How to play Lupusburg Official Rules

By: Dennis B. B. Taylor

Welcome to Lupusburg!

Are you ready to embark on an extraordinary adventure? Join me as we delve into the enchanting world of Lupusburg, where ancient mysteries and breathtaking challenges await. In this immersive role-playing game, you have the power to shape your destiny and uncover the secrets of this magical realm. Let’s dive in!

Create Your Character

First things first, it’s time to create your character. Are you a valiant knight, wielding a mighty sword and defending justice? Or perhaps a cunning sorcerer, harnessing the power of ancient spells? The choice is yours! Let your imagination run wild as you design your unique hero, complete with a distinctive appearance, skills, and personality traits. Remember, this is your chance to become someone extraordinary!

Venture into the Unknown

Once you’ve created your character, it’s time to venture into the unknown. Explore the sprawling landscapes of Lupusburg, from towering mountains to dense forests and winding rivers. But beware, for danger lurks around every corner. Will you encounter fearsome creatures or stumble upon hidden treasures? The choice is yours, but be prepared for the unexpected!

Embark on Quests

As a hero in Lupusburg, you’ll never run out of thrilling quests to embark on. Whether you’re rescuing a kidnapped princess, recovering a stolen relic, or battling a powerful enemy, each quest presents its own unique challenges and rewards. Gain experience, hone your skills, and uncover the deep lore of the realm as you complete these epic quests. Are you up for the challenge?

Forge Alliances

In Lupusburg, you don’t have to face the perils alone. Forge alliances with other brave adventurers, forming formidable teams to take on even the most daunting foes. Share your knowledge, support each other in battle, and together, you can conquer the untamed lands of Lupusburg. Remember, unity is strength!

Become a Legend

The ultimate goal in Lupusburg is to become a legend. Through your courageous deeds and unwavering determination, you can rise through the ranks and leave your mark on this magical world. Will you be remembered as a noble hero or a feared villain? The choice is yours, my friend. So step into Lupusburg and let your legend begin!

How to play Lupusburg Official Rules UltraFoodMess

Welcome to the village of Tabula! It used to be famous for its case of lycanthropy, where people would transform into werewolves. But now, it has transformed into a thriving town. However, the people here still have their old bad habits!

When night falls, a mysterious howling fills the air, signaling the presence of the werewolf who roams the streets. At the same time, another individual has taken it upon themselves to steal from houses, hoping to find precious treasures.

During the day, the Burgomaster, who is like the mayor of the town, tries their best to bring order and harmony back to Tabula. But what if, behind their façade of authority, the Burgomaster is actually the werewolf in disguise?

What You’ll Find in Tabula

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  • The Burgomaster with base
  • 2 Werewolf evidence tokens
  • The Werewolf ‘s claw
  • 16 voting tokens
  • 8 betting seals
  • 8 coins
  • One linen bag
  • 33 cards
  • 16 houses
  • 1 summary card
  • Instructions

Object of the Game

Hidden among the regular folks in the town of Lupusburg is a sneaky Werewolf! The Werewolf’s mission is to eliminate all the townspeople. On the flip side, the townspeople’s objective is to catch and hang the Werewolf.

At night, the Werewolf strikes, eliminating one unfortunate townsfolk. During the day, the remaining townspeople vote to lynch someone they think is the Werewolf.

When it comes to the game, the goal is simple: one side must prevail over the other. It’s a battle between the Werewolf and the Townsfolk. The Werewolf wins if they manage to slaughter everyone in the city. On the flip side, if the Werewolf is lynched or all the Townsfolk are slaughtered, the game ends in victory for the opposing side.

But that’s not all. Each player in the game earns points for their Townsfolk. At the end of the game, the player with the most points emerges as the ultimate winner.

Before We Begin

Before the game begins, the owner of the game takes on the role of the Burgomaster. This role can also be assigned to a player at random. To set up the game, the cards are sorted into two types: houses and characters.

Now it’s time for each player to choose a color and gather their supplies. This includes two matching houses, betting seals, and two voting tokens.

Once everyone has their supplies, each player places their two houses face up in front of them. The houses are arranged in a circle formation, just like in the picture below. The twist is, only the owner of the houses knows which one hides their precious treasure chest!

To complete the setup, a deck of characters is built based on the number of players in the game. These characters will shape the course of the game.

  • With 4 players, there will be 1 Werewolf, 1 Thief, and 6 Townsfolk.
  • If there are 5 players, there will be 1 Werewolf, 1 Thief, and 8 Townsfolk.
  • For 6 players, there will be 1 Werewolf, 1 Thief, and 10 Townsfolk.
  • With 7 players, there will be 1 Werewolf, 1 Thief, and 12 Townsfolk.
  • If there are 8 players, there will be 1 Werewolf, 1 Thief, and 14 Townsfolk.

First, we shuffle the cards. Then, we deal two characters to each player without showing them to anyone.

If a player ends up with both the Werewolf and the Thief, we redo the dealing process. Every player then privately looks at their characters and keeps them hidden until the end of the game!

Here’s an important note: if a player has the Werewolf or the Thief, both of their characters will act as the Werewolf or the Thief. In other words, that player will take on the role of either a Werewolf or a Thief until both of their characters are eliminated from the game.

(For simplicity’s sake, during the rules, we will refer to the player with the Werewolf or with the Thief just with ‘the Werewolf ‘ or ‘the Thief’ respectively).

Being a Werewolf or a Thief can be an exhilarating experience, but it also comes with its fair share of challenges and risks. When you step into the shoes of the Werewolf or the Thief, you’re in for an adventure like no other.

First and foremost, the Werewolf. As the Werewolf, you possess incredible powers that set you apart from others. You have the ability to transform into a mighty and fearsome creature of the night. This transformation grants you strength, speed, and heightened senses that allow you to navigate the darkness with ease. With these remarkable abilities, you become a force to be reckoned with.

However, being a Werewolf isn’t all fun and games. There are dangers that come with the territory. Not only are you constantly hunted by those who wish to eliminate your kind, but your uncontrollable bloodlust can put innocent lives at risk. It’s a constant battle to control your primal instincts and ensure that you don’t harm the very people you strive to protect.

Now, let’s turn our attention to the Thief. As the Thief, you are a master of shadows and deception. You have honed your skills in the art of stealth and cunning, making you a formidable adversary and a valuable asset to any mission. Your nimble fingers can unlock even the most secure of vaults, and your quick thinking allows you to outsmart your enemies.

But being a Thief isn’t all about flashy heists and stolen treasures. To be successful, you must constantly stay one step ahead of the law. The very act of thievery puts you in constant danger of being caught and facing severe consequences. Your reputation as a skilled thief also attracts the attention of rival criminals who see you as competition. It’s a delicate balance between risk and reward.

In conclusion, being a Werewolf or a Thief is a thrilling and perilous journey. Each role presents its own unique challenges and rewards. Whether you choose to embrace the power of the Werewolf or the cunning of the Thief, remember to tread carefully and never lose sight of the responsibilities that come with it.

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When playing this game, you and I will need to choose a character to place under each of our houses. It’s a strategic decision because once we’ve made our choice, we cannot change it.

Now, here’s an important rule: neither the Werewolf nor the “Thief” can be placed under the house with the chest. Keep that in mind!

Next, we’ll need to put the Werewolf claw in the middle of the table. It’s important that it doesn’t point toward any specific house. After that, we can take all the coins and place them in the bag. Give them a good shuffle!

Don’t forget, the Burgomaster should keep the two Werewolf evidence tokens and the summary card within reach. And any materials we don’t use should be put back in the box.

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To play this game, start by forming a circle with the houses. Then, place the claw card in the center, making sure no other cards are placed there.

Make sure the layout of the houses is such that every player can easily reach them with one hand.

Remember: You can look at your characters and houses at any time during the game, but you must never show them to the other players!

Collecting Victory Points: Characters, Chests, and Bets

In Lupusburg, there can only be one winner! It’s either the Werewolf or the player with the most points if the Werewolf gets lynched.

You earn points by keeping your characters alive, saving your own chest, and winning your bet.

Keeping Characters Alive

You will gain 2 victory points for every character that is still alive when the game ends.

The Chest

Alright, listen up. You’ve got two houses, right? Well, one of them has a chest hidden inside, and that chest is worth 1 victory point.

Here’s the deal. If you want to keep that chest and get that sweet victory point, you need to have one of your characters still alive in that house when the game is over.

Let’s Make a Bet

Now, here’s where things get interesting. You can place a bet on who you think the Werewolf is. All it takes is one coin and your personal seal. The Werewolf does the same thing, but they’re just trying to confuse everyone else. If you guess right, you get your coin back (plus some victory points) at the end of the game.

And hey, if you have any unused seals lying around, those are worth 1 victory point too.

Time to Play

Now, let me break down the game for you. There are two phases that keep swapping: the night phase and the day phase.

During the night, the Werewolf goes on a killing spree and takes out one character. Meanwhile, the Thief sneaks into one of the houses, hoping to find that chest.

Then comes the day, where it’s all about accusing and lynching. The players have to figure out who they believe is the Werewolf and take them out.

Embrace the Night

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Hey there! Let’s play a game together. All right, so first, we all need to close our eyes. Yep, even the Burgomaster and anyone who doesn’t have a character in the game. Ready? Close your eyes!

Now, to make sure we don’t accidentally hear any sneaky moves, everyone should start tapping the table with one hand. Just do it rhythmically and close to yourself. This way, the players who need to move their hands can do so without giving themselves away.

Now, the Burgomaster (remember, eyes still closed!) says the name of the Thief out loud. For example, “Thief, open your eyes. Thief, sneak into one of the houses.”

Okay, now the player who has the Thief character opens their eyes. Using their free hand, they can choose one of the houses. They lift it gently, take a look inside, and then carefully put it back exactly the way it was.

The Burgomaster then counts to ten out loud. After that, they announce the end of the Thief phase. Something like, “3. 2. 1. Thief, close your eyes.” The Thief player closes their eyes again.

Remember: even if you know the Thief doesn’t have any living characters left, you still need to play this phase to avoid giving any clues away.

But if the Thief doesn’t have any living characters, they don’t need to open their eyes during the night, even if the Burgomaster tells them to!

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I’m going to explain how the game of Werewolf is played. It’s a pretty cool game where one player gets to be the Werewolf, and their goal is to eliminate the other characters in the game.

First, the Burgomaster, who is like the leader of the game, tells the Werewolf to open their eyes. The Werewolf then gets to choose one house to target. The character who lives in that house is “slaughtered,” which means they are out of the game. It’s important to note that the Werewolf can even choose one of their own houses to target if they want to trick the other players.

After the Werewolf has made their choice, the Burgomaster counts to ten and then tells the Werewolf to close their eyes. This marks the end of the Werewolf phase.

Now it’s daytime, and the game continues. But that’s a whole other part of the game, and we’ll get to that in a moment.

The Day

In the morning, the Burgomaster wakes us up and we all open our eyes. It’s time to find out who the Werewolf claw has chosen!

The Werewolf has attacked one of us, and they are out of the game now. Their character and the house they lived in are set aside, face down, beside the player who owned them. We can’t reveal our houses or characters to anyone!

For example, let’s say it’s the first round. We all open our eyes when the Burgomaster tells us to. Oh no! The claw is pointing at one of Andrew’s characters! Andrew takes that character and house out of the game, and puts them aside face down.

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Now I have a special privilege as the Burgomaster. I can use this privilege, but I don’t have to. What it allows me to do is choose one player who is still alive. That player will then show me one of their characters in secret. In return, I must show that player one of my own characters in secret.

Let me give you an example to make it clearer. I’m currently the Burgomaster in this turn, and I choose Emma. Emma then reveals the character in the left house of David to me, and it turns out to be the Werewolf! Even though I know this information, I have to act like I don’t and show one of my cards to David.

Now, here’s the interesting part. Since I have this secret knowledge, I can decide how to use it to my advantage. In this case, I choose not to bet that David is the Werewolf for now. I’ll keep this information to myself and play strategically.

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Alright, folks, it’s time to place your bets! We’re about to begin the betting round. Let’s start with the Burgomaster and go around the table clockwise. Every player gets to decide whether they want to bet and who they want to bet on. Even if you don’t have any characters left, you can still join in on the fun and place your bets too.

Now, here’s how the betting works: the Townsfolk and the Thief will be betting on who they think the Werewolf might be. Meanwhile, the crafty Werewolf will be using their bet to confuse the other players.

If you want to place a bet on any player, here’s what you need to do:

  • First, grab your seal from in front of you.
  • Next, reach into the bag and randomly draw three coins. If there are less than three coins left in the bag, just take all the remaining ones.
  • After that, choose one of the coins to use for your bet and put the others back in the bag.
  • Lastly, take the coin you’ve chosen, place it face down in front of the player you think is the Werewolf, and cover it with your seal so nobody can peek.

Once you place a bet, you can’t change your mind or take it back. You’re betting on a player, not a specific character. Betting isn’t required, so it’s up to you whether you want to play or not. Make sure to keep your coins face down and cover them with the seal so that no one knows their value!

Lynching

Now it’s time to choose a character to lynch. You can talk to the other players to try and figure out who the Werewolf is. There are no rules about what you can say (you can tell the truth, lie, or mislead).

However, the Werewolf who’s pretending to be one of the Townsfolk will try to make the Townsfolk look guilty. Remember, you can’t show your cards to other players. Even if you don’t have any living characters, you can still join in on the discussions.

After we’ve had a three-minute discussion, each of us gets to choose who we want to vote off. We each have two voting tokens, no matter how many characters we have left. (This part is just like in the game Lupus in Tabula).

We start with the Burgomaster and go in a circle, with each person choosing a character and putting one voting token on them. It doesn’t matter which side of the token we use. We keep going until everyone has used both tokens.

The two characters with the most votes are the ones we think might be Werewolves. The Burgomaster puts a Werewolf evidence token in front of each suspect. One gets a paw print and the other gets a tuft of fur.

When it’s time to break a tie in the game, we look to see which character is closer to the Burgomaster. If there’s a tie, the character that is closer to the Burgomaster, counting clockwise, wins. That means they get the votes.

Let me give you an example to help you understand. Imagine we’re in the second game turn. After two rounds of voting, we have the following situation:

– Bea’s character has 4 votes and is suspected by one player.

– David’s character has 2 votes and is suspected by another player.

Both characters are tied with votes, but the character closer to the Burgomaster (A) is David’s. That means David’s character wins the tie.

So, the key is to always keep an eye on the character closest to the Burgomaster when it comes to breaking ties in the game.

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So, the two people who might be the Werewolves have a chance to defend themselves with another quick speech. After that, we all vote again to decide who we think should be lynched. But this time, only the people who haven’t been suspected yet get to vote. If you’ve been eliminated or suspected before, you don’t get a vote.

Here’s how the second voting works: we do it secretly and all at once. We put our voting token on the table, with the picture that matches the player we want to vote for facing up. Then, we cover it with our hand.

If we have two voting tokens, we can choose to vote both times for the same suspect, or split our votes and vote for two different ones. We can even vote for one of our own suspected characters if we want.

When we’ve all finished, the Burgomaster uncovers the votes. The character with the most votes is kicked out of the game – quite harsh!

That character’s house and character card are put aside secretly, so don’t go blabbing about them.

Imagine this: Andrew gets 1 vote, Bea gets 1 vote for her secret character, Carl has a whopping 2 votes, poor David gets 0 votes, and Emma also gets 1 vote.

Each player picks who they want to vote for, but keeps it a secret. Then, all the votes are revealed at once – like the grand finale of a magic trick. Turns out Bea’s character lost 3-2 and is out!

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The day is done, my friend. Let’s see what happens next in our game.

First, we pass the Burgomaster and the summary card to the player on our left. Even if they don’t have any characters left, we still hand it over. It’s like a baton in a relay race!

The new Burgomaster takes all the Werewolf evidence tokens, getting ready for a fresh start to the night.

So, the cycle continues, my friend. Another day comes to an end, and a new night begins. Who knows what mysteries will unfold in the darkness?

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The End of the Game

The game comes to a close in one of the two following scenarios:

  1. If the Werewolf has the same number of living characters as all the other players combined, making the numbers even (for example, 2 and 2, or 1 and 1), then the Werewolf emerges victorious!
  2. If the Werewolf no longer has any living characters, then the Werewolf automatically loses! At this point, the Werewolf reveals their characters, and the other players tally up their scores. It’s worth noting that a player without any living characters can still win if they have the highest score!

Each player reveals their characters and houses and is awarded the following:

  • 2 victory points for each of the player’s living characters;
  • 1 victory point for the player’s chest, provided there is a living character in that house;
  • The victory points for the player’s seal:

    When we play the game Werewolves, we use special game pieces called coins. These coins have points on them that determine how well a player does in the game. There are three ways to earn points with the coins:

    1. If I can correctly guess who the Werewolf is, I get the points on the coins I bet with the seal.

    2. If I place a bet but don’t guess correctly, I get zero points.

    3. If the seal is still in front of me and I haven’t used it to place a bet, I get one point.

    The player with the most points is the winner! If there’s a tie, the player who is closer to the Burgomaster, counting clockwise, wins.

    Remember, for even more fun, you can play multiple games in a row and add up the scores after each game. The winning werewolf is awarded points equal to the number of players in the game. It’s recommended that everyone gets a chance to be the Burgomaster at least once. So, pass the role around from game to game and enjoy!

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