How to play Shear Panic Official Rules

By: Dennis B. B. Taylor

Rules for Playing Shear Panic

Hey there! Are you ready to dive into the exciting world of Shear Panic? Well, before we get started, let me walk you through the game rules. Trust me, it’ll be a blast!

Now, the goal of Shear Panic is simple: you want to be the first player to reach 60 points. But how do you earn those points? Well, let me enlighten you. You can earn points by moving your sheep around the board and strategically placing them in different pastures. The more sheep you have in a pasture, the more points you’ll earn at the end of the game. So, keep a close eye on those pastures!

But be warned, my friend, because this game is not for the faint of heart. You see, there’s a twist. Your opponent has a cunning dog that can come and move your sheep around, sabotaging your plans. Oh, the sheer panic indeed! But fret not, for you have a dog of your own to counter their mischievous moves. It’s a battle of wits, my friend!

Now, let’s talk about how the game progresses. Each turn, you get to roll the dice and move your sheep accordingly. You can choose to move one sheep up to the number on the dice or split the movement between two sheep. It’s all about strategy and making the right decisions in the moment.

Ah, and here’s an important tip: if your sheep end up in a pasture with another player’s sheep, they will have a little chat, and both players will earn points. It’s a win-win situation, my friend. Remember, collaboration is key!

So, that’s the gist of Shear Panic. It’s a delightful game of strategy, luck, and sheep herding. Will you be the master shepherd and reach 60 points first? There’s only one way to find out. Gather your friends, roll the dice, and let the shear panic begin!

How to play Shear Panic Official Rules UltraFoodMess

How to play Shear Panic Official Rules UltraFoodMess

  • 4 player control mats
  • 1 timer track (double-sided)
  • 9 sheep on bases
  • 48 mutton buttons
  • 4 scoring counters
  • 1 Roger Ram
  • 1 sheep panic die
  • 1 flock marker
  • 1 return to flock die
  • 1 Shearer
  • Rulebook

Welcome to the Exciting Sheep Panic Game!

I’m here to guide you through this fun and thrilling game of Sheep Panic! Together, we’ll explore the wild world of sheep and try to outscore our opponents to claim victory!

The Goal: Score the Most Points!

When playing Sheep Panic, your goal is simple: earn the most points by the end of the game. Throughout the game, our sheep will journey through four different fields: team tag, Roger’s field, black sheep tag, and the shear panic field. Each field presents its own set of challenges and opportunities to earn points.

Remember, the game ends when the flock marker reaches the end of the timer track. But don’t worry – we have ways to control the flock marker’s movement and influence the game’s pace. It’s up to you to make strategic decisions that can give you an edge!

Setting Up the Game

I have a fun game to tell you about! It’s called Sheep Run. Let me explain how to set it up and get started.

First, gather all the materials and set up the sheep as shown in fig. 1. Make sure to choose the timer track that matches the number of players. If there are 3 players, you’ll use the 3-player track with 56 spaces. If there are 4 players, use the 4-player track with 74 spaces. Place the timer track on the side of the playing area.

The starting player is going to be the one who most recently got a haircut. Yes, the person who got sheared! That player gets a control mat, 12 mutton buttons, and a scoring counter of their chosen color. Then, the player to the left does the same, and this continues until each player has chosen their color and collected their materials.

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Did you know that all sheep have a peculiar habit of always facing in the same direction? It’s true! No matter what, they always head forward. Fascinating, isn’t it? Now, let’s dive into a fun game called “Sheep Shuffle” and explore this quirky behavior together.

To start the game, we’ll need to set everything up. Each player should place their scoring counters and the flock marker at the beginning of the timer track, which is indicated by the sheep truck with a “0” on it. It’s essential to get everything in position before we can begin our exciting journey (check out fig 2 for reference).

Now that we’re all set up, it’s time to jump into the game and uncover the mysteries of our fluffy friends. Are you ready? Let’s get started!

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Hey there! Let’s talk about this awesome game called Sheep Slam. It’s a 3-player game where one color of sheep is neutral and doesn’t score any points.

How to Play

So, here’s how the game works. First, the sheep jump from the truck into the field. Each player takes turns, starting with the first player and going clockwise. When it’s your turn, you roll the sheep panic dice and do a “lamb slam” action with a sheep that matches the color you rolled. It’s like a special move!

If the flock of sheep gets separated, don’t worry! You just need to bring them back together before the next player’s turn. You’ll have a choice between two sheep, unless you roll a black sheep (which there’s only one of, so no choice) or a white sheep (which makes the flock turn around).

For example: Let’s say I’m the Red player and it’s my turn. I roll the dice and get a blue. So, I choose one of the blue sheep to perform a lamb slam. Pretty cool, right? Then it’s the Yellow player’s turn and they roll a blue too.

I push the top blue sheep diagonally up and to the left (fig. 4). This keeps happening until we all take turns.

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Alright, folks! Time to get those sheep mixed up before the game starts! No need to keep score or move any markers during this part. The sheep are getting ready to enter the team tag field. Let the game begin!

A Tip for Your First Game:

When you do your free lamb slam, just remember that in the first field (team tag), you earn points for keeping your 2 sheep close together.

The Fields

Throughout the game, the sheep will pass through 4 different fields. The flock marker on the track shows you which field the sheep are in. The scoring changes depending on the field.

Your points are recorded on the timer mat. It doesn’t affect the game (like activating the lamb slam squares with a scoring counter, for example). The points are scored like this:

Team Tag Field

(3 players: spaces 1-9, 4 players: spaces 1-12) When I play, I earn 1 point for each of my sheep that are adjacent to each other in a diagonal line and 2 points for each of my sheep that are adjacent to each other orthogonally (horizontally or vertically). I calculate my score right after I move my sheep, resolve the flock, and move the flock marker, and before I roll any dice for lamb slam. It’s important to note that once the flock marker leaves the tag field, I can no longer score any points for tags. In the picture below, if I’m the Yellow player, I would score 2 points. If I’m the Red player, I would score 1 point. How to play Shear Panic Official Rules UltraFoodMess

Let’s talk about Roger’s Field.

(3 player: spaces 10- 28, 4 player: 13-37) When I play this game, I only score points in this field when the flock marker enters or goes past a brown space. It’s important to note that no matter how many spaces I move the flock marker because of my actions, it will always stop on the second brown space of the field. Any extra movement I make with the flock marker doesn’t count.

Now, let’s look at how the sheep are scored. Each sheep scores points individually, and the scoring goes like this: for the sheep in the row closest to Roger, I get 4 points. For the sheep in the second row, I get 3 points. In the third row, I get 2 points, and in the fourth row, I get 1 point.

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In Fig. 6, I’d get 5 points by adding up the scores of the Red and Yellow sheep. Red would score 3 points, and Yellow would score 2 points, making a total of 5 points. Similarly, Green would get 6 points (4+2), and Blue would score 3 points (3+0).

Moving on to the Black Sheep Tag Field, which is represented by spaces 29-37 for a 3-player game and spaces 38-49 for a 4-player game. Here’s how the scoring works: the active player earns 1 point for each of their sheep that is touching the black sheep diagonally. They earn 2 points for each of their sheep that is orthogonally connected to the black sheep. This scoring happens right after the player moves their sheep, resolves the flock, and moves the flock marker. But remember, this scoring takes place before any dice are rolled for lamb slams.

It’s important to note that once the flock marker leaves the tag field, tag scoring is no longer possible. So keep that in mind during gameplay.

If you look at Fig. 7, you’ll see an example where Yellow scores 3 points, and Red scores 1 point. However, this is only applicable if Red is the active player.

Lastly, let’s talk about the Shear Panic Field.

(3 player: spaces 38-56, 4 player: 50-74) When the flock marker reaches or goes past a brown space, I take the row closest to me and set it aside. These sheep won’t earn me any points or be involved in the game anymore. Once the sheared sheep are out of the way, I score the remaining rows. The row farthest from me gets 4 points, the second-farthest gets 3 points, the third-farthest gets 2 points, and the fourth-farthest gets 1 point. Every sheep is scored individually.

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In the picture shown in figure 8, the green color is in front. It gets taken out of the game. Points are scored in the following way: Red gets 2 points (2+0), Green gets 1 point (1+0), Yellow gets 7 points (4+3), and Blue gets 5 points (3+2). If the flock separates because of the shearing, it gets scored first and then resolved by the player who’s currently taking their turn.

A Turn in the Game

Starting with the first player and going clockwise, each player will do the following in their turn (each step is explained in more detail later on):

  1. Choose an action from the control pad and use it. You cover the action with a mutton button of your color. This action cannot be used again for the rest of the game. The flock marker moves according to the chosen action. Player mats are visible to everyone and aren’t hidden!

I’m a sheep herder, and I want to share some important information with you about managing a flock. So, let’s get into it!

First, when your flock separates, it’s crucial to round them up. You can do this by using the “return to flock” die when necessary. This will help bring all your sheep back together.

Next, you’ll need to move the flock marker. Look at the number on the action and adjust the marker accordingly. This will determine your next move and strategy.

As you make your moves, remember that the flock marker’s position and the field will affect your scoring. So, be mindful of where you land.

Now, there’s something called the sheep panic die. If the flock marker ends on a red space, you’ll need to roll this die. However, please note that rolling the sheep panic die doesn’t give you any additional scoring on that turn. It’s just a part of the game.

Lastly, let’s talk about the control mat. On page 10, you’ll find a player aid that can help you during the game. It’s like a cheat sheet, providing useful reminders and information.

So, remember these tips while managing your flock. Stay focused, be strategic, and have fun herding those sheep!

How to play Shear Panic Official Rules UltraFoodMess

How to play Shear Panic Official Rules UltraFoodMess

So here’s the thing – you can only play this game on your own sheep. Yep, you heard me right. Forget about all those fancy gadgets and screens, because this game requires the real deal. It’s simple, really. Just find a sheep and you’re good to go.

How to play Shear Panic Official Rules UltraFoodMess

You can’t just do the opposite of what the previous player did. Let’s say they played a “ewe turn,” you can’t play another “ewe turn” right after.

However, you can still make the flock turn another 90 degrees in the same direction as before. That wouldn’t be the same as reversing the previous action. But if a sheep panic roll happened right before your turn, then you can reverse the action.

How to play Shear Panic Official Rules UltraFoodMess

When it’s my turn in the game, I can’t just do the same thing that the previous player did. So if the last player played a “ewe turn”, I can’t play another “ewe turn” right away to reverse it.

However, I can still use an “ewe turn” to turn the flock another 90 degrees in the same direction as before. This wouldn’t be reversing the previous action; it would just be taking it further.

Actions

Here’s a helpful tip: Throughout the game, we use the word “orthogonally,” which means moving in straight lines without going diagonally. You can think of it like how a rook moves in chess.

Lamb Slam

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I’m going to target one of my own sheep.

I can move one of my sheep one space in any direction, even diagonally. If there are any other sheep in the way, my sheep will push them as it moves. All the sheep along the chosen path will be pushed.

If there’s an empty space on the far side of the pushed sheep, they won’t be pushed any further. In the picture, the yellow sheep in the middle is pushing diagonally up and right. The blue sheep at the top right will have to find its way back to the rest of the flock.

How to play Shear Panic Official Rules UltraFoodMess

When I’m playing sheep slam, I don’t have to push another sheep. Instead, I can simply move one space into an empty area. It’s important to note that I can only use this action on my own sheep and not on a sheep panic die roll from the timer track.

Line Push

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I target sheep that are on the outer edge.

You can move a whole row or column of sheep in the flock by pushing them one space in any direction, such as up, down, left, or right (refer to fig. 10). A row or column can have just one sheep in it.

If there is an empty space in the row or column, the sheep beyond the space will not move. Sheep always get pushed from the outer side of a line.

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Hey there! Did you know that a diagonal push is different from a lamb slam? Let me explain. A lamb slam happens when a sheep pushes from the middle of the flock outwards, while a diagonal push occurs when the line is pushed from its outside edge.

Understanding Diagonal Push

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When it comes to herding sheep, one tactic is known as a “diagonal push.” This move involves targeting any sheep on the outer edge of the flock. The key difference from a regular line push is that the push happens diagonally. Instead of moving in a straight line, the player can choose to push any one diagonal line within the flock, shifting it by one space.

This diagonal push can go in different directions: from the top left to the bottom right, from the bottom left to the top right, from the top right to the bottom left, or from the bottom right to the top left. It’s important to note that a diagonal line can consist of only one sheep if there are no other sheep in that direction. Sheep beyond a particular space in a diagonal line remain unaffected and do not move.

Imagine a scenario where the black sheep is positioned on the outer edge of the flock. In figure 11, the black sheep would push diagonally upwards and to the left, creating a shift in the flock’s formation.

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Wool Rule

I want to talk to you about something that’s on my mind – wool. Have you ever thought about the importance of wool? It’s amazing how this material can provide both warmth and comfort. But that’s not all – wool is also incredibly versatile and has a number of unique characteristics that make it stand out from other fabrics.

Let me break it down for you. First of all, wool is a natural fiber that comes from sheep. This means that it is renewable and sustainable, which is great for the environment. Wool is also biodegradable, which means that it doesn’t stay in landfills forever like some other materials. I don’t know about you, but that’s something I feel good about!

Another great thing about wool is its ability to regulate temperature. This is because wool fibers have tiny air pockets that trap heat and keep you warm in the winter. At the same time, wool is breathable, which means that it allows air to circulate and helps to keep you cool in the summer. It’s like having a built-in thermostat!

But wait, there’s more! Wool is also naturally fire-resistant, which is a big safety advantage. It doesn’t melt or stick to the skin, so it’s less likely to cause burns. Plus, wool is hypoallergenic, which means that it’s unlikely to cause any allergic reactions. It’s a win-win!

Now you might be thinking, “Well, that’s all well and good, but what about the feel of wool?” Let me tell you, wool is soft and comfortable. It’s not itchy like some people think. In fact, wool can be as soft as cashmere, so you can feel cozy and stylish all at once!

Finally, let’s talk about the durability of wool. Because of its natural crimp and elasticity, wool fibers are highly resilient and can withstand a lot of wear and tear. This means that wool garments are built to last, so you’ll get your money’s worth.

In conclusion, wool is an incredible material that offers warmth, comfort, versatility, and durability. It’s a sustainable choice that can keep you cozy in the winter and cool in the summer. And let’s not forget about its fire resistance and hypoallergenic properties. So, the next time you’re looking for a new outfit or home accessories, why not consider wool? I can guarantee that you won’t be disappointed!

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Wow, something unexpected just happened!

Hey there! Imagine this: you’re playing a game with sheep, and suddenly, one of them hits a fence. What do you do next? Well, you get to choose one side of the flock – it could be the top, bottom, left, or right – and this is where the fun begins!

So, let’s say you pick the top side. Now, imagine there’s an imaginary ruler applied to that side. It’s like a guide for arranging the sheep. You line up all the columns or rows with the ruler, making sure they’re nice and straight. Once that’s done, you fill in all the spaces between the sheep. That’s it!

Oh, and check out these pictures: see fig. 12? That’s how the sheep are positioned before the Wool Rule. Now, let’s say you use the ruler to move the flock towards the back – that’s fig. 13. And if you decide to ruler them towards the right edge, boom, fig. 14!

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One Small Step For Sheepkind

It’s mind-boggling when you think about it; some sheep are not just your typical woolly creatures. They have the extraordinary ability to recognize human faces. Yes, you heard that right – sheep can tell us apart! Imagine grazing peacefully in a meadow, and suddenly, you see a friendly face you recognize. How cool is that?

When someone mentions “sheep” to you, the image that pops into your head is probably one of a fluffy animal idly chewing grass in a picturesque field. But did you know that sheep are actually pretty smart? They may not have the same problem-solving skills as humans, but they possess a special talent for identifying faces.

I mean, picture this: you’re out in the field, munching on some delicious grass, and you spot someone familiar making their way towards you. You can tell it’s them because you recognize their face. It’s like a little game of “Where’s Waldo” but with sheep instead! We may think we’re the most intelligent beings on the planet, but sheep are quietly showing us that they have some impressive skills of their own.

Of course, it’s not like sheep are sitting around studying our faces all day. They don’t go to school, after all! But somehow, their little sheep brains have managed to develop this ability to recognize humans. It’s a bit of a mystery how they do it, but it just goes to show how amazing nature can be.

So, next time you pass by a flock of sheep in a field, take a moment to say hello. Who knows? They might just recognize you and give you a friendly “baa!” in return. After all, they’re not just fluffy creatures; they’re smart and perceptive, too. It’s one small step for sheepkind, and one giant leap for our understanding of the animal kingdom.

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I’m going to show you a neat trick you can use with one of your sheep.

You can choose one of your own sheep and move it in any direction by one space. But here’s the catch: the space it moves into must be empty, so no pushing other sheep around.

Now, here’s the important part: the sheep you move can’t go off on its own. It has to stay connected to the other sheep. So when you move it, make sure it stays next to another sheep, even if that means leaving an empty space behind.

Remember, you can only do this action with your own sheep. Take a look at the illustration (fig. 15) to see an example. The yellow sheep moved diagonally up and to the left.

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Booiinggggg

When I think about booking a hotel room, I often find myself overwhelmed with choices. There are so many options available, it’s hard to know where to start. But don’t worry, because I’ve got you covered!

Let’s talk about what you need to consider when deciding where to stay. First and foremost, location is key. You want to find a hotel that is conveniently located near the places you plan to visit. This will save you time and make your trip much more enjoyable.

Next, let’s talk about amenities. Think about what is important to you. Do you need a gym or a pool? What about a restaurant or room service? These are all things you should take into account when choosing a hotel. Make sure to read reviews and check out the hotel’s website for more information.

Another important factor to consider is price. Hotels can vary greatly in price, so it’s important to find one that fits within your budget. Remember, more expensive doesn’t always mean better. Look for deals and discounts, and don’t be afraid to negotiate.

Finally, don’t forget about customer service. You want to stay at a hotel that values its guests and goes above and beyond to make their stay enjoyable. Read reviews and ask around for recommendations to find a hotel that has a good reputation for customer service.

So, to sum it up, when it comes to booking a hotel, remember to think about location, amenities, price, and customer service. By taking all of these factors into account, you’ll be able to find the perfect hotel for your next trip. Happy travels!

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Take aim at your sheep!

Imagine you have a flock of sheep, and you want to move one of them to a different spot. That’s where the ”

boing” comes in. It’s a special move that lets me choose one of my own sheep and make it jump to another spot.

Here’s how it works: I can pick any sheep in my flock and make it jump along a row or a column until it lands in the first empty space. But there’s a catch – diagonal jumps are not allowed. So, the sheep can only move in a straight line, either horizontally or vertically.

Let me show you a couple of examples. In fig. 16, I have a red sheep on the right side of the flock. I decide to “boing” it to a different spot. It could go to the front, back, or left. In this case, it boings to the back of the flock, where there’s an empty space for it to land.

Now, in fig. 17, I choose the same red sheep, but this time I decide to make it boing forward. The sheep jumps to the first available empty space, which happens to be in front of it.

So, you see, the ”

boing” is a handy move that allows me to reposition my sheep within the flock. It’s a great way to strategize and make the most out of my sheep’s movements.

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Ewe Turn

When I stumbled upon the concept of Ewe Turn, I was immediately intrigued. It’s an interesting idea, and one that had never crossed my mind before. You see, Ewe Turn is a term that is used to describe the process of reinventing yourself, of making a change for the better. It’s about taking a step back and reassessing your life, your goals, and your values, and then making the necessary adjustments to align yourself with what truly matters to you.

Now, you may be thinking, “Why is this important? Why should I bother with a Ewe Turn?” Well, the answer is quite simple. Life is a journey, and along the way, we all change and grow. What may have worked for us in the past may no longer serve us in the present. By taking the time to reflect on who we are and what we want, we can ensure that we are staying true to ourselves and living a life that is authentic and fulfilling.

Choosing to embark on a Ewe Turn can be a bit daunting, I know. It requires a certain level of self-awareness and a willingness to step outside of your comfort zone. But let me tell you, the rewards are well worth it. By embracing change and making the necessary adjustments, you can open yourself up to a world of new opportunities and experiences. You may discover passions you never knew you had, or find the courage to pursue long-held dreams. The possibilities are truly endless.

So, how do you go about making a Ewe Turn? Well, it starts with self-reflection. Take the time to think about what truly matters to you, what brings you joy, and what you want to achieve in life. Then, consider the areas where you feel stuck or dissatisfied. Is there room for improvement? What changes can you make to align yourself with what you truly want?

Once you’ve identified the areas that need attention, it’s time to take action. Set goals for yourself and create a plan to achieve them. Break down the steps needed to make the necessary changes and commit to implementing them. Remember, a Ewe Turn is not a one-time event; it’s an ongoing process of growth and self-discovery. Be patient with yourself and celebrate your progress along the way.

In conclusion, a Ewe Turn can be a powerful tool for personal transformation. It allows you to reassess your life, make the necessary adjustments, and align yourself with what truly matters to you. By embracing change and taking action, you can open yourself up to a world of new possibilities and live a life that is authentic and fulfilling. So, are you ready to make a Ewe Turn? The choice is yours.

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The “Ewe Turn” Maneuver

Have you ever seen a flock of sheep suddenly change direction? It’s not as simple as flipping a switch! When a flock performs an “Ewe Turn,” every sheep turns 90 degrees to the left or right, completely changing the direction they were facing before. Picture it like a giant U-turn, but without the fancy geometry.

Here’s how it works: the sheep stay in the same positions but rotate in place. So, if you were looking at the flock from above, it would seem like someone twisted them all to face a new way. Oh, and if there’s a sheepdog named Roger or a shearer in the group, they get moved to the front of the newly-facing flock.

Take a look at the pictures: in Figure 18, you can see the flock before the “Ewe Turn.” Then, in Figure 19, you see the flock after they made a left turn. And in Figure 20, they made a right turn. Once the turn is made, it can’t be immediately undone.

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B. Bringing the Flock Together

Once I’ve done something, it’s possible for the flock to get separated (and sometimes that’s a good thing!). The flock becomes separated when it’s no longer connected vertically or horizontally, but we don’t count diagonal connections. When this happens, I need to bring the flock back together by following these steps:

  1. I first need to find the smallest group of sheep. It might just be one sheep all by itself. If there are multiple smallest groups, I can freely choose which one to focus on.
  2. Sometimes, the only way for the flock to come back together is by connecting orthogonally. If that’s the case, I can bring the group back into the flock by moving it in a straight line without rolling the die.
  3. If the separated groups can meet diagonally, then I get to decide which side they reconnect on. They can even start off connected diagonally!

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When I look at fig. 21, I see that I have the option to rejoin the small flock at any of the black squares. I can do this by moving the sheep either to the right or up, making sure it is already touching the flock.

Here’s another situation: if the groups of sheep are completely separated, I need to roll the Flock Die. If the result is “+”, the separated sheep move together as a group in a straight line, either vertically or horizontally. They can’t move diagonally or change direction. And remember, there might be multiple routes to choose from. The only requirement is that the sheep return to the flock in a straight line, either vertically or horizontally.

Once the moving group of sheep rejoins the flock, they stop moving. It’s not allowed to move a group farther in the same direction for a different rejoining. So, make your choices wisely!

If the side shows “x,” I move the smallest group of sheep together diagonally to rejoin the main flock. I can’t change direction and have to move them diagonally in a straight line.

There might be different routes to choose from. But as soon as I move a group and it rejoins the flock, I stop moving them in that direction.

The flock starts out like in fig. 22. The red sheep in the second row from the bottom pushes diagonally. This creates 4 separate groups. When the black sheep connects diagonally to the flock, I get to decide which side it reconnects to.

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So in that example, I had this black sheep, right? And I had two options: I could move it to the right or I could move it down. Well, I decided to go with moving it to the right (you can see that in the picture labeled fig. 23). But that’s not all! I also had this yellow sheep that got separated from the group. If I had moved it sideways, it would have reconnected with the rest of the flock. But I chose to move it up instead.

Now, here comes the tricky part. Even though I made some moves, there was still a group of 2 sheep that remained disconnected (check out fig. 24). Oh no, what a bummer! But don’t worry, there’s a solution. The active player (that’s me!) rolls an X, and that means the disconnected group has to move diagonally to reconnect. So, without hesitation, I moved the group diagonally to the left and voila! They were connected again (see fig. 25).

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Chapter 3: Guiding the Flock

Hey there! Let’s talk about moving the flock marker. You’ll notice that each action you can choose has a number in its box. Cool, right? When you pick an action, you get to move the flock marker along the timer track by that number of spaces. Let me give you an example. One of the Wool Rules has the number 3. If you choose that action, you move the flock marker counter 3 places along the timer track. Easy peasy!

Now, here’s where things get interesting. When the flock marker enters field 2, you need to place the Roger piece facing the front of the flock. And guess what? You do the exact same thing with the Shearer piece when the flock marker enters field 4. It’s like a little parade!

Oh, and one more thing! Always remember to place Roger and the Shearer facing the front. But, when you carry out a return, you move them to the new facing. It’s like they’re turning around to see what’s happening behind them! Oh, and don’t forget to remove Roger Ram when the flock marker moves out of his field. Time for him to take a break!

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When the game begins, you can see the sheep in Fig. 26. As Yellow, I decide to go for a lamb slam and place a counter on it (fig. 27). I slam the sheep in the middle row to the left. Now the flock is shown in fig. 28.

Next, I move the flock marker three spaces (fig. 29). I also score 1 point because the two yellow sheep are touching diagonally. I keep track of this on the timer track. Since the flock marker ended on a red space, I can now execute a lamb slam, as per the rules.

Scoring Points

Scoring points happens once per turn, after the flock marker has moved but before any bonus sheep panic die roll. Make sure to refer to the rules above.

Sheep Panic

If the flock marker ends on a red space, the active player receives a bonus lamb slam. Remember, scoring occurs in the tag fields before the lamb slam is taken. Stay vigilant!

When I play the Sheep Panic game, I take the dice and give it a good roll. The color that comes up determines which sheep in the flock will panic. But what’s really interesting is that the black and green colors are different from each other on the die. Once I know which sheep is panicking, I choose one of that color and do a lamb slam.

However, sometimes I don’t have a choice. If I roll black or if some sheep have already been removed after being sheared, then I can’t choose. In that case, I have to roll the die again.

Now, if I roll white, something different happens. The whole flock goes into a panic and does a ewe turn. That means they turn 90 degrees, in the direction that I choose.

The Game Ends

The game comes to an end when the flock marker reaches the second brown space on the board. In a 3-player game, that’s space number 56, and in a 4-player game, it’s space number 74. Once that happens, it’s time for the final shearing.

When we play the game of Sheared Sheep, the goal is to have the most points at the end and be declared the winner. The way we earn points is by removing certain sheep from the flock. But not all sheep are worth points. The ones in the front row don’t count.

After we remove the front row sheep, we then score the remaining flock. This gives us our final points for the game. Remember, the player with the most points wins.

Now, here’s what happens if there’s a tie. The player with the most sheep left in the flock among the tied players is the winner. But what if there’s still a tie? In that case, the winner is the player who would have played next, the one who hasn’t had a turn in a while.

But here’s an interesting twist. If a player has both of their sheep sheared in the first round, they don’t get to take any more actions. However, they can still end up winning if they have the most points.

Now, let’s talk about a rare situation. Sometimes, if a lot of sheep get sheared, the flock marker might not reach the end of the timer track. If that happens, each player takes turns until all actions on their mat have been used.

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