How to play Narabi Official Rules

By: Dennis B. B. Taylor

Narabi Game Rules

Welcome to Narabi, a unique and captivating card game that will challenge your perception and test your deductive skills. In Narabi, the goal is simple: to rearrange the cards in numerical order. However, the rules are anything but straightforward.

To set up the game, we start with a deck of cards numbered 1 through 9. Each card has a specific color, symbol, and number. The game begins by shuffling the deck and dealing out the entire deck of cards face down, creating a grid. The grid is formed by placing the cards in a random order, with the number sides hidden from view.

Here’s where things get interesting. The catch is that I can’t communicate directly with you to tell you the proper order of the cards. Instead, we can only use a series of rules, known as “niban” rules, to guide you on how the cards should be arranged.

The niban rules consist of two simple guidelines: proximity and color. Proximity refers to the position of the cards in relation to each other. For example, Rule 2 states that if a card is to the left of another card, then the card on the left must have a lower number than the card on the right.

Color, on the other hand, refers to the color of the cards. Rule 4 states that all cards of the same color must appear in ascending numerical order. In other words, if you see two green cards in the grid, they must be arranged in numerical order from lowest to highest.

As you progress through the game, you’ll be given additional rules to follow. These rules can be combined with the niban rules to create a unique and challenging puzzle. The game can be played solo or with friends, and each game is different from the last, providing endless opportunities for puzzling fun.

Now that you understand the rules of Narabi, it’s time to put your deductive skills to the test. Can you arrange the cards in the correct order using only the given rules? The challenge is waiting for you. Good luck!

Let me tell you about Narabi, a really cool game that you play with friends. In this game, we all work together to bring peace to chaos.

The goal is to put these special stones in the right order, so they go from smallest to biggest all the way around the table. We can either go clockwise or counterclockwise, and we want to do it in as few turns as possible. If we all work together, we can either win or lose together!

But here’s the trick: we don’t count the blank stones when we decide if everything is in order. They don’t matter, so we can ignore them.

Getting Ready

  1. If you’ve played the game before, take out all the cards from their sleeves. First, separate the stone and restriction cards. Then, prepare them based on how many people are playing:
  2. For Three or Four Players: Put back one blank white stone card, one blank dark stone card, and the “9” stone card into the box. Put back three random restriction cards as well.
  3. For Five Players: Use all 15 stone and restriction cards.
  4. Next, shuffle the restriction cards and the stone cards separately.
  5. Now, without looking at the restriction text, put each restriction card into a card sleeve. Then, put one stone card into each of those sleeves, making sure the restriction text is visible on one side and the stone is visible on the other side. Together, they form a stone with a restriction.

Let’s get started with the game! Here’s how you set it up: shuffle the stones and deal them face up, depending on the number of players. If there are three players, each gets four stones. If there are four or five players, each gets three stones. Arrange your stones in front of you in the same order they were dealt, forming a circle around the table. Make sure everyone can see the stone sides.

Now, there’s an important rule: you can look at your own stones and their restrictions, but you can’t show them to other players. Remember this!

Alright, it’s time to play. The game goes in turns, starting with the player who has the stone marked “0” and moving clockwise.

When it’s my turn, I have to switch one of my stones with a stone belonging to another player. But, there’s a rule I have to follow: I can only move my stone if it meets a certain condition. I cannot swap two of my stones.

Every time a turn is completed, the player who’s in charge of keeping track of everything moves the score marker forward one space. We keep playing like this, taking turns, until the game is finished.

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Blank Stones don’t hold any value when it comes to restrictions, although they still have a place in the order of the stones. It’s worth noting that zero is considered an even number.

Rules for Tabletalk

  • I can always secretly look at my stones’ restrictions, but I can’t show them to anyone else or tell them what they are.
  • I can ask yes-or-no questions like, “Can you switch that stone with this one?”
  • I can talk about strategy and future moves as long as I don’t mention the restrictions. For example, I can say, “Can you help switch any of my stones?” but I can’t say, “Can you switch that stone with one of my odd stones?”
  • The player taking their turn always makes the final decision about switching stones.
  • Narabi is a game where we work together to solve an interesting puzzle, and these rules help us do that.

Game Over

When the game ends, it can feel like the world is crashing down around you. Every move you made, every decision you took, led up to this moment. And now, it’s over. There’s a mix of emotions that washes over me at the end of a game. The thrill of competition, the anxiety of not knowing if I’ve won or lost. It’s a rollercoaster of feelings that can leave you breathless.

But it’s important to remember that the end of the game is just that, the end of the game. Life goes on, and there will be more opportunities to play and improve. Whether I win or lose, there’s always something to learn from the experience. Each game is a chance to grow and develop my skills. It’s a chance to discover new strategies and tactics, to test my abilities and see where I can improve.

So, instead of dwelling on the outcome of the game, I try to focus on the journey. The process of playing, of challenging myself and pushing my limits. The joy of playing the game is not just in the outcome, but in the effort and dedication I put into it. The thrill of competition, the satisfaction of executing a well-planned move, the camaraderie of playing with friends.

And if I do find myself disappointed with the outcome, I remind myself that it’s just one game. There will be many more opportunities in the future. I can learn from my mistakes, regroup, and come back stronger. Every game is a chance to start fresh, to try again, and to improve. The end of one game is just the beginning of the next.

If I manage to arrange all the stones in numerical order, either clockwise or counterclockwise, I win the game. I can keep track of my progress by recording my scores over multiple games. The goal is to achieve harmony.

However, there are a couple of ways I can lose. If the score marker goes beyond space “24,” or if I’m unable to switch stones during my turn due to restrictions, I lose the game. So I need to be careful and make strategic moves.

If I want to make the game more challenging, I can play with some optional rules. For example, we can decide not to talk during the game, adding an extra layer of difficulty. Another option is that if someone switches one of my stones, the next player cannot reverse that switch on their turn. Lastly, once I reach a certain level of success, I have to do even better in the next game to win.

By following these optional rules, the game becomes more complex and requires more strategic thinking. It adds an extra layer of excitement and challenge to the overall experience.

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