How to play Sagrada Official Rules

By: Dennis B. B. Taylor

Sagrada Game Rules

Sagrada Game Rules

Hey there! Let’s dive into the exciting world of Sagrada and learn all about the game rules. I’ll be your guide, so get ready for an adventure!

The game of Sagrada is all about creating beautiful stained glass windows. In this game, you get to be an artisan and design your masterpiece. Isn’t that cool?

So, how does it work? Well, here’s the deal. Each player gets a window frame, and your job is to fill it with colorful dice. These dice represent the different pieces of glass you have at your disposal.

Now, there are a few rules you need to keep in mind. First, you can only place a die next to another die if they share the same color or the same number. That’s an important one, so make sure you remember it!

But wait, there’s more! You also have to pay attention to the pattern on your window frame. Each frame has a unique pattern with different restrictions. For example, some patterns might require you to place a certain color in a specific spot. It’s like solving a puzzle!

Oh, and here’s a challenge for you: you can’t have the same color or number in a row or column. That’s right, you have to keep things interesting and mix it up a bit. It’s all about finding the right balance!

Now, I know what you’re thinking. What if I can’t find the right dice for my window frame? Well, don’t worry! You have tools at your disposal to help you out. These tools will allow you to manipulate the dice and bend the rules a little. But remember, you only have a limited number of tools, so use them wisely!

And here’s the best part: at the end of the game, your stained glass window will be judged! That’s right, your masterpiece will be evaluated based on different criteria. The player with the highest score wins. So, make sure you put your artistic skills to the test!

Well, that wraps it up. I hope you’re as excited as I am about diving into the world of Sagrada. Remember, it’s all about creating a unique stained glass window and having fun along the way. Enjoy the game!

Hey there! Welcome to the exciting world of stained glass art at the Sagrada Familia. As an artist, I’m sure you’re eager to create the most stunning masterpiece. In this competition, our glass pieces are unique dice. But wait, these dice have more to them than just numbers! They also represent different colors and shades. The value on each dice indicates the shade of color, with lower values meaning lighter shades. Cool, right?

When we play the game, we’ll each take turns picking dice from a group. We’ll then place those dice on our own individual game board.

But here’s the catch: we can only put the dice on spaces that match their color and shade. And we can’t have two dice of the same color or value next to each other.

Once we finish 10 rounds, we’ll score points based on different goals. There are objectives that everyone can see and objectives that only we know about. The person with the most points wins!

Setting Up the Game

Preparing the Players

1. We’ll shuffle the Private Objectives Cards, which are gray dice on the back. Then we’ll give one card to each player. We can look at our card, but let’s keep it a secret.

This is what you need to do:

1. Each player gets 2 random Window Pattern Cards and 1 Window Frame Player Board. You can choose to play with the front or back of one of the Window Patterns, but not both. Note that the difficulty of each window is indicated by a number from 3 (easiest) to 6 (hardest), and harder windows give you more Favor Tokens.

2. Each player gets a number of Favor Tokens based on the difficulty number on their card.

3. Slide the chosen Window Pattern Card into the bottom of your Player Board.

4. Place a Score Marker that matches the color of your board next to the Round Track. You’ll need these during the End Game Scoring.

Setting Up the Game

First, I need to place the Round Track in the middle of the play area. It’s like our game timer!

Next, I’ll shuffle all of the Tool Cards and put 3 of them face up in the center.

Then, I’ll shuffle all of the Public Objective cards (the ones with the Blue die on the back) and place 3 of them face up.

All the dice go into the Dice Bag, and we’re ready to go!

We need to decide who the Start Player will be. Maybe we can choose the person who last visited a cathedral? They’ll get the Dice Bag.

Don’t worry about the other cards like Objective, Tool, and Window Cards. We won’t be using them in this game.

Note: It doesn’t matter if we have 2, 3, or 4 players. The setup is the same for all of them.

Playing the Game

Let’s get started with Sagrada! We’ll play this game for 10 rounds.

Every time we play a round, I, as the Start Player with the Dice Bag, grab a random assortment of dice from the bag and give them a toss. The number of dice I pull out depends on how many people are playing. Each player gets 2 dice, and then I add 1 more for good measure:

  • For 2 Players – I pull out 5 Dice
  • For 3 Players – I grab 7 Dice
  • For 4 Players – I take out 9 Dice

Once I’ve rolled the dice, we end up with what we call the Draft Pool.

Now it’s your turn! We take turns playing in clockwise order, starting with me as the Start Player. During your turn, you have a couple of options, and you can choose to do them in any order:

  • Pick 1 die from the Draft Pool and put it in one of the empty spaces on your Window
  • Spend some Favor Tokens to use 1 Tool Card

You don’t have to do both actions – you can choose to do just one of them or even pass your turn altogether.

When you’re playing the game, each player takes a turn or passes, with the turns proceeding in a clockwise direction. Let me give you an example: Emily goes first and takes turn 1, then it’s Ben’s turn and he takes turn 2, and finally Mari takes turn 3.

Once the last player has completed their first turn, the round continues in reverse order, meaning counterclockwise. Starting from the last player, each player takes a second turn. For example, Mari takes turn 4, then Ben takes turn 5, and Emily takes turn 6. Once the Start Player has taken their second turn, it’s time to proceed to the End of the Round.

Now, let’s talk about placing dice on a Window.

When it’s your turn to place a die on a Window, you’ll need to follow these steps:

First rule: When you start the game, you have to place your first die either on an edge or a corner space.

For all other dice, they must be placed next to a die that you have already placed, either touching diagonally (in different rows and columns) or orthogonally (in the same row or column).

The die you place must match the color or value requirement of the space. If the space is white, you can place any colored die (with any value) on it. If the space is red, you can only place a red die on it (with any value). If the space shows a 3, you can only place a die showing a 3 on it (with any color).

You cannot place dice next to each other if they have the same color or value. For example, you cannot place two red dice next to each other, and you cannot place two dice showing a 3 next to each other.

During your turn, you can choose not to pick a die.

Note: You can place any die on a white space as long as you follow all the rules mentioned above.

Tip: Remember, it’s best not to put a dice next to a matching space. For example, avoid putting a 2 die next to a 2 space or a red die next to a red space. This way, you’ll leave room for future dice to be placed in those spaces.

Tool Cards & Favor Tokens

If you want, you can use Favor Tokens to gain a special ability from 1 Tool Card during your turn. Here’s how:

  1. If there are no tokens on the Tool Card, place 1 Favor Token on it. If there are already tokens, place 2 tokens.
  2. Now, you can use the ability listed on the Tool Card.

Of course, you have the option to not use a Tool Card on your turn.

Here’s a tip: You should try to be the first person to use each Tool Card because it costs the fewest Favor Tokens. However, as the game goes on and your Windows fill up with dice, Tool Card abilities become more useful.

The Round Ending

At the end of each round, any remaining dice are placed on the Round Track. They cover the number space for the round that just finished. If there are multiple dice left (because some players didn’t draft), these extra dice don’t cover any additional number spaces.

Hey there! It’s my turn, and I pass the Dice Bag on to you. Now you’re the Start Player, and we’re ready for another round.

Let’s say your name is Ben. Well, congratulations, Ben! You’re the start player for the second round.

But hold on, if this was already the 10th round, then the game is over. Time to move on to the End Game Scoring.

Game Over

After the 10th round, the game comes to an end. That’s it!

  1. First, let’s clear the dice off the Round Track. Then, turn it over to the Score Track side.
  2. Each player has their own Score Marker. Use it to keep track of their position on the Score Track. Remember to flip the marker if they go over 50 points.

Now, let’s tally up the Victory Points for each player. You can gain points from the following:

  • Public Objective Cards – You can earn points from each card multiple times. But be careful, row/column-based objectives only score if the Rows/Columns are completed (no open spaces).
  • Your Private Objective Card – Add up the values of your dice of the specified color.
  • Favor Tokens – You’ll get 1 Victory Point for each token you haven’t spent.
  • Lose 1 Victory Point for each open space on your window.

The player with the highest total of Victory Points is the winner!

When it comes to tiebreakers in the game, there are a few factors to consider. First, the player with the most points from Private Objectives will be the winner. If there is still a tie, the player with the most remaining Favor Tokens will break the tie. Finally, if the tie persists, the player who went last in the final round will be declared the winner.

Avoiding Placement Mistakes with Dice

If you accidentally break any placement restrictions with your Window, don’t worry! You can easily fix it. Simply remove the dice that caused the violation until all the restrictions are obeyed. These removed dice are considered out of play and any resulting open spaces will count against your score as usual.

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