Contents
- 1 Welcome to the Mykerinos Game Rules
- 1.1 Objective of the Game
- 1.2 Setting up the Game
- 1.3 Gameplay
- 1.4 End of the Game
- 1.5 What’s Involved?
- 1.6 What is the Aim of the Game?
- 1.7 Setting Up the Game
- 1.8 Let’s Play the Game
- 1.9 Phase 1 – A New Season Begins
- 1.10 Now let’s move on to phase 2 – excavations.
- 1.11 Phase 3 – Survey
- 1.12 The End of the Game
Welcome to the Mykerinos Game Rules
In this guide, I will explain the rules of the Mykerinos game to you. Get ready for an exciting adventure back in time to ancient Egypt!
Objective of the Game
The objective of Mykerinos is to become the most respected Egyptologist by discovering ancient artifacts and fulfilling museum contracts.
Setting up the Game
To set up the game, you will need the game board, artifact cards, museum contracts, and several tokens including time discs and assistants. Place the game board in the center of the table and give each player the required number of time discs and assistants.
Gameplay
During your turn, you will perform one action from a variety of options. You can explore a site, fulfill a museum contract, develop a museum, or acquire a new assistant.
When exploring a site, you will place one of your time discs on a location on the game board and take the corresponding artifact card. These artifact cards can be collected to fulfill museum contracts later in the game.
Fulfilling a museum contract involves spending sets of artifact cards to earn points. You will need to carefully consider which artifacts to collect and which contracts to fulfill to maximize your score.
Developing a museum allows you to upgrade your museum and earn bonus points. To develop your museum, you will need to spend artifacts and assistants.
You can also acquire a new assistant to help you in your endeavors. Each assistant has a special ability that can give you an advantage in the game.
End of the Game
The game ends when either the archaeologist deck or the pyramid deck is empty. At this point, players will calculate their final scores based on completed museum contracts, developed museums, and remaining artifacts.
The player with the highest score is declared the winner and the most respected Egyptologist!
Now that you know the rules of the game, gather your friends and dive into the world of Mykerinos. Enjoy your journey through ancient Egypt!
I’ve been captivated by Egyptology for over a hundred years, just like the folks in Europe. Denon, Champoilion, Petrie, and a whole bunch of others have made some amazing finds that really get people excited.
Groups of archaeologists head to Egypt, hoping to find precious riches and have a grand adventure.
What’s Involved?
- The game includes 1 game board, 36 ‘terrain / patron’ cards, 100 ‘archaeologist’ cubes (25 for each color: blue, red, green, and white), 19 marker disks for the players (including 1 “first player” marker and 6 “+50” score markers), 5 ‘patron’ markers (1 orange, 1 black, 1 brown, 1 yellow, 1 purple), and a rulebook.
What is the Aim of the Game?
In this game, I am an archaeologist representing a patron. My goal is to excavate the land of Egypt and discover precious artifacts that will be showcased in the most prestigious rooms of the Museum.
Once the game is over, the Museum will hold a grand exhibition. I will need to earn the most prestige by making exciting discoveries and securing advantageous places in the Museum in order to win the game.
Setting Up the Game
I’m placing the board on the table. Next to it, there are multi-colored cubes that make up the general stock. Now, it’s time to choose your color. Take two marker disks and put one on space 0 of the score track and the other one next to the passing scale. We need to randomly select a player to start the game. This player will take the five ‘patron’ markers and place them in the circular spaces of the five wings of the Museum.
The game is divided into four seasons. Each season, we’ll be excavating a region of Egypt by placing our men in different excavation areas of the region.
Once excavation work concludes, archaeologists participate in a ranking process. The top-ranked archaeologists have the privilege of either claiming a piece of land or assembling the final exhibition for the Museum.
Every claimed plot of land is placed under the patron’s care. This is advantageous because it grants the archaeologist the right to request the patron’s assistance and utilize their unique powers in the coming seasons.
The Museum is divided into different rooms, each varying in prestige. Archaeologists can reserve these rooms by sending their workers into the Museum. It is crucial to make wise choices when selecting which rooms to occupy, while also keeping an eye on the progress of competitors.
Now let’s talk about the cards in the game. Most of the cards, 35 out of 36, display a plot of land on the front and a patron on the reverse side. The final card depicts only a plot of land without a patron.
That concludes the information about the parcels.
Hey there! Let’s talk about parcels and how they work in the game. Parcels are like little pieces of land where you can put your cubes to do some digging. Each parcel is split into six spaces. Some spaces are empty, but others have pyramids on them. You can’t put your cubes on spaces with pyramids since they’re obstacles.
Now, the interesting thing is that each parcel has a special thing called a cartouche in the center. This cartouche has some important information. It tells you how prestigious the parcel is. Some cartouches have no number, while others have a 2, 3, or 5 on them. These numbers represent the fancy points you’ll get if you own the parcel. In the very center of the cartouche, there’s a symbol that shows which player the parcel belongs to.
Regions
When we start a new game, a whole new playing field is created, called a region. This region is like a game board with different parts called areas. Each area includes two parcels. It’s important to remember that parcels don’t have an up or a down, so they can be placed in any direction.
The areas in the region might be separated by spaces to make them easier to see, but they are still considered connected. This means that two spaces that are next to each other horizontally or vertically, but not diagonally, count as connected areas.
But here’s something interesting: cartouches, which are special symbols, don’t count as obstacles. So even if there’s a cartouche between two spaces, those spaces are still considered connected.
Let’s Play the Game
Hi there! Welcome to the game! It’s divided into four seasons, and each season has three phases.
Phase 1 – A New Season Begins
At the start of each round, we all get cubes of our color from the general stock. We place our cubes in front of us. The number of cubes we take depends on how many players there are:
- In games with three players, we get 11 cubes.
- In games with four players, we get 8 cubes.
If there aren’t enough cubes left in the general stock, we can only take what’s available.
These cubes we’ve taken now make up our personal stock.
After that, the first player creates the area that we’re going to excavate this season. They shuffle the cards and set up the region as shown on the right – with the parcel sides facing up.
So, here’s the deal: in seasons 1, 2, and 3, we set up the region with eight parcels, forming four areas. Picture two lines, each with two areas. You can spot the yellow cards on the diagram to see what I’m talking about!
Then, in season 4, things get a bit more interesting. We introduce twelve parcels, which create six areas. This time, imagine three lines, each with two areas. You can see the yellow and red cards on the diagram or refer to figure 1 above for a visual.
Now let’s move on to phase 2 – excavations.
Get ready for some action! Starting with the first player and going clockwise from there, you all have the chance to choose one action from the four options below:
A. Start a new excavation
Here’s how it works: you take a cube from your personal stock and place it on any free space in the region you’re excavating. Make sure to avoid any spaces that already have a pyramid on them. We definitely don’t want any cuboid-pyramid mix-ups!
So, here I am, ready to dig deep into this exciting new adventure. I’ve got my trusty cube in hand and a choice to make. Do I place it on space A or B? Oh, the possibilities!
B. Let’s add to what’s already there
Now, let’s see what treasures I can uncover. First, I grab two more cubes from my personal stockpile and I’m ready to go. I place the first cube on any empty space that’s next to one of my other cubes. It can be horizontally or vertically adjacent, like a friendly neighbor.
But wait, there’s more! I still have one more cube left. I carefully place it on another empty space, this time adjacent to the spot where I just put my first cube. The goal is to expand my excavation and delve even deeper into the mysteries that lie beneath. However, I must be mindful not to disturb the pyramids. They’re off limits!
So, here’s what happens: I decide to expand my ongoing dig, which I’ll call space A. How do I do it? I just need to grab a red cube and pop it onto space B. And you know what? Let’s go wild and throw in another red cube on space C too. Man, my excavation game is strong!
C. Time to Take a Breather
Okay, hear me out. Sometimes, you just need a break, right? That’s what this phase is all about. I pass. Simple as that. But hold up, I can’t just leave without leaving my mark. I’ll plop my marker disk on the first available spot on the passing scale. Gotta make my presence known, even if it’s just by occupying a number. So, phase 2 for me? Donezo. Don’t worry, though, this move is only for those times when I’ve got nothing left in my personal stock. Can’t keep the game going without any cubes, after all.
When I want to give a green pass, I place a marker disk on the first available spot on the pass scale. This means that if I am the first to pass, I’ll put the marker on space 1, signaling that I have successfully gone through.
D. Getting the attention of a supporter
I’m excited to share this cool feature that becomes available starting from the second season! You can thank the parcels you receive during Phase 3 of the first season for making it possible.
Here’s the deal: there are five patrons with special powers who can help you out. And guess what? You get to use their powers thanks to your financial means!
It’s pretty straightforward. When it’s your turn, you just tilt the card of the patron you’re interested in using. Simple as that. The card will then instruct you on what you need to do. But remember, you can only tilt one card per turn.
There’s a small catch, though. Once you tilt a card, you can’t use it again during the same season. Thankfully, you can still ask the same patron for help multiple times in the same season, as long as you have more cards left to tilt that feature the patron.
Meet Lady Violet
Introducing Lord Lemon
So, here’s what we can do. If you want to start a new excavation, you can take a cube from your own stash and put it on a space that already has a pyramid. Or, if you’ve already started an excavation, you can add another cube from your stash to a space with a pyramid. Cool, huh?
Hey there! Let me tell you a little story about Blue and a game they’re playing. Blue is tilting a card with Lord Lemon on it. Then Blue decides to extend their excavation by placing a cube on spaces A and B. However, since space A already has a pyramid, Blue can’t put their second cube on space C. Bummer!
Now, let me introduce you to Sir Brown and Mrs. Blackmore.
Here’s an interesting twist – a player can start a new excavation by placing not one, but two cubes from their personal stock. The first cube goes on any free space they choose, and the second cube is placed on a free space that’s horizontally or vertically adjacent to the first cube. But, here’s the catch – these cubes can’t be placed on spaces with pyramids already on them. Sorry, no pyramids allowed!
So, here’s what I do: I tilt the card with Mrs. Blackmore on it to the red side. Then, I take one cube and put it on space A, and another cube on space B, which is right next to A.
Now, let’s talk about Colonel Tangerine:
Okay, so listen up. If you want to make your excavation bigger, you can do it in a cool way. Instead of just using two cubes from your personal stash, you can use three! First, place one cube on a space next to another one of your cubes, either horizontally or vertically. Then, place a second cube next to the first one, and a third cube next to the second one. These extra cubes can’t go on a space with a pyramid, though.
As I tilt a card featuring Colonel Tangerine, I extend one of my excavations. Placing three cubes on spaces A, B, and C.
Once all the other players have passed and I am the only one left, I am limited to only one action. Then, we move on to phase 3.
Phase 3 – Survey
During this phase, we have the opportunity to claim parcels and book rooms in the Museum for our final exhibition.
Survey of the areas
Now it’s time for us to count the areas one by one, starting with the top left-hand corner of the region. We’ll go line by line, counting from left to right.
Let’s talk about how players are ranked in each area. It’s based on the total number of cubes they have placed. The player with the most cubes in the area is the top-ranked player, followed by the player with the second most cubes, and so on. If you haven’t placed any cubes in the area, you won’t be ranked at all.
Areas are counted following the order shown above.
So, how do we settle a tie between players who have placed the same number of cubes in an area? Well, we turn to the passing scale for help.
We take a look at the passing scale and see which player occupies the space with the lowest figure. In other words, the player who passed first wins the tie and takes the lead in that area.
Now, what can the player who is ranked first in the area do? This player has two options to choose from:
1. Take one of the two parcel cards that make up the area. This process is called claiming a parcel.
2. Book a room in the Museum by placing one of their cubes from the general stock. This is only possible if the player has cubes left in the general stock.
Okay, now it’s time for the player ranked second to make their move. They also have two options:
1. They can choose to take one of the two parcel cards that make up the area, just like the player who ranks first did.
2. Alternatively, they can decide to book a room in the Museum by placing one of their cubes from the general stock. However, this is only possible if they still have cubes left in the general stock.
Remember, this process applies to all areas, and it helps determine how players can take action based on their rank within each specific area.
When you play the game, here are two options for what you can do on your turn:
1. Take the remaining parcel card. If the first player has already taken the other card, you can take the remaining one. Or, if the first player has placed a cube in the Museum, you can take one of the two parcel cards.
2. Book a room in the Museum. You can do this by placing one of your cubes from the general stock. Just remember, you can only do this if you have cubes left in the general stock.
But watch out! Sometimes, you might find yourself all alone in an area. If that happens, you’ll only score as the first ranked player.
If there are still cards left after the first and second players have made their choices, the player who comes in third place (and possibly fourth place) can take the remaining parcel(s). Just keep in mind that they can’t go to the Museum like the other players.
Here’s what I found when I surveyed the area: Blue comes in first place with four cubes, while Red and Green both have two cubes. White only has one cube.
Green managed to pass Red, so Green is ranked second and has a better position on the passing scale. Red is ranked third. Unfortunately, White comes in last at fourth place.
Now, Blue has to make a decision between two cards and the Museum. Blue goes for the leftmost card, which has a value of 3. As a result, Blue moves their marker up three spaces on the score track.
Afterwards, Blue places the card in front of them with the patron side facing up. Starting from the next turn, Blue can use Lord Lemon’s help.
Green gets to choose between the remaining card and the Museum. They decide to place a cube in the Museum (check the next example for more on this).
Since Red is ranked third, they can’t go to the Museum. Instead, Red takes the remaining card. However, since the card doesn’t have a number on it, Red’s score marker doesn’t move. Just like Blue, Red places the card in front of them with the patron side up. Starting from the next turn, Red can use Mrs. Blackmore’s help.
Unfortunately, White doesn’t earn anything this time. All the cubes are returned to the general stock, and we move on to surveying the next area.
When I finish playing, I need to put away any extra cards. I’ll just put them back in the box where they belong. And all the cubes that I used in the game? I’ll put them back in the main supply. Once everything is tidy, I can move on to the next part of the game.
Getting a parcel
Now it’s time to claim a parcel. I’ll take the card that I want. Oh, and if there are any points on the card, I get that many prestige points right away! Let me move my marker on the score track accordingly. Lastly, I’ll flip the card over and put it in front of me, with the patron side up.
Putting the cubes in the Museum
The Museum has a main room and five wings. Each wing has two rooms. One of the rooms has an opening with a ‘3’ value, and it leads to another room with a ‘5’ value. Each wing is dedicated to a different patron and their discoveries.
In the spaces between wings, there are rooms with a value of 2. These rooms belong to the surrounding wings and open into the rooms with a value of 5.
The higher the value of a room, the more prestige points it will give during the final exhibition. Each room can only hold one cube.
When I put a cube in the Museum, I have two options:
– I can place it in any available room with a value of 2 or 3.
– I can place it in a room with a value of 5 that is next to a room I already control.
Here is an image that shows the process of placing cubes in the Museum:
[Placing cubes in the Museum image]
Let’s see an example: Green wants to put a cube in the Museum. Since it’s the first cube for Green, rooms with a value of 5 are not available. Also, Green can’t put the cube in an already occupied room. So, Green decides to place the cube in the room between the wings of Lord Lemon and Mrs. Blackmore.
[Example image]
Later, Green decides to place another cube in the Museum. This time, there is already a cube between Lord Lemon’s and Mrs. Blackmore’s wings. So now, both rooms with a value of 5 are available. Green can also choose to put a cube in any unoccupied room with a value of 2 or 3. Finally, Green decides to place a cube in Lord Lemon’s room with a value of 5, which is now unavailable to other players.
[Another example image]
The End of the Phase
Once all the areas have been surveyed, the phase comes to a close. Here’s what happens next:
- The last player on the passing scale becomes the first player for the next season.
- The passing scale is reset.
- Patron cards that were tilted during phase two are straightened out so that players can use them again in the upcoming season.
A new season begins.
You get to keep the cubes that you didn’t use during this season, and you can use them in the next one.
The End of the Game
The game concludes at the end of the fourth season. It’s time to tally up the points:
Showcasing at the Museum
When we’re at the exhibition, we get points based on the number of cards we have and where we are in the Museum.
Let’s say I’m in Lord Lemon’s wing. The value of my ‘Lord Lemon’ cards depends on where I am in that wing. Each card can give me anywhere from 1 to 5 prestige points.
To count points in the Museum, we start with wing number 1 and go all the way to wing number 5. For each wing, the number of ‘patron’ cards I have and my position in the rooms determine how many points I earn:
- If I’m in room ‘5’, I get five prestige points for each card I have.
- If I’m in room ‘3’, I get three prestige points for each card I have.
- If you’re in a room next to the wing (room ‘2’), you’ll get two prestige points for each card you have.
- If you’re not in any room of the wing or in a room next to the wing, you’ll only get one point for each card you have.
- If you’re in multiple rooms as mentioned above, you’ll earn points based on the room with the highest figure for each card you own.
Series
For every set of five different ‘patron’ cards you have, you’ll get five points.
The player with the most prestige points wins the game.
If there’s a tie, the player with the most cubes in their personal stock wins. If there’s still a tie, the players will share the win.
I want to let you know about an important thing you should be aware of regarding a certain card called the 5 points card. It’s not associated with any particular patron, which means it doesn’t give you any museum or series points when the game is over.
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So, here’s the deal: you wanna know the nitty-gritty of this whole Lord Lemon3 card game? Well, look no further! I’m here to break it down for you in plain and simple terms.
Now, let me lay it out, point by point. Brace yourself, ’cause it’s gonna be exciting!
First things first, you’re gonna score three points for every Lord Lemon3 card you got. That’s right, three points each! So if you have two of those bad boys, that’s six points right off the bat.
Next up, we’ve got the Mrs. Blackmore card. It’s a special one, and if you’ve got it, you’ll grab yourself three extra points. Nice and easy, right?
Alrighty, moving on to Sir Brown. This fancy fella is worth five whopping points. So if you managed to collect three of these cards, you’re walking away with a sweet fifteen points. Now we’re talking!
Don’t forget about Colonel Tangerine. Each of these cards is gonna get you two points. So if you’ve got a pair of them, that’s four points for you. Keep ’em coming, Colonel!
Last but not least, we’ve got Lady Violet. Just having her card in your possession will earn you a solid point. It’s the little things that count, after all.
So there you have it, my friend. That’s how the points add up in this exhilarating Lord Lemon3 card game. Score yourself some Lord Lemon3 cards, grab a Mrs. Blackmore, collect Sir Brown like it’s nobody’s business, treasure those Colonel Tangerines, and don’t forget to always appreciate the elegance of Lady Violet.
Now, go forth and conquer the card game world!