Contents
- 1 How to Play Railroad Revolution: A Beginner’s Guide
- 1.1 The Objective
- 1.2 Components
- 1.3 Gameplay
- 1.4 Strategy Tips
- 1.5 Time to Embark on Your Railroad Revolution!
- 1.6 Setting Up the Game
- 1.7 Let’s Play
- 1.8 Actions and Workers
- 1.9 Basic Rules
- 1.10 Actions
- 1.11 Deals
- 1.12 Let’s Talk About Milestone Conditions
- 1.13 Performance Tracks
- 1.14 Game Over
How to Play Railroad Revolution: A Beginner’s Guide
Are you ready to dive into the world of Railroad Revolution? This exciting board game will take you on a journey through the vibrant era of railway development. In this game, you’ll play as an entrepreneur competing against other players to build the most successful railroad empire.
Let’s get started by understanding the basic rules of the game. As with any game, it’s important to know the objective, the components, and how to play. So, grab your conductors hat, and let’s chug along!
The Objective
In Railroad Revolution, your goal is to expand your network of railways by building tracks across different regions. You’ll earn points for connecting cities, delivering goods, and completing contracts. The player with the highest score at the end of the game wins!
Components
Before you begin, make sure you have all the components needed to play Railroad Revolution. The game includes:
- A game board depicting a map of different regions
- City tiles representing the various destinations on the map
- Train station tokens to mark your network
- Track tiles to build your railways
- Contract cards outlining specific goals to achieve
- Player markers and score tokens
- Money tokens to keep track of your wealth
- Action cards for strategic decisions
Gameplay
Now that you have everything you need, it’s time to start playing! The game is played over several rounds, and each round consists of the following phases:
- Income and Events: At the beginning of the round, you’ll collect income based on your current network and any additional bonuses. Additionally, an event card is drawn, which may introduce special conditions or opportunities.
- Actions: During your turn, you’ll have a set number of action points to spend. You can use these points to perform various actions such as building tracks, acquiring contracts, constructing stations, or upgrading your network.
- Income Revisited: After all players have taken their actions, the income phase is revisited, allowing you to earn more income based on any changes to your network.
- Event: Another event card is drawn, bringing new surprises, challenges, or advantages to the game.
- End of Round: After all players have had their turns, the current round ends, and a new one begins. Make sure to track your score and plan your next moves strategically!
Strategy Tips
To succeed in Railroad Revolution, you’ll need to carefully manage your resources and plan your actions strategically. Here are some tips to get you started:
- Focus on connecting cities with high-scoring destinations to earn more points.
- Consider taking contracts that align with your current network and goals.
- Invest in expanding your network early to establish a strong presence on the map.
- Don’t forget to keep an eye on your opponents’ progress and adapt your strategy accordingly.
Time to Embark on Your Railroad Revolution!
Now that you have a grasp of the rules, it’s time to start your Railroad Revolution journey. Gather your friends, set up the game board, and let the competition commence. May the best railroad entrepreneur win!
- 1 Game Board
- 48 Telegraph Shares
- 4 Player Boards
- 64 Workers
- 6 Telegraph tiles
- 13 City tiles
- 24 Train tiles
- 52 Buildings
- 68 Rails
- 38 Milestone tiles
- 9 Deal tiles
- 4 Setup tiles
- 12 Performance markers
- 1 First Player tile
- 52 Banknotes
- Instructions
Setting Up the Game
I want to take a moment to talk about the components of the game. There are a few things you’ll find in the box:
You’ll get a game board, where all the action will take place. Then you have 48 Telegraph Shares – these are valuable cards that you’ll be using throughout the game. You’ll also find 4 Player Boards, which will be your personal space to keep track of your progress. And of course, you’ll receive 64 Workers, who will be the backbone of your operation.
In addition, there are 6 Telegraph tiles, 13 City tiles, 24 Train tiles, and 52 Buildings. You’ll need all of these to build your empire. Don’t forget the 68 Rails – they’re essential to connecting everything together. You’ll also receive 38 Milestone tiles, 9 Deal tiles, and 4 Setup tiles, which will provide you with various opportunities and challenges. Keep an eye out for the 12 Performance markers – they’ll help you keep track of your progress. Finally, you’ll receive 1 First Player tile and 52 Banknotes to keep your finances in order.
Before you start, make sure you read the instructions carefully. They will guide you through the game and ensure you get the most out of your experience.
The Game Board
Let’s start by placing the Game Board on the table. The Game Board is divided into different sections.
Player Boards, Bindings, and Rails
When you play Railroad Revolution, one of the first things you need to do is choose a color. You can pick from Yellow, Red, Black, or Blue. Once you’ve made your choice, you’ll take a Player Board that matches your color and place it in front of you. This board is your personal space for playing the game.
Next, you’ll need to gather your buildings and rails. Each player gets 12 buildings and 15 rails in their chosen color. Place these items on the top part of your Player Board in the designated slots. It’s important to keep everything organized and easy to reach.
Now, let’s talk about the initial rail slot. This is a special spot on the Game Board, located between the Cities of Washington and Charlotte. Each player will need to place one of their two remaining rails in this slot. It’s a strategic move that sets the stage for the game.
After placing your rail, you’ll have one building and one rail left. These items will go next to the Game Board for now. You’ll need them later during the setup step 12, so make sure to keep them nearby.
Now that you’re all set up, let’s talk about money. In Railroad Revolution, money plays a crucial role. It’s how you’ll be able to expand your railroad empire and make strategic moves. Managing your money wisely will be the key to success.
Remember, in Railroad Revolution, it’s not just about building rails and expanding your network. You’ll also need to consider your finances and make smart investment decisions. Let the game begin!
When it comes to playing Railroad Revolution, one of the key things to remember is that each player starts with $600. The rest of the money is placed next to the Game Board so that everyone can access it. To begin, each player takes 4 White Workers and keeps them by their Player Board. These workers are their own personal supply for the game.
If there are fewer than 4 players, any extra white workers should be returned to the game box. All the remaining workers, regardless of color, are placed next to the Game Board. This creates a common supply that everyone can use throughout the game.
In addition to the workers, there are also Telegraph Shares available. These shares can be obtained and used to your advantage during the game.
When you play the game, each tile you have represents a portion of the Telegraph company. I start with 3 of these tiles and put them next to my Player Board. The rest of the tiles are put next to the Game Board for everyone to use.
Just so you know: At any time during the game, you have the option to sell some or all of your tiles. When you do this, you get $150 for each tile you sell, and then you discard the tiles back into the common supply.
Trains
Hey there! Let me tell you about how trains work in this game. So, each player gets a train called ‘Promote 2 Workers’ (you can see what it looks like in the picture below). Put it face up next to your Player Board.
If you’re playing with 2 or 3 players, you can put the remaining ‘Promote 2 Workers’ trains back in the game box. Now, it’s time to divide the other trains according to the icons on the front. Make 4 stacks of face-up trains and put them next to the Game Board.
- In a 3-player game, each stack should only have 4 trains.
- In a 2-player game, each stack should only have 3 trains.
Any trains that are left over should be returned to the game box.
Milestones
So here’s what you need to do. First, take all the Milestone tiles and organize them into groups based on the letters and numbers on their backs. Once you’ve done that, shuffle each group separately. Now you’ll have five stacks of face-down tiles next to the Game Board.
Now it’s time to set up your own Player Board. Each player takes one A1 Milestone tile and one A2 Milestone tile and puts them face up next to their board.
If you’re playing with 2 or 3 players, just put the remaining A1 and A2 Milestone tiles back in the game box for now.
Performance Markers
You know what’s important? Placing one Performance marker for every player in the bottom slot of each Performance Track, on the right edge of the Game Board.
Deal Tiles
Cities
I’m going to divide the 13 City tiles into four groups based on their numbers. Then, I’ll randomly place one face-up City tile of the corresponding number on each City slot of the Game Board. So, for example, I’ll put a ‘2’ City tile on a ‘2’ slot. Take a look at this image to get a better idea:
- If there are 3 players, we’ll need to place a building of the unused player color in the ‘First Station’ slot of San Francisco, Bismarck, and Houston.
- For 2 players, a building of an unused player color should be placed in the ‘First Station’ slot of San Diego, Salt Lake City, Duluth, and Little Rock.
Telegraph
Hey there! Have you ever wondered about the amazing world of telegraphs? It’s fascinating to think about how this old-school communication technology worked. Let me tell you all about it!
Back in the day, telegraphs were a big deal. They were like magic, allowing people to send messages over long distances using electric signals. It was a time when instant messaging meant something totally different!
Imagine me, sitting in my cozy telegraph office, receiving a message from someone far away. The message would come in as a series of beeps and clicks, called Morse code. You see, each letter and number had its own unique combination of long and short signals. It was like a secret language, only known to telegraph operators.
Once the message was decoded, I would write it down and send it off to its intended recipient. And just like that, a message would travel across the country in a matter of moments. It was like having a superpower, being able to send thoughts and ideas instantly.
But telegraphs weren’t just about convenience. They also played a huge role in shaping the world. News could travel faster than ever before, allowing people to stay connected and informed. Important information could be shared, and decisions could be made quicker. It was a game-changer for business, politics, and everyday life.
So next time you send a quick text or chat message, think about the incredible journey of communication. From the telegraph to the smartphone, we’ve come a long way. It’s amazing to think about how we can now send messages across the globe instantly. The world truly is a small place, thanks to the wonders of technology.
At the bottom of the Game Board, there’s a line for the Telegraph, split into 8 sections. I’ll shuffle the Telegraph tiles and put one face up in each section that doesn’t have a Deal icon.
– If there are 3 players, I’ll place a building of the unused player color in the ‘First Office’ slot of the 2nd and 5th sections.
– If there are 2 players, I’ll place a building of an unused player color in the ‘First Office’ slot of the 1st, 4th, and 7th sections.
Now let’s set up the Tiles:
– There are 4 Setup tiles. I’ll randomly choose the same number of tiles as there are players. I’ll place these chosen tiles next to the Game Board, making sure each tile has a random side facing up.
If there are any leftover tiles, I’ll put them back in the game box.
Lastly, I’ll take 4 Workers from the common supply, one of each color, and randomly place one of them next to each Setup tile.
In games with less than 4 players, I’ll collect any Worker that wasn’t placed and put it back in the common supply.
First, we need to figure out who goes first. We’ll do this randomly and give that player the First Player tile. Then, starting with the person to the right of the First Player and going around in counter-clockwise direction, each of us will pick one Setup tile. The Setup tile will have a reward on its visible side (see page 14), and it also comes with a Worker. The Worker goes into our personal supply. If the Setup tile allows us to add a rail or a building, we’ll take it from the ones placed next to the Game Board. Once we’ve finished setting up, we’ll put all the Setup tiles, buildings, and rails back in the game box.
Common Supply
Player’s Supply
Now, I have to tell you what you need at the start of the game. First, you need $600. Second, you need 3 Telegraph Shares. Third, you need 5 Workers. Fourth, you need 1 ‘Promote 2 Workers’ Train. Fifth, you need 2 Milestone tiles, one of each type: A1 and A2. Finally, you should also consider any additional Shares or money that you get based on the Setup tiles you choose.
Let’s Play
Okay, so now we’re going to start playing. We’ll go in a circle, starting with the First Player and then each player taking their turn. When it’s your turn, here’s what you have to do:
- Get 1 Worker from your supply (right next to your Player Board),
- Put that Worker on one of the 4 action spaces on your Player Board, and
- Do the main action that is shown on that space.
There are four main actions to choose from, and they are all shown on your Player Board:
- Station: Build a Station in a City that you are connected to.
- Railroad: Expand your rail network.
With the telegraph, you can establish a telegraph office. And if you’re feeling ambitious, you can also sell off a company asset to raise some money. These actions are available to you during the game.
It’s important to keep in mind that there’s no limit to the number of workers you can have on a single action space. But here’s the catch: at the beginning of your turn, if all of your workers are on your player board and none are left in your personal supply, you must remove all the workers from your player board and put them back in your personal supply. Don’t worry, though, this doesn’t count as your action. You can then proceed as usual, selecting a worker from your supply, placing it on your player board, and carrying out the action of your choice.
Remember, the telegraph and trade actions are available to you. So, get crafting, and enjoy the game!
During the game, you have access to all the pieces, including buildings and rails.
But when you clear all the sections of your Player Board to the left of your company logo, the game comes to an end. This means no buildings and no rails left.
At this point, the value of each company is determined by calculating Victory Points (VP).
The value of a company can increase through various means: completing Milestones, making progress on the Performance Tracks, having active trains, and contributing to the telegraph network’s infrastructure.
The player with the highest number of VP at the end wins the game.
Actions and Workers
The top part of the action space represents the main action, which you must complete entirely.
The bottom part of the action space reveals an additional effect, which depends on the type of Worker you place.
When I’m working, I always have a main action that I do. But you know what? Depending on the type of work I’m doing, I can also have an extra effect that comes with it. This extra effect is like a bonus – I don’t have to do it, but I can if I want to. It’s pretty cool because it adds a little something extra to my work, regardless of the type of work I’m doing.
There are different types of work that I can do, and each type has its own special abilities. Let me tell you about them:
- White (Non-specialized): This type of work allows me to Promote a Worker. That’s important because promoting workers helps me complete my company’s Milestones.
- Purple (Foreman): When I do this type of work, I get additional bonuses. These bonuses usually help me gain VP, which is pretty cool.
- Orange (Accountant): When I do this type of work, it either makes the action cheaper for me, or it gives me money. Both options are great!
- Grey (Negotiator): This type of work also gives me additional bonuses, but these bonuses usually help me in the game. So, it’s like getting a little boost while I’m working.
- Turquoise (Engineer): Finally, when I do this type of work, it actually improves my main action. This means I can do my work even better than before!
Note: All workers have the same ability to promote one worker. However, the specialized workers have additional abilities depending on the action.
Important: You can always use a specialized worker as if it were a non-specialized worker.
So, when you place a specialized worker on your player board, you have a choice: you can use its special ability or use it as a non-specialized worker and perform a promotion.
Basic Rules
- Effects in any order: When you take an action, you can choose the order in which you resolve the effects of that action. This includes any extra effects from the lower part of the action space. Let’s say you want to do something but don’t have enough money. If an effect of the action lets you get money, you can resolve that effect first, gain the money, and then pay the cost of the action.
- Always have at least 4 Workers: You can never have less than 4 available Workers at the end of your turn. This includes Workers on your Player Board and in your personal supply. So, be careful not to take any actions or bonuses that would leave you with fewer than 4 Workers at the end of the turn.
Selling Telegraph Shares is a useful option in the game. Whenever you want, you have the ability to sell your Telegraph Shares and receive $150 for each one. By doing so, you will discard the Shares back to the common supply.
Keep in mind: You cannot buy Shares from the supply. The option to sell is available, but not to purchase more.
Trains: When you choose a Train tile (which happens each time you get a bonus or prize with this symbol), you can take it from any of the stacks beside the Game Board. Put it face up next to your Player Board, showing the side with the icon for 8 Victory Points. The number of Train tiles in the stacks is limited. You can have more than one train of the same type, and there’s no maximum number of trains you can collect.
Actions
A. Station
Hey there! Let’s talk about some cool things you can do at our station. There are lots of fun and exciting activities waiting for you. Whether you’re a train enthusiast or just looking for a new adventure, we’ve got something for everyone.
First up, you can take a guided tour of the station. Explore the history and architecture of the building while learning fascinating facts from our knowledgeable guides. It’s a great way to immerse yourself in the rich culture of the station.
If you’re feeling a bit more adventurous, why not try out our simulation experience? Put yourself in the shoes of a train conductor and see what it’s like to control a locomotive. You’ll get to feel the excitement of driving a train without the responsibility.
For those who love a good puzzle, we have an escape room challenge. Gather your friends and work together to solve the clues and escape before time runs out. It’s a thrilling and brain-teasing activity that will test your problem-solving skills.
But wait, there’s more! We also offer workshops where you can learn about the history of trains and how they operate. Get hands-on experience with real train parts and learn from experts in the field. It’s an educational and interactive experience that is perfect for train enthusiasts of all ages.
So, whether you’re a history buff, an adventure seeker, or a puzzle lover, our station has something for you. Come on down and experience all the excitement for yourself. We can’t wait to see you here at our station!
Main action: Put a building in a City you’re linked to
I’ll take the leftmost building from my Player Board and put it in a City that I choose (look below for Placement rules).
I have to pay the cost shown at the top of the City. And if I want to, I can get the main reward displayed on the right side of the City tile.
When I play the game, I have the opportunity to earn rewards. These rewards can come in different forms, such as progressing on the Performance Tracks or receiving Workers. Getting Workers is especially exciting because they can help me in various ways throughout the game.
It’s important to keep in mind that the rewards I receive may vary depending on the situation. In some cases, I may have the option to choose between two Workers. This is indicated by the ‘/’ symbol, which represents a choice between the two depicted Workers. It’s like having a bonus prize!
Here’s a helpful tip: in the cities of Washington and Charlotte, the City tile is already printed on the Game Board. So, when I play in these cities, I don’t need to worry about finding or placing the City tile separately.
Where Can I Place My Stations?
An available city is a city that your rail network is connected to. This means you need to have built a rail in a space that is directly connected to the city by track printed on the board.
What Happens When I’m the First to Place a Station?
If you are the first player to place a station in a city, you get to place your station in the ‘First Station’ slot in the bottom left corner of the city tile. In addition, you can take the First Station bonus depicted on the left side of the city tile. Just make sure to pay its cost, if there is any.
What Happens When I’m Not the First to Place a Station?
If you are not the first player to place a station, you still get to place your station in the city. However, you will need to place it in the area to the right of the First Station slot.
How Many Stations Can I Have in Each City?
You can only have one station of each player in each city. So choose wisely where you want to place your stations!
Main action: Expand your railway system.
Grab the two rails on the left side of your Player Board and carefully position them in any open rail spaces you desire. Refer to the Placement rules below for guidance.
As you build, keep in mind that each rail placement requires a payment of $400. On top of that, you must also pay an extra $100 for every ‘Difficult terrain’ symbol (which look like triangles) adjacent to the spaces you construct. The color of these triangles is simply meant to make them easier to spot.
If you’re building in an area with the ‘Plains’ terrain icon, there’s no extra cost.
Here are the rules for placing your rails:
- An available rail space is one that connects to your rail network. Your rail network includes any City that your rails reach, even if you haven’t built a station there. At the start of the game, your network includes Washington and Charlotte.
- Each rail space on the board can hold one rail per player.
- Your rails don’t have to be connected to each other when you place them, as long as they’re in available spaces.
Note: You must place exactly 2 rails. If you can’t afford the cost of both rails or you don’t have any more rails on your Player Board, you can’t choose this action.
When you only have 1 rail left, you can break the rule and take action. But you have to pay the full cost of $400, plus any additional payment for the terrain, if applicable.
Special Offers:
When I’m playing the game, I notice that some rail spaces have a special marking – a Deal icon. It’s like a little symbol that gives these spaces extra significance.
So here’s how it works: once I finish my action and I’ve placed a rail in a space with a Deal icon, something interesting happens. No matter if it’s the first rail or not, the current Deal tile is resolved. It’s like a special event that occurs because I chose to place my rail in that particular space.
And there’s a little rule to remember: if I happen to place rails in multiple spaces with Deal icons during my turn, only one Deal tile is resolved. So I have to be strategic about where I want to place my rails and think about maximizing the benefits of triggering a Deal tile.
Now, let’s move on to the next element of the game: the Telegraph. The Western Union, a company that wanted to expand its telegraph network, made a deal with railroad companies. They offered shares in exchange for access to the railroad telegraph system.
This deal was advantageous for both sides. By connecting to the Western Union network, the railroad companies could provide telegraph services to the communities that grew along the railway lines. To represent this in the game, we place a building called the Telegraph Office on a section of the Telegraph line.
It’s time to build a Telegraph Office!
So, here’s what you gotta do: take the building on the left side of your Player Board and put it in one of the open spaces on the Telegraph line shown at the bottom of the Game Board (check out the Placement rules below for more details).
And guess what? As soon as you do that, you get to snag the main prize from that section! Just look for the brown number in the section you placed your building in, and you’ll score that many shares of Telegraph. Sweet deal, right?
Where Can I Place My Building?
So, you want to know where you can place your building? Let me explain the placement rules to you:
- You can only place your building in an available section, which means a section that doesn’t already have one of your buildings. Each section can have one Office from each player.
- If you’re the first to place an Office in a section, you’ll need to put it in the ‘First Office’ slot on the left side. This slot has a white number next to the ‘First Office’ icon, which indicates the bonus of additional Shares you’ll receive.
- If you’re not the first to place a building in a section, simply place it to the right of the slot.
What about the Telegraph Tile?
Now, let’s talk about the Telegraph tile. Pay attention, because this rule applies to everyone, whether you built the First Office or not.
If there is a Telegraph tile in the section where you placed your Office, here’s a neat trick: you can discard one of your Workers, either from your Player Board or your supply, to take the bonus shown on the Telegraph tile. Pretty cool, huh?
Hey there! Just wanted to give you a heads up about an important point – if you decide to take the bonus, don’t worry, the Telegraph tile will stick around for the whole game. This means that anyone who builds an Office in that section can still use it. Pretty cool, huh?
Oh, and by the way, don’t forget that you always need to have at least 4 available Workers at the end of your turn. Gotta keep those workers busy!
Let’s talk about Deals:
Hey there! Did you know that when you play Telegraph, there are different sections you can explore? Two of these sections have a special icon called the Deal icon. Let me tell you all about it.
So, let’s say you’re playing the game and you complete your action. If you happen to place an Office in a space that has a Deal icon, something special happens! It doesn’t matter if you’re the first one to put an Office there or not, the current Deal tile gets resolved.
Now, let’s move on to the next section, which is all about trade.
Step 1: Sell a company asset to make money.
At the top of my Player Board, I have different sections where I keep buildings and rails. Each section shows how much money I have.
I can get rid of a rail or building from the first section on my Player Board that still has a piece in it. I’ll take it out of the game and put it back in the box. If there are both rails and buildings in the first section, I can decide which one to get rid of.
If you’re wondering how to sell your writing skills, I’ve got some great news for you! I’ve discovered a fantastic way for you to make money with your writing. All you need to do is follow a few simple steps, and you’ll be on your way to earning some extra cash.
Let me break it down for you. First, you need to find a section of text that you think would be valuable to someone else. It could be an article, a blog post, or even a piece of fiction. Once you’ve found your chosen piece, make sure you keep the HTML markup exactly as it is. This means the tags need to be correct and properly closed.
Next, it’s time to get creative! Rewrite the text in your own unique style. Use a conversational tone, so it feels like you’re having a conversation with the reader. Vary your sentence lengths and structures to keep things interesting, and don’t be afraid to use contractions. This will make your writing feel more natural and engaging.
Remember, the key is to maintain the essence of the original text while putting your own spin on it. You want to make it fresh and exciting, so it stands out from the crowd. Think of it as adding your own personal touch to a piece of writing.
Once you’ve rewritten the text, you’re ready to sell it. Just head to the section where you found the original piece and offer your newly crafted creation for sale. You can only sell one piece per action, so choose wisely!
By following these steps, you’ll be able to turn your writing skills into cold, hard cash. So why wait? Start rewriting and selling your way to financial success today!
Train Tile:
When you’re selling something, you have the option to flip one of your Train tiles before or after the sale. If the train is face-up, you get the bonus shown on the front and then flip it face down.
If the train is face-down, flip it face up. You won’t receive any bonus this time, but your train is ready to be used again.
Remember: Each face-up Train tile you have at the end of the game is worth 8 VP.
Deals
Back when the rail and telegraph networks were expanding, there were entrepreneurs who wanted a piece of the growing telegraph businesses. They offered to work on behalf of the railroad company by recruiting specialists and doing the work themselves. In return, they received shares in the telegraph company.
Once you finish doing what you need to do, and you happen to put a rail or an Office in a space with a Deal icon (doesn’t matter if it’s the first rail or Office in that space), the current Deal tile gets resolved.
Just so you know: Even if you put rails in multiple rail spaces with a Deal icon in a single action, only one Deal tile gets resolved.
Each tile has two options for deals. Each deal costs 1 to 4 Shares and offers a reward. If I accept a deal, I have to discard the requested Shares and I get the reward.
If I’m the player who just placed the rail or the Office, I can accept one or both deals from the face-up Deal tile. After that, each player takes turns in clockwise order and can choose one of the two deals from the face-up Deal tile. It’s important to note that accepting a deal is optional.
Once the tile is resolved, I place it face down in a discard pile and flip over the topmost tile from the stack. If there are no tiles in the stack, I shuffle the discard pile and create a new stack.
Now let’s talk about Company Milestones.
Company milestones, huh? They’re basically just fancy words for growth targets. You know, like those goals your company sets to make sure it keeps on expanding. And as your company gets bigger, you’re gonna need more people to help run the show. That means you gotta have a plan for finding and promoting new talent.
In order to complete a Milestone, you have to meet the conditions shown and promote some of your Workers to Managers. When the game is over, each Milestone you complete is worth the Victory Points (VP) shown in the top left corner of the tile.
Every Milestone has 1 to 3 conditions and needs 1 or 2 Managers (as shown in the top right of the tile). A, B, and C Milestones require Workers of specific types, while D Milestones can be completed with Workers of any type.
To promote a Worker, I simply move it from my supply or Player Board and put it on one of my company Milestones. You don’t even have to fulfill any conditions on the Milestone beforehand. It’s a straightforward process that allows you to move your workforce and progress towards your goals.
Once I place the Workers on a Milestone in my company, they become Managers. They’re no longer available for me to use in any actions.
I can’t move or remove them until the Milestone is finished. Only then will they be discarded (see below).
If I want to promote a Worker, here’s how:
- I can promote a non-specialized Worker (White) every time I perform an action.
- I can also promote a Worker by taking a ‘Promote Workers’ bonus or reward.
Remember: I can always use a specialized Worker as if it were a non-specialized Worker.
So when I place a specialized Worker on my Player Board, I can either use its special ability or treat it like a non-specialized Worker and promote it.
Remember: At the end of my turn, I can never have fewer than 4 available Workers.
Completing a Milestone:
In order to finish a Milestone, you must have the shown Manager(s) on the tile and meet the specified conditions.
After you complete a Milestone, at the end of any turn (once all Deals have been resolved), you have to return the Manager(s) to the common supply and flip the Milestone tile face down.
Then, you have to select a new Milestone tile as a replacement from the stack. The new Milestone tile must have a letter that is one higher in the alphabet than the Milestone you just finished. For example, if you completed an ‘A’ Milestone, you have to pick a new Milestone from the ‘B’ stack. However, if you complete a ‘D’ Milestone, you don’t get a replacement.
When I need to choose a new Milestone, I start by taking the top 3 tiles from the stack that matches what I’m looking for. Then, I get to choose one of those tiles and place it face up next to my Player Board.
After that, I put the remaining tiles on the bottom of the stack they came from. If I manage to complete both of my Milestones in the same turn, I replace them one at a time.
Here’s a variant you can try: If you want a more strategic game, instead of just drawing the top 3 tiles, you can look through the entire stack and choose any one tile you want.
Let’s Talk About Milestone Conditions
Milestone tiles show different conditions that I need to meet. These conditions include:
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I need to have at least the indicated number of different connected Cities of a specific level. And the best part is, I don’t even need a Station there! How cool is that?
To play Railroad Revolution, follow these simple rules:
1. Place rails in rail spaces with the Deal icon. You’ll need at least one rail in one or more of these spaces. For example, you might have rails in two rail spaces with the Deal icon.
2. Build Stations in Cities of a specific level. You must have at least one Station in a City to meet the requirements. Remember, the level of the City matters!
3. Lay rails in rail spaces that have a specific configuration of terrain icons. Make sure you have the required number of rails in these spaces.
By following these rules, you’ll be well on your way to mastering Railroad Revolution!
Performance Tracks
Hey there! Let’s talk about the Performance Tracks in the game. They’re these cool things on the right edge of the Game Board.
So, what do these tracks do? Well, they help determine your company’s overall Performance. And trust me, that’s pretty important!
There are three Performance tracks, and the position of your markers on these tracks is what scores your overall Performance.
Let me break it down for you:
Network: This track is all about how well you’ve connected cities. The more ‘level 5’ Cities you’ve connected, the better your score. Oh, and it doesn’t matter if you have a Station in the city or not. We just care about the connections! Your score is based on where your marker is on the rightmost track. So aim high!
Stations: This track is about the Stations you’ve built. The more Stations you have, the better your score. Your marker on the middle track determines your score. So go ahead and build those Stations, my friend!
If you want to earn points in the game Railroad Revolution, one way to do that is by using the “Telegraph” action. When you build Offices in the game, you can multiply the number of Offices you have by the Victory Points (VP) reached by the er on the leftmost track. The VP values are displayed on the left side of each track.
When you level up on the Performance Tracks, you move one of your markers up to the next slot.
If you level up multiple times, you can divide the total advancements among the various Performance Tracks.
If there’s an icon of money with a minus sign, you have to pay the specified amount of money when your marker goes past that point.
Variant: If you want a more challenging game, pay $500, $500, and $1000 instead of $50, $50, and $100.
If there’s an icon of one or more Shares with an arrow, you have to discard the indicated number of Shares when your marker passes that point.
If there’s an icon of a Worker with an arrow, you have to get rid of one of your Workers when your marker passes that point.
Game Over
So, here’s the deal:
When I completely clear all the sections of my Player Board to the left of my company logo, it’s not game over just yet. We keep playing until everyone has had the same number of turns, with the person to my right going last.
But wait, there’s more! Each player gets one more turn after that, and then the game finishes.
Just a quick note: Milestones can be completed at the end of any player’s turn. So even in the final round, deals can still be resolved, allowing players to achieve milestones even after their last turn.
After all of that, it’s time to tally up the points. We use the Scoring pad to calculate Victory Points. And guess what? The player with the most VP wins the whole shebang!
If there happens to be a tie, though, we go to the next tiebreaker: money. The player with the most cash takes the victory. And in case there’s still a tie after that, well, all the tied players share the glory.
Now, let’s talk points. You earn VP for the following:
As you play the game, there are several ways to score victory points (VP) and win. Let me break it down for you:
– You earn 8 VP for every Train tile that is face-up on the board.
– There are VP for completing Milestones. Each one you complete earns you VP.
– The Performance Tracks also grant VP. Keep an eye on them and see how they can boost your score.
– When it comes to Telegraph connections, you can earn 5 or 8 VP for each one. Check the board for details.
– Lastly, if you build a Telegraph Office in adjacent Telegraph sections, you will earn the VP shown between those sections.
So, as you can see, scoring victory points in the game involves a variety of strategies. Keep these factors in mind as you plan your moves and aim for victory.