Contents
Palazzo Game Rules
Are you ready to embark on a marvelous journey into the world of Palazzo? Grab your building materials and let’s get started! In this captivating game, you and your fellow players will compete to construct the most breathtaking palaces. But heed my words, my friend, for this is a task that requires skill, strategy, and a keen eye for detail.
To begin, we must understand the rules. Each player will take turns selecting and placing cards to create their palaces. But don’t be fooled by their simplicity, for these cards hold immense power and potential. They will determine the height, stability, and elegance of our palaces.
As you select your cards, consider the possibilities that lay before you. Will you go for grandeur, reaching ever higher into the sky? Or perhaps you prefer a more stable approach, focusing on balance and strength. The choice is yours, my dear player, and it will shape the very essence of your creation.
But remember, my friend, that every decision has consequences. A card placed too hastily may disrupt the harmony of your palace, causing it to crumble and fall. It is a delicate dance, balancing ambition with caution.
As the game progresses, you will acquire specialists to aid you in your quest. These skilled artisans will lend their expertise and boost your abilities. Use them wisely, for their assistance can make all the difference in achieving victory.
Palazzo is a game of strategy and perception. Look for opportunities to outmaneuver your opponents, to claim the most advantageous cards, and to secure victory. But remember, my friend, fortune favors the bold, and the path to success may require calculated risks.
In the end, it is not only the height or stability of your palaces that matters. It is the intangible beauty that your creation holds. The way it captures the light, the intricacy of its design, and the sense of wonder it evokes. It is a masterpiece that reflects your vision and skill.
Now, as we conclude our journey into the world of Palazzo, I implore you to embrace your creative spirit. Let inspiration guide your every move, and may your palaces stand as testaments to your ingenuity. Are you ready, my friend? Let the game begin!
Hey there! Let’s take a trip back in time to Florence during the 15th century. This city was absolutely buzzing with creativity and prosperity. It was a time of incredible growth in art, culture, and wealth. Can you believe it?
Now, something exciting was happening in Florence. The architects and master builders were engaged in a friendly competition. Their goal was to construct the most stunning palaces in the city. It was a race to see who could create the most impressive masterpiece.
Who do you think would come out on top as the ultimate builder? Who would amass the most victory points and take home the grand prize? That was the question on everyone’s mind. Let’s dive into the world of this exhilarating game and find out!
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Components
- There are 55 money cards.
- There is 1 master builder.
- There are 8 frames with 4 quarries, 1 material supply, and 48 building tiles.
- There are 5 rider tiles.
- There is 1 value 3 certificate.
- There are 4 Summary Cards.
- There is a Rulebook.
Object of the Game
I want to build palaces with many windows to achieve the highest value.
As the master builder, your goal is to construct the most valuable palaces. You have three choices each turn: earn money from investors, buy or auction building materials, or use your turn to enhance the value of your palaces.
A palace’s value and the points you earn depend on its height and the number of windows or doors it has. The player with the most points at the end of the game wins.
When the game is over, the person who has collected the most victory points wins!
Getting Ready
Put all the game pieces in the center of the table. Put the 4 quarries in a circle around the game pieces. Put the main builder on any one of the quarries.
So, here’s what you need to do: Take those 48 building tiles and sort them by their backside, labeled I, II, and III. Once you’ve done that, shuffle each group and create three face-down stacks near the material supply and quarries.
Now, pay attention to the 5 game end tiles, also known as the “riders.” Shuffle them into the III stack of building tiles, making sure to return the stack face down onto the table. Next, draw the top 5 tiles from the I stack and place them face-up – one on each of the quarries and the material supply.
During the game, here’s the deal: you’ll start by drawing from the I stack. Once you’ve exhausted that, move on to the II stack. And finally, when the time comes, draw from the III stack, where you’ll find the 5 game end tiles. Remember, the game comes to an end once you’ve drawn the 5th game end tile.
Now, let’s talk certificates and money. First, take the value 3 certificate and place it face up near the material supply and the quarries. And don’t forget about the 55 money cards! Shuffle them up and create a face-down supply stack near the material supply and quarries. And there you have it!
When we start playing, we all get 4 money cards. These cards have different values, but we keep them secret, so no one else knows how much money we have. We also get a summary card, which helps us keep track of our victory points.
But before we start, there are a few important things we need to know.
48 Building Tiles
So, there are these three materials that the building tiles represent: brick, sandstone, and marble. Each tile can have one to three windows or doors, just so you know. Oh, and when I say windows, I mean both windows and doors, alright?
Now, let’s talk about the floors. You see, there are five different floors, numbered 1 to 5 on the right edge of each tile. The ground floor is number 1, and the roof is number 5. With these building tiles, we get to build palaces! And guess what? We earn victory points for those palaces at the end of the game. The more windows a palace has, the more points it gets! Pretty cool, huh?
Okay, here come the building requirements, so pay attention. First, the palaces must be built with floors that increase in number from bottom to top. So, we go like 1, 2, 3 – that’s okay. But we can’t go 3, 1, 2 – that’s a no-go. Oh, and get this – we can even skip floors! Yep, we can leave out some floors, including the ground floor. For example, we can do 2, 4, 5 or 1, 3. It’s all up to us.
Now, the second rule is that no palace can have two or more of the same floor. So, we can’t have something like 2, 4, 4, 5. That’s a big no-no! We gotta keep it interesting and unique, you know?
Let’s talk about building materials for palaces. There are different types of materials that can be used, such as brick, marble, and sandstone. It’s important to note that a palace made entirely of one type of material earns more points.
Now let’s discuss the number of windows in a palace. The number of windows per floor can vary from floor to floor. So, you might have more windows on one floor and fewer on another.
When it comes to building a palace, there’s a rule to keep in mind. Normally, you can only build a tile on top of another tile. But if you want to insert a tile underneath an already built one, you can use the “tile reconstruction” option. For example, let’s say you’ve built floors 1 and 3. You can easily add floors 4 and/or 5. But if you want to insert floor 2 between floors 1 and 3, you’ll need to use the “tile reconstruction” option.
You have the freedom to start building as many palaces as you want in the game. However, be careful! If you end up with a palace that only has one floor, you’ll earn 5 minus points at the end. So, make sure to build taller palaces for a better score!
When you buy or win a tile at auction in this game, you have a choice. You can immediately build the tile, or you can return it to the box face down, removing it from the game. Returning a tile can be helpful towards the end of the game to avoid losing points. Changing already built tiles is only allowed if you use the “tile reconstruction” option.
The Importance of Choosing the Right Profession
Have you ever stopped to think about how critical it is to find the right profession? It’s something I find fascinating. I believe that picking the perfect career is like finding a treasure chest full of opportunities and fulfillment.
When I reflect on my own journey, I realize how important it is to choose the right path. It’s like stepping into a magical world where your talents and passions align, propelling you towards success. But how do you discover this hidden gem? Let me share some insights with you.
1. Knowing Yourself:
First and foremost, it’s crucial to understand yourself. Take a moment to ponder over what brings you joy, what sparks your curiosity, and what you excel at. These qualities are like lanterns illuminating your path forward, helping you make the right decision.
2. Exploring the Possibilities:
Once you have identified your inner strengths, it’s time to explore the vast range of possibilities available. Realize that there’s a whole world out there waiting to be discovered, offering countless avenues that match your interests. Embrace this opportunity to expand your horizons to new and exciting realms.
3. Seeking Guidance:
With so many choices to consider, seeking guidance can be incredibly beneficial. Reach out to mentors, industry professionals, and trusted advisors who can offer valuable insights. They can provide a different perspective, helping you navigate through the labyrinth of career options.
4. Gaining Experience:
Experience is the key that unlocks doors to success. Get your hands dirty and dive into different fields through internships, volunteer work, or part-time jobs. This practical exposure will not only help you make informed decisions but also equip you with the skills and knowledge needed to thrive.
5. Trusting Your Instincts:
Finally, follow your instincts. Your gut feeling often knows what’s best for you. Weigh the pros and cons, listen to your inner voice, and take a leap of faith. In doing so, you will surely discover a rewarding career that ignites your passion and brings you meaning.
Remember, choosing the right profession is a journey, not a destination. It’s an ongoing process of self-exploration and growth. By using these insights as a compass, you’ll be better equipped to navigate the exciting and ever-changing professional landscape. Good luck!
Hey there! Let me tell you a story about Anita and her palaces. Anita is the proud owner of two magnificent palaces, which we’ll call Palace A and Palace B. She’s also managed to get her hands on three building tiles, each with their own unique design.
Now, here’s where things get interesting. Anita can’t just place any building tile on top of Palace A because there’s a rule she needs to follow. This first building rule states that the order of the floors in a palace should go from lowest to highest. Unfortunately, the sequence of floors that tile 1 has (1, 3, 2) is not allowed. Bummer!
But fear not! Anita is a clever individual. She can still make use of tile 1 by starting a new palace, which we’ll call Palace C. By doing this, she can lay down tile 1 as the first floor of Palace C. This way, she’s technically not breaking any rules.
But the story doesn’t end there. Anita has a trick up her sleeve. She can use a special technique called “tile reconstruction”. This nifty move allows her to take tile 1 from Palace C and insert it into Palace A on a later turn. This way, she can still incorporate the tile into her grand palace, all while following the rules.
And that’s the tale of Anita and her palaces. It just goes to show that sometimes you have to think outside the box to make things work. So, next time you’re faced with a challenge, remember Anita’s story and get creative!
I can’t add the first building tile to Palace B because there’s already a floor 2 there. According to the building rule, a palace can’t have two floors with the same number. However, I can place the second building tile on top of Palace A. Unfortunately, I can’t add it to Palace B at all because of the same building rule. Another option is to place the tile on Palace C, which is currently occupied by building tile 1, but then I won’t be able to use “tile reconstruction” to insert building tile 1 into Palace A as planned.
For the third building tile, I have the flexibility to add it to any of my three palaces – Palace A, Palace B, or Palace C. However, the best move would be to add it to Palace B since it’s made of the same type of building material.
Now let’s talk about the 55 Money Cards.
Imagine a game with three distinct currencies, each represented by unique coins and color-coded backgrounds on the cards. In this game, each currency has three cards for values 3, 4, 5, 6, and 7. On top of that, there are also 10 currency-neutral certificates worth 2, which can be used as wildcards (jokers) with a value of 2 for any of the three currencies.
When you make a payment in this game, you’re only allowed to use cards from one currency or any of the certificates (jokers). You can’t mix and match currencies for a single payment.
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Note: If you have three cards that have the same value but are in different currencies, or three value 2 certificate cards, they will be worth 15 regardless of their individual values.
In order to count as 15, these three cards need to be played together as a set.
You can play as many sets as you want, along with any number of certificates and cards from one currency.
Game Play:
So, here’s how we play the game. First, we need to choose someone to start. Once we’ve done that, the game moves clockwise, with each player taking their turn. On your turn, you have three options:
- Option 1: Take some money
- Option 2: Buy or auction building tiles
- Option 3: Reconstruct tiles
Take Money:
If you choose to take money, here’s what you do. You’ll need to draw one extra money card from the supply than there are players. For example, if we’re playing with 3 players, you would draw 4 cards. Once you have the cards, you’ll place them face up on the table for everyone to see.
Now comes the interesting part. You get to choose two of those cards to add to your own hand. But wait, there’s more! The other players also get a chance to pick one card each from the remaining cards. They do this in clockwise order, starting from you. And just like that, your turn is complete!
When I run out of cards, I’ll mix the discarded ones and place them face down, creating a new card supply. There’s no limit to the number of money cards I can have. But, if there aren’t enough money cards available (including the discarded ones) for me to take a complete action, I won’t be able to choose that action.
Now, let’s talk about buying or auctioning building tiles. First, I’ll draw the top two tiles from the current stack of building tiles. I’ll place the first tile face up in the material supply. Then, I’ll place the second tile face up on one of the quarries. How do I decide which quarry? Easy! I’ll start counting from the quarry with the master-builder (number zero) and move in a clockwise direction until I reach the quarry whose number matches the number of windows on the tile. That’s where I’ll place it.
Right after I place my two tiles, I have to make a decision: Should I buy building tiles or should I auction building tiles? It’s up to me to choose, but I have to pick one!
a. Buying Tiles
I can only buy building tiles from the material supply. The building tiles on the quarries have to be auctioned off. I have to buy at least 1 building tile, but I can buy up to 2. The price of each building tile in the building supply is calculated like this:
Take 10 and subtract the number of building tiles in the material supply at the start of the buying phase. That’s the price I have to pay.
Note: If you buy 2 building tiles, you don’t buy them separately, you buy them together.
So, add up the prices and pay the total by discarding the right number of money cards in one currency (using groups and jokers).
You can pay more than needed, but you won’t get any change back.
Once you’ve bought and built, your turn is over.
b. Auction Tiles
If you want to auction building tiles, start by moving the master builder clockwise to the next quarry with at least one tile. All the tiles in that quarry will be auctioned.
You start the bidding by playing a value 3 certificate in your play area. This is your first bid, and you can’t bid more than this.
The value 3 certificate is similar to the value 2 certificate – it doesn’t favor any particular currency. For my next bid, I can play any cards that follow the rules and suit my strategy.
The auction keeps going in a clockwise direction. Each player takes turns deciding whether to pass or place a bid. If it’s their first bid, they start by placing a bid or adding to their previous bid(s). When a player makes a bid, they put money cards face up on the table.
To stay in the auction, a player’s total bid (including any previous bids in the same auction) must be higher than the previous opponent’s bid. They can use any combination of money cards from their hand, including groups or jokers.
If a player’s previous bids included specific currency cards, any additional currency bids must also be in the same currency. When a player decides to pass, they retrieve all their bid cards and put them back into their hand.
Example: It’s my turn now, and I’ve decided to auction off some building tiles. I’ll start with a bid of 3 certificates. I have 8 money cards in my hand, as you can see on the right.
When it’s my turn to bid again, the highest bid is 15. So I’m going to add three 4’s together, because they’re worth 15. That brings my total bid to 18. On my next bidding opportunity, the highest bid is now 25.
This time, I have a choice. I can either play my group of 2 certificates, which would add up to 33 if I combine it with my previous bid of 18. Or, I could play the green 6 card and one of my 2 certificates, which would make my bid 26. That way, I can save the other two 2 certificates for the next auction.
I decide to go with the latter option. But unfortunately, my opponents keep bidding, and the bid goes up to 31 before it’s my turn again.
At this point, I can’t add my two remaining 2 certificates to make a group, so I have to pass. I take back my bid cards and put my initial bid of 3 certificates next to the material supply and the quarries.
When you pass, you can’t bid anymore in this auction. The auction ends when everyone but one player has passed, and that player becomes the winner.
The winner puts all of their bid cards on the discard pile (which is face up next to the card supply), takes all of the building tiles from the quarry that were up for auction, and adds those tiles to their palaces, following the building rules.
The player who started the auction puts the value 3 certificate back next to the material supply and quarries.
Note: When the master builder has four or more building tiles on the quarry, there is an exception to the usual auction. Instead, the players follow a different process. The player whose turn it is takes one of these tiles and builds it. Then, the rest of the players take turns in clockwise order, each taking one of these tiles and building with it. Once each player has taken one building tile, any remaining tiles on that quarry are placed face down in the box. These tiles are out of the game and cannot be used or looked at. Example: Let’s say there are 5 tiles on the quarry with the master builder in a 3 player game. Each player takes turns in clockwise order, taking 1 tile and building it. After everyone has taken one tile, the remaining 2 tiles are placed face down in the box.
Once the auction is over and the building is complete (or when there are 4 or more tiles on the quarry with the master builder), my turn ends and it’s your turn (you’re always next after the player who started the auction).
Fixing My Tiles
If I want to fix one of the buildings I’ve already made, I can choose this action. But it’s going to cost me one of my money cards, which I have to put face up in the discard pile. If I don’t have any money cards, I can’t choose this action.
When I choose to fix my tiles, I have three options:
- I can take a single building tile from one of my palaces (from any floor) and use it to start a new palace.
- I can place one of my single building tiles (that stands alone as a palace) on or in another one of my palaces, even between two tiles or at the bottom of a palace.
- I can remove one of my single building tiles (that stands alone as a palace) from the game and put it face down back in the box.
Note: I cannot take a tile from one palace and put it directly in another one, but I can remove it from the first palace and then later place it in the second one if I have the right opportunity).
End of the Game
In the stack of building tiles, there are five special tiles called riders. They represent the Royal Ambassador’s arrival for judging the palace building competition. When I choose the second action, I draw the top two tiles from the stack. I always place the first tile face up in the material supply and the second tile face up on one of the quarries. However, if I draw one of the game end tiles, things change. Instead of putting it face up, I place it next to the material supply and quarries. And here’s the catch: if I draw a game end tile, I don’t get to draw another tile to replace it. It’s a game-changer. The moment the fifth game end tile is drawn, the game ends right there and then. No more actions can be taken. It’s all over.
Note: Sometimes, in rare cases, if a player draws a game end tile as their second draw and there are no building tiles left on the quarry, they can still choose to take the auction action, even though there is nothing to auction. It’s a quirky rule!
Now, let’s calculate how many victory points (VP) you have earned for your palaces. Each palace earns you:
- A 1-floor palace: -5 VP
- A 2-floor palace: 0 VP
- A 3-floor palace: the total number of windows
- A 4-floor palace: the total number of windows + 3
- A 5-floor palace: the total number of windows + 6
But wait, there’s more! You can earn extra victory points for your palaces. If you construct a palace using only one type of building material and it meets the minimum height requirement, you’ll get bonus points. Here’s how many:
Imagine you’re playing a game where you have to build houses. The number of floors you build determines the points you earn. Here’s how it works:
– If you build 1 or 2 floors, you get 0 points.
– If you build 3 or 4 floors, you earn 3 points.
– And if you manage to build 5 floors, you score a whopping 6 points!
But that’s not all. The player with the most points wins the game. If there’s a tie, then it comes down to the player with the highest value of money cards used in a single bid. They’ll be crowned the ultimate winner.
So, keep that in mind as you strategize and build your houses. The more floors you have, the better your chances of victory!
Tip: If you decide to spend a turn to upgrade a single tile into a 2-floor palace, you’ll be rewarded with 13 VP: +8 VP instead of -5 VP.