that’s it.
When it’s time to determine the second player position, we hold an auction. Bidding starts with the player to the left of the one who won the last auction.
We keep conducting auctions until every player has placed a token on the Turn Order Display. The last place doesn’t go through an auction; the remaining player takes that spot for free. No starting money is given out when we use auctions to determine turn order.
In all subsequent turns, we determine turn order based on the Action tiles you choose. You’ll need to think carefully about how important each action is to your plans and how it will affect your position in the turn order for the next round.
Supply & Demand
The goods cubes and the cities on the map have the same colors. Gray cities are added later using the Urbanization action.
When we start the game, each city has a stock of items. These items represent things that can be sent to other cities. You can add more of these items to the map by using the City Growth action.
When I deliver a Goods cube to a city along my railway links, the cube needs to match the color of the city. If it matches, I score track points. The tricky part is deciding what to do with those points – add them to my income or victory point score?
Remember: If I receive track points from a delivery, I have to choose either all points as income or all as victory points. I can’t split them between the two!
Playing the Game
Playing Steam involves a series of turns, with each turn consisting of six phases. I have to finish one phase before moving on to the next. The game ends after phase four of the final turn. In a five- or six-player game, there are seven turns; in a four-player game, there are eight turns; and in a three-player game, there are ten turns.
The Six Phases
- Select Action Tiles
- Build Track
- Move Goods (or Improve Locomotive) (2 rounds)
- Collect Income & Pay Expenses
- Determine Turn Order
- Set Up New Turn
Phase 1 – Select Action Tiles
Every turn, it’s your chance to choose an Action tile based on your position in the turn order. These tiles offer special actions and advantages that are only available during that turn, and they also determine the order of play in the next turn. Here are the possible actions you can take:
Turn Order
First Move
When starting something new, it’s natural to feel a mix of excitement and uncertainty. You might be wondering what steps to take or what factors to consider. But don’t worry, I’m here to help guide you through it all.
Let’s begin by understanding the importance of making the right choices. When you make a decision, it sets things in motion. It’s like taking that first step towards your goal. And if you’re anything like me, you want to make sure you’re heading in the right direction.
That’s where understanding comes into play. Taking the time to gather information and learn about your options is key. It gives you a solid foundation to build upon and ensures you’re making an informed choice.
But what should you look for when making a decision? Well, it really depends on what you’re trying to achieve. Different situations call for different criteria. For example, if you’re looking for a new place to live, you might consider factors like location, price, and amenities.
It’s also important to consider how your decision might impact others. Will it affect your family or friends? Is there a potential ripple effect that you need to take into account? These are all things to consider as you weigh your options.
Ultimately, the choices we make shape our lives. They have the power to open doors and create new opportunities. But they can also come with challenges and unexpected outcomes. It’s a double-edged sword, really.
So, as you navigate this process, keep in mind that no decision is set in stone. You have the power to adapt and course-correct along the way. And remember, making a decision is just the first move. What happens next is up to you.
Engineer
In our modern world, engineers play a crucial role in shaping the world around us. They are the masterminds behind our most innovative creations, turning ideas into reality. But what does it mean to be an engineer? Let’s explore the role of an engineer and the skills they possess.
When you think of an engineer, what comes to mind? Maybe you imagine someone working with complex math equations or designing intricate machines. While these are certainly aspects of an engineer’s work, there’s much more to it than that.
Engineers are problem solvers. They use their knowledge and expertise to find creative solutions to real-world problems. Whether it’s designing a new bridge, improving transportation systems, or developing sustainable energy sources, engineers are at the forefront of innovation.
But it’s not just technical skills that make a great engineer. Communication and teamwork are also essential. Engineers work closely with others, collaborating to bring their ideas to life. They must be able to explain complex concepts in a way that everyone can understand and work well in a team environment.
Being an engineer requires a strong foundation in math and science. These subjects provide the building blocks for understanding the principles of engineering. But it’s not just about memorizing equations and formulas. Engineers must be able to apply this knowledge in practical ways, using critical thinking and problem-solving skills to overcome challenges.
In addition to technical skills, engineers must also possess a curious and analytical mind. They are constantly seeking new knowledge and staying up-to-date on the latest advancements in their field. This curiosity drives innovation and pushes the boundaries of what is possible.
So, what does it mean to be an engineer? It means being a problem solver, a collaborator, and an innovator. It means using your skills and expertise to make a real impact on the world around you. Whether you’re building bridges, designing rockets, or developing new technologies, being an engineer is about using your talents to shape a better future.
Let’s Get Started
Okay, folks! Today, I want to talk about a fabulous tool called “First Build.” It’s a cool and innovative way to put together your very own creations. You see, with First Build, you don’t just buy something off the shelf – you design, build, and personalize it to your heart’s content. Isn’t that amazing?
Now, let’s dive a little deeper and understand why First Build is such a game-changer. You know how sometimes, when you’re searching for a new gadget or appliance, you can’t find exactly what you need? Well, with First Build, that problem is a thing of the past.
When you’re using First Build, you’re in the driver’s seat. It lets you be the master of your home, providing customized solutions for every need. No more settling for a one-size-fits-all approach. With First Build, you have the power to create something unique that perfectly matches your preferences and lifestyle.
But let’s not forget about the community aspect of it all. First Build brings people together – inventors, designers, and creators. They form a vibrant community that shares ideas, collaborates on projects, and supports each other’s innovations. It’s like a big, creative family where everyone is encouraged to dream big and make things happen.
Now, I know what you might be thinking – “But how do I get started with First Build?” Don’t worry, I’ve got you covered. First, all you need to do is visit their website and explore the amazing range of products and projects available. You’ll be blown away by the possibilities!
Once you’ve found something that catches your eye, it’s time to let your imagination run wild. Customize, experiment, and bring your vision to life. With First Build, the possibilities are endless, and the only limit is your creativity.
So, my friends, if you’re tired of settling for generic products and want to unleash your inner inventor, First Build is the place to be. Join the community, explore the possibilities, and create something truly extraordinary. Trust me, you won’t regret it. Your journey to innovation and personalization starts now. Let’s build something amazing together!
City Growth
Have you ever wondered why some cities grow rapidly, while others seem to stagnate? It’s a fascinating topic that explores the many interconnected factors that influence a city’s growth and development. Let’s dive into the captivating world of urban dynamics and uncover the driving forces behind this phenomenon.
When I think about city growth, the first thing that comes to mind is population. The number of people living in a city is a fundamental factor that contributes to its growth. A larger population means increased demand for housing, infrastructure, and services. It also leads to a more diverse and vibrant cultural landscape. Populous cities can become a melting pot of different cultures, ideas, and opportunities.
But population growth alone is not enough. Economic factors play a crucial role as well. A city with a flourishing economy attracts people from far and wide. Job opportunities, higher wages, and better standards of living act as magnets, drawing in individuals seeking a better life. As people flock to a city for economic reasons, they bring with them their skills, expertise, and aspirations, fueling further growth and prosperity. It’s a virtuous cycle that feeds on itself.
However, a booming economy can have its drawbacks too. Rapid urbanization can strain a city’s resources and infrastructure. The demand for housing, transportation, and utilities can outpace the city’s capacity to provide them. This can lead to overcrowding, traffic congestion, and inadequate services. Balancing growth with sustainability becomes crucial in ensuring the long-term well-being of a city.
Aside from population and economic factors, there are other aspects to consider when it comes to city growth. Geographic location, climate, and natural resources all play a role. A city situated near a major transportation hub or a scenic natural attraction is more likely to experience growth. Likewise, cities with access to abundant resources, such as water or minerals, have a competitive advantage.
Moreover, the presence of key institutions like universities, research centers, and cultural institutions can contribute to a city’s growth. These institutions attract talented individuals, foster innovation, and provide a fertile ground for creativity to flourish. They create a sense of place and identity that attracts people and helps the city thrive.
In conclusion, city growth is a complex and multifaceted phenomenon. It encompasses various interconnected factors that shape the destiny of a city. Population, economy, geography, resources, and institutions all contribute to the growth and development of urban centers. Understanding and managing these factors is crucial for creating sustainable and prosperous cities for future generations. So let’s continue to explore the dynamics of city growth and work towards building vibrant and thriving urban communities.
When it’s time to build, I get to choose a set of Goods cubes from the Goods Supply space and add them to any city on the map. The city I choose also gets a City Growth marker along with the Goods cubes. But I have to be careful, because if there’s already a City Growth marker on the city, I can’t add any more cubes. For example, if a city was created through Urbanization, it already has a City Growth marker and I can’t add another one. So, during my Build Track phase, I need to add the goods to the map.
Now, here’s the thing – choosing this action costs me $2. I have to pay that when I select it, and that means I’m committing to perform the action during my Build Track phase. But I do have another option – I can pass. That’s right, City Growth has a “Pass Option”. I can select it and then decide not to carry out the action. If I choose to pass, I simply flip my Action tile over to its plain side and I don’t have to pay the $2 cost. But here’s the catch – if I pass, I don’t get to carry out the action on the tile.
Train Engine
I’ve always been mesmerized by the power and grace of locomotives. From the moment I first laid eyes on one, I was captivated by their ability to pull heavy loads across vast distances, their piercing whistle echoing through the air.
When you think of a train, the image of a locomotive is likely the first thing that comes to mind. It’s the heart and soul of the entire operation, the engine that drives the train forward. And when it comes to choosing the right locomotive for a particular task, there are a few key factors to consider.
The first thing you need to think about is the type of work the locomotive will be doing. Are you looking for a locomotive that can pull freight trains, or one that’s designed for passenger service? Understanding the specific requirements of the job will help you make an informed decision.
Another important factor to consider is the power of the locomotive. Different types of locomotives have different power ratings, which determine how much weight they can pull. You need to make sure that the locomotive you choose has enough power to handle the loads you’ll be hauling.
Reliability is also a crucial consideration. A locomotive needs to be able to run day in and day out without breaking down. There’s nothing worse than a train that’s stranded due to mechanical issues, causing delays and frustration for passengers and crews alike. So it’s important to choose a locomotive that’s known for its reliability and durability.
Finally, you’ll want to consider the overall cost of owning and operating a locomotive. Fuel and maintenance expenses can add up quickly, so it’s important to choose a locomotive that’s efficient and cost-effective. That way, you can keep your operating costs low and maximize your profits.
Choosing the right locomotive can be a daunting task, but by considering these key factors, you can make an informed decision that meets your specific needs. Whether you’re hauling freight or transporting passengers, a reliable and powerful locomotive is essential for keeping the trains running smoothly and efficiently.
So next time you see a locomotive rumbling down the tracks, take a moment to appreciate the engineering marvel that it is. Behind its imposing exterior lies a well-oiled machine, a symbol of progress and human ingenuity.
Urbanization
Hey, have you ever wondered how cities grow and change over time? It’s pretty fascinating to think about all the hustle and bustle happening in an urban environment. Let me tell you about urbanization, which is the process of a town or city becoming more populated and developing into a lively urban area.
Urbanization is happening all around us. Take a look at your own town or city – you might notice new buildings, roads, and neighborhoods popping up. This growth is driven by factors like job opportunities, access to education and healthcare, and the desire for a better quality of life. People are attracted to urban areas because they offer a wide range of services and a more fast-paced lifestyle.
But urbanization is a two-edged sword. On one hand, it brings positive changes and opportunities, such as improved infrastructure and increased economic development. On the other hand, it can also lead to overcrowding and a strain on resources like water and energy.
When it comes to choosing the right location for urban development, there are several factors to consider. Accessibility and transportation options are important, as they determine how easily people can move around the city. Safety is another key factor – people want to live in an area where they feel secure and protected. And of course, the availability of amenities like parks, schools, and shops plays a big role in attracting residents.
Understanding the impacts of urbanization is crucial. As cities grow, it’s important to ensure that the development is sustainable and considers the needs of both current and future residents. This includes preserving green spaces, implementing smart transportation systems, and promoting social inclusivity.
So if you’re curious about how cities evolve and change over time, take a closer look at urbanization. It’s a dynamic process that shapes our daily lives and offers endless possibilities for growth and development. With these thoughts in mind, you’ll see the world around you in a whole new light!
Phase 2 – Building the Track
When playing the game, I need to build a track to connect cities and towns. This will allow me to deliver Goods cubes and score points. A track that connects two different locations, like a city and a town, is called a “link”. I don’t have to build the track in one continuous line; I can create separate links that connect different places. This can be a successful strategy.
When I start building a link, I mark it with one of my tokens. It’s best to place the token at the far end of the incomplete link. As I continue building the track, it will eventually reach a city or town, completing the link. It’s important to note that it might take multiple turns to finish a link.
When it’s my turn, I get to build track using the available tiles. But if I chose the First Build Action tile, I have the advantage of building my track before the player in the first position on the Turn Order Display.
Now, here’s the deal: the first tile of track that I build must touch a city hex. This way, the track emerges from the city. I’ll make sure to mark any track starting a new link with one of my player tokens, let’s call it B. As I continue building more track, I have two options: either I extend the track that I have already built, let’s call that A, by placing the next piece of track connected to the previous one, or I start a completely new link from any city on the board (but not a town), which we’ll call B.
Hey there! So, when you’re creating a track, it’s super important to make sure that the tiles fit together perfectly. You want the track to form one continuous line, connecting towns and cities as you go. But here’s the catch – all the track you build has to link back to a city next to your own track. You can’t extend someone else’s track, though.
Now, normally you can build up to 3 track tiles in one turn. But if you grab the Engineer Action tile, you get to build up to 4 pieces of track instead. Pretty cool, right?
Other Track Building Restrictions
When it comes to building track, there are a few limitations to keep in mind. First, you can only place track tiles on the non-city hexes that appear on the map. You won’t be able to put track on any other spaces, such as the G spaces or on top of cities like H.
The map is divided into hexes, each with thick black lines as borders or partial borders. You can’t build tracks that cross or touch a hex side with a thick black line (D, F), or that run into the board’s edge.
Tracks always connect or branch out from towns or cities (there are no “Y” track pieces). You can’t lay track that starts and ends in the same town or city C. However, you can create a loop by building a series of connected track links (which may turn out to be profitable)!
Did you know that you don’t always have to build a track? Although, if you chose certain action tiles related to urbanization or city growth and didn’t pass, you’re obligated to carry out those actions during your Build Track phase, regardless of whether you build any track or not. When it comes to building track, you can only use the track tiles that are available. If there are no track tiles that match the configuration you need, then you can’t play that particular track tile.
Paying for Your First Tracks
When you build a track tile on an empty hex, you have to pay a cost that depends on the terrain you’re crossing and the complexity of the track. You pay for your track as you build it.
Here’s how the cost breaks down:
Base cost: Each edge of the tile where the track exits from has a cost of $1.
Additional costs:
- +$1 if there’s a town on the hex (see below)
- +$1 if there’s a river on the hex (see below)
Let’s Talk About Hex Tiles and Terrain Costs in Board Games
Hey there! Have you ever played a board game with hexagonal tiles? They’re those little pieces that you connect together to create a map or a game board. Well, did you know that some of those tiles have special features that can affect the cost of building on them? It’s pretty cool, right?
So, here’s the deal. When you’re building on a hex tile, the cost of your track can actually change depending on the type of tile it is. If you place your tile on a hills hex, for example, you’ll have to pay an additional $2 on top of the regular cost. It’s like putting your track on higher ground or something.
Now, this is where things can get a little more complicated. The base cost for the simplest track pieces, like straights and gentle curves, is $2. But if you want to get fancy with more complex tiles, the cost can go up to $3 or even $4. It all depends on how crazy you want to get with your track design.
Here’s a little tip: if you want to know the exact cost for each tile type, you can check out the Tile Manifest on page 16. It’s like a little cheat sheet that tells you how much each tile will set you back.
But wait, there’s more! When you’re building your track, you have to pay the cost of the track itself during your building phase. Yep, that means even if you’re just improving an existing tile, you still have to cough up the cash. However, there’s a silver lining. You don’t have to pay any extra for the terrain. So if you’re just making a small adjustment or redirecting a piece of track, you can save a little money there.
What about Terrain?
Okay, let’s talk about terrain. You know, those little features that you see on the map, like mountains, forests, and rivers? Well, they can have some interesting effects on gameplay.
First of all, terrain on a hex tile can affect the cost of building on it. Remember the hills hex I mentioned earlier? Yeah, that one. If you place your track on that hex, you’ll have to pay an extra $2. It’s like a little tax for building on higher ground. So, make sure you take that into account when planning your track layout.
Secondly, terrain can also have other effects on the game. For example, forests might slow down your train, while rivers could speed it up. It all depends on the rules of the game you’re playing. So make sure you read the rulebook and understand how each terrain feature works.
And that’s the lowdown on hex tiles and terrain costs in board games. It’s a lot to take in, I know, but trust me, it’s worth it. Building your track and navigating the terrain adds a whole new level of strategy and excitement to the game. So grab your tiles, plan your route, and get ready for an epic adventure!
The Amazing World of Hills and Mountains
Welcome to the captivating realm of hills and mountains! When you venture into a hills hex, you’ll be surrounded by the breathtaking beauty of nature’s brown artwork. Every inch of this hex is adorned with rolling hills and majestic mountains, creating a mesmerizing landscape that will transport you to another world.
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City Hex
A city hex is a colored hex on the board that represents a city. Cities can also be created by placing New City tiles through Urbanization.
The Plains (& Coast) Hex
When it comes to building, any hex that isn’t a hills hex or a city hex is considered a plains hex.
Coast hexes are also treated as plains tiles, even though they may have water. So, when you build along the coast, it’s like building on regular plains. The coastal water without rivers is shown in white.
The coastline can be a tricky place to navigate. Take a look at Lake Ontario, the New England coast, and the inlet southeast of Providence on the New York map. These areas are marked by a heavy black line, indicating that the water is impassable. You won’t be able to travel through or across any hex sides marked by this line.
It’s like a barrier that blocks your path. And trust me, you don’t want to mess with it. It’s a hard stop.
Rivers
Rivers are shown on the map as blue lines with dark edges. Canals and smaller lakes, represented by purple edges, are also considered part of this category. A hex is considered to contain a river if it has one or more sections of a river within it.
Towns
Hexes are considered to contain a town if they have a glowing town symbol.
Specific track tiles, known as town track tiles, display a corresponding town track symbol. You are only allowed to place a town track tile on a hex that contains a town. No other types of track tiles can be placed on a hex with a town symbol.
However, there is an exception to this rule. You can use Urbanization to place a New City tile on a hex that already has a town.
Town Track Tiles
Some town track tiles have only one piece of track leading to the town. Others may have multiple pieces. When you build a track on a hex that contains a town, you have the choice of which town track tile to use.
If you build the track, you will own any pieces that connect to the town, unless those pieces are already linked to another player’s track. However, it’s important to note that ownership of these pieces may be temporary, depending on certain conditions like “Incomplete Links”.
When you play on a city track, you have to pay for all the track segments you place. And here’s an important twist! If you don’t extend those tracks on your next turn, you lose control of them entirely. Yes, that’s right! You need to stay on top of your game and make sure you complete those links in time.
City Life
If you picked the Urbanization Action tile (and didn’t use the Pass Option), you have to add a New City tile with fresh Goods cubes on the map during your turn to construct track. City hexes are assumed to have track running to every side of the hex.
By placing a New City tile, you might complete one or more links (even links that belong to other players). Placing a New City tile doesn’t count as one of the three hexes you can use to build tracks.
Expanding Cities
If you chose the City Growth Action tile (instead of the Pass Option), you need to add Goods cubes and a City Growth marker to a city hex on the map when it’s your turn to build track. Remember, you can’t add cubes to a city that already has a City Growth marker, and you can’t add cubes to a New City tile.
If you run out of Goods cubes during the game, don’t worry about refilling the display. You only add cubes to the board and display at the beginning of the game. There’s no need to draw extra cubes from the bag during gameplay.
Just a reminder, the links on this page may not be complete.
If a track doesn’t reach a town or city by the end of my turn, it’s called an “incomplete link.” An incomplete link consists of one or more track tiles that don’t connect to a town or city at both ends.
I still mark the incomplete link with my token, and other players can’t add to it while it’s mine. But if I don’t extend it on my very next turn, I lose ownership of the incomplete link.
If I don’t extend the track in my next turn, I have to take my token off. Then it becomes an unowned, incomplete link.
Unowned Track
So here’s the thing: in this game, when you put down a track tile or a New City tile and it connects or extends a link that doesn’t belong to anyone yet, you get to “claim” that link. You do this by using one of your tokens to mark it as yours. It’s important to note that you can only claim a link if it starts at a city or if it directly connects to one of your existing links.
Now, if you claim an incomplete link and leave it as is without extending or completing it on your next turn, you lose ownership of it. So make sure you follow through and finish what you started!
Oh, and one more thing: once you complete a link, it’s yours for good! You won’t lose control of it, unless you get eliminated from the game. So keep that in mind.
Changing Direction
Here’s a neat trick: you can actually change the direction of the last track tile you placed in an incomplete link. All you have to do is “redirect” it. Just remember, though, that you can only do this if the link is unowned and incomplete, and it either starts at a city or connects directly to one of your own links.
Hey there! Just a heads up, you can’t redirect a track on someone else’s link. Once a link is complete, it’s locked in and can’t be changed. But don’t worry, you have a couple of options!
You can either rotate the last tile of an unfinished link or swap it out with a different tile altogether.
Now, if you decide to rotate the track or replace it, you’ll have to pay the costs for the new tile. This includes the costs for towns and tracks, but not for hills and rivers. And don’t forget, the new tile and its track still need to follow all the regular rules for building tracks. So, unfortunately, you can’t redirect a tile and have it go off the edge of the board or anything like that.
When it’s your turn to build track, you can choose to redirect a track tile. This means changing the course of the track without extending it. Redirecting doesn’t count towards claiming or owning incomplete track links. However, if redirecting completes an unowned link, you can claim it for yourself.
You can’t redirect track on a hex that has a town. But you can improve the track tile by changing it to one with more tracks leading from the town.
Improving Existing Track
Sometimes, you might want to build new track over someone else’s or your own track. To do this, you replace the existing track with a complex crossing or passing tile, or a town track with more tracks leading from the town.
I want to make it clear that you can add new track to a hex, but you can’t change or remove any existing track. That’s an important rule to remember. However, there is a cost to improving the track in this way. When you place a new track tile on the board, you have to pay for all of the track shown on that tile, not just the new track added by crossing, passing, or exits from the town. If there is a town symbol on the tile, you also have to pay an extra $1. But don’t worry about the terrain printed on the board, like hills and rivers, that won’t cost you anything.
When you’re putting together a railway, you have to work with the tiles you have. If there isn’t a tile that matches the track layout you need, you can’t build that track. And remember, using an improved track counts as one of your three track builds for the turn.
There’s an option to build a complex crossing or passing tile on an empty hex. If you decide to do this, you have to follow all the usual building rules and pay the associated terrain costs.
Phase 3 – Move Goods (or Improve Locomotive)
Each turn, it’s up to you to decide what to do next. You have three options:
Improve your locomotive.
Move a Goods cube.
Pass and take no action.
When we play the game, we all get a chance to do different things. First, one player does something, then it’s the next player’s turn, and so on. But here’s the catch: if you make your locomotive better with your first turn, you can’t choose to do that again for your second turn. Gotta mix it up!
Now, if you took the First Move Action tile, you get to go before anyone else in each round. That means you get to do your thing first, and everyone else has to wait their turn.
Making Your Train Better
When you start playing the game, your locomotive is at level 1. This means that you can only deliver a Goods cube along a route that has a maximum length of one link. To make your locomotive better, you have two options: you can take the Locomotive Action tile or use one of your activities during the Move Goods phase.
If you have a level 2 locomotive, you can deliver a Goods cube along a route that has up to two links. A level 3 locomotive can travel up to three links, and so on.
During the Move Goods phase, you can only choose to improve your locomotive level once per turn. This improvement doesn’t cost anything and doesn’t give you any victory points. For your other Move Goods activity, you must either move a Goods cube or do nothing. If you choose to do nothing, you won’t get any rewards.
Moving a Goods Cube
When you’re in the Move Goods phase, one of the things you can do is move a Goods cube from one city to another by delivering it. But there are some rules you need to follow. For starters, you can only move a Goods cube along completed track links, whether they belong to you or your opponents. Keep in mind that the number of links you can move along cannot exceed your locomotive’s level.
Another important point is that you can only move a Goods cube if its final destination is a city that is the same color as the cube. This means you can’t move a Goods cube so that it ends up in a town or a city of a different color.
Once the cube reaches the first city on its journey that matches its color, it is considered delivered. You can’t move it any further. Remember, you can’t bring the cube back to the city it started from, and you can’t move it into or through the same city multiple times during its trip.
When I deliver a Goods cube, I gotta move it along at least one of my own links. I can use opponents’ links too, but I gotta make sure I use my own links just as much. Can’t deliver the cube if it only goes along other players’ links.
Once I deliver a Goods cube, I take it out of the game and put it back in the Goods Bag.
Track Points
When I deliver a Goods cube, I get 1 track point for each completed link on my track that the cube moves along. And every opponent whose track I used also gets 1 track point for each link of theirs that I used.
When I play this game, I always face a tough decision right from the start. Should I use my points to earn more income or should I focus on increasing my victory points? It’s not an easy choice, but it’s important to consider.
Here’s the thing: I can’t split the points I earn from moving a single cube between income and victory points. It’s all or nothing. Let me show you an example to make it clearer.
Now, if multiple players receive points from the same delivery, there’s a bit of strategy involved. The player who moved the Goods cube gets to choose first whether to take the points as income or victory points. Then, the rest of us choose in turn order.
Now, here’s an interesting rule. If my victory point total goes beyond 50, I have to put one of my tokens in the +50 box. This helps me keep track of my points. Oh, and if I somehow end up with over 100 victory points (which is pretty rare), I’ll need to use the +100 box.
Step 4: Get Paid and Pay Your Bills
Now it’s time for each player to either collect income or take care of their expenses, one at a time.
Let’s see where you are on the Income Track. If the number is positive, the bank will give you that amount. If the number is negative, you have to give that money to the bank (which is very likely at the start of the game).
If you don’t have enough money to pay your debt, you’ll need to get more money from the bank and move further down the Income Track (or VP track if you’re already at -$ 10). You pay based on where your token is at the beginning of the phase.
In the rare case that your token is at -$10 on the Income Track and you can’t afford to make a required payment, you have to get the money by subtracting 2 VP for each $5 required from your VP total. If you don’t have enough VPs to cover your costs, you’re bankrupt!
When you get eliminated from the game, all your tokens are taken off the board and you can’t play anymore. However, any links that you completed before getting eliminated stay unclaimed by anyone for the rest of the game.
The remaining players have the opportunity to claim any incomplete links that you owned. If a Goods cube is moved along an unclaimed link, no victory points or income are earned for that link.
Phase 5 – Determine Turn Order
You need to adjust the positions of the players’ tokens on the Turn Order Display based on the actions they chose at the beginning of the turn. The order of play starts with the player who chose the action with the lowest value and goes up to the player who chose the action with the highest value. The new turn order should be marked on the Turn Order Display.
If a player selected an action but then decided to pass, their position in the order of play is still determined by the value of the action they initially chose.
Phase 6 – Set Up New Turn
When we finish playing the game, we need to clean up and get ready for the next round. I, as a player, return all of the Action tiles to their place beside the board. After that, I move the turn marker forward one space on the Game Turn Track, signaling the start of a new turn. But if we have reached the end of the game, there won’t be any more turns.
The Game’s End
The game duration varies depending on the number of players. If we are playing with 3 players, the game finishes after 10 turns. For a four-player game, it lasts 8 turns, and with five players, it lasts 7 turns. However, on the very last turn, we should skip phases 5 and 6.
Calculating Victory Points
To determine our final score, we need to calculate the Victory Points. First, we increase our VPs by one point for every two points of income that we have at the end of the game. If we had, for example, an income of $5, we would receive 2 VPs. However, if we had negative income, we reduce our VPs by twice that amount. So, if we had an income of -$2, we would lose 4 VPs. Finally, if we end up with zero income, we receive no VPs or any penalties.
Alright, here’s what you need to do. First, get rid of all the player tokens on the unfinished link segments. Then, at the end of the game, you’ll earn 1 point for each completed link that you own. Add these points to your VP score on the VP Track. Keep in mind that you won’t get any points for incomplete links.
If you have the most Victory Points, congratulations! You’re the winner!
In case there’s a tie, the player who has the highest income level takes the win. If there’s still a tie, then the player who took the lowest numbered Action tile on the final turn is declared the winner. Remember, there can only be one winner.
Let me show you an example. Nick got 37 points for deliveries during the game. His Income Track token was on -1 at the end of the game, and he completed 10 links on the board. So, his final score is: 37 – 2 + 10 = 45 Victory Points.