Contents
Macao Game Rules
Hey there! Interested in learning how to play the game of Macao? Well, you’ve come to the right place. I’m here to guide you through the ins and outs of this exciting card game. So let’s dive right in!
First things first, let’s talk about the objective of the game. In Macao, the goal is to be the first player to get rid of all your cards. It’s all about strategy and timing, my friend.
Now, let’s get into the nitty-gritty of how to play. Each player starts with a hand of cards. The dealer will also place a face-up card on the table, known as the “starting card.” The game then proceeds clockwise, with each player taking turns.
On your turn, you must play a card that matches the value or the suit of the starting card. For example, if the starting card is a 7 of hearts, you can play any other 7 or any other heart card. If you don’t have a matching card, you can draw from the deck until you find one.
But here’s the twist – when you play a card, you must also announce its value aloud. This rule adds an extra layer of challenge and excitement to the game. It keeps everyone on their toes!
In addition to playing a card, you can also make use of Action Cards. These special cards allow you to shake things up and throw off your opponents. For example, you might play a Reverse Card to change the direction of play or a Skip Card to skip the next player’s turn. Action Cards can truly turn the tide of the game.
Remember, the goal is to get rid of all your cards. So, as you start to run out of cards, make sure to announce “Macao!” to let everyone know you’re just one card away from victory. Stay focused and seize the opportunity when it arises.
Now that you have a good understanding of the rules, it’s time to jump into a game of Macao. Gather your friends or family, shuffle the deck, and let the fun begin! Enjoy the thrill of competition and the joy of strategic play.
Remember, the beauty of Macao is that each game is unique. The strategies and moves you make will depend on the cards you have and the cards your opponents play. It’s a game of wits and adaptability.
So, go ahead! Give Macao a try. Once you get the hang of it, you’ll be hooked. Trust me, this game offers endless fun and excitement for players of all ages. Are you ready to take on the challenge? Let’s play Macao!
In the game, I get to be a Portuguese adventurer in the 17th century, taking big risks in Macao, the trading center in the far east. It sounds thrilling, doesn’t it?
To increase my reputation and prestige, I need to engage in lucrative trade with Europe, strategize my expansion in the city, and skillfully fill important roles.
Let me tell you how the game works. It’s divided into 12 rounds. At the start of each round, I get to choose a new card and two dice that give me action cubes. These action cubes will be my tools for this round.
Now, I get to use these action cubes to activate my cards, take control of a city quarter, move my ship, and deliver goods to Europe. The key is using my cubes wisely and planning ahead.
If I can strategize effectively and use my action cubes smartly, I can gain prestige for my foresight and the successful moves I make.
At the end of the game, the player with the most prestige points is declared the winner. It’s all about proving my skills and coming out on top!
Components
Okay, let’s break it down. When you’re building websites, there are a few key pieces, or components, that you need to understand. These components work together to create a functional and visually appealing website. So, let’s take a closer look at each one.
HTML
First up is HTML, which stands for HyperText Markup Language. HTML is the backbone of every website. It provides the structure and organization for the content on a page. Think of it as the blueprint for your website. HTML uses tags to define different elements such as headings, paragraphs, images, and links.
CSS
Next, we have CSS, or Cascading Style Sheets. CSS is all about the presentation of a website. It allows you to control the appearance of HTML elements, like the fonts, colors, and layouts. With CSS, you can make your website look professional and visually appealing. You can also create responsive designs that adapt to different screen sizes.
JavaScript
Last but not least, we have JavaScript. JavaScript is a programming language that adds interactivity and dynamic content to your website. With JavaScript, you can create interactive forms, sliding galleries, and even games. It allows you to make your website more engaging and user-friendly.
Putting it all together
So, now that you know about these three components, how do they all fit together? Well, HTML provides the structure and content, CSS adds the styling and visual appeal, and JavaScript brings interactivity and user experience to the table. When you combine these components, you can create a fully functional and eye-catching website.
Conclusion
In conclusion, understanding the components of a website is crucial for anyone looking to build a successful online presence. HTML, CSS, and JavaScript all play vital roles in creating a well-designed and functional website. Whether you’re a beginner or an experienced web developer, mastering these components will elevate your web development skills and help you create websites that leave a lasting impact.
- I have a game board for you.
- You will also receive four player tableaus.
- I will give you four wind roses.
- There are 24 goods tiles included.
- You can enjoy six joker tiles.
- I have 36 gold coins for you.
- There are 48 ownership/punish markers.
- I will give you 300 action cubes.
- You can play with six dice.
- I will provide four ships.
- You will have 10 discs.
- Here are 24 office cards for you.
- Also, there are 44 building cards.
- Lastly, you will receive 52 person cards.
Let’s Get Set Up
Before we start, I will carefully remove all the parts from the four die-cut sheets. It’s important to make sure everything is ready for the game.
Let’s dive into the exciting world of the game called Macao! Here’s a step-by-step guide on how to set up the game:
- First, place the game board in the center of the table. The board showcases the vibrant city of Macao, divided into 30 districts and encompassed by a protective wall, complete with 16 spaces. Outside the wall lies the vast ocean, home to eight European ports where trade with Macao takes place. There are also spaces to accommodate the ships. Additionally, you’ll find the tribute track on the left side, ranging from 0 to 12. Finally, surrounding everything is the player’s prestige point scoring track, offering spaces from 0 to 99. It’s important to note that the map is not an exact representation of Macao and has been altered to accommodate the game’s unique mechanics.
- Now it’s time for each player to choose a color. You can pick from exciting options like orange, white, yellow, or brown. Once you’ve chosen your color, collect the following pieces in your chosen shade:
When you’re playing a game, you need a few things to help you keep track of everything. The first thing you’ll need is a tableau. This is like your play area, and it sits on the table in front of you. On the left side of the tableau, there’s a summary of the game round. It also has spaces for cards, goods tiles, and ownership markers.
Next, you’ll need a wind rose. This goes next to your tableau. The wind rose has pictures of dice from 1 to 6, and a pointer. You use the wind rose to determine the outcome of certain actions in the game.
Then, there’s the ship. You place the ship on one of the ship slips. The ship slips have anchors on them. The ship is used to transport goods and complete voyages.
You’ll also need two discs. These go on the prestige point track and the city wall. The discs start on the 0 space of the prestige point track and the first space of the city wall. They have a pointer that shows your current position.
Lastly, there are ownership markers. You’ll need 12 of these. They go near your tableau with your color side facing up. The ownership markers are used to show which cards and goods tiles belong to you.
These are the things you’ll need to play the game. They help you keep track of everything and make sure you don’t forget anything. Happy gaming!
- First off, I’m gonna give you 5 gold coins. These coins are pretty important because they show everyone how much money you have.
- To start, shuffle the 24 office cards. Then, place them in sets of two cards each, face-up, next to the long sides of the game board. The board has marks and numbers to guide you on where to place them. These office cards will also serve as round counters.
- Start by shuffling the 96 building/person cards and placing them face-down in a pile next to the board, right beside the first two office cards.
- Then, place the two beige discs on either side of the number “0” on the tribute track, located on the left side of the board.
- Now, it’s time to choose a player to be the “dice roller”. This player will take the 6 dice and put them next to their tableau. But before we begin the game, there are two more things we need to do to get ready:
- To start the game, we’ll need to draw some cards from the Building/Person card stack. We’ll draw two more cards than the number of players. For example, if there are 3 players, we’ll draw 5 cards. Place these cards face-up near the game board.
- Now, let’s decide who goes first. The player with their disc at the bottom of the stack on the wall will start. Then, we’ll continue taking turns in the order of the discs from bottom to top.
- Each player will take a card from the face-up cards and place it on any empty space on their tableau. This is your own personal area in the game. Any cards that aren’t chosen will be put on a discard pile next to the supply stack.
- It’s important to note that this order of selecting cards helps balance the game. Players who have discs lower down on the stack on the wall will have an advantage.
- Now, let’s talk about the normal turn sequence for the rest of the game. The turn order will go from front to back along the wall and from top to bottom within a stack.
Now, let’s get started by each player taking turns. The player whose disk is on top of the stack of discs on the wall will go first, followed by the other players in the stack. In this phase, we each get to pick an action cube (AC) from the general supply and place it next to the 1 die space on our wind rose. Then, we choose two more ACs from the general supply and put them next to the 2 die space on our wind roses. Remember, the two ACs should be of the same color, but they don’t have to match the first cube. Everyone repeats this process, adding ACs to their wind roses.
Next, let’s talk about the game play. The game consists of 12 rounds, and each round follows the same structure:
1st phase: Cards
2nd phase: Dice
3rd phase: Actions
During the 1st phase, we focus on the cards.
When we start a new round, I get to pick out two office cards. I place those cards face-up next to the board. Then I draw four building/person cards and put them face-up next to the office cards.
Next, we need to figure out the “tribute value.” To do this, we add up all the yellow numbers at the bottom left of the face-up cards. Then we place the beige disc on the left side of the tribute table with the number that matches the sum. It could be 0 too.
After that, we add up all the red numbers on the lower right of the cards. We mark this number on the right side of the table. Again, it could be 0. This tribute table tells us how many gold coins we need to spend to get prestige points.
In life, everyone wants to be seen and valued. We all want recognition for our efforts and achievements, but how exactly can we earn prestige and make ourselves stand out from the crowd?
Let’s take a closer look. Imagine you have these 6 special cards in your possession. Now, what if I told you these cards hold the power to elevate your status and regenerate a positive response from others?
Here’s how it works: each of these cards represents a different aspect of your personality or skills. They shine a light on what makes you unique and special. By understanding and embracing these qualities, you’ll be able to use them to your advantage.
When someone recognizes your strengths and admires your abilities, it’s like receiving a golden coin of validation. It feels amazing, doesn’t it? And if you’re someone who values recognition, then you’ll absolutely love what these cards have to offer. They can help you unlock achievements and gain prestige points.
Now, think about the various ways you can use these cards. You can show them off in different situations to impress others, demonstrate your knowledge or skills, or even make a lasting impact. It’s like having a secret recipe for success.
But here’s the catch: you need to choose the right moment and the right audience. Remember, not every situation calls for the same card. It’s essential to understand your environment and the people around you, so you can play the right card at the right time.
If you’re looking to increase your overall prestige and make a lasting impression, it’s crucial to interpret the situation and adapt accordingly. By following these strategies, you can harness the power of these cards and leave a lasting impact on those around you.
So, why wait? Start exploring the unique qualities that make you shine and get ready to make your mark on the world. With these cards in your hand, the possibilities are endless. Embrace your true self, showcase your strengths, and let your prestige points soar!
Hey there! So, depending on how many of us are playing, we need to do some card removal. Here’s the deal: if we have 4 players, we don’t remove any cards; if it’s down to 3 players, we get rid of the most recent card drawn; and if it’s just 2 players left, we discard the last two cards that were drawn. And don’t worry, the office cards stay put.
Now, the lucky first player gets to pick a card from the face-up ones and add it to their tableau. This card is specially reserved for them and can be used later on (more on that in point 3.1). Next, the rest of us take our turns, in the order determined by our discs on the wall. Each of us chooses one card and adds it to our tableau. Once we’re all done, we can throw away the two remaining cards. Bye-bye!
- Oh, by the way, if the idler card is activated, we have to change that rule I just mentioned. It’s a sneaky little modifier!
- And hey, feel free to look through the discard pile whenever you want. No need to raise your hand or anything.
Note: While playing the game, you might find yourself with five cards in your tableau and then acquire a sixth card. When this happens, you must choose one card to discard from your tableau, so that you are left with only five cards. This means you have to give up one of your cards. As a result of discarding a card, you will receive a punish marker. This marker indicates a penalty and is represented by turning one of your ownership markers over, so that the -3 is showing. After turning over the ownership marker, place it in the space provided on your tableau (see left).
Phase 2: Rolling the Dice
When it’s time to roll the dice, all six of them are thrown together. Then, something interesting happens – the dice are arranged in groups based on the number of pips they show. So, all the dice showing 1 pip are put together, all the dice showing 2 pips are grouped together, and so on.
Now, it’s your turn to make a move. We’ll take turns, going in the order we’re sitting at the table. You can choose any two dice you like, but don’t take them just yet. Instead, take the action cubes that match the color of the chosen dice, and put them next to the number that matches the pips on the die. This is where things start to get exciting!
Oh, and here’s a little note: if you want, we can all do this at the same time. You and your friends can choose your dice and take the action cubes together. But if you prefer to see what others are doing before making your decision, then we’ll stick to the regular order around the table. It’s up to you!
Example: When you play the game, you’ll roll a set of dice. Let’s say you roll a 2 and a 5, among others.
If you decide to choose those two dice, you get 2 red AC pieces to place next to the picture of the 2 die on your wind rose, and 5 green AC pieces to place next to the picture of the 5 die.
Once I’ve taken my action cubes, I rotate my wind rose to the next space in a clockwise direction. This means that each of my action cubes moves to a die with one less pip than before. The pile of action cubes that the arrow now points to, which is the action cubes from the previous die, becomes my “action cube supply”. I can use these cubes to perform various actions.
Let’s talk about what happens to the other Action Cubes (AC) when I rotate my wind rose. The ACs that are next to the dice spaces on my wind rose stay where they are, but I can’t use them as part of my action cube supply anymore.
It’s worth mentioning that if, after I rotate my wind rose, the arrow points to a space with no AC, I get a penalty. I have to turn one of my ownership markers over so that the -3 is showing.
Now, let’s say we’re in the third phase and I’ve already activated some cards that allow me to place AC next to the arrow on my wind rose. In that case, I would have some AC in my action cube supply that I can use later.
But even if I don’t have any AC left, I can still use 3.5 for the “acquisition of prestige” because that doesn’t require any AC.
The Third Phase: Taking Actions
When it’s time to take action, we as players can use our action cubes to make things happen.
It’s important to use up all our action cubes because we have to return any leftovers to the general supply at the end of this phase. We can’t keep any action cubes for the next round.
The player who is first on the wall gets to go first. They can use their action cubes to do a variety of actions in any order they choose. Then, the next player on the wall takes their turn, and so on, until everyone has had a chance to take action.
What Can You Do?
Activate Cards
(depending on the available cube colors)
When I want to use a card on my tableau, I have to do something to make it work. Just like a secret code, I need to match the right combination of action cubes shown on top of the card. I take those action cubes from my supply and put them back where they came from, the general supply.
Once I’ve done that, I can take the card from my tableau and put it in my play area. It’s like I’ve unlocked its power, and now I can use it for the rest of the game without any restrictions. I can use it as much as I want, even in the same round when I activated it. It’s like getting something for free!
During my turn, I can activate as many cards as I want, as long as I have enough action cubes in my supply. I can activate a card, do other things, and then activate more cards. I have the freedom to choose how I use my cards.
I can take control of a city quarter
(based on the colors of my action cubes)
The city is divided into different parts called quarters. At the beginning of the game, each quarter has either a goods tile or a joker tile. Depending on the colors of my action cubes, I can decide which quarter I want to take possession of. It’s like claiming my own piece of the city!
To claim a quarter as mine, I need to return the exact amount of AC shown on that quarter from my action cube supply back to the general supply. Then, I can swap the tile on the quarter for one of my ownership markers.
(At the end of the game, each player will earn points for their longest chain of connected ownership markers in the city; see game end).
Once I’ve claimed a quarter, my ownership marker stays there for the rest of the game. No one else can take that quarter, not even me.
I place the goods tile on the ship picture on my tableau for everyone to see. Now the good is on my ship, no matter where it is!
When I take a joker tile, I put it next to my Tableau. I can use it anytime in the game, even right after I get it. I can use it to either get AC from the supply or take 3 GC from the bank. Once I use the joker, I discard it next to the game board, and it’s out of the game.
Remember: I can only take one city quarter in each round.
Note: There are certain activated cards in this game that change the rules mentioned below. These cards include fountain, juggler, herald, night watchmen, smithy, soldier, speculator, and carpenter. When the juggler card is activated, it allows the player to double the value of each joker tile, making it possible to use them to take any 2 AC, 1 AC and 3 GC, or 6 GC.
Take one step forward on the wall
(The color of the AC doesn’t matter)
In this game, you can move your disc forward along the wall once every round. To move your disc one space forward, all you have to do is give up one AC, any color, from your action cube supply to the general supply. It’s as simple as that!
But wait, there’s more! After moving your disc one space, you have the option to move it even further. For each additional space you want to move your disc along the wall, you just need to return any two AC. That’s right, just two AC and you can move your disc even closer to victory!
Now, what happens if you land on a space that already has other discs on it? Well, in that case, you get to stack your disc on top of the others. It’s like building a tower of success!
Note: If you’re ever in the rare situation where you pay enough AC to move your disc to the last space on the wall, you’ll place it on the bottom of that stack, if there are other discs there.
If another player later moves their disc to the last wall space, they’ll also put it on the bottom.
The cards that are activated, like the fountain, cannoneer, gate, tower, and guard, change the rules mentioned above.
Ship Move
(The colors of the AC don’t matter)
On your turn, you can move your ship as many times as you want along the sea and port spaces. You can change directions as much as you like. For every space you move your ship (including each port), you need to return one AC (of any color) from your action cube supply to the general supply.
Any number of ships can be in a sea or port space at the same time.
Hey there! So, here’s the deal: when you bring your ship to a port, you can unload any goods that the port is looking for. All you have to do is put your goods tiles on the empty spaces at the port. And guess what? It doesn’t even cost you any AC! Pretty neat, right?
But wait, there’s more! After you deliver your goods, you get to move your disc on the prestige point track. This keeps track of the points you score. Just look for the numbers on the spaces where you put your ware tiles. It’s a fun way to see how well you’re doing!
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Note:
If you have a ship in a port and you just acquired a goods tile by taking possession of a city quarter, you have the option to immediately deliver the goods to the port. This doesn’t cost any Adventure Coins, and you’ll earn prestige points based on the delivery.
The following activated cards – cooperage, captain, all 8 warehouses, lighthouse, cabin boy, sail maker, and helmsman – change the rules mentioned above.
It’s important to note that the prestige points earned from the cooperage card are NOT doubled by warehouses!
Acquire Prestige Points Once
(You pay with Gold Coins, not Adventure Coins)
Once during your turn, you have the option to acquire prestige points directly by buying them with Gold Coins. The cost of purchase is determined by the position of the discs on the tribute table. You simply pay the required gold coins to the bank and move your disc on the prestige track accordingly.
Note: When you activate cards with the abilities “message,” “diplomat,” and “envoy,” the rule stated above changes. Keep this in mind as you read on.
Using Cards
You can use any number of your activated cards during your turn. You can use them at any time and in any order you choose. However, some functions can only be used at specific times, and you can only use each card once per turn, unless stated otherwise.
Passing
If you cannot or choose not to take any more actions during your turn, and you still have Action Cubes (AC) left in your supply, you must return all of them to the general supply.
Let me explain how the game works: First, I can activate some cards. After that, I can move my ship using cards that are connected to ship movement. I can also use other cards and take control of a city quarter, using cards related to that. I can then activate more cards and move my ship again. Finally, I can gain prestige and use cards related to that.
There are many ways to combine and sequence these actions, but there are three actions that I can only do once per turn:
- Move forward on the wall
- Pay GC to add PP
- Take control of a city quarter
The Dice Phase
Starting from the 8th round, some die values become less useful. This happens because there isn’t enough time for the wind roses to reach these numbers.
So here’s the deal: in the 8th round, any dice that show a 6 will automatically become a 1. And in the 9th round, any dice showing a 6 or a 5 will also be turned into 1’s. By the time we reach the 12th round, all of the dice that get rolled will immediately turn into 1’s. Just a little reminder, you’ll see this info right on the game board, close to where you put the office cards.
Restrictions
We must ensure that none of the components, including the action cubes, ownership markers, and gold coins, become scarce. In the unlikely event that any of these items run out, they should be replaced with appropriate substitutes.
Conclusion of the Game
The game concludes when the 12th round is completed. To begin, each player who still possesses cards on their tableau must collect a punish marker (unless they have used the activated card abbot to protect themselves from such markers).
Afterwards, the players must settle their debts:
- Punishing Markers: If you have any punish markers in your player area, you’ll have to move your disc on the prestige track backward 3 spaces.
- Building/Person Cards: If any of your activated cards are marked “game end,” their effects are triggered. Make sure to move your disc on the prestige track according to the instructions on these cards.
- Scoring Cities: You can earn points for your biggest, connected string of ownership markers in a city. For each marker in the string, you’ll score two prestige points.
For example: Let’s say you have the following ownership marker strings: yellow has 6 prestige points (PP), white has 6 PP, brown has 12 PP, and orange has 8 PP. But wait! The white player also has the activated cards smithy and statue, so they get an additional 5 PP and 3 PP respectively.
Guess what? The person who has moved the farthest along the prestige track is the winner of the game! It’s all about earning those prestige points, my friend.
But here’s the twist: if there’s a tie and two or more players have the same number of points, the player who is further along the wall is declared the winner. It’s like a little bonus challenge to see who’s closer to victory!