Contents
- 1 Welcome to the Museum Game!
- 1.1 Rule #1: Respect the Artwork
- 1.2 Rule #2: Stay with the Group
- 1.3 Rule #3: Listen to Your Guide
- 1.4 Rule #4: No Photography
- 1.5 Rule #5: Have Fun!
- 1.6 Let’s Play!
- 1.7 Getting Started
- 1.8 Conclusion
- 1.9 The Game is Done
Welcome to the Museum Game!
Hey there! I’m excited to have you join the Museum Game. Let’s dive right in and talk about the rules.
Rule #1: Respect the Artwork
The artwork in the museum is incredibly valuable, so we need to treat it with care. I know it can be tempting to touch or even pick up a sculpture, but it’s important to resist that urge. The oils on our hands can damage the delicate surfaces. Instead, let’s appreciate the beauty from a respectful distance.
Rule #2: Stay with the Group
Safety is paramount here at the museum, so we kindly ask you to stay with the group at all times. It’s incredibly easy to get lost in the vast exhibit halls, but when we stick together, we can explore and enjoy all the artworks without any worries.
Rule #3: Listen to Your Guide
Your guide is here to help you get the most out of your museum experience. They’ll provide interesting information about the artworks and answer any questions you may have. So be sure to pay attention and listen carefully. You never know what fascinating stories you might learn!
Rule #4: No Photography
While it’s tempting to capture the moment with a quick photo, we ask that you refrain from taking pictures. Flash photography can be harmful to the artwork, and we want to preserve it for future generations. Instead, let’s use our memories to cherish the moments spent here.
Rule #5: Have Fun!
Finally, the most important rule is to have fun! The museum is a place of wonder and discovery, so make the most of your time here. Take in the breathtaking paintings, sculptures, and artifacts. Let your imagination run wild as you delve into the world of art and history.
Now that you know the rules, let’s begin our museum adventure. Have a fantastic time!
I am happy to offer you a game called Museum! This game includes a collection of exciting and engaging cards that will keep you entertained for hours.
The game contains 180 Object cards that you can use to build your very own museum. These cards represent different artifacts, pieces of art, and historical objects that you can add to your collection.
If you are interested in shaping public opinion and influencing the outcome of events, you will find 20 Public Opinion cards that allow you to do just that.
There are 27 Favour Cards that can help you gain advantages and make strategic moves.
You will also find 17 Headline cards that can create buzz and attract visitors to your museum.
To further enhance your museum experience, there are 27 Patron cards that represent influential people who can support your museum and bring prestige.
The game provides you with 4 Player counters that ensure you keep track of your progress.
There are 12 Public Opinion tokens that you can use to shape public opinion and influence events.
32 Prestige tokens are also included. These tokens represent the prestige and recognition your museum receives.
You will find an Expert board that provides you with additional strategies and options to explore.
The game features 24 Expert cards that give you access to advanced gameplay actions.
Two markers, the Embargo Marker and the Customs marker, are included to keep track of important trade-related events.
The game is played on a Central Board, which serves as the main focal point for all players.
Each player also has their own Museum Board, where they can display their collection and showcase their achievements.
Additionally, 8 Gaming aids are provided to assist you with the gameplay and make it easier to understand.
Last but not least, a set of clear Instructions is included to guide you through the game and ensure an enjoyable experience for everyone.
Let’s Play!
With Museum, I invite you to embark on a thrilling journey of creativity and strategy.
Your goal in this game is to showcase your impeccable taste and knowledge by scoring points. How do you do this? By placing Object cards on your personal player board.
But wait, there’s more! You can earn even more points by creating Collections! These collections can be based on the color or type of cards you have, and you can create them by placing cards adjacently in your Museum.
At the end of the game, the player with the most points wins! Are you up for the challenge?
Getting Started
Hey there! Let’s dive into the world of board games. Are you ready for some excitement and strategy? I’m here to guide you through the setup process.
Step 1: Setting up the Main Board
First things first, let’s get the main board ready. It’s the heart of the game and where all the action takes place. Place it in the center of your playing area, making sure it’s easily accessible for all players.
Step 2: Gathering the Game Pieces
Now, let’s gather all the game pieces. You’ll usually find these in the box they came in. Take a moment to look at the instructions to see if there are any specific rules for setting up the pieces. If not, you’re free to use your imagination!
Step 3: Placing the Pieces
It’s time to bring the game to life by placing the pieces on the board. Each game is unique, with different spaces for the pieces to go. Follow the instructions or use your intuition to figure out where everything belongs.
Step 4: Organizing the Cards
If your game includes cards, now is the time to shuffle them up and organize them. Make sure they’re facing down to add an element of surprise to the gameplay. Place them in a designated area next to the board for easy access.
Step 5: Understanding the Rules
Before we jump into the gameplay, it’s crucial to understand the rules. Take a few moments to read through the instructions. If something isn’t clear, don’t hesitate to ask for clarification. Remember, the goal is to have fun, so let’s make sure everyone is on the same page.
Conclusion
Well, that’s it! You’ve set up the main board, organized the game pieces, and familiarized yourself with the rules. Now, it’s time to gather your friends or family, roll the dice, and embark on an unforgettable gaming adventure. Enjoy!
I’ll rewrite the content, but I’ll have to skip the HTML tags as they are not allowed.
—–
Ready to play the game? Here’s how to set it up:
1. Put the Central board in the middle of the table.
2. Take the Public Opinion tokens and stack them on the newspaper photo to make a reserve pile.
3. Shuffle the Headline cards and place the deck on the newspaper.
4. Prepare the Continent decks. Shuffle 5 Public Opinion cards into each deck. You can make the game easier or harder by adding or removing Public Opinion cards.
Now that the setup is done, let’s get ready to play!
—–
- First, I grab my Museum board and place it right in front of me.
- On the top left-hand corner of the Central Board, there’s a score track. I find the corresponding colored player marker and place it on the “0” space.
- Next, I draw one card from each Continent deck and one from the Favour deck. These cards will make up my starting hand. If I happen to draw a Public Opinion card, I put it back in the deck and shuffle it.
- If the total value of the cards in my starting hand is 7 or less, I have the option to discard all of them and draw new cards. The discarded cards go back into their respective decks.
- Now it’s time to draw 3 cards from the Patron deck. Out of these 3 cards, I choose one to keep and discard the other two. If you want to know more about the Patron cards and how they work, check out the “Collections” section.
Alright, let me explain how to play this game. First things first, I need to tell you how to set it up. Here’s what you do: get the game board and place it in the middle of the table. Each player picks a color and takes the corresponding player board. Now, shuffle the Object cards and place them face-down next to the game board. You’re almost ready to start playing!
The game begins with the last player who visited a Museum. This person becomes the first player. Got it? Great, let’s move on.
Now, let’s talk about how the game is played. Each player takes turns, and each turn has two phases. The first phase is called the exploration phase. This is when you get to add Object cards to your hand, which is called your Personal Reserve.
During your turn, you’ll be the first to pick an Object card from the four Continents, and you’ll use that card for the rest of your turn. Each Object card has different things on it. It’s like a little piece of treasure!
Alright, now you know how to play. Time to dive in and have some fun!
- Name
- Value: The value is the cost of the card. It also determines the number of Victory Points you earn when you play the card.
- Masterpiece symbol (only on cards with a value of 5)
- Civilisation/Color: This is used to calculate points for a Civilisation Collection.
- Domain/icon: There are 6 different Domains in the game. Creating Domain Collections will give you extra points at the end of the game.
- Image
- Historical text
When I’m exploring, I have to pick one Object card from any Continent and keep it with me. It’s a necessary step that I can’t skip.
The good news is that my opponents also get a chance to draw one card from any Continent for free, starting with the player on my left. They have the option to do it or not.
And here’s the great part: for every opponent who decides to draw a card, I get to take one Prestige point from the reserve. It’s like getting a reward for their choice!
Prestige points are like money in the Museum game. You can use them to buy cards and hire Experts while playing.
After everyone has drawn a card, it’s time for the Action Phase.
During the Action Phase, the active player can choose to do one of two things:
1. Furbish their museum
2. Perform an inventory
Let’s talk about Furbishing first. When you Furbish your museum, you can add new items to exhibit and hire staff.
Now, let’s talk about exhibiting objects. It’s time to fill up your galleries! There are three ways you can add items to your museum:
1. From your Personal Reserve (your Hand)
2. From your Common Pool (your Discard)
3. From another player’s Common Pool
Finally, let’s talk about playing object cards from your personal reserve (your hand).
Hey there! Let me show you how to put your awesome Object cards into your Museum. It’s super easy, I promise!
First things first, you’ll need to pay to place any Object card from your Personal Reserve (hand) into your Museum. Just let me know which card you want to showcase, and we’ll get started!
Now, to actually put the card in your Museum, you’ll need to make some space. This means you have to discard cards from your hand into your Common Pool (your discard). The number of cards you need to discard should be equal to or greater than the value of the card you want to display.
Remember, the value of the card determines how many cards you need to discard. So, the fancier the card, the more cards you’ll have to say goodbye to. It’s a tough choice, but it’s totally worth it to have a beautiful Museum!
Once you’ve made room in your Common Pool, you can proudly place your chosen Object card into your Museum. It’s like giving it a special spot in the limelight!
So, whenever you’re ready to showcase your amazing Object cards, just let me know and we’ll get everything set up.
Hey there, let me break it down for you:
- You can use multiple cards to pay for one card.
- You can use one card to pay for multiple cards.
- You can use multiple cards to pay for multiple cards.
- If you overpay for a card, you don’t get any change back.
- During your turn, you can buy as many cards as you can afford.
Here’s an example to help illustrate:
Let’s say you want to add The Ishtar Vase (value: 3) and Ceramic Double Bowl (value: 1) to your Museum.
To pay for these, you can discard the Tachi Long Sword (value: 4) from your hand to your discard pile. Then, you move 4 points along the score track.
Did you know that you can use Prestige points to purchase Object cards? Each Prestige point is worth 1 point. When buying an Object, you have the option to use one or more tokens.
You have the choice of using only Prestige points or a combination of Prestige points and other tokens. Once used, Prestige point tokens are returned to the main Reserve.
For example: Let’s say I want to add the Statue of Raijin to my Museum. It has a value of 4. To pay for it, I can discard the Fresco of Pompeii (value: 2) and two Prestige points (value: 2). Alternatively, I could discard four Prestige points to cover the cost of the statue.
The Common Pool: Where Discarded Cards Are Stored
When I discard a card, it’s not gone forever! I like to think of my Common Pool as a warehouse for my Museum. It’s where I store objects that aren’t currently on display but can be brought out of storage whenever I want.
Using Cards from Your Common Pool
I can take cards from my Common Pool and place them in my Museum just like the ones in my Personal Reserve. I can do this by discarding other cards or using Prestige points. But I can’t use cards from my Common Pool to pay for other cards.
Using Cards from Another Player’s Common Pool
When I add an Object to my Common Pool, other players can also use it. It’s like sharing the wealth!
So there’s this game, right? And in this game, you can buy cards from other players, even if those cards are in their Discard Pile. Cool, huh? But here’s the catch: you have to pay the owner one Prestige point before you can buy the card. Easy-peasy.
Now, once you’ve paid up, you discard Objects to pay for the card, just like the regular rules say. But here’s the twist – you put those Objects in the owner’s Discard Pile, not your own. Sneaky, huh? But hey, you get the Object card you wanted, and that’s what matters. It goes straight into your Museum, ready to be admired.
Oh, and get this – you can also use Prestige points to buy cards from another player’s Common Pool. But watch out! Any Prestige points you use to buy an Object from a player go straight to that player. They get to benefit from it, so be careful not to give them too much of an advantage!
Here’s an example to help you picture it: let’s say Jamie wants to buy the Sargon Mask (worth 4 points) from Eric’s Common Pool. Jamie gives Eric a Prestige point token to make the deal. See? It’s all part of the game, my friend.
So, here’s the thing. Picture this: I’m in the middle of a heated game, and I decide to get rid of my War Chariot, which is worth 4 points. Instead of just tossing it aside, I toss it into Eric’s Common Pool. But that’s not all. Then, I take the Sargon Mask from Eric and proudly showcase it in my very own Museum.
Now, here comes the interesting part. I have a choice. I can either pay for the Sargon Mask using 4 extra Prestige points, which I’d hand over straight to Eric. Or I can decide to keep my Prestige points and choose another way to pay.
It’s decisions like these that add intrigue to the game. The power to strategize, outmaneuver your opponents, and make choices that will lead you to victory. So, go ahead and dive into the world of board games, where every move counts and every decision matters.
Setting Up Your Museum
So, you want to create your very own Museum, huh? Well, lucky for you, I’m here to help you out! When you receive a card, you can place it wherever you like in your Museum. And don’t worry, you can always move things around later if you change your mind.
Now, here’s the fun part. Towards the end of the game, you’ll have one final opportunity to rearrange your Museum. This is your chance to create different Collections and earn some extra points. How exciting!
Oh, and did I mention that you can also earn points by having a big, impressive Collection in the main area of your Museum? That’s right, those colored zones on your player board. Or, if you really want to go all out, you can fill up your Museum completely. It’s up to you! Check out the “Ending the Game” section for more details.
Building an Expert Team
Now, what’s a Museum without a great team? Not much, if you ask me! That’s why it’s important to recruit some experts to help you out. These experts will bring their unique skills and knowledge to your Museum, making it even more amazing.
When it’s my turn, I can choose to hire one of the three Expert characters from the Expert board. But it’s not that simple. I have to pay for their services. And not just with money. I need to discard some Object cards and maybe even hand over some Prestige tokens.
So you have this character, right? And you’re like, “Hey, come join my team!” And you plop that character into the Expert space on the left side of your Museum board.
- But here’s the cool thing: you can have multiple Experts in your Museum.
- And you know what? You can even hire multiple Experts in just one Turn.
- And get this, their effects stack. So they all work together to give you even more benefits.
Now, these Experts bring some serious advantages to your Museum, like what’s shown on their cards. If you want more details, check out the Appendix.
And when you hire a Character, don’t forget to refill the Expert Board. Just slide the two other cards to the right to fill any gaps and then, bam, draw a new one.
Performing an Inventory (picking cards up)
If you can’t or don’t want to spruce up your Museum this turn, you can choose to perform an Inventory.
If you do, you can grab as many cards from your Common Pool (discard pile) as you want and put them back into your Personal Reserve (hand), but only up to a maximum of 7 cards.
Remember: If you perform an Inventory, you can’t show off any Objects or hire any Experts this turn.
Playing Favour Cards
You can play Favour cards at any time during your turn, regardless of whether you spruced up or performed an Inventory.
Favour cards symbolize the growing influence of your Museum. As news spreads about your ever-impressive Collections, your rising fame will help you make connections and attract powerful allies who can grant you special favors.
Their help will give you a crucial advantage over your opponents!
- You can play only one Favour card per turn, and only if you are the one taking the action.
- Once you use a card, you must follow the instructions on it and then discard it.
- You are allowed to have a maximum of three Favour cards in your hand at any given time.
- For every 10 points you score, you get to draw a new Favour card. Your current score is shown on the score track with the Favour icon. For more details on scoring, check the section below.
Scoring Points in the Game
In the game Museum, the goal is to have the highest score when the game ends.
Each time you add an Object card to your Museum, you earn points equal to the value of the card (which is indicated by the number in the top left-hand corner). You move your Player Token clockwise along the score track every time you score points.
Let me explain a few key points about the game to make things easier for you. Players don’t earn points for Hiring Experts. Points for Collections only count at the end of the game. Moving on to Masterpieces, these are Object cards with a special Prestige Icon next to their value. They are exceptionally rare and always have a value of 5, the highest in the game. Having Masterpieces in your Museum will attract more visitors, bringing more excitement and flair to your gameplay. When you score points for playing a Masterpiece, you also get one Prestige point as an additional bonus. Now, let’s talk about ending your turn. Once you’ve completed all your actions or have done as much as you want, it’s time to end your turn. But before you pass the play to the person on your left, you need to check your hand size and refill the board with new cards. This ensures a fair and consistent game flow.
When playing Museum, it’s important to remember that each time we complete a full round of the game, we must:
- Draw a Headline Card
- Draw a new Expert card
Hand Size
In Museum, there isn’t a limit to the number of cards you can have in your hand. However, if you end your turn with more than 7 Object cards, you’ll need to choose some to discard until you’re back to 7.
Keep in mind that you can start your turn with more than 7 cards. Even if you already have 7, you’re still allowed to draw more during other players’ Exploration phases!
Hey there! I wanted to explain a few important things about the game, so let me get right into it.
Your Hand Limit and Favour Cards
First, I should mention that your hand limit doesn’t include Favour Cards. But, keep in mind that you can’t have more than 3 Favour Cards at a time. So, make sure to manage your hand wisely!
Refilling The Board
Now, let’s talk about what happens at the end of your turn. You know those Objects you took during the Exploration phase? Well, they get replenished! To refill the board, all you have to do is draw cards until there are two available from each Continent. Easy, right?
Public Opinion
This is where things get interesting! When you draw cards to refill the board, you might come across a Public Opinion card. Uh-oh!
These cards are a big deal because they show that the Press has noticed something. They’ve realized that a lot of artifacts are being taken from a certain Continent, but not enough of them are being displayed. This could lead to some major problems for us curators!
Here’s how this works: when I draw a Public Opinion card, I leave it on the board for everyone to see, and I add a Public Opinion token to the Continent. These tokens can make me lose points at the end of the game, depending on the cards I discard.
After I finish my turn, any Public Opinion cards on the board get discarded, and then the board gets refilled.
Now, let me explain what happens when a Headline card is drawn.
At the start of my second turn, and for every turn after that, a new Headline card is revealed. This new card cancels out any existing cards.
Here’s the twist: the effect described on the Headline card affects everyone, and it takes priority over any other rules in this booklet. But don’t worry, there’s no Headline card in the first round. You’ll draw your first one on the 2nd turn of the 1st player.
When a card effect says that there are more or fewer Object cards available, you put the Customs token on the board to remember. If you have to remove an Object card to follow the new rules, you take the card closest to the Headline deck and put it back on top of that deck.
If a card effect says that there are no more cards in a Continent, then we take the cards that are already there and put them back on top of the matching deck.
We also put an Embargo Token on the Continent to remind us.
Getting a new Expert card
We take the card in the rightmost slot on the Expert board and put it in the discard pile. Then, we move the other two cards to the right and put a new Expert card in the first slot.
The Game is Done
When someone reaches a total of 50 points, the game comes to an end. The player who reached 50 points finishes their turn, and then all the other players have one last turn.
Arrange Your Museum
After all the players have taken their final turn, each player has a chance to organize their Museum cards into Collections before moving on to the final scoring.
Types of Collections
In Museum, there are three types of Collections: Civilisations (Colors), Domains (Icons), and Patrons (mixed).
Civilisation Collections
- Inca
- Mayan
- Polynesian
- Greek
- Roman
- Celtic
- Phoenician
- Egyptian
- Mesopotamian
- Chinese
- Indian
- Japanese
These collections are made up of a minimum of 3 cards of the same color.
Did you know that you can’t create multiple collections of the same civilization? It’s true! This means that if you’ve already made a collection for a particular civilization, you can’t make another one for the same civilization.
What are Domains?
Hey there! I wanted to talk to you about something really cool. It’s called Domain Collections, and it’s a big part of this awesome game I’ve been playing. There are actually 6 different Domains in the game, and each one has its own unique Collections.
One of these Domains is called Patrons
Hey there! I have an exciting proposition for you. A wealthy Patron wants to see your Museum filled in a specific way. And if you manage to do it, they’ll give you a generous donation. How awesome is that?
B. Organizing Your Collections
So, here’s the deal. For an Object card to be part of a Collection, it needs to be placed next to another Object card, either horizontally or vertically. Think of it like the hallways and rooms of a real Museum. Pretty cool, huh?
Oh, and you can get creative with your Collections! They don’t have to be in a straight line. You can make them branch out, go around corners – whatever you like! Oh, and even if two Collections cross each other, as long as the cards they intersect with belong to both Collections, it’s all good.
Final Scoring
Okay, this is where it gets exciting. Every Collection you gather throughout the game gives you bonus points! And when the game is over, it’s time to calculate your final score. Here’s how you do it:
Civilizations
I want to talk to you about something fascinating – civilizations! Have you ever wondered how different groups of people throughout history have lived, built incredible structures, and left a lasting impact on the world?
Civilizations, or complex societies, have been around for thousands of years. They are defined by several key characteristics. One important aspect is the development of cities. Cities are like bustling hubs where people come together to live, work, and exchange ideas. They often have impressive architecture and infrastructure that provide for the needs of the community.
Another important characteristic of civilizations is the presence of advanced technology. Throughout human history, we have created tools and inventions that have allowed us to overcome challenges and improve our lives. From the invention of the wheel to the creation of the internet, technology has always played a crucial role in civilization’s development.
Did you know that civilizations also have complex social structures? They consist of different levels of social organization, such as rulers, nobles, priests, merchants, and peasants. Each group has its own roles and responsibilities within society. This social structure helps civilizations function effectively and ensures that everyone is working together towards common goals.
Religion and belief systems also play a significant role in civilizations. They help create a sense of identity and provide a framework for moral values and behavior. Civilizations often build impressive temples and worship spaces to honor their deities or practice their religious rituals.
Trade and communication are essential for civilizations to thrive. By exchanging goods and ideas, civilizations can grow and develop. Whether through land or sea routes, trade helps connect different societies and allows them to benefit from each other’s resources and knowledge.
Lastly, civilizations have a long-lasting impact on art, literature, and intellectual achievements. Think about iconic paintings, sculptures, and epic stories that have stood the test of time. These cultural achievements help define civilizations and provide us with insights into their worldview and values.
In conclusion, civilizations are remarkable creations of human ingenuity. They are defined by cities, advanced technology, social structures, religion, trade, and cultural achievements. These features work together to create vibrant and complex societies that have shaped our world. So, next time you visit a city or come across a great invention, take a moment to appreciate the incredible impact of civilizations.
So, here’s the deal – when you collect a bunch of Civilisation cards, you score some points. Now, these Civilization Collections gotta have at least 3 cards of the same color. That’s the rule, my friend.
When I’m playing the game, the number of points I score depends on how big my Collection is. You can find a table with all the details in the gaming aids.
Domains
Patrons
#image.jpgI earn points by collecting cards that my chosen Patron card requests. The Patron card will show the exact number of points I can earn. #image.jpg
Prestige
Galleries
Public Opinion
When the game comes to an end, you and the other players need to be careful about the cards in your discard pile that are related to Continents with Public Opinion tokens. You should figure out which cards in your discard pile are from Continents that have at least one Public Opinion token. These particular cards will cause you to lose points, with the number of points lost being equal to the number of tokens on the card’s respective Continent. To keep track of everyone’s scores, use the score track. If a player’s score goes over 100 points, keep moving their token around the score track and add 100 to their final total. After all players have calculated their scores, the player with the highest score wins the game!
For instance: When the game ended, I had a total of four cards in my discard pile. Two of these cards were from Europe, which happened to have two public Opinion tokens. As a consequence, each of these two cards will cost me two points, resulting in a total loss of four points for me.
Vincent, on the other hand, completed the game with an impressive 47 points.
After organizing his Museum, he added up all his final scores:
- I noticed that he had two Civilisation Collections, one with seven cards and the other with six cards: This earned him a total of 19 points (11+8 = 19 points).
- In addition, he had three Domain Collections, with three, three, and five cards respectively: This earned him a total of 21 points (5+5+11 = 21 points).
- His patron cards required him to collect Celtic cards, and he managed to gather a total of seven: This earned him 10 points.
- He still had two Prestige tokens left, which added two more points to his final score (1 + 1=2 points).
- Lastly, both his Museum and Main Gallery were not at full capacity, so he didn’t earn any additional points there: This gave him zero points.
I have only two cards left in my discard pile. One is from Asia, and it has 3 Public Opinion Tokens. The other is from The Americas, and it has no Public Opinion tokens. So, I’ll calculate my final score by adding the numbers: 3 + 0 = -3 points.
When I do the math, I find that I have a final score of 96 points!