How to play Kamisado Standard Match Official Rules

By: Dennis B. B. Taylor

Kamisado Standard Match Rules

Hey there! Have you ever heard of Kamisado? It’s a super cool strategy game that you’re going to love! Let me tell you all about the rules.

First things first, let’s talk about the game board. It consists of 8×8 squares, each with a different color. You and your opponent will each have eight towers, and they come in different colors too. The towers are placed on the squares of your own color at the beginning of the game.

The objective of Kamisado is to be the first player to reach the opposite side of the board with one of your towers. Sounds simple, right? Well, it’s not that easy! Here’s the catch: you can only move the tower that matches the color of the square your opponent’s last move ended on. This means you have to think strategically and plan your moves carefully.

When it’s your turn, you can move one of your towers in any direction, but it can only move forward. The tower can move any number of squares in a straight line, as long as there are no obstacles in the way. The tower cannot jump over other towers or skip squares.

Now, let’s talk about a really important rule called “The Tower Rule.” According to this rule, once a tower has been moved, it cannot be moved again until all the other towers have been moved once. This means you have to be strategic and think ahead to make the most of your moves.

Keep in mind that Kamisado is a strategy game, which means you need to be cunning and outsmart your opponent. Watch their moves and try to predict their next move. Anticipate their strategy and block their path to gain an advantage.

That’s pretty much it! Once you reach the opposite side of the board with one of your towers, you win the game. Kamisado is a fantastic game to challenge your mind and have a great time with friends. So, why not give it a try? I’m sure you’ll love it!

How to play Kamisado Standard Match Official Rules UltraFoodMess

When you play a Standard Match, the goal is to be the first player to score 3 points. It’s a race to see who can win the match. The match begins with an ‘Initial Round’, just like in a Single Round play.

Once the first round is over, two important things happen:

A ‘Sumo’ is Born!

How to play Kamisado Standard Match Official Rules UltraFoodMess

When a round of the game is won, the person who won it gets to place a special octagonal ring called a “Sumo ring” on the dragon tower of the opponent’s home row. The ring is placed on the square that the dragon tower went through. The size of the Sumo ring used is the biggest one, and it is dropped to settle in the middle of the tower. This changes the dragon tower into a powerful “Sumo” dragon tower. The Sumo tower has limits on how many spaces it can move, but it has special powers that allow it to perform a move called a “Sumo Push.” I’ll explain both of these aspects of Sumo towers in more detail in the sections below. If the round ended in a deadlock, meaning neither player won, then the player who didn’t cause the deadlock gets to place a Sumo ring on the tower that matches the color of the square that their opponent last moved to.

In the game, each player gets their towers back in their home row after every round. The player who won the previous round gets to decide how the towers are lined up for the next round. They can choose to “fill from the left” or “fill from the right”.

Here’s a more detailed explanation: The player who won the last round gets the first pick. They can choose to fill their towers starting from the left side or the right side. After they make their choice, their opponent has to fill their towers in the same direction.

These are the rules that govern how the dragon towers are rearranged at the beginning of each new round in the game. You can use this page as a quick guide to all the rules that apply in a Standard Match, in addition to the basic rules of the game.

How to play Kamisado Standard Match Official Rules UltraFoodMess

Let’s Fill Your Home Row!

Here are the rules for filling your home row:

  1. Rule F1: If you were the winner of the previous round (the Defender), it’s your call whether you want to fill from the left or right.
  2. Rule F2: If you were the loser of the previous round (the Challenger), you have to fill in the same direction chosen by the Defender. This is known as Rule F3. For example, if the Defender decided to fill from the left, you must do the same.
  3. Rule F3: When filling from the left, start by placing one tower at a time, alternating between the Defender and the Challenger. The order is determined by the row each tower is in and its position within each row. Begin with the brown square on the left and keep going until you reach the orange square on the right.

When it comes to playing the game of Sumo, there are certain rules and strategies you need to understand. These will help you become a skilled player and improve your chances of winning. Let me break it down for you.

First, let’s talk about the setup. The game is played on a grid consisting of squares, and each player has their own home row. The Defender, who goes first, chooses which side of the grid to defend from. Then, both players take turns selecting towers and placing them on their home row. The order in which the towers are placed is determined by their position within each row.

Now, let’s dive into the rules for Sumo powers and restrictions. Each tower has its own unique abilities and limitations. These powers and restrictions add an extra layer of strategy to the game. Some towers may have the ability to move multiple squares, while others can only move diagonally. It’s important to consider these factors when choosing which towers to include in your lineup.

In addition, there are certain rules that apply to how the towers can move and attack. For example, some towers can only move and attack in a straight line, while others can move and attack in any direction. Understanding these movement and attack patterns is essential for planning your moves and anticipating your opponent’s next move.

It’s also worth noting that there are specific rules for capturing the opponent’s towers. If you manage to surround an enemy tower from all sides, it will be captured and removed from the game. This is a great way to gain an advantage and put pressure on your opponent.

Overall, mastering the rules and strategies of Sumo takes time and practice. By familiarizing yourself with the different tower abilities, planning your moves strategically, and staying one step ahead of your opponent, you can increase your chances of coming out on top. So, grab your towers, step into the Sumo arena, and let the battle begin!

  • Rule S1: A Sumo tower is a unique tower in the game, known for its strength and slow movement. Unlike other towers, it can only move up to 5 spaces in a straight line, either directly forwards or diagonally forwards. This limitation on movement can have a significant impact on the game, particularly when the Sumo tower is unable to reach the opponent’s home row. This often happens when it starts its move from a distance of six or seven spaces away from the opponent’s home row.
  • Rule S2: When playing with a Sumo tower, you have an advantage over a regular tower – you can perform a special move called a ‘Sumo push’ on the opponent’s regular tower. To execute the Sumo push, there are a couple of conditions that need to be met. First, at the start of your turn, the opponent’s regular dragon tower has to be on the square directly in front of your Sumo tower. Second, the opponent must have ended their previous move on a square that matches the color of your Sumo tower. If both conditions are met, you can choose to use the Sumo push on your opponent’s tower. This means that your Sumo tower will move forward one space, and in the process, push the opponent’s tower one square backward.
  • Rule S3: After I push my opponent’s tower in Sumo, they miss their turn and I get to move again immediately, using the dragon tower that matches the color of the square their tower was pushed onto.
  • Rule S4: I can only make a Sumo push in a straight line, not diagonally. The tower I push must be right in front of my Sumo at the start of my turn.
  • Rule S5: There needs to be an empty square behind the tower I push for it to be pushed into. The color of that square determines which tower I get to move next after my opponent skips their turn.
  • Rule S6: I can’t use Sumo to push a tower that is on my own home row, which means I can’t push a tower off the board.
  • Filling from the Left or Right

    When it comes to playing the game of Sumo Chess, there are a few important rules to keep in mind. These rules help to ensure that the game is fair and balanced for all players. So, let me break down some key rules for you:

    • Rule S7: In Sumo Chess, I cannot push more than one piece backwards at the same time.
    • Rule S8: I cannot push another Sumo Chess piece.
    • Rule S9: I can only push my opponent’s pieces, not my own.
    • Rule S10: If there are alternative moves that bypass a piece I could push, I have the option not to make a Sumo push.
    • Rule S11: However, if the Sumo push is my only possible move with a particular tower, I am obligated to make the Sumo push. I cannot simply pass my turn.

    Remember, these rules exist to keep the game fair and exciting. Make sure to follow them and enjoy the strategic battles of Sumo Chess!

    When it’s the second or subsequent rounds of a match, the towers don’t start on their own color. There are two ways to set them up, depending on who won the previous round.

    If I won the previous round, I’m the Defender in the new round. I can choose to either:

    • Fill from the left (and my opponent has to fill from the left too)
    • Fill from the right (and my opponent has to fill from the right too)

    Choosing to fill from the left or right gives me two options for setting up the towers. This helps me avoid weak positions that my opponent can easily attack. As I play more Kamisado, I’ll learn what these positions are.

    When it’s your turn to defend, it’s important to avoid creating vulnerabilities. On the other hand, when you’re the challenger, you should focus on identifying and attacking these weak spots.

    When and How to Perform a ‘Sumo Push’

    If you want to learn how to perform a ‘Sumo Push,’ make sure to check out the section called ‘Sumo powers and restrictions!’ In the examples provided below, keep in mind that the Sumo tower can only push a tower that is directly in front of it (Rule S2), not diagonally in front (Rule S4).

    Also, remember that there must be an empty square behind the tower you want to push (Rule S5). And the tower you want to push can’t be on its own home row (Rule S6). Additionally, make sure the tower you want to push is an ordinary dragon tower, not a Sumo (Rule S8). Finally, the tower you want to push must belong to your opponent (Rule S9).

    Scoring System for a Standard Match

    A Standard Match is played until one player scores three points, making them the winner. Whenever a player wins a round, they place a Sumo ring on the tower that reached the opponent’s home row.

    The first ring placed on a tower, making it a Sumo tower, earns one point for its owner. However, the second ring placed on a tower, making it a ‘Double Sumo’ tower, is worth two points.

    So if you manage to get your Sumo tower to your opponent’s home row, it becomes a Double Sumo, earning you a total of three points (one point for the first ring plus two points for the second ring).

    Therefore, the winner of a Standard Match will be determined by either:

    – The first player to get three separate Sumo dragon towers

    When playing the game, the objective is to be the first player to have a Double Sumo dragon tower by placing a Sumo tower on your opponent’s home row.

    It’s worth noting that the Sumo rings make scoring easy to calculate during the game. You can simply count the number of Sumo towers each player has to determine the score.

    However, in a Standard Match, a Double Sumo tower doesn’t actively participate because the game ends as soon as the second ring is added to the tower. Keep in mind that Double Sumos can still play a significant role in Long Matches and Marathon Matches.

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