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NEOM Solo Rules
Let’s dive into the solo rules for NEOM, a unique and captivating game. I’m here to guide you through the important details that you need to know to enjoy this game on your own.
When you’re playing NEOM solo, you’ll have a deck of 64 city cards at your disposal. The goal is to create the most prosperous and efficient city possible while taking into account the unique challenges that await.
To begin, you’ll shuffle the deck of city cards and deal yourself 8 cards. These will form your starting hand. Place the remaining deck face-down within reach.
Now, it’s time to start building your city! Each round, you will have the opportunity to add new cards to your city. To do this, draw 3 cards from the deck. Choose one card to add to your city, placing it face-up in front of you. This card represents a new building or district in your city.
But be careful – each card has a cost! You’ll need to pay the cost shown in the top-left corner of the card in order to add it to your city. Your budget is limited, so you’ll need to make strategic choices about which cards to play.
Once you’ve added a card to your city, you’ll need to connect it to existing cards using the road network. Each card has roads on one or more edges, which must connect to roads on other cards. Think carefully about the layout of your city, as a well-connected city is more efficient and prosperous.
As you continue to build your city, you’ll experience the challenges and benefits that come with different types of buildings and districts. Some cards may provide resources, such as power or water, while others may generate revenue or victory points. Strategically placing these cards in your city will help you maximize your success.
Throughout the game, you’ll also have the opportunity to upgrade your buildings and districts. Upgrading a card allows you to replace it with a more advanced version, providing additional benefits. This can be a powerful strategy that will elevate your city to new heights.
As you play, you’ll also encounter event cards. These cards introduce unexpected events that can either help or hinder your progress. Be prepared to adjust your strategy and adapt to these events in order to maintain the prosperity of your city.
The game continues until the deck of city cards has been completely depleted. At this point, you’ll tally up your victory points to determine your final score.
NEOM solo is an immersive and challenging experience that will test your strategic thinking and decision-making skills. With each game, you’ll have the opportunity to explore different strategies and build a city that reflects your unique vision. So, grab your deck of city cards and get ready to embark on a solo adventure in NEOM!
Before we get started, I want to make sure you know that the rules for multiplayer games also apply to playing solo. Keep that in mind as we dive in!
Getting Started
First things first, let’s shuffle the Cornerstone tiles. Then, we’ll create three stacks of tiles. The first stack will have four tiles, the second stack will have three tiles, and the third stack will have two tiles. Make sure all the tiles are face down on the table. Any leftover tiles can go back in the game box for now.
Once that’s done, we’ll turn over the tiles in the four-tile stack. Take a look at them and choose one that you want to use. Set the other tiles aside for now. After that, we’ll do the same thing with the three-tile stack, and then the two-tile stack. Remember to choose one tile from each stack and set the rest aside.
So, here’s the deal: you get to choose which Generation tiles you want to use. Sound good? Great, let me break it down for you:
- You can go with the “1+” tiles only.
- Or you can spice things up and include the “1+” and “4+” tiles.
- If you’re feeling adventurous, you can go all out and use all the tiles (“1+”, “4+”, and “5+”).
Now, let me drop a little knowledge on you: scores tend to be higher if you include tiles with higher player counts. Keep that in mind!
Generations
Alright, here’s the deal with each Generation: we take all (24, 32, or 40) tiles from that Generation and mix them up real good. Then, we split them into 8 packs of the same size. Each pack has 3, 4, or 5 tiles. We place these packs face down in a row, and here’s where the magic happens:
Here’s what you need to do:
- Take 2 tiles from the 8th pack and put them in the 1st pack.
- Take 1 tile from the 7th pack and put it in the 2nd pack.
- Take 1 tile from the 6th pack and put it in the 3rd pack.
- Finally, put the 8th pack back in the game box without looking at the tiles.
Example: Let’s say you want to use all the tiles. Here’s what the packs would look like:
When it’s my turn, I always start by taking the pack with the most tiles. I reveal the tiles and choose one to take an action with. You can do the same when playing with others, following the rules of the game.
After I’ve taken my turn, I discard the remaining tiles from that pack. I repeat this process until I’ve played all 7 packs.
Watch out for Disasters
If you want to prevent a Disaster from happening, you have to actively select it from the 1st, 2nd, or 3rd pack. Make sure to leave a noticeable gap between these three packs and the other four to remind yourself.
If a Disaster shows up in a later pack, you can’t select it. And if you don’t choose it within the first three turns, it will happen at the end of the turn it appears. But don’t worry, if it doesn’t show up in any of the packs, it will happen at the end of the 7th turn.
Get what you need
If you don’t have all the Goods you need, don’t worry! You can buy them from the general supply. It’s just like buying from another player, so you’ll have to pay the usual cost. But what you can buy depends on the current Generation:
- In the 1st Generation, you can only buy Raw Goods.
- In the 2nd Generation, you can buy both Raw and Processed Goods.
- It’s not until the 3rd Generation that you can buy any type of Good.
Trade Routes
During each Generation, you can use your active Trade Routes to lower the cost by 1 unit. If you have both Trade Routes, you can reduce the cost by 2 units instead, but the cost can’t go below 1 unit.
End of the Game
When the game is over, calculate your final score as usual. Use the following table to evaluate your score: