How to play Sounds Like a Plan Official Rules

By: Dennis B. B. Taylor

Sounds Like a Plan Game Rules

Hey, let’s talk about the game called “Sounds Like a Plan.” This is a fun game that you can play with your friends. The rules are simple, so don’t worry about getting confused. Just follow along and you’ll see how easy and exciting it can be.

First, let’s gather everyone who wants to play. You can have as many players as you like, but make sure you have at least two. Once you have your group, sit down in a circle so that everyone can see and hear each other.

Now, as the game begins, I’ll be the one to start. I’ll say a word or a phrase. It can be anything, like “puppy” or “sunny day.” The next person in line will then have to come up with a word or phrase that sounds similar to what I said. For example, if I say “puppy,” the next person could say “kitty” because it sounds similar.

The game continues in this way, with each person taking turns and coming up with words or phrases that sound like the previous one. It’s important to listen carefully to what the previous person said and think of something that sounds similar.

Now, here’s the catch. We don’t want to repeat any words or phrases that have already been said. So, you’ll need to think quick and be creative to come up with something new.

If someone can’t think of a word or phrase within a few seconds, they are out of the game. The game continues with the remaining players until there’s only one person left. That last person is the winner!

Sounds Like a Plan is a game that’s all about being quick on your feet and having fun. It’s a great way to challenge your creativity and listening skills. So gather your friends, get ready to laugh, and let the game begin!

How to play Sounds Like a Plan Official Rules UltraFoodMess

Okay, let’s dive right into the game! The goal is simple: score the most points by giving top-notch advice to your fellow players. Your advice should be helpful, funny, and perfect for helping them achieve their chosen activities.

Getting Started

How to play Sounds Like a Plan Official Rules UltraFoodMess

Here’s what you need to do to set up the game:

  1. Put the game board and advice die in the middle of the playing area.
  2. Pick a pawn and place it on the Start space on the board.
  3. Take the To-Do lists and shuffle them. Put 20-30 of them face down in the “To-Do list” space on the board. Put the rest back in the box.
  4. Get all the Advice cards out of the box and make piles of them, face down, within reach of all players. Give each player 6 Advice cards. You can look at your cards, but keep them a secret from your opponents.
  5. Flip over the box top and put it nearby. You’ll use it to collect discarded cards.

How to Play

We play Sounds Like a Plan in rounds. The person who slept the latest this morning will be the Planner for the first round, and everyone else will be Advice Givers.

When it’s your turn to be the Planner:

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As the Planner for the round, I have the important job of making decisions and choosing the best course of action. While the other players are the Advice Givers, offering their suggestions and ideas. It’s a fun game that lets us all work together to solve problems and make plans.

To start, we need to set everything up. I place the game board and advice die in the middle of the playing area. Each player chooses a pawn and puts it on the Start space on the board. Then, I shuffle the To-Do lists and put 20-30 of them face down in the designated “To-Do list” space on the board. The rest of the lists go back in the box for later.

Next, we need the Advice cards. I take them out of the box and stack them face down in piles within reach of all players. I give each player 6 Advice cards, which they can look at but keep secret from their opponents. Finally, I flip over the box top and place it nearby to collect discarded cards.

Now, let’s get into the game play. Sounds Like a Plan is played in rounds, and the person who slept the latest this morning becomes the Planner for the first round. Everyone else becomes the Advice Givers.

So, if it’s my turn to be the Planner, I have a big responsibility. I need to listen to the suggestions and ideas from the other players and make the best decisions. The Advice Givers will try to help me come up with a plan, and together we’ll work towards solving problems and making plans. It’s a cooperative game, which means we all work together and support each other.

But remember, the game is not only about giving advice. It’s also about taking the advice and coming up with the best plan. As the Planner, I have the final say, but I should also consider the suggestions from the Advice Givers. It’s all about teamwork and finding the right balance.

And that’s how Sounds Like a Plan is played! It’s a game that tests our problem-solving skills, creativity, and ability to work together. So, are you ready to start planning? Let’s dive in and see what we can accomplish together!

I’m going to rewrite the provided text, infusing it with a new voice and style, while keeping the original meaning intact. Remember that I have to preserve the HTML markup exactly as it is. Here’s my attempt:

  1. I’ll put the Advice cards face down to the side. We won’t need them for now.
  2. Next, I’ll take the top To-Do list and place it face up on the stack. Each To-Do list has three different activities listed on it, like finding true love, making objects levitate with my mind, or running away with the circus.
  3. Now, let’s roll the advice die! The die has six different types of advice. When it lands on one, I’ll choose an activity from the To-Do list that I want to accomplish. I’ll read it out loud to everyone. For example, it could be “Run away with the circus!”

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Alright, so here’s what you gotta do: I want all the Advice Givers to pick a card, without showing it, that matches the type of advice you just rolled.

Types of Advice

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The Best Advice – I, as an Advice Giver, will provide you with the advice that I think is the best for helping you achieve your chosen activity.

How to play Sounds Like a Plan Official Rules UltraFoodMess

Worst – Advice Givers should hand you the most terrible advice imaginable for the activity you’ve chosen. And let me tell you, it’s not something you want to hear. Trust me, I’ve been there! But here’s the thing – sometimes, the worst advice can lead to the best outcomes. It might seem counterintuitive, but bear with me. Think about it. When you receive terrible guidance, it forces you to think critically and find your own way. You have to question the advice, consider alternative approaches, and ultimately, make your own decisions. And that process, my friend, can be incredibly empowering.

How to play Sounds Like a Plan Official Rules UltraFoodMess

Grandma – Grandma knows best, and her advice cards should be just as wise and comforting.

How to play Sounds Like a Plan Official Rules UltraFoodMess

Hey there! I think advice cards should totally sound like what a little kid might say. You know, like me! You should keep it simple and easy to understand.

How to play Sounds Like a Plan Official Rules UltraFoodMess

Mind Reader – Pick an activity from the list below that you would love to do, but don’t tell anyone just yet.

I will use my intuition to guess which activity you picked and then select the most helpful advice card from my collection. After receiving advice cards from everyone else (but without peeking at them), you can finally reveal the activity you chose.

How to play Sounds Like a Plan Official Rules UltraFoodMess

Wild – So, here’s the deal. You have five types of advice to choose from. Just give the die a little turn, and it will show you which type you’re going to get. Pretty cool, huh?

Get Your Game Plan Ready

How to play Sounds Like a Plan Official Rules UltraFoodMess

  1. First, mix up the Advice cards so you don’t know who gave you which card.
  2. Next, read and assess the advice you received. Consider how well it applies to your chosen activity and if it matches the type of advice you rolled.
  3. Now, create a plan using the Advice cards. Place them in the numbered spaces on the board. Rank the cards according to the type of advice you rolled.
  4. Best – Rank the cards from the best possible advice to the next best, assigning points accordingly.
  5. Worst – Rank the cards from the worst possible advice to not as bad, assigning points accordingly.
  6. Grandma – Rank the cards based on the priority a grandma would give them.
  7. Kid – Rank the cards based on the priority a little kid would give them.

In this game, you get to be a psychic and give advice to others. It’s like being a fortune teller!

Each player starts with 6 Advice cards. These cards have different activities on them, like cooking or painting. Your goal is to rank the activities and give advice to others.

To start the game, the Planner draws a Situation card. This card tells everyone what the scenario is, like a rainy day or a birthday party.

Once the Scenario card is revealed, everyone looks at their Advice cards and chooses the ones they think would be the best advice for that scenario. You can use all 6 of your cards or just a few. It’s up to you.

When everyone has chosen their cards, they are placed face down in the center of the table. The Planner then collects the cards and reveals them one by one, ranking them from best to worst.

Each player scores points based on where their card is ranked. The higher the rank, the more points you get. But be careful, if your card is ranked lower than another player’s, you won’t get any points.

After all the cards have been ranked, the Planner collects them and discards them. Then, everyone replenishes their hand to 6 cards and the next round begins.

The game continues like this, with each player taking turns as the Planner and giving advice based on the new Scenario card.

Note: Once per game, you can trade in some or all of your Advice cards for new ones.

The game ends after a certain number of rounds. The player with the most points wins!

Let’s keep playing rounds until someone reaches the finish line.

If there’s a tie, the player who got the most points in the last round is the winner.

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