How to play Karak Official Game Rules

By: Dennis B. B. Taylor

Karak Game Rules

Welcome to the world of Karak! Here, you will find an enthralling game that will challenge your strategic thinking and decision-making skills. Let me guide you through the rules of this captivating game.

Firstly, let me explain the objective of Karak. The goal is to capture all of your opponent’s Kicks while protecting your own, and ultimately achieving victory. Sounds simple, right? Well, it’s not that easy! There are several important rules you need to follow to outwit your opponent and come out on top.

To start the game, each player will have their own set of Kicks, which will be placed on the board. You will take turns moving your Kicks across the board, strategically positioning them to take control of the game. Your opponent will be doing the same, so be prepared for some intense back-and-forth action!

Here’s where things get interesting. In Karak, when you move a Kick, you have the option to kick out any adjacent Kick of your opponent and capture it. Oh, the satisfaction of taking control! But don’t relax just yet. Your opponent can do the same to you, snatching victory right from your grasp.

Now, let’s talk about the different types of Kicks in Karak. Each Kick has a unique set of characteristics that will influence your gameplay. Some Kicks can move in multiple directions, while others can only move forward. You need to carefully consider the strengths and weaknesses of each Kick to create the perfect strategy. Remember, every move counts!

One last thing to keep in mind is the concept of Power Points. As you capture your opponent’s Kicks, you will earn Power Points. These points can be used to enhance your own Kicks, making them even more formidable. It’s like a power-up in a video game! Use your Power Points wisely, as they can turn the tide of the game in your favor.

As you can see, Karak is a game that requires both strategic thinking and adaptability. You need to anticipate your opponent’s moves while carefully planning your own. It’s a game of wit, skill, and a dash of luck. Will you emerge as the ultimate Karak master?

So, grab your Kicks, set up the board, and immerse yourself in the world of Karak. Let the battle begin!

How to play Karak Official Game Rules UltraFoodMess

How to play Karak Official Game Rules UltraFoodMess

  • You’ll get 7 cardboard hero figures with stands
  • Also, you’ll receive 7 hero cards
  • There are inventory sheets included
  • 30 health tokens for each player
  • A bag to hold the monster and treasure tokens
  • 43 monster tokens to add to the excitement
  • 10 locked treasure chest tokens
  • 2 dice for rolling
  • A curse token to keep things unpredictable
  • 80 dungeon tiles to complete the adventure
  • A rulebook to guide you along the way

Your Goal

The game is all about collecting the most treasure. Be the player who ends up with the most, and you’ll be the winner!

Getting Started

How to play Karak Official Game Rules UltraFoodMess

In the world of board games, there is one that stands out for its thrilling adventure and strategic challenges. It’s called Dungeon Quest, and if you’re a fan of exploration, treasure hunting, and epic battles, then you’re in for a treat.

So, how do you get started on this captivating journey? Let me break it down for you:

  1. I start by placing the starting dungeon tile face up in the middle of the table. This tile is easy to identify with its tan background.
  2. Next, I shuffle the remaining dungeon tiles and place them face down in several stacks within everyone’s reach. Each tile holds its own mystery and danger.
  3. Then, I distribute an inventory sheet and five health tokens to each player. These tokens represent our resilience and defenses, so we place them heart side up on our inventory sheets.
  4. Now, it’s time for each player to choose a hero card. We can either pick our favorite hero or leave it up to chance and draw randomly. We proudly display our chosen hero card face up on our inventory sheets.
  5. Oh, and don’t forget about the hero figures! We carefully fit them into their plastic stands and position them on the starting dungeon tile. It’s fine if they overlap for now – they won’t stay there for long.
  6. To determine who goes first, we roll the dice. The player with the highest roll takes the lead and starts our dungeon adventure.

Now, Let the Game Begin!

The game goes around in a circle. I have 4 actions that I can use to move or go into a new area that I haven’t explored yet.

To enter an undiscovered zone, I can choose as one of my actions. I pick a dungeon tile from one of the piles and turn it over. Then, I connect it to the tile I’m already on.

After that, I move my hero onto the new tile. The new tile has to have a path that connects to the previous tile, but it’s okay if other paths lead to dead ends. A dungeon tile can be one of the following:

– Tunnel

How to play Karak Official Game Rules UltraFoodMess

When I encounter a new tile that has a tunnel, nothing really happens – I can just keep doing what I was doing before and take my next action. It’s not a big deal, unless it was already my fourth action, in which case I might need to stop and think about what to do next.

The Magical Room

How to play Karak Official Game Rules UltraFoodMess

When I encounter a new tile that has a room, I get to draw a token from the bag. The token could be a treasure or a monster.

  1. If I draw a treasure, I can place it on the new tile and continue with my actions, unless this is my fourth action.
  2. If I draw a treasure and I have a key, I have the option to collect the treasure. If I choose to collect it, my turn ends, even if I haven’t taken all of my four actions. The key is removed from the game, and I place the treasure next to my hero inventory card.
  3. If I draw a monster, I place it on the tile and prepare for combat.

Teleportation Gate

How to play Karak Official Game Rules UltraFoodMess

When I come across a new tile with a teleportation gate, I get excited. But if there’s only one gate I know about, it’s not going to work. It’s like a broken phone booth that won’t take me anywhere.

But if I’ve found more than one gate, it’s like a whole new world opens up. I can travel between them, although it costs me an action. It’s like stepping into a magic portal and being transported to a different place.

There’s also something called a Healing Fountain

How to play Karak Official Game Rules UltraFoodMess

If I come across a healing fountain while exploring a new tile, I have a choice. I can decide to heal myself and regain all my health, but my turn will be over, even if I haven’t taken four actions yet.

On the other hand, I can ignore the healing fountain and keep going with my actions if I haven’t reached my fourth action yet.

Here’s an example of an undiscovered zone:

Let’s say I’m playing as Horan the Warrior, and I start my turn with four actions. For my first action, I move my character onto a dungeon tile that has already been discovered. Since it’s a room and has already been discovered, I don’t have to draw from the bag.

For my second action, I enter an undiscovered zone. I randomly pick a dungeon tile and add it to the game board. This time, it’s a tunnel, so I can keep going with my other actions.

So, here’s what happens next: I make my third move, and what do I do? I go to a whole new area that I haven’t explored yet. This time, I decide to add a room to the game board number 3. It’s really exciting because as soon as I add the room, I have to draw a tile from the bag. And guess what I get? A Skeleton Warrior! And you know what that means, right? It’s time for a fight!

Now, I don’t know if I’m going to win, lose, or end up in a draw, but that’s what makes this game so thrilling. Once the fight is over, no matter what the outcome, my turn comes to an end.

How to play Karak Official Game Rules UltraFoodMess

Combat

When I’m in a fight with a monster, I roll two dice. I add up all the bonuses from my weapons and spells, if I have any, to the total.

Losing a Fight

If my total (including bonuses) is lower than the monster’s strength, I lose. I flip one health token on my inventory sheet, so the skull is facing up. Then, I retreat back down the path to the first empty tile without a monster.

The monster stays on the tile where I found it.

Tie in a Fight

If my total (including bonuses) is the same as the monster’s strength, it’s a tie and nobody gets hurt.

The monster stays on the tile where I found it, and I have to go back down the path to the first empty tile without a monster.

How to play Karak Official Game Rules UltraFoodMess

Combat Example 1:

As Horan the Warrior, I come face to face with the Skeleton King and it’s time to battle. I take a good look at the Skeleton King tile, and it shows that it has a strength of 10.

Lucky for me, I have two weapons: a sword that boosts my power by 2 and a set of daggers that give me an extra 1. In addition, I also have a magic bolt spell. I roll the dice and get a 5. With the boosts from my weapons, my total power becomes 8 (5+2+1=8). Unfortunately, it’s not enough to defeat the Skeleton King (take a look at fig. A).

But I have a special skill called double attack. This skill allows me to roll the dice again. I give it a try and this time I roll a 7. With the extra power from the sword and daggers, my total power boosts to 10 (7+2+1=10).

Wow, it’s a tie! I see that I’m just one point away from defeating the Skeleton King, so I decide to use my magic bolt spell. I use it, and the magic bolt tile goes back into the box. Now my total power is 11 (7+2+1+1=11), which is enough to triumph over the Skeleton King (see fig. B).

So, here’s what happens: I’m playing this game called Monsters & Mazes, and I’m in this dungeon, right? Anyway, there’s this monster that needs to be dealt with, and it’s my turn to fight.

I take a deep breath and flip over the monster token. What do I see? An axe! Nice. But there’s a catch – I can only carry two pieces of equipment. So, I have a decision to make. Do I keep my less powerful daggers, or do I go big and take the mighty axe instead?

Ultimately, I decide to drop the daggers (they’re only +1) and grab the axe. It’s a +3 weapon, after all. Now, my turn is done because I fought the monster.

A Sweet Victory

Here’s the deal: if my total (including all bonuses) is greater than the monster’s strength, I win! Boom! The monster is defeated, and I feel like a champion. And guess what? When I flip the monster’s token, I find some equipment that I can loot and add to my inventory sheet. Score!

But there’s a catch (there always is, right?). If there’s no space left on my inventory sheet, then I have to make a tough choice. I can either leave the new piece of equipment on the tile where I’m standing or I can discard another piece from my inventory sheet. Decisions, decisions…

If you find yourself here, you might just stumble upon some interesting gear waiting to be claimed by other heroes who happen to land on this very spot.

It doesn’t matter whether you win or lose the combat that ensues, for as soon as the dust settles and the battle is resolved, your turn concludes, regardless of whether or not you’ve already taken three prior actions.

How to play Karak Official Game Rules UltraFoodMess

Let’s See an Example of Combat:

Oh no! Something bad happened! My character Sophie tried to attack the Skeleton King, but she missed, even after using Horan’s double attack ability (see fig. A).

Now, Sophie has to flip one of her health tokens and move back one space. The Skeleton King stays where it is, and Sophie’s turn is over (see fig. B).

Staying Healthy

If you get into a fight with a monster and lose, you have to flip one of your health tokens (so that the skull is facing up). Once you flip all your health tokens, your character falls unconscious. When that happens, your hero misses their next turn but gains one health back.

If you find a healing fountain during the game, you can stop there and heal all the damage your character has taken. Healing also removes Karak’s curse.

Note: If you’re a hero and you fight a monster but fail, and then you return to a tile that has a healing fountain, something interesting happens. Your turn ends because you fought a monster, but you also heal all your damage because you ended your turn on a healing fountain.

Moving

You can also use one of your actions to move onto a tile that has already been placed. Here are some important things to keep in mind:

  • You can move onto or through a tile that is already occupied by another hero.
  • You can only move up to four tiles since it would cost you four actions.
  • You cannot move through monsters, unless you have a special skill. If you encounter a monster, you must fight it.

When playing the game, there are certain actions that you can take on a tile, like getting equipment, opening a chest, or healing at a fountain. To do any of these actions, you have to end your turn on that tile. But here’s the thing: you don’t have to use all of your actions if you don’t want to. It’s totally up to you.

Oh, and one more important thing to note: if you’re moving through a room that has already been discovered, you don’t need to draw a token from the bag. Just keep on moving!

Now, let’s talk about equipment. Whenever you defeat a monster, you have the chance to loot the equipment that’s shown on the other side of the monster token. You can then place that equipment on your inventory sheet.

The inventory sheet has slots for weapons, spells, and a key. You can only put equipment into the corresponding slot. So, a spell goes in a spell slot, a weapon goes in a weapon slot, and so on. You can’t mix them up.

That’s all there is to it. Have fun collecting equipment and using it to your advantage in the game!

Did you know that in this game, you’re only allowed to carry a limited number of items with you at any given time? It’s true! You can only have two weapons, three spells, and one key in your possession.

The Curse of Karak

How to play Karak Official Game Rules UltraFoodMess

If I defeat a mummy, I get to choose someone else to curse. I’ll put the curse token on their inventory sheet.

Being cursed means you can’t use your hero skills. But don’t worry, you can lift the curse by ending your turn on a healing fountain tile.

Each time we defeat a mummy, we can pass the curse to a new player. But we don’t have to move the token; it can stay on the hero who’s already cursed.

Weapons

How to play Karak Official Game Rules UltraFoodMess

Hey there! Let me tell you about different types of weapons in the game – daggers, swords, and axes. You can get them by defeating a Giant Rat, Skeleton Warrior, or Skeleton King.

If you land on a tile where another player left a weapon, you can also claim it for yourself. The numbers on the weapon token will give you a bonus when you roll the dice.

Now, let’s talk about keys and treasure.

How to play Karak Official Game Rules UltraFoodMess

If you want to get a key in the game, all you have to do is defeat a Skeleton Jailer. But here’s the catch: you can only carry one key at a time. Once you have a key, you can use it to unlock any treasure chest you come across.

To unlock a chest, simply end your turn on a tile where there’s a chest. Then, you can collect the treasure and say goodbye to the key token – it’s out of the game!

Remember: Any treasure tokens you collect don’t have to go on your inventory card. You can carry as many treasure tokens as you want – there’s no limit!

Spells

Now let’s talk about spells. There are two types: the magic bolt spell and the healing portal spell. You can have up to three spells in total, but you can mix and match them however you like. Once you use a spell, though, it’s removed from the game – so use them wisely!

How to play Karak Official Game Rules UltraFoodMess

Magic Bolt: To obtain the magic bolt spell, you must defeat a mummy. When you use this spell, you gain a bonus of +1 to the total when rolling the dice.

What’s interesting is that you have the option to use the magic bolt spell even after you’ve rolled the dice. In fact, you can use multiple magic bolt spells during a fight if you choose to.

How to play Karak Official Game Rules UltraFoodMess

Welcome to the Healing Portal: You can obtain the powerful healing portal spell by conquering a formidable giant spider. Once you possess this spell, you have the ability to use it on yourself or any other hero whenever you choose, without interrupting your turn.

When you activate the healing portal spell, it transports the hero to a revealed healing fountain. At this sacred location, all wounds magically vanish, leaving the hero refreshed and revitalized. Additionally, any lingering curses that may have plagued the hero are instantly lifted.

Discover the Power of Hero Skills

How to play Karak Official Game Rules UltraFoodMess

Backstab

As a Thief, I have the ability to strike from the shadows. This means that when engaged in combat, I always come out on top in case of a tie.

Stealth

As a Thief, I am adept at moving silently in the shadows. This allows me to choose whether I want to confront a monster or sneak past it and continue on my path.

How to play Karak Official Game Rules UltraFoodMess

Double Attack

Hey there! Let’s talk about the Warrior’s impressive combat skills. You see, when it comes to a battle, the Warrior has a special ability called Double Attack. What this means is that if the Warrior doesn’t like the outcome of his first dice roll, he can try again. Pretty cool, right? The best part is that he won’t even lose any health for that first roll. However, here’s the catch – once he decides to re-roll, he must accept the result of his second roll, no matter what it may be.

Reincarnation

Now, picture this: the Warrior is in the heat of battle, fighting with all his might. Unfortunately, he loses all his health tokens. But here’s where things get interesting – the Warrior doesn’t just pass out like the other heroes. Oh no, he’s got something special up his sleeve called Reincarnation. Instead of falling unconscious, the Warrior gets teleported to a healing fountain on any tile. And the magic doesn’t stop there! When he reaches the healing fountain, all his health tokens are fully restored. How cool is that? This teleportation ends his turn, though, so keep that in mind.

How to play Karak Official Game Rules UltraFoodMess

Master the Art of Combat

When it comes to combat, the Swordsman is a force to be reckoned with. With years of experience under his belt, his strikes are always accurate and deadly. Every time he rolls the dice, if he happens to roll a 1, he has the extraordinary ability to try again until he gets a different result. It’s as if luck is always on his side, giving him a second chance to make his attack count.

But that’s not all. The Swordsman possesses an unrivaled determination that keeps him fighting even when the odds are against him. If one of his dice rolls lands on a 6 during combat, he can press forward with his turn. This means he has the incredible power to keep on fighting, even if he loses or ties in battle. He can face the same menacing monster again and prove that he is truly unstoppable (as long as this isn’t his fourth action, of course).

How to play Karak Official Game Rules UltraFoodMess

Sacrifice

Hey there! Let me tell you about a really cool power called Sacrifice that the Warlock has. It’s pretty unique! The Warlock is able to give up one of his health points to get a +1 bonus on a dice roll. But here’s the catch: he can only do this after rolling the dice, and he can only add the bonus once per battle.

Now, here’s another interesting thing. The Warlock can even sacrifice his very last health point! However, if he does that, he’ll actually fall unconscious for his next turn. Talk about a risky move!

Magic Swap

Now let me tell you about another amazing ability that the Warlock has: Magic Swap. With Magic Swap, the Warlock can switch places with any other hero on the board. It’s like a teleportation spell!

But here’s the thing: using Magic Swap takes up a total of four actions. So, the Warlock can only pull it off right at the start of his turn. And even though he switches places with another hero, he can still use whatever special ability or item is on the tile where he lands. Pretty neat, huh?

How to play Karak Official Game Rules UltraFoodMess

My Special Connection with Magic

I have a unique bond with magic that allows me to wield its power more efficiently. When I cast my magic bolt spells, they don’t get used up like normal. This means I can cast them over and over again without worrying about running out. However, if I happen to be cursed, then I will lose my ability to reuse these bolts. It’s a small price to pay for the countless advantages this skill brings me. It’s important to note that this ability does not apply to healing portal spells, but it’s still an incredible advantage that sets me apart from others.

Walking Through Walls

One of my most remarkable skills is the ability to transcend the limitations of physical barriers. I can effortlessly move through walls, making the concept of dungeon paths irrelevant to me. This means I don’t have to follow the conventional paths and can navigate freely. However, there is a catch. I can only use this skill when I’m walking over tiles that have already been discovered. This special power gives me a sense of freedom and unpredictability. It’s a power that few possess and gives me an edge in any situation.

How to play Karak Official Game Rules UltraFoodMess

The Wonders of Astral Walking

Imagine this: you’re me, Argentus, standing on tile 1. With the magnificent ability known as astral walking, I have the power to expand my reach beyond the physical world. I can effortlessly step onto tile 2 or gracefully traverse even further to the intriguing tile 3. However, alas! My astral energy cannot transport me to the mysterious area 4, for it remains hidden from my view.

How to play Karak Official Game Rules UltraFoodMess

Prophetic Vision

As I gaze into the depths of my knowledge, I can discern the true nature of my foes. When I venture onto a tile and encounter a monster as my first action, my intuition grants me a powerful advantage. I am able to channel this insight into my dice roll, adding a bonus of +1 to enhance my chances of success.

Manipulation of Destiny

Within the realm of fate, I hold the power to shape my own future. Whenever the daunting task of drawing a token from the bag of monsters befalls me, I am bestowed with the ability to see beyond the surface. Instead of drawing just one token, I pull forth two, granting me the privilege of choice. With this divine knowledge, I carefully select one token to place upon the tile, returning the other to its place of origin within the bag.

How to play Karak Official Game Rules UltraFoodMess

Dual Attack

Hey there! Let me tell you about the amazing dual wield technique that the Warrior Princess is trained in. You see, since she was a child, she has been mastering this technique, which allows her to wield two weapons at once. In combat, she has the ability to re-roll one of her dice if she isn’t quite satisfied with the first roll. But here’s the catch: she has to accept the result of her second roll. It’s like having a second chance to get a better outcome!

Aggressive Movement

Now, let me show you how the Warrior Princess can move through a tile that’s occupied by a monster. It’s pretty cool! With her aggressive movement skill, she can pass through a tile containing a monster by spending one action and sacrificing one health token. After charging through, she lands on a tile adjacent to the one she just went through. This skill comes in handy when she wants to explore an undiscovered area. She fearlessly charges through and arrives at a brand new zone ready to conquer!

End of a Turn

Okay, let’s talk about what happens at the end of a player’s turn. There are a few situations that can bring a player’s turn to a close:

  • When all four actions have been used up. That’s when the player has done everything they can in that turn.
  • After a combat encounter with a monster, regardless of the outcome. It’s a decisive moment that signals the end of the turn.
  • When the player unlocks and collects a treasure. That’s a major accomplishment, and the turn wraps up.
  • After collecting a key, weapon, or spell token. Once the player has these important items in their possession, it’s time to call it a turn.

So, there you have it! These are the key abilities and moments to keep in mind when playing as the incredible Warrior Princess. Get ready to roll those dice and embark on an extraordinary adventure!

Healing at a Healing Fountain

When I’m playing the game, I can go to a healing fountain to recover. It’s like getting a refreshing drink of water after a long day of running and fighting. The healing fountain can help me feel better and get back on my feet.

End of the Game

After one of the heroes defeats The Dragon, the game comes to an end. The hero who defeats the beast gets its treasure, but that doesn’t mean they automatically win the game. It’s not just about defeating The Dragon; it’s about collecting the most treasure points.

At the end of the game, I count all my treasure tokens. Each treasure token is worth 1 point, but the Dragon’s Treasure is even more valuable – it’s worth 1.5 points! So, to win, I need to collect as many treasure points as possible.

Leave a Comment