Make 10 and 20 Game Rules
Hey there! Let me tell you all about the exciting game called Make 10 and 20. It’s a real brain teaser that will definitely keep you on your toes. So, pay attention and get ready for a fun challenge!
The game is pretty straightforward. You start with a deck of cards containing numbers from 1 to 9. Your goal is to use these numbers to make combinations that add up to either 10 or 20. Sounds simple enough, right? Well, it can get tricky!
Here’s how it works: You draw three cards from the deck and lay them out in front of you. Then, you have to figure out how to make either 10 or 20 using those three numbers. You can add, subtract, multiply, or divide them in any way you like. The only rule is that you have to use all three numbers on the cards.
For example, let’s say you draw the cards 2, 4, and 6. You could add 2 and 4 to get 6, and then multiply it by 6 to get 36. Not quite 10 or 20, but you get the idea.
Now, here’s the catch: You only have a limited number of moves to make 10 or 20. If you run out of moves before reaching the target, you lose the game. But if you succeed, you’ll feel like a math genius!
To make things even more interesting, there are special cards in the deck that can help you or complicate your strategy. For example, there’s a card that lets you discard one of the three numbers and draw a new one. This can be a lifesaver when you’re stuck. But be careful, because there’s also a card that forces you to use all three numbers in a specific order. It can really throw a wrench in your plans!
So, that’s the Make 10 and 20 game in a nutshell. It’s a challenging puzzle that will test your math skills and keep you entertained for hours. Give it a try and see if you can conquer the numbers!
Hey there! Let me tell you how to be a pro at this cool game. It’s super simple and loads of fun. Here’s what you gotta do:
All you need to do is match three tiles of the same color. But not just any tiles! You gotta make sure the sum of their values is either 10 or 20. Sounds easy, right?
Now, you might be wondering, “Why is this game so awesome?” Well, let me tell you why. It’s a great way to challenge yourself and keep your brain sharp. Plus, it’s super addictive and it’ll have you coming back for more.
So, are you up for the challenge? I bet you are! Get ready to swap those tiles, make those matches, and be the first one to clear the board. Trust me, once you start playing, you won’t be able to stop. Have a blast!
Contents
Game Words
Dum-Mee: This is where the tiles go if we don’t use them.
Tree: A “Tree” is when we combine a single color registered tiles with another tile to make a total of either 10 or 20.
Registration: “Registration” is when we use three tiles of the same color to make a total of either 10 or 20.
Game Play
- We start by mixing up 110 tiles and laying them face-down. Each player picks 15 tiles.
- The rest of the tiles go in the center of the table, called the “Dum-Mee”. If we can’t make a total of 10 or 20, we can take more tiles from the Dum-Mee. Each turn can be up to a minute long, and if a player takes too long, their turn is skipped. To make things harder, we can use a timer or an hourglass.
- We can decide who goes first in a fun way, like starting with the youngest player and going clockwise.
- Register by combining 3 tiles of the same color to make a total of 10 or 20. Let’s call this combination the “Green Tree”.
- If you make a total of 20, you can use either 3 or 4 tiles.
- You can only add to another “Tree” after making a registration.
- If you’re unable to make a registration or add to an existing “Tree”, you must draw a tile from the “Dum-Mee”.
The Registration Process
To register, you need to combine 3 tiles of the same color to create a sum of either 10 or 20. For a sum of 20, you can use either 3 or 4 tiles. It’s possible for a player to register multiple colors.
However, you cannot register in a color that has already been used by another player.
When playing the game, there are special black tiles known as joker tiles. These tiles can act as a wildcard, but once they are used as a joker, they cannot be changed back. It’s important to keep this in mind when making your moves.
After you have made your registration, it’s the next person’s turn to play. If you are unable to make a valid registration, you must take a tile from the “Dum-Mee” pile. This adds a level of challenge to the game.
If you have already registered at least one set of tiles, you have the ability to add to the “Tree”. The “Tree” is formed by tiles that are either going down or across. It’s a great opportunity to score more points.
Once all colors have been registered, anyone can add to the “Tree”. This opens up possibilities for everyone to keep playing and strategize accordingly.
Expanding the Collection
If you’re a registered player, you have the power to grow your collection of “Trees” by adding tiles horizontally or vertically.
(Just make sure that the sum of any three tiles equals either 10 or 20.) It doesn’t matter which color Tree you’re building on, black tiles can be added to any Tree. So go ahead and create as many combinations of 10 or 20 as you can within a specified timeframe. Your turn ends when you can no longer add tiles to your Tree.
Example: Let’s say I’m playing a game called “Tiles” and I want to add some tiles to my combination. I have numbers 6 and 8. I can add them to the registered red combination. (Adding 2 tiles) But there’s a catch – when adding to the ‘Tree” for the first time, the connection must be made at either end. So I can’t add my 6 to the beginning of the combination, but I can add my 8 at the end.
Pick From the “Dum-mee”
Now, let’s talk about what happens when I can’t make a sum of 10 or 20 in my turn. In that case, I can take one tile from the “Dum-Mee” pile. After I get a tile, it becomes the next player’s turn.
End of the Game
The game continues until all the tiles in a player’s pile are used. Once that happens, they are declared the winner! But if all the tiles from the “Dum-Mee” pile are used up, then the person with the fewest number of tiles remaining is the winner.