Contents
- 1 Ready to Learn the Rules of the Morels Game?
Ready to Learn the Rules of the Morels Game?
Hello, fellow adventurer! Today, I want to share with you the exciting world of the Morels game. It’s an enchanting card game that will take you on a journey through the mysterious forest.
Setup:
Before I dive into the rules of the game, let’s talk setup. To get started, you will need a deck of 60 cards. These cards represent different types of mushrooms that you can find in the forest. Each mushroom has a unique point value, so keep an eye out for the rare ones!
Once you’ve shuffled the deck, each player receives eight cards. These cards make up their hand. The remaining cards are placed facedown in a draw pile. We’re almost ready to plunge into the forest!
Gameplay:
Okay, let’s get to the fun part – gameplay! The goal of the Morels game is to collect edible mushrooms and cook them up into delicious meals. The player with the most points at the end of the game is crowned the champion of the forest.
On your turn, you have two options: you can either take a card from the forest or cook a set of mushrooms. When you take a card from the forest, you have three choices: you can pick a face-up card from the forest floor, draw the top card from the draw pile, or take any number of cards from the decay pile, but be careful, because some mushrooms may be rotten and worth negative points.
Once you’ve collected some mushrooms, it’s time to cook! You can combine sets of mushrooms with consecutive numbers and cook them in a pan. Each set must consist of at least three mushrooms, and the number on each card must be one higher or lower than the previous mushroom in the set. Cooking sets of mushrooms will earn you delicious points, so keep an eye out for those tasty combos!
Special Cards:
Now, let’s talk about some special cards you might encounter in the Morels game. The “Butter” card allows you to nudge a mushroom up or down in value, making it easier to create sets. The “Cider” card lets you draw three extra cards, giving you more options to choose from. And the “Pan” card acts as a wild card, allowing you to play it as any number you need for a set. These special cards can be game-changers, so make sure to use them wisely!
Ending the Game:
The game continues until the draw pile is empty and no more cards can be drawn. At that point, players count up their points from the cooked mushrooms and any leftover mushrooms in their hands. The player with the most points wins the game and becomes the master forager!
So, are you ready to immerse yourself in the enchanting forest of the Morels game? Grab your deck, shuffle those cards, and let the adventure begin!
I stand in the middle of the forest and take a deep breath. Today feels like a lucky day. The weather has been just right, with sunshine and rain creating the perfect conditions for a bountiful harvest of delicious mushrooms.
The advice I’ve received from the locals has boosted my confidence. Armed with a large basket, I set out early in the day, even before the sun rose, guided by the gentle glow of the moon. I’ve packed a pan, some butter, and cider, envisioning a delightful feast around the campfire later, filled with the savory mushrooms I’m about to gather. This is going to be a truly beautiful day.
Now, let’s talk about what I’ve brought with me for this mushroom-hunting adventure:
– I have 86 Forest cards. Here’s an image of what they look like:
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– I also have 8 Night cards. Here’s what they look like:
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These cards will play an important role in our mushroom foraging expedition.
I’ve got an exciting game for you – Morels! Here’s what you’ll need to play:
– 18 sticks
– 1 Pair of Shoes
– 6 Overview Cards
To get started, let’s do the setup. First, I want you to take 2 Pans from the Forest cards and set them aside for now. Next, shuffle all the remaining Forest cards and place them in a draw pile on one side of the table. Make sure there’s enough space for a discard pile next to it.
Now, it’s time to reveal 8 cards from the draw pile of the Forest cards. With those cards, create a line between the two of us. This line is called the Forest. The two cards that are farthest away from the draw pile are the immediate area right in front of your feet.
Let’s get ready to play!
To show this, I want you to place the shoes card horizontally in front of the other two cards. Leave some space next to them for the decay pile. (After the rules, I’ll show you an alternative way to create the Forest).
Mix up the 8 Night cards and place them face down next to the draw pile of Forest cards.
You’ll also need the stack of Sticks nearby. Each player should get the following items:
– Turn Overview: This card shows you the actions you can take on your turn. The back of the card tells you what to do at the end of your turn.
– One of the 2 Pans that were set aside earlier during setup. Place it in front of you where you can see it.
When the game begins, you will be given three Forest cards from the draw pile. These cards make up your starting hand. If you happen to draw one of these three cards, here’s what you should do:
- Basket: When you get this card, put it in front of you. Don’t draw a new card to replace it.
- Moon: When you get this card, put it on the pile of cards you’ve already used. Draw a Night card to replace it in your hand.
- Fly agaric: When you get this card, put it on the pile of cards you’ve already used. Don’t draw a new card to replace it. The person who most recently ate mushrooms gets to go first.
What’s the Point of the Game?
In Fungi, the goal is to collect the tastiest mushrooms and cook them in a pan. You can make your meal even better with butter and cider. Every time you cook mushrooms, you earn Flavor points. The player with the most Flavor points at the end of the game wins.
Forest cards and Decay pile: Forest cards are the main cards in this game. Each type of card has a special power, which is explained in a different part of the instructions.
When it’s my turn, I need to remember that at the end of each turn, one Forest card goes to the decay pile. It’s been going on for a little while now, and those cards, including maybe a few at a time, are still available for me to use before they ultimately get discarded and become out of reach.
Playing the Game
When it’s my turn, I have to choose one of the following five actions. I can’t just skip my turn:
- Take 1 card from the Forest
- Take all the cards from the decay pile
- Cook 3 or more types of mushrooms that are the same
- Sell 2 or more types of mushrooms that are the same
- Place 1 Pan
If I can’t do any of those actions, my opponent will do them one after the other until I can play again. To avoid this, I need to pay attention to how many cards I can hold in my hand.
A. Take 1 card from the Forest
Imagine this: you’re in a mystical forest, surrounded by wonder and enchantment. As I explore this magical realm, I come across a Forest card. I pick it up and add it to my collection. But wait! There’s a rule – I can only have a certain number of cards in my hand at a time. It’s called the Hand limit, and it starts at 8 cards. That means I can never have more than 8 cards in my hand. Pretty straightforward, right? But don’t worry, you can increase your Hand limit by playing Baskets. So, in this forest adventure, remember to keep an eye on your Hand limit and make the most of your cards. And if you’re curious about the Basket card, let me tell you a little something.
You won’t ever hold a Basket in your hand. Place it right away in your display. This means it doesn’t contribute to your hand limit. Each Basket you have in your display increases your limit by 2 cards. For example, if you have 2 Baskets in your display, you can have up to 12 cards in your hand.
If you choose this action, you have two options:
A1) Take 1 card from the immediate area in front of you.
A2) Take 1 card from the deep forest.
Now, let’s talk about the Stick.
Hey there! Let’s talk about Sticks in the game. They’re unique because they’re both Forest and Night cards, but they don’t function like regular cards. You don’t hold them in your hand, and they don’t count towards your card limit.
Now, here’s a cool trick: by selling 2 or more of the same kind of mushroom, you can get some Sticks. You’ll need them to take a card out of the Deep Forest, which is a really handy action.
Just a quick reminder about two important actions, A1) and A2): if you happen to grab a Moon card, you’ll have to put it in the discard pile and replace it with a Night card instead. And don’t worry, if you get a Basket or Fly agaric card, they go straight into your display, no need to worry about your card limit or holding them in your hand.
Moon
When I venture into the enchanting darkness under the moon’s gentle glow, I find the mushrooms to be even more delightful. If I happen upon a Moon card during my foraging, I will replace it with a Night card. Each distinct mushroom variety, except for the Morels and the Fly agaric, has its own corresponding Night card.
These Night cards are extra special because they count as 2 mushrooms when it comes to my collection. However, they only count as 1 card towards my overall limit. So, if I want to sell 2 or more of the same type of mushroom, all I need is 1 Night card!
Explore the Fly Agaric
When you come across a Fly agaric card, remember that it won’t count towards your hand. Instead, you should immediately place it in your display. This means that it doesn’t affect the number of cards you can hold. But here’s the catch: if there are other Fly agaric cards in the decay pile (up to a maximum of 4), you can take all those cards into your hand.
After taking the Fly agaric cards, you need to quickly trim your hand to exactly 4 cards. However, don’t worry if you have Baskets in your display. Even with 2 Baskets, you should trim your hand down to only 8 cards. Whenever you remove cards from your hand this way, they go to the discard pile. And remember, if you’re already at or below the new limit of cards, you can’t voluntarily discard any more of your cards.
This new limit will stay in effect until the end of your next turn. At that point, the Fly agaric card will be discarded, and your old limit will be back. So, if you play your cards right, the Fly agaric can help you get rid of unwanted cards at just the right time!
Step 2: Clear out the decay pile
First things first, let’s deal with the decay pile. Take out all the cards from the decay pile, which can be anywhere between 1 and 4 cards after the first turn of the game. Now, here’s what you have to do with each type of card:
- If you have any Moon, Basket, or Fly agaric cards, follow the instructions outlined in Step 1 (A) to resolve them. Once you’re done, put the remaining cards into your hand. Just make sure you don’t exceed your hand limit.
- Important note: If you’ve reached your hand limit, don’t worry. You can still take up to 3 cards from the decay pile, as long as there’s at least 1 Basket card in it. But here’s the catch: those cards will go straight to your display, thereby increasing your hand limit by 2. This means you can take the other cards into your hand. But remember, if the decay pile has 4 cards, it must contain 2 Basket cards for this to work.
If you have the Birch bolete or the Pan, you won’t need to use any Sticks. The Butter will cost you 1 Stick, while the Moon will cost 5 Sticks. Keep in mind that if you choose to decay, you’ll have to take both cards. However, make sure that doing so won’t exceed your hand limit.
C. Cook 3 or more of the same mushroom
Once you have 3 or more mushrooms of the same type in your hand, you have the option to cook them. To do this, play these cards onto an empty Pan in your display or play an empty Pan into the display along with the mushrooms.
The mushrooms and Pans will stay together in your display until the end of the game. However, you won’t be able to cook any more mushrooms in this Pan or reuse the Pan during the game.
Remember, during your turn, you can only cook one type of mushroom.
Pan
Hey there! Let me tell you an important secret. You absolutely need a Pan to cook mushrooms! Seriously, never let yourself run out of Pans. When you start playing the game, you’ll have 1 Pan in front of you. And guess what? With actions C) and E), you can get even more Pans!
Mushrooms
The goal of the game is to cook these delicious forest fruits. Yum!
Look at the boxes on the upper left and right of each card, right below the little pan symbol. They show you exactly how many Flavor points you’ll earn for each cooked mushroom at the end of the game. The player with the most Flavor points will be the winner. So, cook those mushrooms to score big!
Butter And Cidre
If you’re able to cook 4 or more of the same type of mushrooms (Night cards count as 2), you can also add 1 Butter to the Pan. And if you cook 5 or more of the same mushrooms, you have the option to add 1 Cidre instead. By following this pattern, it’s even possible to add 2 Butter to the Pan if you cook 8 or more of the same mushrooms. If you cook 9 or more of the same mushrooms, you can add 1 Butter and 1 Cidre. And if you manage to cook 10 or more of the same mushrooms at once, you can add 2 Cidre. Each Butter will give you an extra 3 Flavor points, while each Cidre will give you 5. Just remember, you can’t add Butter or Cidre once you’ve already cooked the mushrooms. They have to be played together with the mushrooms, during action C. Now let’s move on to the next step.
Step D: Sell 2 or more of the same type of mushrooms.
If you have two or more of the same kind of mushrooms, you can sell them to get Sticks.
Take two or more of the same mushrooms and place them in the discard pile. Count how many Sticks you will earn and put them in your display.
The number of Sticks you earn for each mushroom is shown by the number under the stick symbol on the upper left and right sides of each card.
For example, if you sell three Shiitake mushrooms (one Forest card and one Night card), you will earn six Sticks. Remember, you can only sell one type of mushroom during your turn.
If you run out of Sticks, you can use something else to keep track temporarily.
E. Place one Pan
Put one Pan in your display. Later, you can use it for action C) Cook three or more of the same kind of mushrooms.
Once it’s your turn, there are 3 steps you need to follow:
- No matter what you did, you have to place the card that’s closest to the decay pile onto the pile. It’s important that the cards on the pile aren’t perfectly aligned so that you can always see all the cards. The decay pile can’t have more than 4 cards. If a fifth card tries to join the pile, you have to discard the previous 4 cards into the discard pile and start a new pile with the fifth card.
- Slide the cards in the Forest towards the decay pile so that there are 2 cards in front of the pair of shoes again.
- Make sure the Forest always has 8 cards. Draw 1 or 2 Forest cards and place them in the Deep Forest, farthest away from the pair of shoes. Keep in mind that you won’t be able to do this last step as the game gets closer to the end.
Your turn is finished, and now it’s your opponent’s chance to play.
Game Over
The game is over the moment the last card from the Forest is taken. It’s an instant conclusion.
Now it’s time to tally up your points. Look at the small pan symbols on the upper left and right of each card to see how many points you earn for cooking each mushroom.
Remember, Night cards give you double points. Also, don’t forget to add the bonus points from Butter and Cidre. The player with the highest Flavor points is the ultimate winner.
In the event of a tie, the player who has cooked the most mushrooms will claim the victory. (Night cards count as 2, while Cidre and Butter don’t count).
Enjoy your feast!
An Alternative Method for Creating the Forest
Here’s another way to form the Forest that can help minimize your actions:
Simply use a pair of shoes to mark the area directly in front of you as the immediate Forest.
If you choose a card from the immediate Forest, you’ll only need to draw two Forest cards at the end of your turn. Then, slide the pair of shoes to the two cards at the start of the Forest on the other end.
However, if you select a card from the Deep Forest (Cards 1 through 6), you’ll need to close the gap in the Forest by sliding the cards together before proceeding.