How to play Scoop Official Rules

By: Dennis B. B. Taylor

Scoop Game Rules

Hello there! Have you ever played Scoop? If not, you’re in for a treat! Let me tell you all about it.

Firstly, let me explain what Scoop is all about. Scoop is a fun and exciting game that you can play with your friends or family. It’s a game where you use a scoop to catch objects and collect points. Sounds interesting, right?

The rules of Scoop are quite simple. You start by gathering a bunch of objects – like balls, blocks, or even small toys. Place them all in a large container or on a flat surface. Next, you take turns using the scoop to catch as many objects as you can in a given time limit.

Now, here’s the exciting part. Each object you catch with the scoop earns you points. The more objects you catch, the more points you score. It’s all about quick reflexes and hand-eye coordination. Who will come out on top and get the highest score?

But wait, there’s a twist. Some objects may have negative points, so be careful! You wouldn’t want to lose points instead of gaining them, would you? So, choose wisely and aim for the objects that will boost your score.

Remember, Scoop is not just about points. It’s about having a great time with your friends or family. You can challenge each other to beat your highest scores or compete in teams to see who can out-scoop the rest. It’s a game that brings out the competitive spirit in everyone!

So, why not give Scoop a try? Grab a scoop, gather some objects, and start scooping away! You’re in for a fun-filled adventure that will keep you on your toes. Have a blast playing Scoop!

Hey there! Have you heard about SCOOP? It’s a super cool game where you get to be an editor of a newspaper. But let me tell you, it’s unlike any other game out there. It’s unique and exciting!

Before you start playing, make sure to read the rules carefully. It’s important to understand how the game works before you begin your newspaper editing adventure.

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Components

  • A telephone dial
  • 6 different newspaper layouts
  • SCOOP Cards
  • Paper money
  • Advertisements and various stories
  • Instructions

Object of the Game

The goal of this game is to have the best and financially strongest newspaper when the game ends, which is when the papers “Go to Press”.

Setup

To start the game, one player is chosen to be the dealer. The dealer gives each player, including themselves, a blank newspaper page and $3,000 in cash (which includes two $500 bills and twenty $100 bills). The various packs of story cards and advertisement cards are placed in the middle of the table with their values facing down.

Next, the dealer shuffles the SCOOP cards and deals three to each player face down. The remaining cards are placed face down in the center of the table to create a draw pile.

When we play this game, the cards we don’t need anymore are put face up in a pile next to the cards we can still draw from. When we can’t draw any more cards, we shuffle the discarded cards to make a new pile to draw from.

How to Play

The person sitting on the left of the dealer gets to go first. They can choose to do one of the following things:

Take a story

So, if you want to claim a story, you gotta have the three cards that match the type of story you want. Once you’ve got ’em, slap ’em on the table and shout “Story!” Next, grab the phone and dial the number on your telephone card, which is always one of the required cards. (Check out the “Use of the Telephone” section below for more deets on that). If the person you call gives you the thumbs up, you get to snatch a story card from the top of the right pile and stick it in your newspaper. Then, chuck your original three cards into the discard pile and grab three fresh ones from the draw pile without splurging. But if the editor doesn’t like your story, tough luck. You can’t take a card from the story pile. You still gotta ditch your original three cards and grab three new ones from the draw pile, but this time, you gotta fork over a hundred bucks for each card. Advertisements don’t require a phone call. Once you’ve got the three cards for an ad, you can toss ’em in the discard pile and snatch an ad card from the pack, slapping it on your newspaper. That gets you three cards from the draw pile for free. You can also play one or two cards from your hand on the “reserve” section of your newspaper page. To replace ’em, just buy cards from the top of the draw pile for a hundred bucks a pop. You can’t hold more than three cards, but you can put two cards on each reserve space. So, at any point after your second turn, you could have seven cards in total. Your reserves gotta match a specific kind of story or ad, and you need an extra card or cards to make ’em a full story. Let’s say you put together an ad set on one reserve space, and a sports story set on the other. The cards in your reserves are up for grabs and can be swiped from ya (check out the rules for SCOOP Cards for more on that). Once cards are in your reserves, you can’t take ’em out until you use ’em as part of a complete story.

Once the initial player finishes their turn and draws new cards, the person to their left takes their turn in the same way. This process repeats around the table.

Using the Telephone

One of the coolest things about this game is the telephone with a dial. You know, the kind where you turn the knob to select a number and then it returns all the way to the right. Well, when you do that, a signal pops up in the window right in the middle of the telephone.

These signals are super important because they determine whether you succeed or fail at filling up your newspaper page with all the stories and ads you need. Let me explain what each signal means:

  • Three Stars: Congrats! Your story is a big hit and gets a three-star rating. You can either take a Three Star Story Card or choose the story you dialed for.
  • Extra: Awesome job! Your story is excellent and deserves a special edition. Even better, you get $200 from each player as well. Keep your story and collect that cash!

I’ll take a look at the cards that you can find in the game! Here are some of the options you might encounter:

Press: When you choose this card, you can decide if you want all of your papers to go to press. This means that the game will end, and you’ll count up your points.

Synd: If you decide to use this card, your story will get syndicated! This means that you’ll receive a bonus of $500 from each newspaper.

Ok: This card is good news! It means that your story has been passed for publication. You can go ahead and take your story.

Scrap It: Unfortunately, this card is not great. It means that the editor doesn’t like your story and hasn’t passed it for publication. So, you shouldn’t take a story.

X: This card is a bit problematic. It means that your story is considered libelous and cannot be used. So, you shouldn’t take a story.

. This card is a bit confusing. It means that the editor wants to see you. So, you shouldn’t take a story.

You have quite a few options when it comes to playing cards in reserve. Each option can have a different outcome, so it’s important to choose wisely. Keep these cards in mind while you’re playing the game, and remember that they can have a big impact on your success!

Hey, did you know that when you have some cards in your reserve pile and you also have the cards you need to complete a story in your hand, you can play them just like you would if you had all the cards in your hand?

If your story is accepted, you don’t have to pay anything to draw the number of cards you need to refill your hand to three. You don’t replace the cards in your reserve, but you can play more cards to your reserve on your next turn, of course.

But, if your story is not accepted, you still get to draw the cards you need to complete your hand. The catch is, you have to pay $100 for each card you draw.

Special Scoop Cards

Now, in the deck of SCOOP Cards, there are three special SCOOP Cards. These cards don’t help you make a story. They’re actually meant to capture a card or cards from the reserves of other players. Pretty sneaky, huh?

When you have a SCOOP Card in your hand and you also have the cards needed to form a story with the cards on another player’s reserve space, you can shout “SCOOP” and take the cards you want. But there’s a catch – you have to play the captured cards and the necessary cards from your own hand right away. It’s like you had all the cards from the start.

Oh, and don’t forget to get rid of your SCOOP Card when you do this. Then, make sure you refill your hand so you have a total of three cards. By the way, you can also SCOOP an advertisement in the same way.

Discover the Power of Three Star Stories

Have you ever wondered how stories are chosen for publication? Well, it turns out that the editors hold the key to this secret. They have the power to select stories and grant them the prestigious status of a Three Star Story.

Now, if you’re a player and you find yourself seeking a decision on a story, here’s where things get interesting. Imagine this: you make the call and receive a mysterious signal – the Three Star signal. This signal opens up a world of possibilities for you.

Instead of settling for the story you initially asked about, you have the chance to grab a Three Star Story! These stories are like hidden gems, prized for their immense value. So, naturally, if you have any open Three Star spaces available, you’ll want to snatch up these valuable treasures.

But here’s where it gets even more exciting! You can actually have two Three Star Stories nestled on one newspaper page. One of them is a must-have and needs to be placed in the specified space. The other is an optional delight that can be played in either of the two “Star Story” spaces.

So, what are you waiting for? Explore the magic of Three Star Stories and discover the extraordinary stories that await you! With each decision, a new adventure unfolds, and your newspaper becomes a tapestry of captivating tales.

So, here’s the deal: if you’ve got one (or even two) Single’Star Stories, and then you manage to snag a second Three Star Story, well, you can totally swap one of the Single’Star Stories out. It’s like a little game of musical chairs for stories, you know? And hey, if you want, you can try to sell that Single’Star Story to the player on your left. They get the first shot at buying it, and you can sell it for the price printed on it. It’s a win-win.

But let’s say nobody is interested in buying. No worries! You can keep the Star Story for yourself. At the end of the game, you’ll still get some points for it. Just not the full value, though. It’s like getting half credit, you know? So, if you don’t mind taking a hit on the value, go ahead and hang on to it.

A Little Mix-up

Oh, and here’s a fun twist: even if you’ve already got two stories of the same type on your page, it might actually be a good move to go for more. Yep, you heard me right. If you’ve got the right cards, it’s like having a secret weapon. So don’t be afraid to shake things up and add some more stories to your page. It could be your lucky break!

When I get an extra story, I take a close look at the value of the cards I already played and the new one I just got. I pick the two cards with the highest value and keep them. The card with the lowest value goes to the bottom of the stack and doesn’t count towards my score.

Now, let’s talk about bankruptcy. If I run out of money and can’t buy enough cards to complete my hand, I’m bankrupt. This can happen at any point in the game. When I become bankrupt, I have to sell some of the stories or advertisements I’ve already completed to the other players. They have the option to buy from me at the regular price. If I can sell enough and get enough money to complete my hand, I can keep playing. The player to my left gets the first chance to buy from me. If they buy enough from me and have enough money left to complete their hand, they can continue playing too.

If nobody in the game wants to buy a story or stories, I have to quit because I can’t keep playing. My cards will be taken out of my newspaper and put at the bottom of the right piles.

Stopping

I can be prevented from making a phone call even if I have the right cards. Another player can do this by throwing their cards onto the discard pile and saying “Lines Down”.

When I’m about to make a phone call, I have to throw the set of cards I was going to use onto the discard pile.

When playing this game, both of us need to create our hand by purchasing cards from the stockpile. It’s a bit of a risk because the person who blocks the game gets penalized, but it could be worth it towards the end if it stops our opponent from finishing their page and “Going to Press.”

How to End the Game

We have two ways to end the game. Our first option is to “Go to Press” whenever the dial telephone shows the word “Press” and we’ve called to check if our story is acceptable to the editor.

We don’t have to “Go to Press” if we don’t want to. We can choose to keep our story instead. In that case, we’ll only “Go to Press” if we think our stories and money have more value than what the other player has.

So here’s how the game works. When any player has filled up their entire newspaper page with stories and advertisements, the game comes to an end, and they proudly declare that they have “Gone to Press”.

There are two ways to achieve this victory. And when a player accomplishes it, they earn a cool bonus of $1,500 for being the first one to get their newspaper out with the news.

But hold on, the fun doesn’t stop there. Once a player has gone to press, all the players need to add up the money they have and the value of the stories they’ve already placed on their newspaper page. That’s how they determine the total value of their efforts.

And guess what? The player with the highest total value wins the game! It’s all about making the most out of your content and cash.

Oh, and don’t get too caught up thinking that the player who went to press first automatically wins. It’s not always the case. The game can be full of surprises, and it’s anyone’s game until the end.

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