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Keltis Game Rules
I’m here to share the rules of the exciting game known as Keltis. Have you ever heard of it? Well, let me tell you all about it!
Objective:
The objective of Keltis is to score as many points as possible by gathering stones in various colors and advancing them along tracks. The tracks are represented by colored cards, and you’ll have to strategically play your cards to make progress.
Setup:
To set up the game, shuffle the colored cards and deal three to each player, face-down. Then, place the remaining cards as a draw pile in the center of the table. Next, take one of the wooden stones in each color and place them on the “0” space of the corresponding color track. Each player should also receive one scoring stone and place it on the “0” space of the score track.
Gameplay:
Now, let’s dive into the gameplay! Keltis is a turn-based game, so you’ll take turns playing. On your turn, you have two options: play a card or discard a card. When playing a card, you may choose to play it on your own track or on the corresponding color track of an opponent. If you play a card on your own track, you can move one of your stones forward by the number of spaces shown on the played card. However, if you play a card on an opponent’s track, you’ll move their stone backward instead. Tricky, isn’t it?
As you progress along the track, you’ll notice symbols depicting four elements: water, earth, fire, and air. These symbols can be beneficial or harmful, depending on their color and positioning. Blue water symbols are good, while red fire symbols are bad. Green earth symbols and yellow air symbols are neutral.
Special Cards:
Now, let’s talk about the special cards in Keltis. There are four types: “K”, “+/-“, spiral, and joker cards. A “K” card allows you to move one of your stones to the next available space of a track. “+/-” cards can be played with either a positive or negative value, and you decide which value to use. Spiral cards can move your stone forward or backward, depending on its position on the track. Lastly, joker cards can be played on any color track and are worth one point each.
Scoring:
After a player has played or discarded their card, they must draw a new card from the draw pile to replenish their hand. Play continues in this manner until the draw pile is depleted and each player has taken their final turn. At that point, it’s time to calculate the final scores!
Each stone you’ve advanced to the end of a track is worth plus points, with the exact number depending on its color. However, any stones that haven’t reached the end of a track are worth minus points. Add up all the points, including the points gained from joker cards, and the player with the highest score wins the game!
Conclusion:
Now that you know the rules of Keltis, it’s time for you to gather your stones, play your cards wisely, and aim for victory. Remember, strategic thinking and careful planning are key to success in this exciting game. So, are you ready to embark on a thrilling Keltis adventure? Let the journey begin!
- 1 Board with 110 cards (2 cards of each value, 0 to 10, in 5 colors)
- 20 figures in 4 player colors
- 4 large Celtic clovers
- 4 score markers
- 25 path tiles
Let’s Get Started!
Hey there! Today I want to tell you all about this awesome game called Colorful Paths. It’s a super fun game where you get to use numbered cards to move your little figures along stone paths. You’ll also find cool things like wishing stones along the way that give you bonuses. Sounds exciting, right? Well, let me tell you more about it!
How to Play
So here’s how you play. You and your friends each get to choose a color and place your figure on the starting point of a stone path. Then, you take turns playing numbered cards to move your figures along the paths. But here’s the twist: for each path, you have to decide if you want to play your cards in ascending order (from lowest to highest) or descending order (from highest to lowest). Um, decisions, decisions!
Along the paths, you’ll find these magical things called wishing stones. You definitely want to collect as many of those as possible because they give you extra points at the end of the game. But here’s the thing – if you don’t collect enough of them, you’ll actually lose points. Ouch!
Now, the game ends when all the figures have reached the end of their paths. At this point, you’ll calculate your final score. Your score is determined by how far your figures have advanced along the paths and how many wishing stones you’ve collected. The player with the most points wins! Hooray!
Let’s Set It Up!
Okay, now that you know how to play, let’s get everything set up. You’ll need:
- A game board with 110 cards. There are two cards of each value from 0 to 10, and they come in 5 different colors. Cool, huh?
- 20 figures in 4 different player colors. You and your friends can choose which color you want to be.
- 4 big Celtic clovers. These special clovers mark your position on the score track. Don’t lose them!
- 4 score markers. These are used to keep track of your points during the game.
- 25 path tiles. These are what you’ll be moving your figures along. They come in different shapes and colors, adding to the beauty of the game.
When you start playing the game, you need to gather all the necessary materials. Each player will need 4 small figures, 1 large figure, a score marker, and a large Celtic clover, all in the same color. If there are fewer than four players, the extra pieces can be stored in the box for later use.
Now it’s time to set up the game board. Place all the figures on the board, starting on the large stone at the beginning of the stone paths. Make sure to put the score markers beside the first space of the score track.
To differentiate between players, each person should place their large Celtic clover in front of them, displaying their chosen color.
Next, prepare the path tiles. Shuffle the 25 tiles and place one face down on each of the dark stones and the large stones at the end of each path. After that, turn all the tiles face up.
Finally, it’s time to get the cards ready. Shuffle the deck and deal 8 cards to each player as a starting hand. The remaining cards should be placed facedown as a draw pile next to the board.
With everything set up, you’re ready to dive into the game and start your journey on the stone paths of Celtic!
Note: If there are only 2 players, we need to take 30 cards out of the deck and put them back in the box, facing down.
The Game Board
The game board has five different paths made of stones. All paths start from the same point, but each path leads to a stone of a different color at the end. Each path has numbers next to it, which indicate how many points a figure will score if it reaches that row at the end of the game.
Figures in the first three rows (except the goal area) will lose points. On the other hand, figures in the fourth row and beyond will gain positive points.
The game ends when a total of five figures reach the final three rows, also known as the goal area, of the game board. The values of these rows are 6, 7, and 10.
The arrangement of tiles on the dark stones changes every time we play, which means the stone paths offer us new possibilities each time. In the bottom right corner of the board, there’s a table that shows us how many points we get for collecting wishing stones.
Along the edge of the board, there’s a track to keep score. Use it to record the points you earn from taking path tiles. The majority of your points will come from scoring at the end of the game.
Welcome to the Game!
Alright, let’s get this game started! If you haven’t been to Ireland recently, don’t worry. We can figure out who goes first. The oldest player will start, and then we’ll take turns going clockwise. It’s as simple as that!
On your turn, you have two things you must do:
- Play one card
- Draw one card
1. Play A Card
When it’s your turn, you have a couple of options for what to do with the card you want to play:
a. You can discard the card by placing it face-up on a separate discard pile. Make sure to have a different pile for each of the five colors.
b. Or, you can place the card face-up in front of you to start or continue a path. If you choose this option, make sure to create a separate column of cards for each path. Just a heads up, you can only have one path per color!
If you’re starting a new path and this is the first card you’re playing for that path, don’t forget to move one of your figures onto the first stone of that path. The row value for the first stone is -4. Got it? Good luck!
If you’ve already got cards for this path in front of you, just place the new card slightly below the last one. Make sure you can still see all the values on the cards. Then, move your figure one step forward on the path.
You have two options for laying out the cards:
In this game, starting with a low value is the way to go. Each card of the same color that you place must be of equal or greater value than the last card you played in that color. For example, you could play a 3, then another 3, then a 6, then a 7, then another 7, and continue in the same pattern.
Once you lay down a card of a different number for a color you already played, you have to continue playing all your cards of that color in either ascending or descending order.
Note: If a player’s piece reaches the end stone (row number: 10), that player can play a valid card for this path and use it to move one of their other pieces forward by one stone.
The Path Tiles
When a player moves a piece onto a stone with a path tile, they have to perform the action indicated on the stone:
Number tile: When I land on a number tile, I get to move my score marker forward by the number of points shown on the tile. The tile stays on the board for everyone to see.
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Celtic clover: Imagine you’re playing a game on an adventure path. With the power of the Celtic clover, you can move any of your game pieces forward by one stone. But here’s the exciting part – if the piece you move lands on another tile, you’ll activate the special effects of that tile too! And guess what? The tile stays face-up on the stone, so you can keep enjoying its power.
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Make a wish: Take the tile and put it in front of you with the picture facing up. Leave the tile space empty!
2. Get a Card
To end my turn, I need to take a card in one of these two ways:
- Take the very first card from the draw-pile with its face down.
- Or take the very first card from one of the discard piles with its face up.
This will give me 8 cards in my hand, and my turn will be finished. The next player, who comes after me in a clockwise direction, will take their turn, and the game will keep going like this.
End of the Game
The game will end in one of these two ways:
- Once there are a total of five figures in the goal area (the last three rows), regardless of where they are on the paths, and if the fifth figure lands on a tile when entering the goal area, the action of that tile is not performed.
- The final card is drawn from the face-down draw-pile.
It can be tricky to understand the rules of a game sometimes, but I’m here to help break it down for you! Let’s talk about a couple of important things you need to know. First, when playing this game, once there are five figures in the goal area (which is the last three rows), something special happens. No matter which paths the figures are on, if the fifth figure lands on a tile in the goal area, the action of that tile is not carried out. It’s like they bypass that tile and keep moving forward. And secondly, when you reach the end of the game and there are no more cards left in the face-down draw-pile, the last card is drawn. It’s a simple game, really, but these little details make a big difference. Remember, figuring out the rules is all part of the fun, so dive in and enjoy!
Scoring
On this path, each figure has a different number of points. A large figure scores double the points. If a player’s score goes over 50, they start again at 1 and add 50 to their result.
If a figure is in the minus area, the player moves their score back by that number of points. For the large figure, the points lost are doubled. Figures still on the starting space don’t score any points.
0 | -4 |
1 | -3 |
2 | 2 |
3 | 3 |
4 | 6 |
5+ | 10 |
After that, players score points based on the number of wishing stones they’ve collected. They then move their score markers forward or backward according to the table.