How to play Scoville Official Rules

By: Dennis B. B. Taylor

The Rules of the Scoville Game

Hello! I want to talk to you about something called the Scoville Game, which is a really fun and exciting game that you should know about. The Scoville Game is all about testing your knowledge of spicy foods, and it’s a great way to challenge yourself and have a good time with friends.

The game is named after Wilbur Scoville, who was a scientist that developed a system for measuring the heat of peppers. And let me tell you, some peppers can be really hot! So in the Scoville Game, you have to guess the heat level of different peppers and earn points for correct answers.

Now, let me explain the rules of the game to you. It’s quite simple, really. First, you’ll need a deck of cards with different peppers on them. Each card will have a picture of a pepper and a number representing its heat level. The higher the number, the hotter the pepper!

At the start of the game, all the cards are shuffled and placed face down in a pile. Then, the first player flips over a card and tries to guess the heat level of the pepper. For example, if the card shows a picture of a jalapeno and has a number 2 on it, the player would say “Two”.

If the player guesses correctly, they earn a point and get to keep the card. But if they guess wrong, the card goes back into the pile. Then, it’s the next player’s turn, and they go through the same process.

The game continues like this until all the cards have been flipped over and guessed. At the end, the player with the most points wins the game! It’s as simple as that.

So now that you know the rules, are you ready to play the Scoville Game? It’s a really fun and challenging game that will test your knowledge of spicy foods. So gather your friends and get ready to have a great time!

How to play Scoville Official Rules UltraFoodMess

Hey there! Did you know that on January 22nd, 1865, an incredible person named Wilbur Scoville was born? This remarkable day changed the world forever! Then, in 1912, Scoville came up with something super cool called the Scoville Organoleptic Test (SOT). This test helped measure the “hotness” of peppers. How awesome is that?

Even now, we still use Scoville’s test to figure out how much capsaicin is in a pepper. We measure it in Scoville Heat Units. Over time, people have gone crazy trying to create peppers that are hotter and hotter.

Now here’s a (fake) story all about Scoville:

Have you ever heard of the town of Scoville? It was actually founded in honor of Wilbur Scoville. This special place is a haven for those who believe that the hottest peppers are the absolute best. And you won’t believe it, but every year they have an amazing event called the Scoville Chili Pepper Festival. It’s so much fun! Trust me, you’d love it.

Welcome to the festival! Get ready for a day filled with excitement and heat. We’ve got some amazing activities lined up just for you.

First up, we have the fundraising auctions for our local high school, the Flames. Your bids can help raise money for a great cause while snagging some fantastic items.

Next, we have a huge Farmers’ Market where you can find fresh, delicious produce and support local farmers. From juicy tomatoes to crisp lettuce, there’s something for everyone.

If you’re a grower with a passion for peppers, you’re in luck. We have incredible prizes for those who plant the fieriest peppers. Show off your skills and you might just walk away with a special reward.

But the highlight of the festival is undoubtedly the world famous Scoville Chili Cookoff. Prepare yourself for a fiery battle of flavors as competitors try to scorch their way to victory. It’s a culinary showdown like no other.

The competition is fierce, and the grower that can generate the most heat will take home this year’s coveted trophy. Are you up for the challenge? Brace yourself for a sizzling experience!

Get Ready for the Burn

How to play Scoville Official Rules UltraFoodMess

Today, I want to talk to you about a fantastic board game called Pepperfarm. With Pepperfarm, you’ll be able to experience the thrill of farming while competing against your friends. But before we dive into the excitement, let me give you an overview of what you’ll find in the game box.

Inside the box, you’ll discover several components that will bring the game to life. These include:

1. A game board: This is where all the action takes place. The board is filled with vibrant and colorful illustrations that will transport you to the world of peppers.

2. Many pepper tokens: These tokens represent the peppers you’ll be growing and harvesting throughout the game. Keep an eye on them as they will be your key to victory.

3. 6 player screens: These screens will provide you with a sense of privacy, hiding your strategies from your opponents. Use them wisely!

4. 6 farmers: Each player will have their own farmer, who will be responsible for tending to their pepper fields. Take good care of them!

5. 6 discs: These discs will help you keep track of your progress on the game board. Move them strategically to maximize your success.

6. 65 auction cards: Use these cards to bid for valuable resources and gain an edge over your opponents. Be strategic in your bids!

7. 48 market cards: These cards represent the market, where you’ll sell your peppers for profit. Make smart decisions to earn the most money!

8. 30 recipe cards: Experiment with different recipes to create spicy masterpieces. Who knows, you might discover the next hot sauce sensation!

9. 12 award plaques: These plaques are the ultimate symbol of success. Aim to earn as many as you can by excelling in various aspects of the game.

10. A bunch of coins: Money makes the world go round, and Pepperfarm is no exception. Use your coins to fund your farming ventures and stay ahead of the competition.

11. 18 bonus action tiles: These tiles will grant you special abilities and advantages throughout the game. Use them strategically to outmaneuver your rivals.

12. 4 breeding charts: Keep track of your breeding progress with these charts. Breeding new pepper varieties can lead to incredible rewards.

Now that you know what’s inside the Pepperfarm game box, it’s time to set up the game and embark on your farming adventure. Get ready to grow, harvest, and compete like never before!

How to play Scoville Official Rules UltraFoodMess

Alright, let’s get started! Here’s what you need to do:

Step 1: Set Up the Board

Gather all the components and assemble the board in your play area. Make sure to separate the peppers by color and create piles for each nearby. Don’t forget to make a coin bank as well.

Step 2: Distribute Materials

Give each player a Screen, a farmer, and a disc in their chosen color. They should also receive one Bonus Action tile, $10 worth of coins, and three peppers (red, yellow, and blue). It’s important for players to set up their screens so that they can hide their stuff behind them during play.

Step 3: Farmers’ Market

Shuffle the Morning deck of Market cards and draw a number of cards based on how many players you have. The number should be indicated on the board. Place the cards face up beside the board. Put the remaining Morning cards back in the box and shuffle the Afternoon deck. Keep the Afternoon deck on the board in the designated area, usually a large square empty table.

That’s it! You’re all set up and ready to start playing. Have fun at the Farmers’ Market!

Hey there! Let’s talk about some exciting activities you can do in the game. Chili Cookoff: First, shuffle the deck of Recipe cards. Then, draw a number of cards based on how many people are playing, just like it’s shown on the board. Put the cards beside the board, facing up. Try to overlap them to save space. It’s a good idea to arrange them in order, from the lowest score to the highest. Any leftover Recipe cards can be put back in the box for now.

Now, let’s move on to the Auction House: Here, we’ll have some fun with the Morning and Afternoon Auction decks. Shuffle them separately and place them face down near the Auction House. For the Morning Auction, draw a number of cards equal to the number of players. The cards should be placed face up in the slots on the board. Take the remaining Morning cards and combine them with the entire Afternoon deck. Keep this combined deck face down nearby.

Hey there! Welcome to City Hall, where we’re all about organizing those award plaques. Let’s get started, shall we?

First things first, we need to separate the award plaques by color. We want to stack them on the roof of City Hall, matching each color to the corresponding spot. It’s important to arrange them so that the higher-valued plaques go on top of the lower-valued plaques. Easy peasy, right? Oh, and if you’re playing with just two or three players, remove the most valuable plaque from each stack and return them to the box.

Alright, now let’s move on to the Starting Plots. Grab a red, a yellow, and a blue cube. Take two of those cubes, chosen randomly, and place them on the Starting Plots in the pepper field. You’ll know which ones they are because they have green outlines. Don’t forget to return the third cube back to the supply.

Next up, the Turn Order. Get ready to do some random placement! Take each player’s disc and put them on different spots on the Turn Order Track. Just make sure not to use any spots numbered higher than the number of players. For example, if you’re playing with three players, don’t use the spaces numbered 4, 5, and 6. It might be helpful to place a coin on those spots as a reminder.

I have something exciting for you: Breeding Charts! These charts will be super useful for you to look at whenever you need them. So, let’s dive into the game play of Scoville. It’s split into different rounds, and each round has five phases that make up the game. Want to know what they are? Here’s a breakdown:

1. Auction: In this phase, all players bid coins to determine the order in which they’ll take their turns. Then, in that order, players get to claim Auction cards.

2. Planting: Time to get your hands dirty! This phase is all about planting peppers and competing for those valuable Award Plaques.

3. Harvesting: Now it’s time to move your Farmers. You can move them up to three steps and, as they journey, your peppers will breed. Exciting stuff!

4. Fulfillment: In this phase, you have some options. You can fulfill a Market card, fulfill a Recipe, and even sell one color of pepper.

5. Time Check: Keep an eye on the clock! This phase is all about checking if it’s Morning, Afternoon, or time to wrap up the game.

Let’s start with the Auction phase. Here’s what happens: All players bid coins to determine the turn order. The player who bids the most gets to go first, and then it goes down the line. Once the turn order is set, it’s time to claim those Auction cards. These cards can give you some sweet advantages in the game, so choose wisely!

Excited yet? Well, that’s only the beginning. Keep reading to uncover more about the thrilling world of Scoville!

Note: Remember, there’s no bidding for turn order in the first round of the game because it’s randomly determined during the setup. However, in all other rounds, players will have to bid for turn order.

To start the bidding process, you need to slide the discs off the turn order track and place them on the faint circles above, using the turn order from the previous round.

Now, it’s time to bid! Each player chooses an amount of their own coins to bid, keeping it a secret. You can even choose to bid nothing if you want. Hold your bid in your hand, and when everyone is ready, we’ll all reveal our bids at the same time.

The player who placed the highest bid gets to choose their spot on the turn order track and moves their disc there. Then it’s the next highest bidder’s turn, and so on, until everyone has chosen their spot. Remember to pay your bids into the bank as you go.

And that’s how bidding for turn order works in the game. Good luck!

When we have a tie in bidding, the player who was earlier in the previous turn order gets to choose first.

If a player bids zero, they don’t get to choose their spot on the track. After all the players who bid higher than zero have chosen their spots, the zero-bidders fill in the open spaces on the track, starting from the lowest-numbered spot and going up.

How to play Scoville Official Rules UltraFoodMess

How to play Scoville Official Rules UltraFoodMess

Here is what happened: The bids are shown. I bid 7 while Ruth and Yuri both bid 5. I get to choose first. Since I want to go first in the Harvesting phase, I choose space 3.

Ruth and Yuri both bid the same, so they get to choose in the order of the previous round. Ruth chooses space 1, so Yuri is left with no choice and ends up in space 2.

How to play Scoville Official Rules UltraFoodMess

Hey, guess what? The new turn order is Ruth, Yuri, and Greg. So, Ruth goes first and picks the purple pepper card. Then Yuri chooses the yellow + blue pepper card, and finally, Greg snags the last red pepper card. You know what happens next? Each of us tosses away our chosen card and grabs the pepper it shows from the supply. And here’s a fresh twist: the Auction house gets restocked with three brand new cards from the Morning draw deck.

Claiming Auction Cards

In this new turn order, each of us gets to choose one of the cards currently sitting in the Auction House. When you see a card you like, grab the pepper (or peppers) shown on it from the supply and then throw away the card. It’s that simple!

Once we’ve all made our choices, it’s time to bring in some new blood. We draw new cards from the deck and refill the Auction House. If it’s still the Morning, we use the Morning deck. If it’s the Afternoon, we go with the Afternoon deck.

What happens if we run out of cards in the deck? Don’t fret! In that rare scenario, we shuffle the discarded cards (of the appropriate deck) and create a new deck from them.

2. Planting

During the Planting phase, it’s mandatory for all players to plant a pepper. To do this, you simply choose one pepper from your supply and place it in an empty plot on the pepper field. But there are some rules to follow:

– You can only plant your pepper in a plot that is next to a plot that already has a pepper, either horizontally or vertically.

– If you have a Bonus Action tile, you can use it to plant an extra pepper.

Now, let’s talk about Award Plaques. If you plant a pepper that matches the color of any remaining plaques on City Hall, you get to collect the most valuable one. Remember, the plaques with the striped pepper represent the Purple, Orange, or Green peppers. Make sure to stack the plaques with the most valuable one on top!

When you’re playing this game, there’s a rule that says you can only earn one plaque per round. This means that even if you use the Bonus Action tile to plant a second pepper that would qualify for a plaque, you can only earn one. However, if you earn plaques of the same color in different rounds, you can have more than one. So keep this in mind while playing and have fun!

How to play Scoville Official Rules UltraFoodMess

Ruth gets to pick first! She can choose any spot marked with a checkmark to plant her pepper. But watch out for the spots with red Xs – they’re not allowed because they’re not next to any planted patches, either horizontally or vertically.

After thinking it over, Ruth decides to plant her purple pepper in the spot shown.

How to play Scoville Official Rules UltraFoodMess

Hey there! Let me tell you about this amazing game called “Farmers and Plots”. It’s really cool! So, Ruth planted this super cool purple pepper in her garden, and guess what? There are these awesome plaques in different colors all over City Hall!

I heard that Ruth managed to find a plaque that matches the color of her pepper. That’s pretty impressive, right? And because of that, she earned two easy points! How awesome is that?

3. Harvesting

This is where things get really interesting. During the Harvesting phase, each player takes turns moving their plot farmer along the plot paths. It’s all about strategy!

For every step they take that ends up between two planted plots, they get a pepper. But there’s a catch!

In the first round, players start by placing their farmer on the star, in any direction they want. Then, they begin their movement. In the next rounds, farmers start from wherever they are.

  • So, remember, in the first round, you start from the star! You can face any direction you want, so be smart about it.

I can move up to three steps as a farmer, but I have to move at least one step. Each step involves sliding along the paths between the plots until I reach the notches right between two plots. If I’m on the edge of the field, I can slide into the notch beside a plot. It doesn’t matter if the plots are planted or not.

I’m not allowed to go through or stop on an opponent’s farmer. If I find myself completely blocked and unable to move even one step, I have to skip my turn during the Harvesting phase.

At the start of my turn, I can pivot my farmer to face any direction. Once I start moving, though, I can’t turn around to face the opposite direction. This means I can’t travel along a path I’ve already traveled in that turn.

When I’m tending to my farm, I always get excited when a pepper magically appears between two plots. It’s like a little reward for all my hard work! The Breeding chart helps me figure out how many peppers I’ll get and how spicy they’ll be. It’s a handy tool that takes my peppers to the next level!

If you’re curious about how to use the Breeding chart, let me tell you. It’s all about crossbreeding. By combining different types of peppers, you can create new, unique varieties with different levels of heat. It’s like a science experiment in my own backyard!

When I look at the Breeding chart, I see a grid that shows me which peppers to plant together. Each combination has its own result, with some peppers being milder and others packing a fiery punch. It’s like a secret code that only us pepper enthusiasts can decipher!

So, if you’re interested in taking your pepper game to the next level, give crossbreeding a try. You never know what kind of spicy surprises you’ll discover. And remember, the Breeding chart is your trusty guide on this flavorful journey. Happy harvesting!

How to play Scoville Official Rules UltraFoodMess

It’s my turn now, and we’re starting the game. I place my farmer pawn on the star, ready to begin.

(Just so you know, this first placement on the star doesn’t count as a “step,” so I won’t harvest anything yet).

For Step 1, I find myself between an empty plot and a yellow pepper. Unfortunately, there’s nothing to harvest here.

In Step 2, I’m in between an orange pepper and a purple pepper. This is where things get interesting. I consult the Breeding chart, and voila! I get to harvest a white pepper!

Moving on to Step 3, I’m surrounded by two orange peppers. I check the chart again, and guess what? I earn myself a black pepper!

In the next round, my farmer will start moving from the spot between those two orange peppers.

And that’s how the game goes! It’s exciting to see how different peppers can crossbreed and create new ones.

When I, as a farmer, finish a step between two peppers, I get to mix the peppers together and take the resulting pepper(s) from the supply. You might think it’s easy, and sometimes it is, but it’s always a good idea to double-check the Breeding chart to make sure you know what you’re going to get.

To use the Breeding chart, all you have to do is find one of the peppers in the left column and follow its row until you reach the column of the other pepper. The spot where the row and column meet will show you what kind of new pepper you will get when you mix them together.

  • Most combinations will give you just one pepper.
  • Some combinations will give you two peppers.
  • But be careful – some combinations (especially those involving brown peppers) will give you nothing at all. Those spots on the chart have an ‘X’, which means you won’t get any peppers from that mix.

How to play Scoville Official Rules UltraFoodMess

Example 1 (red): Imagine you’re a farmer surrounded by two vibrant blue peppers. Your farmer can collect a bountiful harvest by strategically positioning himself between rows and columns. When the blue row and the blue column coincide at a specific spot, you can gather two juicy blue peppers!

Example 2 (green): Now, picture your farmer navigating between an exquisite orange pepper and a mesmerizing purple pepper. Pay close attention to where the orange row and purple column intersect. This intersection is where your farmer collects a delectable white pepper!

Example 3 (yellow): Let’s say your farmer is positioned between a rustic brown pepper and a tantalizing orange pepper. Your heart races in anticipation as you eagerly await the perfect alignment of the brown row and orange column. Unfortunately, this time your farmer doesn’t collect anything. It’s all part of the unpredictable game of farming!

4. Fulfillment

Now, let’s explore the Fulfillment phase, where all players can partake in an array of exciting actions. In this phase, players have the opportunity to perform a variety of actions, but each action can only be performed once per round.

Visit The Farmers’ Market

When you visit the Farmers’ Market, you have the exciting opportunity to pick a card from the selection on display. Each card has two sides – one side shows how many peppers you need to pay, and the other side shows the rewards you’ll earn. To choose a card, simply pay the required number of peppers and keep the card hidden behind your screen, where only you can see it.

How to play Scoville Official Rules UltraFoodMess

Example: I choose this Market card from the display. I pay the wanted yellow and orange peppers to the supply, take a brown pepper and $3 from the supply, and keep the Market card behind my screen. It’ll be worth 1 point at the end of the game as shown.

Ready for a Chili Cookoff

You can choose one Recipe card available in the Chili Cookoff display. You have to pay the combination of peppers shown on the card to the supply, then you get to keep the Recipe card behind your screen.

How to play Scoville Official Rules UltraFoodMess

For example: I chose this Recipe card from the Chili Cookoff display. I paid the 2 black, 2 brown, and 2 red peppers shown on the card to the supply, and kept the Recipe card behind my screen. It’s worth a whopping 16 points at the end of the game!

Selling a Batch of Peppers

You can sell up to five peppers of the same color that you have in your possession to the supply. For every two peppers of that color currently planted in the pepper fields, you earn $1 for each sold pepper.

How to play Scoville Official Rules UltraFoodMess

Yuri can sell up to five peppers of the same color. Let’s see what peppers are available:

– Red peppers are worth nothing.

– Purple peppers are worth nothing.

– Orange peppers are worth $1 each.

– Blue peppers are worth $1 each.

– Yellow peppers are worth $2 each.

Yuri decides to sell three yellow peppers. He puts them back in the supply and receives $6 from the bank.

Now, let’s move on to the next topic: Time Check.

In the game, there are two periods: Morning and Afternoon. We start the game in the Morning, and that’s why we used the Morning decks for Market and Auction cards during setup.

During the Time Check phase, we do the following:

– If it’s Morning, we first count the number of Recipe cards left at the Chili Cookoff.

So here’s how it works: if there aren’t enough cards for everyone to play (let’s say there are 2 or fewer cards in a game with 3 players), then we skip the Afternoon phase. We play one more round and call it a day after the Fulfillment phase of that round.

Oh, and just a quick note: This doesn’t happen very often in the Morning, but it can still occur.

After that, we count how many Market cards are left at the Farmers’ Market.

If there are at least as many cards left as there are players (for example, 3 or more for a game with 3 players), then it’s still morning. We start a new round!

But if there are fewer cards than players, then it’s time for the Afternoon phase.

    Alright, let’s do this! Here’s my take on the rewritten text:

    1. First things first, get rid of any leftover morning Market cards that are still hanging around at the Farmers’ Market. Then, grab some fresh Market cards from the afternoon deck and use them to restock the Farmers’ Market. Make sure you end up with the same number of cards that you started with. Finally, put the rest of the afternoon Market deck back in its box.
    2. Now it’s time to bid adieu to the morning Auction deck. Say goodbye and put it back in its box. But hold your horses! The Auction cards that are already in the Auction house should stay put. Don’t touch them! And guess what? It’s time to start a new round!

    How to play Scoville Official Rules UltraFoodMess

    So here’s the situation: It’s morning in our 3-player game, and we can see that there’s only 1 card left at the Farmers’ Market. This means that the next round will be the start of Afternoon.

    First things first, we’ll need to get rid of that last Market card from the morning round. Then, we’ll grab 9 new Market cards from the deck for the Afternoon round (and toss out the rest of the deck). Oh, and don’t forget to say goodbye to the morning Auction deck as well.

    Now, let’s talk about what happens in the Afternoon.

    The first thing we need to do is count how many Market cards are left at the Farmers’ Market and how many Recipe cards are left at the Chili Cookoff.

    • If there are fewer cards than there are players in either location, then we’ll play one more round and the game will end after the Fulfillment phase of that round.
    • If there are fewer cards than there are players in both locations, then the game will end right away without playing a final round.

    If neither of those conditions are met, then it’s time to start a new round!

    How to play Scoville Official Rules UltraFoodMess

    For instance: In this game with three players, the Farmers’ Market only has two cards while the Chili Cookoff still has three. Since only one location has fewer cards than players, we’ll play one more round and then finish the game.

    The Game’s Conclusion

    When the game concludes, each player tallies up their own points. Points can be earned in five different categories:

    • Points obtained from Market cards
    • Points obtained from Recipe cards
    • Points acquired from Award plaques
    • Points on the back of unused Bonus Action tiles
    • Every $3 translates to 1 point (ignore the remainder)

    The player with the highest point total emerges as the winner.

    In the event of a tie, the tied player with the most coins emerges as the winner.

    How to play Scoville Official Rules UltraFoodMess

    For example: In the end, I have 8 points from my Market cards, 21 points from my Recipe cards, 7 points from my Award plaques, one unused Bonus Action tile worth 4 points, and $17, which is worth 5 points.

    So, my total is 8 + 21 + 7 + 4 + 5 = 45 points. Do I have enough points to win the game? (Probably not. I have a low score here just to make the example’s math clear. But whether it’s enough to win depends on what the other players scored!)

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