Sidereal Confluence Game Rules
Contents
Sidereal Confluence Game Rules
Hey there! Interested in playing Sidereal Confluence? Well, you’ve come to the right place. I’m going to break down the rules of this fantastic game for you. So, let’s dive right in!
Overview
Sidereal Confluence is a sci-fi themed strategy game that’ll test your negotiation skills to the max. In this game, you’ll take on the role of an alien race, and your objective is to trade and negotiate with other players to gain resources and build up your civilization.
Gameplay
During the game, you’ll have the opportunity to make deals, trade resources, and forge partnerships with other players. By working together, you can achieve great things. But, be careful! Everyone has their own agenda, and it’s important to strike a balance between cooperation and self-interest.
Resources
In Sidereal Confluence, resources are the key to success. You’ll have access to a variety of resources, each with its own unique properties and uses. By effectively managing your resources and trading with other players, you can fuel the growth of your civilization and propel yourself towards victory.
Technology
As you progress through the game, you’ll have the opportunity to research and develop new technologies. These technologies will grant you special abilities and advantages that can tip the scales in your favor. So, make sure to invest in research and stay one step ahead of the competition!
Conclusion
So, there you have it – a brief introduction to the rules of Sidereal Confluence. Remember, this game is all about negotiation, resource management, and strategic decision-making. If you enjoy games that challenge your wits and require you to think outside the box, then Sidereal Confluence is the game for you. Good luck, and may the forces of the cosmos be with you!
Hey there! So, let me tell you about this cool game I found. It’s called Alien Civilization and it’s all about trading resources and inventing technology. You see, each time we invent a new technology, it helps all of us, but gives the person who invented it a bunch of victory points.
But that’s not all! We can also invest in colonies to make our economy better or use social converters to turn resources into victory points directly. The goal is to get the most points in just six turns.
Now, the really interesting part is the converters. They produce resources, ships, and points. We can trade these resources with other players to get the best mix for our next turn. Then, we spend those resources to run the converters and invent cool technologies.
Oh, and did I mention ships? We can bid on colonies with them to improve our income and gather research teams. Once we have enough resources of a single color, we can fund our research team and they’ll invent a technology for us. How cool is that?
The Game Components
- There are 390 cards.
- You’ll find 292 wood pieces.
- There are dozens of tokens.
- Also included are 9 player sheets.
- There are 9 race sheets.
- Don’t forget to read the rulebook.
Setting Up the Game
Make sure that all players can easily reach the piles of points and resources.
Choose Your Species
Now it’s time to choose your species! Start with the least experienced player and have each player pick a species that matches their preferred play style. If you’re new to the game, the Kt’Zr’Kt’Rtl, Caylion, Kjasjavikalimm, and Faderan species are all great options.
Once a species is chosen, make sure to grab its fact sheet, all the starting cards and tiles with its unique background, and its ship tokens.
Setting Up for the Game
To get started playing the game, there are a few steps you need to take. Don’t worry, though, it’s really simple! Let me guide you through it.
First, you’ll need to gather all of the game materials. This includes the game board, the cards, and any other pieces that come with the game. Make sure you have everything you need before you begin.
Next, find a comfortable spot to set up and play the game. It could be at a table, on the floor, or even outside if the weather is nice. Just make sure you have enough space to spread out the game board and place the cards.
Once you have your playing area ready, it’s time to set up the game board. Unfold it and lay it flat in the center of your playing area. Take a moment to admire the colorful artwork on the board!
Now it’s time to shuffle the cards. Mix them up really well so that they’re in a random order. This will make the game even more exciting, as you won’t know what card you’ll draw next.
After shuffling the cards, deal a set number of cards to each player. The number of cards will depend on the game you’re playing, so make sure to check the instructions. Remember, each card represents a different action or event in the game.
Finally, it’s time to decide who goes first. There are a few ways to do this, so choose the one that works best for you and your fellow players. You could draw straws, roll a dice, or even rock-paper-scissors for it!
Once you have determined the first player, you’re ready to start the game. Remember to have fun, strategize, and most importantly, enjoy the time spent playing together with your friends or family. Let the game begin!
Here’s what you need to know about being a Faderan:
As a Faderan, I start my journey with a colony, a research team, and four starting cards already in my possession.
Additionally, I have at my disposal an Ultratech resource, a Biotech resource, a Power resource, three Culture resources, an Industry resource, and a fleet of two Faderan ships.
These resources, along with the number of ships mentioned on my species card, are mine to keep from the very beginning.
Let me tell you how this card game works. The special cards, marked with a star, are already on the table in front of you. There are three of them. Now, the other cards are in a neat stack, called the library, right next to you. You can take a look at the library and choose cards from it whenever you want. But remember, the library is not shuffled, so you’ll always know what cards are coming up.
Let’s start by shuffling the deck of colonies. We won’t look at them, we’ll keep them facing up. Each player will be dealt one colony with the symbol in their “starting resources” box. As for the Kjasjavikalimm, they will begin the game with two colonies.
Let’s mix up the latest technologies like a deck of cards and deal them out to everyone. Each player gets one technology card to start with. This card represents their “starting resources” for the game. Ready to play? Let’s go!
Preparing the Track
Okay, picture this: you have your shiny new race car ready to go, and you’re itching to hit the track. But before you can rev that engine and feel the rush of speed, you need to make sure the track is set up just right. This is an important step that can make or break your racing experience, so let’s dive in and get it done.
First things first, you’ll want to check the condition of the track. Is it smooth and free of debris? Are there any potholes or cracks that could cause trouble? Take a walk around and thoroughly inspect the surface. If you notice any issues, it’s important to address them before you start racing. Fill in those potholes, patch up those cracks, and make sure the track is in top shape.
Next, let’s talk about the layout of the track. Are there any sharp turns or tricky sections that require extra skill? Knowing the layout of the track will help you anticipate what’s coming and adjust your driving accordingly. Take note of any challenging sections and plan your approach ahead of time.
In addition to the layout, you’ll also want to consider the track’s features. Does it have any elevation changes or jumps? These can add an extra element of excitement to your race, but they also require careful consideration. Take the time to study these features and figure out the best way to navigate them. Trust me, it’ll make a big difference in your performance.
Now, let’s talk about traction. This is a key factor in how well your car handles on the track. Is the track dry or wet? Are there any loose surfaces that could affect your grip? Understanding the traction conditions will help you choose the right tires and adjust your driving style. Remember, the goal is to maximize traction and maintain control of your vehicle.
Speaking of tires, let’s not forget about tire pressure. It’s crucial to have the right pressure for the track conditions. Too much pressure and you’ll lose grip, too little and your tires won’t perform at their best. Check your tire pressure before every race and make adjustments as needed.
Finally, let’s talk about safety. It’s paramount that you take the necessary precautions to keep yourself and others safe on the track. Wear proper safety gear, follow the rules, and be aware of your surroundings. Racing can be thrilling, but it’s important to prioritize safety above all else.
So there you have it, the importance of setting up the track for a successful race. By taking the time to prepare the track, you’ll ensure a smoother and more enjoyable racing experience. And remember, when it comes to racing, the track is your canvas, so make sure it’s ready for you to paint your masterpiece. Now, go out there and show ’em what you’ve got!
I want to let you in on a little secret. There’s a special bonus waiting for you in the Confluence Technology Sharing game. It’s called the Confluence Technology Sharing Bonus. And guess what? It’s super easy to find! Let me show you how.
First, you’ll need to gather a few things. Specifically, you’ll need the Confluence Technology Sharing Bonus 7 card, the Research Team Bid Track card, and the Colony Bid Track card 8. The number next to the icon on each card will tell you how many players the card is meant for.
Once you have these cards, it’s time to do some organizing. Take any remaining cards and put them back in the box – we won’t be needing them anymore. Now, let’s take a look at what you should have.
You should have six confluence cards. These are essential for gameplay, so make sure you have all of them. Additionally, you’ll need as many spots in each Bid Track as there are players in your game. Keep in mind that the Kjasjavikalimm count as two players for the Colony Bid Track.
Now that you have everything in order, you’re ready to start playing the Confluence Technology Sharing game with the bonus cards. Have fun!
To set up the game, we will first deal colonies from the deck and place them on the Colony Bid Track, starting with the lowest minimum bid and moving up. The remaining colony deck will be placed near the Colony Bid Track.
Next, we will shuffle each era of technology separately. The era II cards will be placed below the era I cards, the IIIs below that, and the IVs at the bottom. Similar to the Colony Bid Track, we will deal cards from the technology deck to the Research Team Bid Track, starting with the lowest minimum bid and going up. The remaining technology cards will be placed near their respective track.
Final Setup
Each species has their own unique components and ships. Make sure these are within easy reach of each player.
Finally, it’s time to flip our species cards so that our Bid Tiebreaker and Colony Support are visible. Now, we are ready to start the first Trade Phase!
How to Play the Game
Sidereal Confluence is a really cool game where everyone gets to play at the same time. Each turn has different phases, and I’ll explain each one to you:
- First, we have the Trade phase. In this phase, you can trade things with other players, like resources, ships, cards, and even promises. But you have to be careful because the trades are binding, which means once you agree on something, you have to stick to it. No cheating!
- Next comes the Economy phase. This is when you manage your resources and make decisions about how to grow your economy. It’s all about making smart choices and using your resources wisely.
- Then we have the Confluence phase. During this phase, you can share technologies with other players, bid on colonies, and even form research teams. It’s all about collaboration and working together to achieve your goals.
Trade Phase
The Trade Phase is really important because it’s where all the trading happens. You can trade all kinds of things with other players, like resources, ships, cards, and even promises. But remember, once you agree on a trade, you have to follow through with it. You can’t cheat your fellow players by going back on your word.
And here’s something to keep in mind: trades that involve actions later in the turn or on future turns are still binding. So if you agree to something now, you have to do it later too.
Hey there! Let me tell you something pretty cool. In this game, players can make trades that involve not just two, but THREE or even more people. Yeah, you heard it right! But here’s the catch – before any trade happens, everyone has to agree on everything that’s being traded. This way, we avoid situations where one player wants what the next player has, and the next player wants something from someone else, creating a never-ending loop of trading.
But wait, what happens if someone can’t fulfill their promise? Well, don’t worry! In those rare cases, the player can make it up to the person they let down by giving them something else. And it’s not just any old thing – it has to be something that everyone involved agrees on. So, even if things don’t go as planned, we can still find a way to make things right.
Let’s say you and your friend make an agreement in a game. If your friend doesn’t agree to the compensation, they have to do as much of the original agreement as they can. But if they can’t fulfill certain things, they lose points. The amount of points they lose depends on what they couldn’t do. For example, for every card, octagon, or point they couldn’t give, they lose 2 points. And for every cube resource or ship they couldn’t give, they lose 1 point. These points they lose might make their score go below zero.
When I trade away a card that has my background on it, I have to give it back at the end of the turn. But cards without player backgrounds, like colonies and research teams, are traded away for good.
The Trade Phase goes on until all but one player finish trading, and then we move on to the Economy Phase. Right after the Trade Phase, we can develop new technologies or use other abilities that we have learned during this phase.
We are only allowed to trade during the Trade Phase. It’s important that we avoid discussing potential trades that might happen in the future, except when we’re in the Trade Phase.
So, here’s the deal: when we’re playing the game, there’s this phase called the Trade Phase. And during this phase, we have the opportunity to come up with our very own technologies. How cool is that? I mean, just imagine the possibilities!
But wait, it gets even better. Once we’ve come up with our brilliant inventions, we get to share them with everyone else in the Confluence Phase. It’s like a big knowledge-sharing extravaganza!
Now, I know what you’re probably thinking – how do we come up with these technologies? Well, it’s all about using our creativity and thinking outside the box. We can dream up new and innovative ideas that could change the game entirely. It’s pretty exciting, if you ask me.
And here’s the best part – we never know what kind of technologies other players will come up with. It’s like a surprise every time! We get to learn from each other and see the game from different perspectives. It’s a real game-changer, if you know what I mean.
So, let’s get those creative juices flowing and see what amazing technologies we can invent. Who knows, we might just come up with something that will blow everyone’s socks off!
When I’m on a research team that I control, I can use the violet converter to invent a technology. All I have to do is spend one of the resource sets printed on the left side of the violet arrow. This not only gives me points, but also allows me to invent the technology. However, I shouldn’t collect the additional points for the Sharing Bonus just yet.
After using the converter, I need to flip the research team over. Then, I can search for the corresponding card in my deck of out-of-play cards and bring it into play.
When it comes to playing the game, violet arrow converters can be a powerful tool in your arsenal. These converters allow you to manipulate your cards in strategic ways, giving you an advantage during the Trade Phase.
With violet arrow converters, you have the ability to play or upgrade (flip) a card. This means that you can choose to activate the special abilities of a card or make it more powerful by flipping it over.
Imagine the possibilities! By using these converters, you can shape the game to your advantage, making strategic moves that will help you achieve victory. Whether you need to activate a powerful ability or upgrade a card to gain more resources, violet arrow converters are the key to getting ahead.
But it’s not just about gaining an advantage. It’s also about the thrill of the game and the satisfaction of outwitting your opponents. With violet arrow converters, you can surprise your opponents with unexpected moves, keeping them on their toes and securing your path to victory.
So, the next time you sit down to play, don’t forget about the power of violet arrow converters. They may just be the edge you need to come out on top.
When you run a violet arrow converter next to this symbol, something magical happens – the card enters play! It’s pretty cool and a little bit tricky, because this is the only time you can use a converter on a card that isn’t already in play.
Hey there! Let me explain how you can upgrade (flip) most cards in two different ways. Pay close attention to this symbol because each side represents a different method. Ready? Here we go!
The first way to upgrade a card is by using a violet arrow converter. When you run it, the card flips and voila! It’s upgraded.
Alternatively, you can upgrade a card by “spending” a different card. Look for the name of another card printed here. Both cards need to be in play and in your possession (not loaned to someone else for the turn). To upgrade the first card, flip it over and place the second card underneath it. Remember, each card can only be used to upgrade one card.
![]() These examples show how cards can be upgraded. |
If both Nanotechnology and Genetic Engineering were already invented, you can level up Genetic Engineering by placing the Nanotechnology card underneath it and flipping the Genetic Engineering card to reveal its upgraded form.
However, if Clinical Immortality was also invented, you have the option of placing it underneath Genetic Engineering instead. Once flipped, Genetic Engineering morphs into a more advanced industry known as “Genetic Resynthesis”.
Keep in mind that Genetic Resynthesis cannot be used to level up a card that could have been upgraded using Genetic Engineering, such as Nanotechnology.
If you use the converter on the left, it will enhance your Deep Hunting experience by giving you an extra point and flipping the card. Another way to level up is by investing in Genetic Engineering.
During the Economy Phase
The Economy Phase starts with a colony support check. Any additional colonies you have will be placed beneath the colony deck.
Hey there! Did you know that during the Economy Phase, I can run my economic converters? It’s pretty cool! These converters have white arrows and can be found in the middle of my cards. But here’s the catch – I can only run each converter once per turn.
But don’t worry, I always have the option not to run a converter if I don’t want to. The converters that don’t have anything to the left of the arrow can be run without needing any input resources. A great example of this is Colonies!
Oh, and here’s something interesting – during the Economy Phase, I’m not allowed to negotiate with other players. That means no talking until everyone is done running their converters. It’s all about focus and strategy during this phase!
When it comes to economic converters, it’s crucial to understand how they work. You see, each converter runs independently, which means the output of one converter can’t be used as the input for another. To avoid confusion and mistakes, here’s what you should do:
First, gather all the resources you plan to use as input for the converters. Put them aside. Then, take resources from a shared pool and place them on the outputs of the converters. This way, you can clearly see what you’re getting in return. Finally, once the trade is complete, return any spent resources back to the pool.
The value of the input and output is indicated by the number of small cubes displayed below each converter. These cubes help you assess if a trade is fair, especially when there’s an exchange of cards involved.
When you use converters, they sometimes give you special items called “donation” resources, ships, or points. You can recognize them because they have an outstretched hand and a violet outline.
You have to put these donation goods in your donation area on your summary card. Then, during the next Trade Phase, you have to trade them away. If you don’t trade them, you have to give them away at the end of the Trade Phase.
It’s important to remember that you can’t say no to a gift. You have to keep the donation goods in your donation area until you trade them or give them away. This way, other players know that they are donation goods and not regular items.
When you play a game, there are certain rules that you usually have to follow. These rules determine how the game is played and how you can earn points. However, there is a special type of point called “donation victory points” that can break this rule.
Donation victory points are unique because they can be traded. This means that you can give them to another player or even receive them from someone else. This adds an interesting twist to the game and allows for strategic decision-making.
Imagine you are playing a game where the goal is to collect as many points as possible. Normally, you would have to earn these points through your own actions. But with donation victory points, you have the option to receive points from other players.
This opens up a whole new realm of possibilities. Instead of just focusing on your own score, you can now form alliances and negotiate with other players to get donation victory points. You can trade resources or make promises in exchange for these valuable points.
But it’s not just about receiving points. You can also give donation victory points to other players. This can be a strategic move to gain favor or form alliances. By giving away points, you can build trust and cooperation among players.
Donation victory points add an extra layer of complexity and excitement to the game. They create opportunities for collaboration and negotiation, making the game more dynamic and engaging.
So, next time you play a game, keep an eye out for donation victory points. They can be a game-changer and provide a whole new level of strategic gameplay.
Did you know that some species have these cool things called converters? Basically, converters can either accept or produce wild resources. But here’s the catch – each species has its own set of rules when it comes to what can be eaten or made. It’s like a secret recipe for survival!
Let me break it down for you. If a species has small converter slots, it can only accept or produce small cubes. And if a species has large converter slots, you guessed it – it can only accept or produce large cubes. Simple, right?
Now, here’s where it gets interesting. For species like Unity and Zeth, wild resources don’t have to be the same color. They’re like the rebels of the converter world, breaking all the rules! But for species like Eni Et, all the wild resources on a card have to match. They’re like the converter police, keeping everything in line.
So, next time you’re playing a game or studying about converters, remember that each species has its own converter quirks. It’s like a puzzle you have to solve, but once you do, it’ll all make sense!
When it comes to colonies in the game, there’s something interesting going on. You see, there are certain converters that need a specific climate icon in order to be useful. These colonies are special – you have to discard them facing up, right under the colony deck. But here’s the catch: the colony deck isn’t shuffled. Instead, you go through the discarded colonies in the order they were discarded.
Now, let’s talk about resources and ships. Sometimes, players can run out of these important game pieces. But don’t worry, there’s a solution! You can use x5 tokens to consolidate large piles of resource pieces or ships. And if that’s not enough, there’s another handy trick you can use. If you need more ships, you can produce them from a different species’ pool. Pretty cool, huh?
The Confluence Phase
Now, let me tell you about the Confluence Phase. It’s an important part of the game where players share all the technologies they invented during the previous Trade Phase. And you know what? They earn points for sharing those technologies. It’s a great way to show off your inventions and earn some well-deserved recognition.
Now, let’s all take a moment to share our inventions. We’ll place them face down in the middle of the play area, making sure that the names are visible to everyone.
Every time we invent a new technology, we’ll earn points based on the current Sharing Bonus listed on a Confluence card. The Yengii, on the other hand, have their own special Yengii Sharing Bonus printed on the upper-right side.
First, I take a look at my deck of cards that are not currently in play. I search for the ones that match the new technologies that I’ve just invented, and I bring those cards into play. These technologies are special because once they are invented, they are not shared with the other players.
The Bidding Process
Once all the technologies have been shared, it’s time for the bidding phase. Here, the players will be bidding their ships to gain control of colonies and new research teams. There are two types of bids happening simultaneously – one for colonies and one for research teams. The order in which the players can select cards from these bids will be determined by the outcome of the hidden bids.
Before the bidding begins, each player announces the number of ships they have, so we can all take that into account while planning our strategies. Then, behind our screens, we secretly divide our ships into three piles: one for the colony bid, one for the research bid, and any remaining ships that we do not wish to use for bidding purposes during this turn.
Hey there! Did you know that any pile can be empty? It’s true! When it comes to dividing our ships, we each have to make up our minds. Once we’ve figured it out, we keep our bids hidden in our hands. The third pile stays behind our screens until bidding time is up.
Now, here’s where it gets interesting. We let everyone know that our bids are ready by making a fist with each hand. Cool, right? When we’re all set, we reveal our colony bids at the same time. Starting with the highest bid and working our way down, each player gets a chance to buy a colony or pass.
Here’s the deal. If you decide to buy a colony, you gotta spend all the ships you bid and pick a colony. But there’s a catch – you can only select a colony if its minimum bid is lower than what you bid. If there aren’t any colonies you can buy, you have to pass. And hey, passing isn’t so bad – you get to keep all the ships you bid for the colonies!
Just a quick reminder, Colony Support only matters during the Economy Phase, specifically at the start. Even if you would exceed the limit, you can still take colonies.
After everyone has either bought a colony or passed, it’s time to reveal our research team bids together. Now is your chance to buy research teams or pass, starting with the highest bid and going down.
In both bidding rounds, there might be situations where two or more players tie by bidding the same number of ships. When that happens, the player with fewer of the type of card being bid on – either colonies or research teams – gets to choose first. If there’s still a tie, the player with the highest tie-breaker number on their species tile goes first.
When we’re in the bidding phase, we have a chance to speak up and try to persuade others about what we want to bid on. Remember, we can only negotiate about the items up for bid – nothing else. For example, we can try to convince someone not to take a card we want, and maybe offer something in return. But here’s the catch – we can’t actually make any trades until the next Trade Phase. Any deals we make during the bidding phase, though, are still binding, so we need to keep our promises.
Once the bidding phase is over, we’ll gather all the cards that had a minimum bid of 1 and put them back in their respective decks, with the front side facing up. Then, we’ll slide all the cards in the tracks to the left, and fill any empty spaces on the right from the top of the research team or colony deck, depending on what’s needed.
When we’re drawing cards, let’s remember to not flip them over – we want to keep them with the front side facing up.
Now, let’s talk about ending the turn.
After every turn, I have to give back any cards that have a different species’ background. Then, the current Confluence Technology Sharing Bonus card is flipped over and added to the splay of shared technologies.
The back of the card shows which phases are left in the game so I can plan my moves. If there are still Confluence cards remaining, I move on to the next Trade Phase.
Game Over
If there are no Confluence cards left, that means it’s the last turn of the game. During the last turn’s Economy Phase, I get to keep the donation points, resources, and ships that I earned.
At the end of the game, resources and ships become valuable points. The size of a resource determines its point value, so in the last Economy Phase, it’s usually best to create resources of the right size, rather than the exact colors that the converters require.
Hey there! Let me tell you about my favorite game. It’s called Octagon Blitz, and it’s a real brain teaser. When you play this game, you’ll need to keep track of your points. But don’t worry, it’s not as hard as it sounds!
Here’s how it works: every octagon, every 2 big cubes, and every 3 small cubes or ships are worth half a point. That means they’re only worth half of what you see on page 1. It’s important to remember that the score goes down to half a point, so every little bit counts!
Now, let’s talk about winning. At the end of the game, all the players reveal their hidden points. The player with the most victory points wins! Why? Well, they’ve had the most influence on the multi-species society that’s formed throughout the game. You see, each player has their own ideals, and it’s all about making sure those ideals shine through.
So, there you have it! Octagon Blitz is a game where you need to keep track of points and make sure your ideals come out on top. Give it a try and see if you can be the champion!
Optional Rules
Time to Trade
Hey there! Did you know that the Trade Phase in some games can drag on forever, even after there are no more profitable trades? It’s true, and it can be a bit annoying. But don’t worry, I’ve got a solution for you!
Introducing timed Trade Phases! You can set a time limit for the trading to keep things moving along. I recommend 10 minutes, but of course, if everyone except one player is ready to move on, you can end the Trade Phase sooner.
Changing the Game
Are you looking to shake things up and adjust the strength of a species or a specific player? Well, here’s a simple way to do it: just add or remove a single small cube from that player’s starting resources.
Perfect Scoring
Now, when it comes to scoring at the end of the game, you have an option to make it more precise. Instead of dealing with those pesky half points, you can treat octagons as 6/12 of a point, large cubes as 4/12 of a point, and small cubes as 3/12 of a point. It may take a little longer to calculate, but it’s worth it for that extra accuracy!