Contents
- 1 The Exciting Rules of the Pastiche Game
- 1.1 Introduction
- 1.2 The Objective
- 1.3 The Setup
- 1.4 Playing the Game
- 1.5 Completing Paintings
- 1.6 Scoring Points
- 1.7 Strategy and Tactics
- 1.8 Conclusion
- 1.9 What’s Included
- 1.10 How to Win
- 1.11 Setting Up the Game
- 1.12 How to Play
- 1.13 Step 1: Mixing
- 1.14 B. The Painting Phase: A World of Exchange
- 1.15 C. Clean-up Phase
- 1.16 End of the Game
The Exciting Rules of the Pastiche Game
Introduction
I want to talk to you about a game called Pastiche. It’s a really interesting game that involves a lot of creativity and thinking. Let me explain the rules to you.
The Objective
The main goal of the Pastiche game is to recreate famous works of art using different colors of paint. It’s like being an artist and creating your own masterpiece! The game offers a lot of flexibility and allows you to explore your artistic side.
The Setup
To play Pastiche, you need a game board, a deck of cards, and a set of paint tokens. The game board represents an art gallery with different spaces for paintings. Each player receives a set of paint tokens and takes turns.
Playing the Game
During your turn, you can perform various actions. You can choose to paint a painting using the corresponding paint tokens, or you can exchange paint tokens to get the colors you need. You can also sell completed paintings to earn points and buy more paint tokens.
Completing Paintings
To complete a painting, you need to collect the right combination of paint tokens that match the colors of the painting. Once you have the required colors, you can place the tokens on the painting and claim it as your own.
Scoring Points
Points are awarded for completing paintings and selling them. The more complex the painting, the more points you can earn. You can also earn bonus points for completing paintings by the same artist or of the same style. The player with the most points at the end of the game wins!
Strategy and Tactics
Pastiche is not just about painting the most beautiful artworks. You also need to think strategically to maximize your points. You can focus on completing paintings of a specific artist or style for bonus points, or you can try to cover a wide range of paintings to earn more points from selling. It’s up to you!
Conclusion
That’s all there is to it! Pastiche is a fun and challenging game that allows you to immerse yourself in the world of art. It’s a great way to unleash your creativity and explore different painting styles. So grab your paintbrush and let the artistry begin!
When you play this game, you will step into a world filled with vibrant colors. Your goal is to complete commissions that showcase magnificent art pieces from Europe and America spanning six centuries.
In literature and art, the term “pastiche” is used to describe something that imitates or recreates an earlier work as a way to honor it. In this game, you will be creating pastiches by blending colors and replicating the palette used by master painters.
Immerse yourself in the paintings, palettes, and stories of these talented artists as you embark on a unique and exciting journey that can be enjoyed by the entire family.
What’s Included
- You’ll find 1 Game Board
- 34 Commission Cards.
- 131 Palette Cards
- 8 Wooden Easels (International Edition)
- 54 Palette Hexes
- 1 Three-Hex Starting Piece
- 4 Player Reference Cards
- First Player Marker (International Edition)
The way you earn points in this game is by completing commission cards. There are 34 different commission cards, each showing a famous painting. The cards feature two works from 17 different artists. Each commission card has the following information:
- Details about the artwork, such as the name, gallery, dates, artist, nationality, and more.
- Points you can earn by completing that commission. The points range from 8 to 16.
- Additional bonus points you can earn by completing commissions from the same artist.
Palette cards are an essential part of every commission I work on. They help me choose the right colors and earn points for my work. A palette card shows the color and name and tells me how many points it contributes to a commission. It’s like having a small guide that keeps track of all the colors I need.
Palette cards come in different colors, and each card has a specific number of points attached to it. I can choose from a range of two to seven colors for each commission. The more colors I choose, the more points I can earn. It’s important to find the right balance and use the colors that work best for the commission.
Using palette cards is easy. I simply look at the colors and choose the ones that fit my commission. The cards also show the names of the colors, so I can easily keep track of which color is which. This helps me work efficiently and ensures that I’m using the right colors for the job.
In a game, palette cards play an important role in scoring points. At the end of the game, each palette card contributes to the final score. So, not only do they help me create beautiful commissions, but they also make a difference in my overall performance.
When it comes to the distribution of palette cards, there’s a strategy involved. I need to understand the value of each card and the points it can potentially be worth. This information helps me decide which cards to prioritize and how to maximize my points.
Palette cards are like little gems that elevate my artwork. They give me the tools I need to create stunning pieces, and they add an element of challenge and strategy to my work. Plus, they make the whole process more fun and enjoyable.
So, if you’re looking to take your artistic skills to the next level, I highly recommend using palette cards. They’re a game-changer that will enhance your work and bring out the best in your creative abilities. Give them a try and see the difference they can make in your art.
- Colors: red, yellow, and blue (worth 4 points, 8 of each)
- Mixes: orange, green, violet, and brown (worth 1 point, 12 of each)
- Combos: amber, scarlet, olive, teal, magenta, and purple (worth 2 points, 6 of each)
- Tints: black and white (worth 3 points, 6 of each); gray (worth 6 points, 6 cards)
- +Bisque (worth 5 points, 5 cards)
Hey there! Let me break down the colorful world of the Color Card Game for you. We’ve got different types of cards, each with their own special values and quantities. Check it out:
- Primaries: These are the MVPs – red, yellow, and blue. Each of these cards is worth a whopping 4 points, and we’ve got 8 of each. That’s a total of 24 primary cards!
- Secondaries: Now, things get interesting. We’ve got orange, green, violet, and brown. These mix it up and they’re each worth 1 point. We’ve got a dozen of each, so that’s 12 cards per secondary color, making a total of 48 secondary cards!
- Tertiaries: Get ready for some fancy combos! We’ve got amber, scarlet, olive, teal, magenta, and purple. These unique tints are worth 2 points each, and we’ve got 6 of each. That brings us to a grand total of 36 tertiary cards!
- Shades: Now, let’s bring in the darkness. We’ve got black and white, each worth 3 points, with 6 cards of each. And then there’s gray, which turns up the intensity with 6 points. We’ve got half a dozen gray cards to keep things interesting!
- +Bisque: Finally, we have bisque. This special card is worth a solid 5 points, and we’ve got 5 of them. Watch out for them – they can make a big difference!
So, there you have it! The Color Card Game is all about these different types of cards, each with their own value and quantity. It’s time to embrace the colors and start playing!
Hey there, let’s talk about the palette board and how it works in a game. The palette board is like a storage place for all the palette cards that you can use during the game.
When you play Pastiche, you’ll need to mix colors to create palette cards, which are made up of hexes.
Each hex has a main color in the middle, and six smaller “dabs” at each point, made from different combinations of the main colors.
How to Win
The goal is to score the most points by completing commission cards. To do this, you’ll need to collect the right palette cards for each commission.
Points are tallied at the end of the round when a player has reached a certain number of commission card points. The winner is determined by the highest score, based on completed commission cards, usable palette cards, and artist bonus points.
Setting Up the Game
General Setup
- Starting Piece: Find the three-hex starting piece and put it in the middle of the game area. Make sure there’s enough space around it for more hexes later.
- Palette Board and Cards: Put the palette board to the side, where everyone can reach it. Stack the palette cards face up on the spaces provided on the board. These cards are called the palette bank.
- Palette Hexes: Take all the palette hexes and place them face down on the other side of the game area, within everyone’s reach.
I want to tell you all about a fun game called “Artistic Endeavors.” Let’s dive into the rules together, shall we?
First things first, we need to set up the game. I’m going to shuffle the commission cards and deal four of them face-up above the playing area. These four cards are known as the gallery. The rest of the commission cards make up a face-down deck to the right of the gallery.
Now let’s get each player ready. We’ll start by randomly selecting a start player who will hold the Starting Player card. Since the game will end at the end of a round, everyone will have an equal number of turns. At the beginning, each player will receive:
1. Two random commission cards and two easels to place them on.
2. Two random palette hexes.
3. One of each secondary color palette card (green, violet, orange, and brown).
4. One player reference card.
With everything set up, we can now delve into the art-filled world of “Artistic Endeavors.” Let your creativity flow and enjoy the game!
Pay attention: The commission cards (on easels), palette hexes, and palette cards that I have in hand are secrets. However, we can play with these cards face-up when we’re learning the game, or if we’re playing casually and agree to it as a house rule.
Check out the illustration below for a complete setup example for a four-player game.
How to Play
When we play this game, we take turns in a specific order. This order goes clockwise, moving from one player to the next. Each player’s turn has three main parts, which we can see on the reference card:
Step 1: Mixing
Placing the Hex and Collecting Palette Cards
First, I need to place one of my two hexes. I can put it next to any side of the starting piece, which has three hexes, or next to a hex that another player already put down.
After I place my hex, I can decide to collect palette cards in one of two ways, but not both:
Option 1: Mix the smaller “dabs” on the points of the hex.
Option 2: Take the large “dab” in the center of the hex.
So, here’s the thing. Each palette hex has a single or double primary color right smack in the middle. Instead of getting all fancy with those palette cards that come from combining the “dabs” at the points of the hex, you can just choose a primary color palette card (red, yellow, or blue) that’s shown in the center of the hex. Now, don’t get too excited if there are two primary colors in the center of a hex, because you have to pick one. Tough choices sometimes, huh?
A Tip for Playing Smart – Where to Put Your Hexes
- Grab as many palette cards as you can, yo!
- Combine colors to score the specific palette cards you need for your fancy art projects;
- But wait, there’s more! Be a sneaky player and make strategic moves with your hexes. Be careful not to let the next person mix three dabs of the same color and wipe everyone out!
B. The Painting Phase: A World of Exchange
Now, let’s dive into the exciting Painting Phase! This is where the artistry really comes to life. In this phase, I’ll be focusing on three key actions: trading palette cards with other players and/or the bank, trading a commission card with the gallery, and completing commission card(s).
First things first, you can perform these actions in any order you like, and as many times as you want during this phase. Just remember, if you want to trade a commission card with the gallery, you can only do it once per turn. So choose wisely!
1. Trade Palette Cards: A Dance of Colors
During this phase, you have the option to trade your palette cards (not commission cards) with other players. It’s a chance to engage in a lively exchange of colors. You can negotiate and strike deals with your fellow artists, but remember, the player whose turn it is must be part of any trade made on that turn.
If trading with other players doesn’t light your creative fire, fear not! You can also trade palette cards with the trusty palette bank. Here’s how it works:
- In a game of “Colors of the Palette,” the number of players determines the points needed to win: 4 players need 35 points, 3 players need 40 points, and 2 players need 45 points.
- The person with the most completed commissions.
- The person with the most points from usable palette cards.
Anyone can create new colors by combining palette cards. You can do this by following a simple set of rules:
– Get any three palette cards of the same color to create a black, white, or any secondary or tertiary color. Please note that bisque, gray, and primary colors cannot be obtained using this method.
– Combine a yellow and brown card to make bisque.
– Mix a black and white card to create gray.
– Combine a primary color card with any other palette card (as a penalty) to obtain a different primary color.
– Remember to return any traded palette cards to the appropriate stack in the palette bank.
Strategy Tip – Getting Primary Colors
Hey there! Have you ever wondered how to get primary colors? In this tip, I’ll show you some cool ways to mix colors and create red, blue, and yellow!
Now, let’s talk about red. The cool thing about red is that you don’t even need to mix colors to get it. Just use the pure red pigment, and you’re good to go! It’s as simple as that.
Next up is blue. To make blue, you can mix equal parts of green and purple. You know, I always found it fascinating how two different colors can come together to create something completely new. It’s like magic!
Lastly, we have yellow. To make yellow, combine equal amounts of orange and green. When these two colors merge, they produce the lovely and vibrant yellow color we all know and love.
So there you have it! Mixing colors is a fun and creative way to obtain primary colors. Just remember to use red pigment for red, a mixture of green and purple for blue, and a combination of orange and green for yellow. Happy color mixing!
So, you’re looking for a specific primary color for your project? Well, there are a few different ways you can go about getting it:
One option is to take a hex and find the primary color that matches the big “dab” right in the middle of the hex. If there are multiple colors to choose from, just pick one that you like.
Another method involves taking a hex and mixing three smaller “dabs” of the same primary color on the points of the adjacent hexes. This allows you to create your desired color by blending different shades together.
If those options don’t work for you, there’s also the palette bank. You can trade in a card of a different primary color along with any other palette card as a penalty, and in return, you’ll get the color you need.
Trading with another player is also a possibility, though quite rare. Most players prefer to keep the primary colors they need for their own projects, so finding someone willing to trade might be a challenge.
Trading a Commission Card with the Gallery (optional)
Here’s an extra twist: you have the option to trade one commission card from your hand for one of the four cards in the gallery. However, keep in mind that you can only make this trade if it’s with the gallery – no trading commission cards with other players allowed.
Hey there! Let’s talk about trading palette cards and completing commissions in the painting phase. It’s pretty cool because you can trade palette cards and complete commissions whenever you want, and in any order you like.
Completing Commission Cards (optional)
Now, here’s something really interesting. You have the option to complete commission cards from your hand or even from the gallery. All you have to do is match palette cards to the colors shown on the commission cards. Oh, and make sure you do this only on your own turn and during this phase.
So, when you complete a commission card, place it face-up in front of you for everyone to see. Show the palette cards that match the colors to the other players and then return them to the palette bank. Simple as that!
Now, let me explain how it works. When you finish a commission, whether it’s from your hand or the gallery, you need to immediately draw a new commission card. This ensures that you always have two commission cards in your hand. At the same time, the gallery should always have four commission cards available for selection.
C. Clean-up Phase
Check Palette Card Hand Limit (8 Cards)
Hey there! Just a quick heads up – you can’t have more than 8 palette cards in your hand by the end of your turn. If you do, you’ll need to choose which ones to discard and return to the palette bank.
Remember, this hand limit only comes into play at the end of your turn. So, don’t worry if you have more than 8 cards at other points in the game, like when you trade with another player.
Pro Tip – Managing Your Hand
When it comes to managing your collection of palette cards, it’s important to be strategic so that you never have to throw away cards. One way to achieve this is by trading for black, white, and gray cards and refraining from collecting too many palette cards for commissions at once.
If you anticipate that the game might end before your next turn, make sure to have palette cards in your hand that match the commission cards. This way, you can score additional points.
Draw New Hex
To replenish your hand with up to two hexes and end your turn, draw a new hex tile. Then, play passes to the next player in order, and this continues until the end of the game.
End of the Game
The game comes to an end when a player completes commissions worth a total of points (excluding artist bonuses). The cumulative total required is as follows:
Once a player reaches this point total, the game continues until everyone has had an equal number of turns.
Scoring
The player with the highest sum of points wins. Points are earned from completed commission cards, usable palette cards, and artist bonuses.
Completed commission cards are the ones finished by players during the game.
Usable palette cards are the ones in a player’s hand at the end of the game that can be used for completing commission cards that are still in that player’s hand (not gallery commission cards).
Hey there! Let’s talk about palette cards and artist bonuses in the game. It’s pretty simple, so don’t worry! First things first, each palette card can only be counted once. So if you have two green cards in your hand and both of your commissions need green cards, you’ll get one point for each commission.
Now, let’s move on to artist bonuses. These are extra points you can earn for completing two commissions by the same artist. You’ll find the specific bonus amount listed on the commission cards. Here’s the breakdown: for commissions worth a total of 15-17 points, you’ll get 3 bonus points; for commissions worth 18-22 points, it’s 4 bonus points; for commissions worth 23-27 points, it’s 5 bonus points; and for commissions worth 28-31 points, you’ll get 6 bonus points. Remember, this bonus is only awarded once for each pair of cards, not for each card individually.
In case there’s a tie, we have tie-breakers to determine the winner. Here’s the order of tie-breakers:
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