Contents
- 1 Heaven & Ale: How to Play the Game
- 1.1 Introduction
- 1.2 Setting Up the Game
- 1.3 Gameplay
- 1.4 Scoring
- 1.5 Conclusion
- 1.6 Here’s what you’ll get in the game:
- 1.7 Let’s Play!
- 1.7.1 The Cool Thing About Monks
- 1.7.2 Let’s Talk About Scoring Disc Spaces
- 1.7.3 Understanding Barrel Spaces
- 1.7.3.1 The Power of Privilege Pairs
- 1.7.3.2 Now, let’s talk about completing a Privilege Pair. What’s that, you ask? Well, it’s when you match two special tiles next to each other, one with a crown and one with a key. When this happens, you get a bonus! And who doesn’t love bonuses, right?
- 1.7.3.3 Oh No, an Emergency Coin!
- 1.7.3.4 Getting Ready for the Next Round
- 1.8 The Game Comes to an End
Heaven & Ale: How to Play the Game
Hello! Today, I’m going to explain the game rules for Heaven & Ale. If you’re interested in board games and strategy, you’ve come to the right place. Buckle up and get ready for an exciting journey into the world of brewing beer and managing resources!
Introduction
In Heaven & Ale, you will take on the role of a master brewer. The goal is to brew the best beer and become the most successful brewer in the land. To achieve this, you will need to master the art of resource management, strategic decision-making, and careful placement of your workers.
Setting Up the Game
The game board represents a monastery garden, where you will grow your resources. Each player will start with their own player board, which represents their brewing area. The game also comes with various tiles, which represent different types of resources. These tiles will be placed on the game board at the beginning of each round.
Gameplay
The game is played over a series of rounds. Each round, players will take turns placing their workers on the game board to collect resources and perform various actions. There are two main types of resources in the game: barrels and ingredients. Barrels represent the quality of your beer, while ingredients are used to brew beer.
During your turn, you can do three things: place a worker, take an action, or pass. When placing a worker, you will choose one of the available spaces on the game board and take the corresponding action. These actions include collecting resources, planting ingredients, and upgrading your brewing area.
After all players have taken their turns, the round ends and a new round begins. The game continues until a certain number of rounds have been completed, at which point the player with the most points wins the game.
Scoring
Scoring in Heaven & Ale is based on a variety of factors. You will earn points for the quality of your beer, the number of ingredients you have brewed, and the upgrades you have made to your brewing area. The player with the highest total score at the end of the game wins.
Conclusion
And there you have it – the basic rules of Heaven & Ale. I hope you’re excited to dive into this captivating strategic game. Remember, resource management is key, so make wise decisions and brew the best beer that the world has ever tasted. Good luck and cheers to your brewing success!
Hey there! I’m the head of an ancient monastery, and my job is to make sure our people are well taken care of. It’s a tough job, but I love it! You see, we have this amazing garden in our cloister, and it’s my responsibility to make it even better by adding new tiles and improving its overall design.
Now, here’s the tricky part: I have to compete with others to get the resources and monk tiles I need. It’s not easy, because everyone wants the same things, and there are only a limited number of scoring discs available. These discs are super important because they let me earn points based on the tiles I have.
If I want to win this competition, I have to be smart. I need to carefully plan my garden, making sure all my tiles work together in harmony. That’s the key to success! I also have to manage my resources and keep track of my progress as a brewmaster. It’s important to fill as many barrels as possible with high-quality beer by the end of the game.
Here’s what you’ll get in the game:
I’ve got everything you need! Here’s what you’ll find inside the box:
– 1 main board
– 100 resource tiles (20 of each color)
– 24 monk tiles (6 of each type, front and back)
– 4 player boards
– 12 large barrels with 12 different goals
– 12 small barrels with the same 12 goals as the large ones
– 49 shed tiles
– 4 brewmasters (1 of each player color, front)
– 20 privilege cards
– 20 resource markers
– 36 scoring discs
– 27 ducat coins
– 24 ducat cards
Now, let’s get everything set up:
1. Place the main board on the table where everyone can reach it.
2. Keep the ducats and scoring discs next to the main board as reserves.
That’s it for the setup. Easy, right? Now you’re ready to start playing!
Okay, let’s give this a try:
Alright, here’s what you need to do:
1. Take the 24 monk tiles and separate them into two groups based on their back, labeled as I and II.
2. For a 2-player game, you can put away the II-monk tiles as they won’t be used.
3. If you’re playing with 3 players, shuffle the 12 II-monk tiles and place a stack of 4 face down on the leftmost space.
4. Return the remaining II-monk tiles to the game box since they won’t be needed.
That’s it! You’re now ready to play Heaven & Ale.
In a game with four players, we need to shuffle the twelve II-monk tiles. Take four of these tiles and put them face down on each of the spaces that show a picture of a monk. Now, let’s move on to the next step.
Take the stack of monk tiles on the left and place one of them face up on each of the four monk spaces on the main board. This will help us set up the game properly.
Next, we need to grab the scoring discs. Take one scoring disc from the reserve and place it on each of the six scoring disc spaces on the main board. This will come in handy later on.
Now, let’s move on to the barrels. Take the twelve small barrels and put them face up on the barrel spots on the main board. After that, take the large barrels and put them on top of their matching small barrels.
And that’s it! Now we’re ready to start playing the game. Good luck, and enjoy!
Getting Ready to Play
Before we begin playing the game, we need to set up our player pieces and determine who goes first. Here’s what you need to do:
Player Setup
- Each of us needs to choose a color for our player. Once we’ve picked our colors, we’ll take the 1 player board, 5 privilege cards, and 1 player figure of our chosen color and place them in front of us.
- We’ll also need some money to start the game. We’ll each take 25 ducats from the reserve. Remember, how much money we have is public knowledge.
- Next, we’ll take the brewmaster of our color and put it on the brewmaster starting spot on our player board.
- We’ll also need resource markers. Each of us will take one of each of the 5 resource markers and place them on their starting spots on our Starting Area player board.
Determining the Starting Player
We can choose a starting player by using our own favorite house rule. Once we’ve decided, the chosen player will place their player figure on the “First player starting space” in the starting area.
Alright, let’s get started! I’m going to explain the game to you.
First, everyone decides which player color they want to be. It could be red, green, blue, or yellow. Once you’ve chosen your color, you place your player figure on one of the starting spaces.
Now, it’s time to talk about the rewards. Each starting space has an immediate reward that you get to take when you place your player figure there. It could be extra gold coins, a special advantage, or something else exciting!
Starting Area
Let’s Play!
We’re going to play a game that lasts for a certain number of rounds:
- In a game with 2 players, we’ll play for 3 rounds.
- In a game with 3 players, we’ll play for 4 rounds.
- In a game with 4 players, we’ll play for 6 rounds.
I’ll start the game. After my turn, it will be your turn, and then we’ll keep taking turns in a clockwise direction.
I need to rewrite the following text:
On your turn, move your player figure forward (clockwise) on the common track of the main board any number of spaces, but not further than the starting area (see the box on the right).
Then you must take the action of the space you have moved to. Then it is the next player’s turn.
There are four types of action space:
Alright, let me break down the different types of spaces for you. Here are the rules:
- First things first, you can’t move your player figure backwards or stay where you are.
- It’s totally fine to move to a space that’s already occupied by other player figures.
- But here’s the deal, you can only move to a space where you can actually do the action. For example, you can’t move to a resource or monk space if there’s no tile there. And you definitely can’t move to a scoring disc space if there’s no scoring disc. Same goes for the barrel space – you can only move there if you’ve actually achieved the barrel’s goal.
Getting Started in the Starting Area
When you start the game, find an empty spot in the starting area and put your player figure there. An empty spot is one that no one else has claimed. If the spot you pick has an immediate reward, go ahead and take it right away.
Once you’ve placed your figure in the starting area, you’re done for this round. You don’t get to take any more turns while the other players keep playing. When all the players have their figures in the starting area, the round is over, and we’ll get ready for the next one. If this was the last round, we’ll wrap things up.
It’s important to note that if all the other players are already in the starting area and the “First player starting space” is still empty, the last player to enter the starting area needs to put their figure there.
Now let’s talk about resource spaces.
When you move your player figure to a resource space, you have to purchase at least one of the resource tiles that are on it. Starting from the second round, a space can have more than one tile. You can buy as many resource tiles as you can afford.
The cost of each resource tile is based on its fertility number and the side of your player board where you choose to place it.
If you decide to put the resource tile on the shady side of your player board, you have to pay the same amount of ducats as the fertility number on the tile. After that, you can place the tile in any empty shady spot.
On the other hand, if you choose to place the resource tile on the sunny side of your player board, you have to pay twice as many ducats as the fertility number on the tile. Then, you can place the tile in any empty sunny spot.
When you’re playing the game, you can’t put resource tiles on shed spots. This is important to remember because if you do, it can cause a problem. If a resource tile is placed in such a way that it surrounds a shed spot, meaning there is a tile in each of the six spots around it, you need to follow the shed tile procedure right away. This is something you should pay close attention to.
/Example So, here’s what happened. I moved my player figure over to this space, right? And guess what I found – a bunch of resource tiles! One was yellow, and it had a score of 3 for fertility. The other was green, and it had a score of 5. Pretty cool, huh?
So here’s what I did: I got myself this awesome green tile, and it’s got a fertility number of 5. I paid 5 ducats for it, and I found the perfect spot for it on my player board, where it can stay nice and shady. And then, just to make things even better, I got myself a yellow resource tile. This one has a fertility number of 3, and I paid 6 ducats to get it. I put it in a sunny spot on my board, and now I’m all set!
The Cool Thing About Monks
When you land on a space with a monk, you have to buy at least one monk tile. From the second round, there can be more than one monk tile on a space. You can buy as many monk tiles as you can afford.
The cost of the monk tile is determined by the monk cost number, and where you place it on your player board. Each side of the player board has a different cost for the monk tile.
- If you want to put it in the shady area of your player board, you need to pay the number of ducats shown on the monk space. Then, you can put it in any empty shady spot.
- If you want to put it in the sunny area of your player board, you need to pay double the number of ducats shown on the monk space. Then, you can put it in any empty sunny spot.
Hey there! I’m here to talk to you about an important rule in the game of Monk Tiles. You see, in this game, there’s something called a “shed spot.” And guess what? A monk tile can never be placed in a shed spot. Why? Well, it’s because if you put a monk tile in a shed spot and it ends up being surrounded by tiles on all six sides, that creates an enclosure and you have to go through the process of shedding. You’ve got to be careful with those monk tiles!
Let’s Talk About Scoring Disc Spaces
When you play the game, you need to activate the tiles on your board to get their benefits. The way to do this is by moving to a scoring disc spot and choosing a tile scoring action.
When you move your player figure to a scoring disc space on the common track, you get to take 1 scoring disc from that space. Then, you place the disc on an empty tile-scoring spot on your player board and do the specific action for that spot. The space you take the disc from (A, B, or C, or A/B/C) determines where you can place it.
If you take a disc from space A, you put it on the x-tile scoring spot on your player board (as long as it’s empty). Next, you choose a fertility number from 1 to 5 and activate all the resource tiles on your player board that match that number. Each activated resource tile gives you a reward (see the box on the right).
So, here’s what happens: I move my player figure to scoring disc space A and grab the scoring disc. I then put it on my x-tile scoring spot. Now, I get to choose which fertility number to score, and I go with number 3. That means all my resource tiles with a fertility number of 3, which have a red border, get activated.
The Rewards of Activating Resource Tiles
When a resource tile is activated, it gives you a reward based on where you placed it in your garden:
- When you activate a resource tile on the shady side of your garden, you get to take ducats from the reserve. The number of ducats you can take is equal to the fertility number of the tile.
Hey there! Let’s talk about how resource tiles work in your garden. When you activate a resource tile on the sunny side, you’ll move your resource marker on the production track. The number of steps you move depends on the fertility number of that tile. Pretty cool, right?
So here’s the deal: each resource tile has a different fertility number. When you activate a tile, you’ll move your resource marker forward on the production track the same number of steps as the fertility number of that tile. It’s like a little race, with your marker zooming ahead!
Hey there! Let me explain how to score points in this game. So, first, I’m going to take a scoring disc from disc scoring space B and put it on one of the empty monk tile scoring spots on my player board. Okay, got it? Now, when I do that, it activates all the monk tiles on my player board that have the same type as the spot I placed the disc on.
But wait, there’s more! Each activated monk tile also activates any monk tiles that are next to it. Pretty cool, right? When a monk tile is activated, it gives me a reward. The reward is described in the box to the right of the tile.
Oh, and here’s a little note for you: If I have multiple monks of the same type that are being triggered, I should activate them one by one. That means I need to collect all the rewards from one monk before moving on to the next one of that type.
When I play as Peter, I get to place a scoring disc on a particular spot on the tile. This activates all of my monks that are the same type as the spot I placed the disc on. Each of these monks then activates all the tiles right next to them, which you can see with the red border. It’s cool because the blue resource tile gets activated twice!
What Happens When Monk Tiles Are Activated
Hey there! Let’s dive into the amazing world of brewing with monk tiles. It’s pretty cool how these tiles can boost your brewing game. When you activate a monk tile, you get to move your brewmaster one step forward on your production track. And the best part is, it doesn’t matter if the tile was placed in a sunny or shady spot!
When I activate the “monk” event, it activates the monk next to it. This allows me to move my brewmaster one step forward on my player board’s production track.
So here’s what you need to do: grab a scoring disc from space C and put it on an empty resource tile scoring spot on your player board. When you do this, all the resource tiles on your board that match the type of resource on that spot will be activated, and you’ll get the regular reward for activating them.
So, here’s what happened: I moved my scoring disc to a new spot on my player board. It’s the yellow resource tile scoring spot. As soon as I did that, something amazing happened! All the yellow resource tiles on my board got activated, and I could see it because they had a red border around them. It’s important to note that I couldn’t put my disc on the green tile scoring spot because someone else already had a disc there.
Now, let me tell you what you can do. If you want to take a scoring disc from one of the Further rules scoring disc spaces – A, B, or C – you can place it on any empty tile scoring spot on your own board. It’s that simple!
If you put it on the x-tile scoring spot, follow the steps to score disc space A. If you put it on a monk tile scoring spot, follow the steps to score disc space B. And if you put it on a resource tile scoring spot, follow the steps to score disc space C.
I want to remind you that you can never move to an empty scoring disc space. Also, make sure you don’t move to a scoring disc space that you can’t use. For example, if it’s already occupied by a disc or if it scores a type of tile that you don’t have on your player board.
So, here we are, ready for the last round of 2- and 3-player games. And guess what? Things might get a little crowded on the scoring disc spaces! Yep, there could be more than one scoring disc sitting there, just waiting for someone to grab them (you can check out page 7 for all the juicy details). But hold on, even though there may be a bunch of discs chilling on a space, you can only snatch up one. Yep, just one. So choose wisely!
When a resource marker reaches production spot number 20, it stops there. Instead of moving forward, you should take 1 ducat from the reserve for each step you would have taken.
Once you’ve placed a scoring disc on a tile scoring spot and completed the scoring procedure, it’s time to check if you’ve achieved a privilege pair.
Understanding Barrel Spaces
When you play the game, you’ll notice 12 barrels in the middle of the board. Each barrel represents a goal that you can achieve. If you manage to achieve any of these goals, you can claim the matching barrel when you land on a barrel space. These barrels are important because they give you extra victory points at the end of the game.
So, here’s the deal: When you land on one of the two barrel spaces on the common track, you need to grab all the remaining barrels whose goals you’ve reached. Easy, right?
Now, pay attention, because this is important. Each goal has two barrels, a big one and a small one. If your goal still has the big barrel, grab that one. Don’t settle for the small barrel unless you don’t already have its big brother. And remember, you can’t be swiping other players’ barrels. That’s just not cool. If you need more details, head over to page 8, where you’ll find a handy list of goals and an extra example to help you out.
When the game is over, each big barrel brings you 4 victory points.
When the game ends, each small barrel is worth 2 victory points. But wait, there’s more! You have two extra ways to make your beer the absolute best. First, let’s talk about the 7 shed spots. And don’t forget about the 5 privilege pairs on your player board!
When you enclose a shed spot, something amazing happens. You unlock new opportunities to boost your beer-brewing skills. It’s like discovering a hidden treasure in your backyard. These shed spots are crucial for your success. They may be small, but they pack a powerful punch.
The Power of Privilege Pairs
Now, let’s move on to the privilege pairs on your player board. These pairs are like the secret ingredient in your beer recipe. They give you an edge over your competitors and add an extra kick to your brewing abilities.
Imagine having not just one, but five special pairs of privileges at your disposal. It’s like having a magic wand that grants you amazing abilities. With these privilege pairs, you can turn an ordinary brew into an extraordinary masterpiece.
So, remember, when the game comes to an end, each small barrel is worth 2 victory points. But the real key to brewing the best beer lies in the shed spots and privilege pairs. Unleash their power and watch your beer empire soar to new heights!
When you enclose all 7 shed spots on your player board by placing a tile on each of the 6 adjacent spots, something special happens. Let me explain what you need to do:
You must add up the fertility numbers of all the resource tiles that are right next to the enclosed shed spot. The total is called your shed fertility sum. Keep in mind that monk tiles have no fertility value, so they don’t count towards the shed fertility sum.
When you want to find out how much you’ll be rewarded, you can refer to the table below:
- When I play as the brewmaster, I can move forward on my production track for a certain number of steps. The reward for this will depend on what is shown in the reward table, and it can be anywhere from 0 to 6 steps.
- After moving my brewmaster, I then get to take a shed tile from the reserve. The specific shed tile that I take will depend on what is shown in the reward table. I place this shed tile on the enclosed shed spot.
- When I place the shed tile, it immediately activates all the adjacent tiles. This means that any resource or monk tile that is adjacent to the shed tile will provide its usual activation reward.
Have you ever wondered what happens when a person activates no tile? It’s an intriguing question, isn’t it? Let me tell you, there’s a lot more to it than meets the eye.
When you activate no tile, you’re essentially choosing not to make a move. It may seem like a simple decision, but it actually has a significant impact on the game. By not playing a tile, you’re creating a pause, a moment of hesitation. You’re saying, “Hold on, let’s take a breather.”
But why would anyone choose not to make a move? Well, sometimes it’s strategic. Perhaps you’re waiting for the perfect opportunity to strike, biding your time until the right moment comes along. Or maybe you’re trying to throw off your opponent, keeping them on their toes, unsure of your next move. It’s a tactic shrouded in mystery and anticipation.
Activating no tile is like pressing the pause button in a game that’s constantly in motion. It adds an element of uncertainty, a subtle shift in the dynamics of the game. The other players may try to interpret your intentions, second-guessing your motives. They’ll wonder, “What is this player up to? Are they planning something big? Should I be worried?”
At the same time, activating no tile can also be seen as a sign of vulnerability. It’s a moment where you’re exposed, revealing that you don’t have a move to make. This vulnerability can be used to your advantage, as it may elicit a certain reaction from your opponents. They might see your inaction as an opportunity to strike, to take advantage of your supposed weakness. But remember, in the game of tiles, things are not always what they seem.
So, next time you find yourself contemplating whether to activate no tile or not, think about the intrigue it creates. Embrace the uncertainty, revel in the mystery. Use it to your advantage, but never forget the power it holds. After all, activating no tile is more than just a move, it’s a strategic decision with consequences.
Hey there! Let me tell you about something really cool – activating tiles! It’s such a simple yet crucial part of the game. You see, I have this power to choose any tile next to me and make it come alive. How awesome is that?
Hello there! Have you heard about this awesome power-up called “Activates 2 adjacent tiles”? It’s pretty amazing! Basically, what it does is activate two tiles that are right next to each other. It’s like magic! But here’s the catch – those tiles have to be on opposite sides of this special shed tile. You can tell which sides by looking at the arrows of the same color.
Hey there! Let me tell you about this awesome ability called “Activates,” which is super helpful in the game. What it does is activate three tiles that are right next to each other, but not all in a single row or column. You can choose which tiles to activate, and they will be highlighted with arrows of the same color. Pretty cool, right?
But wait, it gets even better! There’s another ability called “Activates Plus,” which is like an upgraded version of Activates. With Activates Plus, you can activate four tiles instead of three. Again, you can choose which tiles to activate, and they will be highlighted for you.
Now, let’s talk about completing a Privilege Pair. What’s that, you ask? Well, it’s when you match two special tiles next to each other, one with a crown and one with a key. When this happens, you get a bonus! And who doesn’t love bonuses, right?
Hey there! Let’s talk about the 10 tile scoring spots on your player board. They actually make up 5 special pairs of privileges. It’s pretty cool! So, when both tile scoring spots in a privilege pair have a scoring disc on them, you get to do something special. You can take one of your privilege cards and put it next to the pair. And guess what? You get to enjoy the reward that comes with it! How awesome is that? But here’s the catch: if you decide not to put a card there when the pair is complete, you can’t change your mind later. Make sure you choose wisely!
Oh No, an Emergency Coin!
During your turn, you have the option to return any of your privilege cards (that you haven’t used yet) back to the game box. By doing so, you can immediately take 3 ducats from the reserve. This is a handy reminder, as the back of the card serves as a prompt for this action.
Getting Ready for the Next Round
- Grab the next set of monk tiles from the middle of the main board and distribute one face-up tile to each of the 4 monk spaces on the board.
- Place a face-up resource tile from the reserve on each of the resource spaces on the main board. Keep using resource tiles with “I” on the back until they run out. Once that happens, switch to using resource tiles with “II” on the back.
- Make sure each scoring disc space has precisely one scoring disc.
Hey there! If you’re about to start the final round of a 2- or 3-player game, pay close attention to the steps in the box on the right.
In the final round, the player who placed their player figure in the “First player starting space” of the starting area gets to go first. After that, the turns continue in a clockwise direction, just like usual.
The Game Comes to an End
The game officially ends once the last round is completed and the final player moves their player figure to a space in the starting area, claiming its immediate reward, if there is any. At this point, it’s time to calculate your victory points:
Let me show you how to check which production spot your brewmaster is on and what benefits you can reap from it.
Let me give you an example. If your brewmaster is in one of these spots, it means that you have unlocked the rate 3. When it comes to value, it’s a 4.
If your marker has only made it to any of these spaces, you’ve unlocked the level 4 exchange rate and a value of 3 points.
If your marker hasn’t yet reached the top of your production track, then the exchange rate is 5:1, and the value is 2 points.
Now, let’s make sure your resource markers are evenly distributed on your production track:
I’m going to explain a key game mechanic to you called “Returning Resources”. It’s an important aspect of the game that you should understand. When you return 10 ducats to the reserve, you get to move one of your resource markers on the production track forward by one step.
Let’s break it down. You start by collecting ducats throughout the game. Once you have a total of 10 ducats, you can return them to the reserve. This action allows you to progress in the game by moving one of your resource markers on the production track forward.
The production track is where you track your progress in the game. Each resource marker represents a different aspect of your production. Moving a marker forward means improving that particular resource, which can lead to various advantages and benefits as you play.
When you return 10 ducats to the reserve, it’s like investing in your production. By doing so, you’re signaling that you’re ready to push your resources further and reap the rewards.
Keep in mind that returning resources is not a one-time thing. It’s an ongoing process throughout the game. Every time you accumulate 10 ducats, you can choose to return them and move one of your resource markers forward. This allows you to steadily improve your production and gain an edge over your opponents.
So, remember, as you play the game, keep an eye on your ducat count. Once you reach 10, consider returning them to the reserve to boost your production. This strategic move can make a big difference in your overall success and victory in the game.
Let’s see which of your 5 resource markers is the furthest behind on your production track and what spot it is on. Take a look at the number in this spot and multiply it by the victory point value that your brewmaster unlocked. If any of your resource markers haven’t made it to a brown production spot (the ones numbered “1” to “20”), then your result will be 0. That means you’ll have to multiply your victory point value by 0.
When I calculated the value of Peter’s production score, I found that the brown resource marker, after applying the resource exchange rate, has landed on the “9” production spot. This means it’s the marker that is the farthest behind on Peter’s production track. Peter’s brewmaster unlocked a victory point value of 4. So, to determine Peter’s production score, I multiplied 9 by 4, which equals 36 victory points.
And here’s the deal: you score some serious points in this game. Get this – for each big barrel and small barrel you collect, you rack up 4 and 2 points, respectively. Plus, if you’ve got your barrel privilege card chillin’ next to a completed privilege pair, you can add an extra point for each barrel you’ve snagged.
So, listen up. The player who ends up with the most points, they’re the winner. And if there’s a tie? No sweat. All the players who tied get to share in the victory, my friend.