How to play Ragami Official Rules

By: Dennis B. B. Taylor

Ragami Game Rules

Welcome to the exciting world of Ragami! In this game, you’ll embark on a thrilling journey, exploring vibrant landscapes and encountering intriguing characters along the way. But before we dive in, let’s go over some important rules and guidelines to ensure you have the best possible experience.

1.

Choose Your Ragami

First things first – it’s time to choose your very own Ragami! These enchanting creatures come in all shapes, sizes, and personalities. Take a moment to browse through the Ragami selection and find the one that speaks to you. Whether you’re drawn to the mischievous Momo or the wise and gentle Luna, trust your instincts and pick the Ragami that resonates with you the most.

2.

Explore the World

Once you’ve selected your Ragami, it’s time to start exploring the vast and captivating world of Ragamia. From lush forests to towering mountains, there are countless places to discover and uncover hidden treasures. Immerse yourself in the vibrant landscapes, interact with the diverse range of inhabitants, and unlock the secrets that lie within Ragamia.

3.

Complete Quests and Challenges

As you journey through Ragamia, you’ll come across various quests and challenges that will test your skills and wit. These quests will not only reward you with valuable treasures but also help you deepen your bond with your Ragami. So be brave, take on these challenges, and let the thrill of overcoming obstacles propel you forward.

4.

Level Up and Upgrade

To become a true Ragami master, you’ll need to level up and upgrade your Ragami. As you progress through the game and complete quests, you’ll earn experience points that will allow your Ragami to grow stronger and learn new abilities. Additionally, you’ll have the opportunity to find unique items and equipment that will enhance your Ragami’s strength and resilience.

5.

Interact With Other Players

Ragamia is a world filled with other Ragami trainers, just like you. Take the opportunity to interact and collaborate with fellow players, exchange tips and strategies, and engage in friendly competitions. The bonds you forge with other trainers can bring new adventures and rewards, so step into the community and let the magic of Ragamia unfold.

Are You Ready?

Now that you understand the rules of the Ragami game, it’s time to embark on your thrilling journey. Choose your Ragami, explore the mesmerizing world of Ragamia, and let your story unfold. Remember, the success of your adventure depends on your skills, creativity, and the bond you form with your Ragami. So, step into Ragamia and let the magic begin!

  • For this game, you will need:
  • One game board
  • Six conflict dice
  • Three action dice
  • One power die
  • Four virtue dice
  • Thirty-three action cards
  • One large cube, known as the First-Player cube
  • Thirty white cubes
  • Four Resolved Conflict cubes
  • Four VP tokens
  • Four Ragamis
  • Four Saints
  • Thirty Location chips
  • Six Demons
  • A rulebook

The Goal of the Game

The goal of the game is to have the most Virtue Points (VPs) when the game ends. The game will end either when one player reaches 30 VP or when the location chips run out.

When the last round comes to a close, the player who manages to resolve the highest number of conflicts is rewarded with an additional 7 victory points. This is on top of the victory points they have already earned. The player who resolves the second-most conflicts will receive 4 extra victory points.

In the event of a tie, and after all victory points have been assigned, the player who has resolved the most conflicts will be declared the winner. If there is still a tie, all players who are tied will share the victory.

Preparing to Play

  1. The game board depicts a city, complete with streets and city blocks. Conflict takes place in the dashed squares on the streets. These squares are where Ragami, Saints, and Demons move when they are making their way through the city.
  2. #image.jpgI want to show you something fascinating about city blocks and how they work in the game of Ragami. A city block is like a little playground surrounded by streets, with a building standing tall in the middle. It’s a space that only Ragamis can occupy or move through. Pretty cool, right? But here’s the really exciting part: each city block has multiple areas nearby that are up for grabs. In this example, there are 6 adjacent areas around the city block, labeled as No.12, 14, 15, 18, 19, and 20. These areas are hotspots for conflict, so keep an eye on them!
  3. Now, let’s talk about where we keep all the cards that have been used or thrown away. We have a special spot for them, always ready and waiting.
  4. When we start a game of Ragami, we need to make sure everything is set up correctly. We place the VP (that’s Victory Points) tracks and Resolved Conflict cubes at zero, because we haven’t started earning any points yet. Location chips are kept face down, within easy reach of each player. The white cubes and the Demons go into what we call the General Supply, and the Power die goes on the board.

When it’s time to set up the game, here’s what you need to do:

1. Start by rolling the 6 black Conflict dice. Each die represents a different conflict. Grab 1 Location chip for each conflict, chosen at random. Put all 6 dice and their corresponding chips on the board. Now, you’ll have 6 conflicts spread across the board, with each conflict die accompanied by its matching Location chip.

2. Next, take 4 Location chips and randomly place them on the board according to the locations indicated on the chips. These chips represent Demons, so make sure to position them correctly. Each Demon should have its own Location chip alongside it.

3. Now it’s time for each player to pick a color. You can choose from yellow, green, blue, or purple. To determine the first player, randomly select someone and give them the large white cube. The order of the remaining players will go clockwise.

4. Every player starts with 3 Action cards. Take a moment to look at your cards and choose one to keep. Discard the other two by placing them in the used cards zone.

Now you’re ready to begin the game! The setup is complete, and it’s time to dive into the action.

When we begin playing the game, each player takes turns placing their Saint on one of the locations along the street. The Saints are placed on dashed squares, but we don’t earn any cubes for doing this.

After the first player, the second player places their Virtue die with a value of 1 on any city block. Multiple dice can be placed on the same block.

Then, the third player places their Ragami on a city block. In the beginning, there can only be one Ragami on each block.

As the last player, I get to roll the 3 Action dice. If I roll a red 1, I can take a Demon from the supply (if there are any) and place it anywhere in the street. Then, I can choose any value for that die, except the red 1. Once I’ve made my choice, I place all 3 dice on the Action Table on the board.

Now it’s time for the first player to start the first round.

Here’s how we prepare for each round, except the first:

1. We look at the image below to help us with the preparations:

#image.jpg

That’s it! Now we’re ready to continue with the next round.

When it’s my turn, I pass the big cube to the person sitting next to me. They become the new first player. All the dice showing Conflict on the board go up by one.

When a Conflict Dice with a value of 7 appears, something significant happens. It is moved to the General Supply, and a Location chip is placed with the face-up message “Ragami passage forbidden.” This means that no Ragami can pass through or stay in that particular location. If there were any Ragamis present in that location before, they are promptly moved to an adjacent city block of the player’s choosing who owns the Ragami.

As a result of this occurrence, the Virtue dice on the board receive a boost in value. The value increases by 1, plus the number of Ragami present on that city block or in adjacent locations.

In this example, since the round is ending, both the yellow and green dice increase from 1 to 4 points. Here’s why:

  • +1 point because the round is ending
  • +1 point for each yellow Ragami
  • +1 point for each purple Ragami
  • #image.jpgFirst, I roll all the Conflict Dice in the General Supply, if there are any. Then, I randomly choose one Location chip for each dice that I rolled. I put the die and the chip on the spot indicated by the location chip.
  • Next, I have the option to convert the value of my Virtue die into Virtue points. For every three die points, I earn one VP. #image.jpg

In addition, you can move your die to another part of the city. When you do this, the value of the die becomes 1.

If you don’t have your die on the board, you can put it in any part of the city with a value of 1. There’s no limit to how many Virtue dice you can have in a single part of the city.

#image.jpg

Now, let’s talk about what happens when a new 4th player joins the game. This player rolls 3 Action dice and puts them on the board. If there’s a red 1 on a die, the player gets a Demon from the General Supply (if there are any) and puts it on any location on the street. Then, the player can change the value of those dice to any number they want (except for red 1) and put them on the Action Table on the board.

#image.jpg

Now, let me give you an overview of how each round in the game works.

Let’s start with the first player and go around the table clockwise. Each of us gets to:

  • Choose one action from any of the Action dice (check out the green sections)
  • Decide if we want to use any of our Action cards (look at the purple section)

It’s up to you to choose the order in which you want to do things. You can play Action cards before or after using an Action die. And don’t worry, you don’t have to do anything if you don’t want to or if you can’t.

Player 1 takes their turn, then it’s Player 2’s turn, and so on. We keep taking turns until we all pass because we don’t have any more actions to perform. That’s when the round ends.

Action Dice

When it’s time to get things rolling, the Action dice take center stage on the Action table. These dice hold the key to how many times you can take action in a round.

Now, when it’s your turn, you’ve got options. You can pick one of the three actions on the board, or you can use an Action die to move your Ragami. But here’s the catch: once you’ve used ANY of the Action dice, you’re limited to taking actions with Action cards. And just so you know, every time you use an Action die, its value decreases by 1.

Let’s talk about those dice. When a die shows a value of 1 (highlighted in red), that means there’s only one action left on it. Once you’ve used up that last action, the die takes a well-deserved break and moves to the bottom area of the grid. This serves as a reminder that it’s off limits for the rest of the round.

Oh, and there’s something else to keep in mind. Certain cards offer a little wiggle room, allowing you to perform specific actions from the Action table. And hey, if you’re not feeling up to it, you can always choose to skip taking actions altogether.

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Action Dice – Moving a Ragami

Moving a Ragami is a fundamental aspect of playing the game. When it’s my turn to move one of my Ragamis, I choose an Action Dice from the Action Dice Pool. Each Action Dice has a different color and a specific action associated with it.

For example, if I choose a blue Action Dice, I can use it to move a Ragami horizontally, either to the left or to the right. I take one of my Ragamis and move it one space in the chosen direction.

There are also green and yellow Action Dice. The green dice allows me to move a Ragami vertically, either up or down. The yellow dice, on the other hand, allows me to move a Ragami diagonally, either up or down.

Once I’ve chosen an Action Dice and moved my Ragami, I return the used Action Dice to the Action Dice Pool.

It’s important to strategize and think ahead when moving my Ragamis. I need to consider the positions of my opponent’s Ragamis and the overall game board. By making smart moves, I can position my Ragamis to block my opponent’s movements or set up advantageous positions for future turns.

Each turn, I can use one Action Dice to move one of my Ragamis. By choosing the right Action Dice and making strategic moves, I can gain an advantage in the game and increase my chances of winning.

When it comes to playing the game of Ragami, there are some important rules I need to follow. Let me break them down for you:

  • I can’t put my Ragami on the same spot as a Saint of the same color. But I can move between them.
  • I can’t move through or stop on a spot that has a “Ragami passage forbidden” chip.
  • I have up to 4 movements I can perform with my Ragami.
  • I can move my Ragami through the streets and city blocks. If there’s an adjacent city block, I can even jump from one to another without using the street. But if I’m moving from a city block to a spot on the street, that spot must be right next to the city block.
  • On a street, there can only be two Ragamis in the same spot. But there’s no limit to the number of Ragamis on a city block, except during game setup, where it’s limited to one per block.

If I end my turn on a space where there are only Demons, I can send them back to the supply and score 1 victory point for each one.

Hey there! I wanted to talk to you about this cool game called Ragami. It’s all about moving around on the city blocks, but there are a few rules you need to know.

First off, the Ragami can go to any of the places highlighted in yellow. You have plenty of options to explore!

But there are also a few places the Ragami cannot go (shown in red). It can’t jump to a block that’s not right next to it. So, no long jumps allowed!

Another rule is that the Ragami can’t end its movement on the same block as a Saint of the same color. It’s like they cancel each other out or something.

Oh, and be careful not to land on a block that’s marked with a “Ragami passage forbidden” chip. You wouldn’t want to get stuck!

So, just remember these rules and you’ll be all set to have a great time playing Ragami. Enjoy!

#image.jpg

When I play the game, I move the yellow Ragami two spaces. I try to end my movement on a spot where there is only one Demon. If I can accomplish that, I earn 1 VP and get rid of the Demon by putting it back in the supply.

After each round, if my Ragami is in a city block with Virtue dice, or if it’s in a location next to a Virtue die, the value of the Virtue die goes up by one for each Ragami in those spots.

Moving a Saint and Placing a new Demon: An Adventure with Action Dice

When playing a game like “Battle of Heaven and Hell,” the Action Die is a crucial component. It brings a level of excitement and unpredictability to the gameplay. In this guide, I’ll explain how the Action Die works when it comes to moving a Saint and placing or moving a new Demon. Let’s dive in!

First, let’s talk about moving a Saint. When it’s your turn to play, you’ll roll the Action Die to determine your options. If you roll a symbol representing a Saint, you can choose to move one of your Saints to a different space on the board. It’s a strategic move that can change the course of the game.

But what about the Demons? Well, the Action Die has another symbol dedicated to them. When you roll the Demon symbol, you have two choices: you can either place a new Demon on the board or move an existing Demon to a different location. Both options give you the opportunity to create havoc and disrupt your opponents’ plans.

The Action Die truly adds an element of surprise to “Battle of Heaven and Hell.” You never know what symbol it will land on, and that uncertainty keeps the game thrilling and engaging. It’s a game of strategy, luck, and quick thinking.

So next time you sit down to play “Battle of Heaven and Hell,” don’t forget the importance of the Action Die. It’s the key to moving your Saints strategically and unleashing chaos with your Demons. Are you ready for the adventure?

When you’re playing the game, you have the freedom to move any Saint, regardless of its color. Here are the important rules to keep in mind:

  • A Saint can only move along the streets, which are indicated by the dashed squares.
  • You cannot place a Saint where your own Ragami is, but you can pass through that location.
  • A Saint cannot be placed next to another Ragami of the same color.
  • If you place a Saint in a conflict area, where there is a black die, you will win 1 white cube. It’s important to note that it’s the player who moved the Saint, not the owner of the Saint, who gains the cube.
  • A Saint can be moved in any direction, but it must make at least 1 move and cannot end up in the same place where its movement began.

Once you have moved a Saint, you have two options for your next move: you can either move a Demon or place a new Demon on the board. Here are the rules for each option:

  • When playing the game, Demons can only move on the streets, which are represented by the dashed squares.
  • Demons have the freedom to move in any direction, with a minimum of one move and a maximum of four moves.
  • A Demon cannot return to the same spot where it started its movement.
  • If you choose to add a Demon from the game supply, you can place it anywhere on the street.

There is no restriction on the number of Saints and Demons that can be in the same location.

I’m going to tell you a story about a game called Ragami: The Conflict. It’s really interesting, so listen up!

There are two players in this game, one is the yellow player and the other is the blue player. The yellow player gets to make the first move.

So, the yellow player decides to move their Saint. They choose to move the blue Saint to conflict 29. And you know what? Because they placed a Saint on a conflict, they win a white cube! Pretty cool, right?

But wait, there’s a rule that says you can’t place a blue Saint on conflict 23 if your Ragami is already there. So, the yellow player couldn’t place the blue Saint on conflict 23 because their Ragami was there.

Instead, the yellow player decides to move the Demon from location 19. And guess what they do? They choose to place it on the same conflict! That’s a smart move.

But here’s something interesting. They could have done something else. Instead of moving the Demon from location 19, they could have taken a demon from the supply (if there were any left) and placed it directly on the conflict at location 29. That would have been a different strategy!

Now, let’s talk about the Action Die and drawing cards.

Hey there! Let me tell you about a cool action you can take in the game. It’s all about getting cards, which is really important. Remember though, this action is just for getting the cards, not using them. If you want to know how to use cards, check out the purple section called “Actions with cards” on page 7.

When you choose this action, you get to draw 3 cards, but guess what? You can only choose 1 of them! Tough decision, right?

After you make your choice, you’ll put the discarded cards face-up on the board. That way, everyone can see what cards you didn’t pick.

Now, here’s the thing: you can only use the card you chose on your next turns. It’s like saving it for later.

Oh, and one more thing! You can’t have more than 3 cards in your hand. If you already have 3 cards and you want to draw more, you’ll have to get rid of one of your cards first. But don’t worry, you’ll get to use it or discard it.

If there aren’t any more cards left in the draw deck, just take the discarded cards (the face-up ones) and shuffle them. Then, put them back on the board, but this time face-down. Fun, right?

Now, let’s talk about the Action Die and using Power Points.

To take action, I need my Ragami to be in a place where there’s a conflict, indicated by a black die. Resolving the conflict requires me to pay the same or more Power Points as the value of the conflict I want to settle. The value of the conflict is determined by the Conflict die plus the number of Demons in that location.

I can acquire Power Points in six different ways, and I can use multiple methods at the same time:

1. I can use white cubes from my power. Each cube is equal to one Power Point.

2. There are also Action Cards that have Power Points value.

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  • Saints who are in the same place as the conflict add 1 Power Point each (they don’t have to give any cubes). #image.jpg

    If the conflict is resolved, the player who owns the Saint gains 1 VP. Remember, a Saint and a Ragami of the same color can’t be together at the same place.

  • #image.jpg If the conflict place is connected to a city block where the player has their Virtue die, they can use points from that die. They need to change the value on the die, lowering its value. If the resulting value is zero, the die is removed from the board and returned to its owner. They can only place it back on a city block at the end of the round.
  • #image.jpgWhen there are two Ragami at a conflict location, they automatically contribute 2 Power Points to the conflict resolution. The helping Ragami receives 2 cubes from the General Supply when the conflict is resolved. Remember, you can’t have more than 2 Ragami at a conflict.
  • #image.jpgYou can use the Power die to get additional Power Points whenever you want. But once you use the die, you can’t add any more Power Points from other sources. Roll the Power die. If you get more points than you need, discard the extra points. If the conflict resolution fails (the Power die doesn’t show enough points), immediately move your Ragami to an adjacent city block. You won’t lose the cubes, cards, or points from the Virtue die that you used to gain Power points. When you resolve a conflict, you only win the value of the Conflict die. The black die goes back to the supply, the Location chip stays at the location, and the cards and white cubes used are returned to the General Supply. Add the value of the die (only from the die) to the Virtue point tracker and move the cube showing the number of resolved conflicts one space forward.
  • In today’s digital age, it’s more important than ever to understand the power and impact of social media. Social media platforms like Facebook, Twitter, and Instagram have become an integral part of our daily lives, offering us the ability to connect and share with others in ways we never thought possible.

    But with this power comes great responsibility. It’s crucial to be mindful of how we use social media, as it can have both positive and negative effects. Additionally, it’s important to recognize that not everything we see online is true, and that we should approach social media with a critical eye.

    When someone posts something on social media, it’s easy to take it at face value and assume that what we’re seeing is the whole truth. However, the reality is that people often curate their online personas and only share the best parts of their lives. This can create an unrealistic standard of comparison and lead to feelings of inadequacy or low self-esteem.

    If you’re active on social media, it’s important to remember that you’re in control of what you see and engage with. You have the power to choose who to follow and what content to consume. By following positive and uplifting accounts, you can create a more positive and supportive online environment for yourself.

    Additionally, it’s important to be mindful of the time we spend on social media. It’s easy to get caught up in scrolling through endless feeds and losing track of time. This can lead to feelings of isolation and can negatively impact our mental health. It’s important to set boundaries and make sure we’re spending time offline, engaging in activities that bring us joy and fulfillment.

    In conclusion, social media has the potential to be a powerful tool for connection and self-expression, but it’s important to approach it with caution. By being mindful of how we use social media, curating our feeds, and setting boundaries, we can create a more positive and uplifting online experience for ourselves. Remember, you’re in control of your online experience, so make sure you’re using social media in a way that brings you joy and enhances your life.

    Here’s the deal: the player wearing yellow has 6 victory points (VP) and has already dealt with 4 conflicts. Now, they’ve resolved yet another conflict, this one worth 4 points. So, guess what? They move their VP tracker up to 10 and put 1 more point on their cube to show that they’ve handled a total of 5 conflicts. Way to go, yellow!

    To solve this problem, I, the green Ragami, need to gather 2 Power Points. I will select the action to resolve the conflict and use my Virtue die, spending 2 points in the process.

    Afterwards, I will take the black die and put it back into the supply. This action grants me 2 Victory Points, which I add to my score. I will also move my green cube forward by 1, representing the number of conflicts I have successfully resolved. Finally, I subtract 2 points from my Virtue die.

    So, here’s the deal: if I want to sort out this disagreement, I gotta make sure the green Ragami is up for it. That means I need 3 Power Points, which involves a Conflict die with a value of 2 and 2 Demons, minus 1 Saint.

    Now, to get this conflict figured out, the green Ragami takes the conflict resolution action. To do that, he uses 3 of his white cubes. He puts the black die back in the Supply and gives his white cubes back to the General Supply. Then, he adds 2 VP to his score and moves his green cube, which represents resolved conflicts, 1 space forward.

    By the way, I should mention that the green Ragami used up 3 Power Points but only got 2 VP out of it. The yellow player, though, gets 1 VP since their Saint was involved in the conflict.

    So here’s the deal: the green Ragami, which is me, needs 1 Power Point to resolve this conflict. I can get that by adding up a few things. First, I take the Conflict die with a value of 2. Then, I add in 1 Demon. Easy enough. But here’s where it gets tricky. I have to subtract 2 points from the blue Ragami. It’s kind of like borrowing from them, you know?

    But wait! There’s a problem. I’m actually 1 point short. Uh-oh. But that’s not the end of the world. I have a plan. I’m going to take a risk and use the Power die. I roll it, and the result is 1. Phew! Crisis averted! I can now resolve the conflict.

    Here’s what happens next: I move the black dice into the Supply, and I score 2 VP, which stands for Victory Points. Not too shabby. And just for kicks, I move my green cube, which represents the number of resolved conflicts, 1 space forward. It’s a small victory, but hey, I’ll take it.

    When I am playing as the blue player, I have the opportunity to receive 2 white cubes from the General Supply if my Ragami was involved in the conflict.

    What can I do with my cards?

    Guess what? You can use your cards without even using the Action die on the board! Isn’t that exciting? There’s no limit to the number of cards you can play during your turn. The only requirement is that you must have drawn the cards in previous turns in order to play them.

    You can use your cards both before and after using the action from the Action die. To use a card, simply follow its instructions (you can find more information on page 8 of the rulebook) and then place it face-up in the Discarded and Used cards area on the board.

    When it comes to resolving conflicts in a game, there’s a rule that only allows you to use one red triangle card. This is an important factor to keep in mind because it can impact the outcome of the game.

    Think about it this way: if you have multiple conflicts happening at the same time, you’re going to have to strategize and decide which one is the most important to address with your red triangle card. It’s not always an easy decision, and it can become quite challenging to navigate through all the conflicts. But that’s what makes the game interesting and keeps you on your toes!

    So, if you’re playing a game and you have a conflict to resolve, remember that you can only use one red triangle card. Take a moment to consider your options and make the best choice you can. It’s all part of the fun and strategy of the game!

    #image.jpg

    Hey! Let’s talk about an awesome card called the White Cube. Instead of using its action, you can trade it in for a shiny white cube. Pretty cool, right?

    Earning Victory Points (VPs)

    There are six ways you can earn VPs:

    1. I can swap white cubes for victory points. For every 2 cubes I exchange, I get 1 VP. I can do this at any point during my turn or at the end of the game.
    2. #image.jpg If I end Ragami’s movement on a spot where only Demons are present (no Conflict dice or other Ragami and Saints), I can cleanse the Demons and send them back to the supply. Each “cleansed” Demon earns me 1 VP. There can be multiple Demons in that spot.
    3. I need to resolve conflicts. The number on the die determines how many VPs I receive. #image.jpg

    If you own a Saint in a conflict zone, you’ll earn 1 VP. Sounds pretty good, right?

    Now, let’s talk about your Virtue die. During your turn, you have the power to turn its value into VPs. For every 3 points on the die, you’ll get 1 VP. But here’s the catch – if your die starts with a value of 3 and goes all the way down to 0, it gets taken off the board. Don’t worry though, you can bring it back into play at the end of the round.

    So, if you want to rack up those VPs, make sure to strategically use your Saint and manage your Virtue die. It’s all about finding the right balance!

  • #image.jpg
  • #image.jpgWhen the game ends, the player who has resolved the most conflicts earns an additional 7 Victory Points (VP). The player who has resolved the second-most conflicts earns 4 VP. If there is a tie, all tied players receive the same value. For example, if two players are tied for the most conflicts resolved and two others are tied for the second-most, the tied players for first place each receive 7 VP, and the other two tied players for second place each receive 4 VP.
  • How to Obtain White Cubes

    White cubes are extremely important for players as they enable the resolution of conflicts and the use of Action cards.

    There are three ways to acquire white cubes:

      When you play Ragami, there are a few ways to earn white cubes. Let me explain.

      First, whenever you place a Saint, even if it’s not your color, in a conflict, you’ll receive a white cube. But remember, you can’t place a Saint in a conflict where your own Ragami is already involved. And you can’t place a Saint next to a Ragami of the same color.

      Next, if someone else’s Ragami resolves a conflict that your Ragami was involved in, and your Ragami contributed 2 Power Points, you’ll earn 2 white cubes from the General Supply as a reward for your assistance.

      Lastly, keep an eye out for certain Action cards. Some of these cards can give you white cubes when you take specific actions during the game.

      So, as you can see, there are a few different ways to earn white cubes in Ragami. As you play, remember these strategies to maximize your chances of gaining this valuable resource. Enjoy the game!

      I want to talk to you about the Power Die. It’s an optional rule that you can use in the game to settle conflicts. Instead of using the regular methods, like card number 6, you can roll the Power Die.

      When playing with 2 or 3 players, there are a few different rules. If you’re playing with 3 players, all 4 Saints start the game. The Saint that doesn’t belong to any player is placed randomly on the board using a Location chip during the setup. All the other rules still apply.

      So, if you want to add an exciting twist to the game, you can try using the Power Die. It’s a fun way to settle conflicts and keep the game interesting. Give it a shot and see how it changes your gameplay experience!

      Hey there! Let’s dive into the exciting world of the game known as “Saints and Ragami.” Today, I’ll be explaining the importance of understanding the rules and making the right choices when playing this game.

      In “Saints and Ragami,” you’ll be playing with a friend, as it is a game designed for two players. Each player starts with four Saints. Two of these Saints don’t belong to any player and are placed randomly on the board using Location chips during setup. There’s also a third neutral Ragami that can be used by any player to help in conflicts.

      First, you’ll need to randomly assign the first player. Once that’s done, both players will take turns placing their pieces in a specific order. The first player places their Saint and Virtue die, while the second player places their Saint, Virtue die, their personal Ragami, and the neutral Ragami. Finally, the first player places their Ragami. Keep in mind that the card shown here isn’t used in 2 player games, so forget about it for now. All the other rules still apply.

      Now, let’s talk about the cards in the game.

      • #image.jpgYou can move 2 Saints, and each Saint can move up to 4 spaces. Keep in mind that you cannot place Saints on the same spot as your Ragami. Whenever a Saint moves out of a conflict and doesn’t join another one, you gain 1 #image.jpg.
      • #image.jpgYou can move 2 Demons, and each Demon can move up to 4 spaces. Remember that you cannot move Demons that are on the same spot as your Ragami. Whenever a Demon is removed from a conflict and doesn’t join another one, you gain 1 #image.jpg.

      Let’s get started by swapping the locations of your Ragami with another player’s. You’ll give one of your tokens to the player whose Ragami you swapped with.

      Next, you’ll receive one token for each of your Ragami that isn’t involved in a conflict. This token comes from the General Supply, but remember, your own Ragami doesn’t count. Just a heads up, in a game with only two players, the neutral Ragami doesn’t count either.

      Now, you have the ability to move your Ragami up to four spaces. Keep in mind that in a game with only two players, you can also move the neutral Ragami using this card.

      These actions will help you strategize and make tactical decisions during the game. Have fun!

    • #image.jpgFirst, I roll the Power die twice and add both values together. Before rolling the die, I play this card. Whether or not the conflict has been resolved, I always discard this card.
    • #image.jpgI can increase the conflict die by up to 2 points or decrease it by up to 2 points. However, the value of the die cannot be more than 6 or less than 1.
    • #image.jpgI can also perform a Conflict Action. To do this, I need to pay 1 #image.jpgfrom my own supply to the General Supply.
    • I have a special task for you! Are you ready to dive into the world of an exciting game called Ragami? Let’s get started!

      You know, sometimes in life, we need a little boost to help us out. Well, in Ragami, you can use a special ability called “1 extra action with ONE Action die.” This ability gives you an additional action even if you have no actions left! It’s like having a secret power up your sleeve. To use it, simply decrease the value of any die by 1 (if you have any remaining). But here’s the catch: you have to pay 1 resource that you own to the General Supply. It’s a small price to pay for an extra opportunity to move ahead in the game!

      Now, let’s move on to another amazing ability called “Increase the score of the last player.” This ability not only boosts your own score but also affects other players. If you’re the last player or tied for last, this ability is not for you. However, if the last place is occupied by another player, you can increase their score by 1 victory point (VP) and get 2 resources in return. It’s like giving them a little nudge to help them catch up. But wait, there’s more! If two players are tied for last, you can increase each of their scores by 1 VP and get 3 resources. It’s a win-win situation for everyone, except for those stuck in a three-way tie for last place, as this ability won’t have any effect in that case.

      Now that you know these exciting abilities, you’re ready to dive into the world of Ragami. So gather your friends, roll the dice, and let the game begin! Remember, by using these abilities strategically, you can gain an edge over your opponents and become the ultimate champion of Ragami. Good luck and may the best player win!

    • #image.jpgNow, draw 3 cards and choose 2 to keep. You can only use this card if you have just one more card in your hand besides this one.
    • #image.jpgTime to move your Virtue die to a different city block. Add 1 to the current value of the die. Remember, the value can’t exceed 6.
    • #image.jpgEarn 2 Power points. Simply trade in 1 #image.jpg that’s in your possession to the General Supply. This card doesn’t trigger any conflicts; it just supplies you with Power Points.
    • I’m gonna break it down for you, so it’s easier to understand. Here are a couple of key things you need to know when playing Ragami:

      1. Power Points: When you come across a card that looks like this: [image of a card with 4 Power Points], it means you can pay 2 of your [image of a token] to the General Supply. This card doesn’t count as a Conflict Action. Its sole purpose is to provide you with Power Points.

      2. Power Points in a Tiebreaker: When you have a card that looks like this: [image of a card with a question mark and the words “Power Points”], it works differently. If you have the fewest Victory Points (VPs) out of all the players, this card is worth 4 Power Points. If you’re tied with other players for last place, it’s worth 2 Power Points. And if you’re not in either of those situations, it’s worth 1 Power Point. Again, this card doesn’t count as a Conflict Action. It only gives you Power Points. Just remember, in a game with only 2 players, this card is not used.

      That’s pretty much it! Now you have a better understanding of how these cards work in Ragami. Have fun playing!

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