How to play Hansa Teutonica Official Rules

By: Dennis B. B. Taylor

Welcome to the Hansa Teutonica Game Rules!

Have you ever wondered what it would be like to be a powerful merchant in medieval Europe? Well, with the Hansa Teutonica board game, you can experience just that! In this game, you will be transported back in time to a period when trade and commerce were booming.

As a player, you will take on the role of a merchant, aiming to expand your trade network and gain prestige. Your goal is to strengthen your influence in cities and build your trading routes to earn victory points. The player with the most victory points at the end of the game is declared the winner!

So, how do you play this exciting game? It’s quite simple, actually. On your turn, you have two options. You can either place one of your merchants on the game board to establish a new trading post or move one of your existing merchants to expand your network.

When you place a merchant, you get to choose from a variety of actions. You can establish new trading posts in cities, upgrade your merchants to become more powerful, gain special privileges, or even remove opponents’ merchants from a city to weaken their influence. The choice is yours!

Moving your merchants is equally important. By moving them from city to city, you can expand your network and gain more influence. The more cities you connect, the more valuable your trading routes become!

However, be careful! Your opponents will be doing the same, and they may try to block your routes or remove your merchants from cities you’ve already established. It’s a competitive game, and you must always stay one step ahead!

The Hansa Teutonica board game offers a rich and immersive experience. It combines strategy, resource management, and tactical decision-making. Each game is unique, and you will face different challenges and opportunities every time you play.

So, are you ready to become a powerful merchant in medieval Europe? Gather your friends, set up the game board, and let the trading begin! May the best merchant win!

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Hey there! Let me tell you about this awesome game called The Hanseatic League. In this game, I try to become a successful merchant and gain prestige points. Cool, right?

Okay, so here’s the deal. I can increase my standing in the Hanseatic League by doing a few things. First, I can set up a network of Offices in new cities. These Offices help me establish my presence and make me more influential. Another way to gain prestige points is by improving my trading skills. As I get better at trading, my reputation grows, and so does my score.

Now, during the game, I have a lot of choices to make. I can place my resources, like traders and merchants, on the game board. These resources can be moved around or even used to push other players’ resources out of the way. If I manage to fill up a whole trade route between two cities with my resources, I can set up a new Office. That’s a big move!

But setting up Offices isn’t the only way to win. I can also focus on developing my trading skills in specific cities. By doing this, I can become a master trader and improve my abilities as the game goes on.

Now, let’s talk about how the game ends. There are three ways it can wrap up, and when it does, the player with the most prestige points wins. That’s the ultimate goal!

The game board

When I look at the game board, I see a mix of cities with several Office locations in each one. The Offices are represented by white, orange, pink, and black spaces on the board.

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Trade routes between cities have designated spaces for traders and merchants to establish trade routes. These routes can enhance specific trading skills in five cities: Groningen, Stade, Lubeck, Gottingen, and Halle.

In the city of Coellen in the southeast, players can gain prestige points. Three bonus markers are placed on the taverns along the trade routes from Osnabruck to Bremen, Luneburg to Perleberg, and Hildesheim to Goslar.

The game board also features a prestige point track around the edge and a complete city track in the upper left corner, with all Office spaces occupied.

Player Boards

The player boards display:

    I’m excited to tell you about a fantastic game called Town Builder. It’s a game that lets you make decisions and build your own city.

    When you open the game, you’ll see five icons at the bottom of the screen. These icons represent the five activities you can choose from during your turn. Each activity is different and will help you in different ways as you build your city.

    There’s also a tin plate in the game. This is where you put bonus markers that you haven’t placed yet. It’s like a special treat waiting for you to use it.

    One of the coolest parts of the game is the trading skill tracks. These tracks show how skilled you are in different areas. The more symbols that are visible on the track, the more developed your skills are in that area. So, by looking at the trading skill tracks, you can see how well you’re doing and what areas you need to work on.

    Let me tell you about each trading skill track:

    First, there’s the Town Keys track. It has numbers 1, 2, 2, 3, and 4. This track shows how many town keys you have. Town keys are important because they unlock new elements and opportunities in the game. The more town keys you have, the more you can do and explore.

    As you can see, Town Builder is a game full of choices and possibilities. It’s up to you to decide how to develop your skills and build your city. So, if you enjoy strategic games that let you create and explore, you’ll love Town Builder. Give it a try and see what kind of city you can build!

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    When the game ends, the biggest network of connected Offices you have will earn you prestige points. The number of prestige points you earn per Office is specified in the Scoring section below.

    Activities (2, 3, 3, 4, 4, 5)

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    Hey there! Let’s talk about the different things you can do in the game. You have a number of activities you can do in your turn. At first, you start with two activities, but as the game goes on, you can earn up to five activities. The cool thing is that when you earn a new activity, you can use it right away. How awesome is that? Now, let me share with you the Sequence of Play, which is a list of activities you can perform in your turn. Are you ready? Here we go!

    Privilege Level: (1)

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    Hey there! Let me break down some important information for you about the different colored spaces in the city where you can place a resource to set up an Office. We’ve got four categories: Basic (white), Moderate (orange), Higher (pink), and Maximum (black).

    Book Of Lore (2, 3, 4, 5):

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    Hey there! Let me break it down for you. Can you believe that the number in the parentheses after the word “Money” tells you how many of your own resources you can move on the game board? And not just any space, but a free space on a route within one activity? Pretty cool, huh? So, if you see something like “Money (3, 5, 7, C)” it means you can move either 3, 5, 7, or even all of your resources! It’s like having a secret superpower in the game. How awesome is that?

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    When I’m playing a game, one thing I always like to know is how many resources I can take from the stock and add to my personal supply. This is an important decision that can have a big impact on the game. The amount of resources you can take is known as your “activity.” It’s important to understand the rules around this because they can vary from game to game.

    So, let’s talk about how it works. When you’re playing a game, you have the option to take resources from the stock into your personal supply. The amount of resources you can take is determined by your activity level. The letter “C” means you can take all the remaining resources from the stock. This is a powerful option to have, as it allows you to potentially stockpile resources for future use.

    But there’s a catch. Before you can use the resources in your personal supply, you need to move them from the stock into your personal supply. This is an important step to remember, as it can affect your strategy in the game. You’ll need to plan your moves carefully to ensure you have enough resources in your personal supply to execute your game plan.

    Now that you understand how the activity level works and the importance of moving resources into your personal supply, let’s talk about the setup. Setting up the game is an important part of the process, as it establishes the foundation for gameplay. During setup, you’ll need to pay close attention to the rules and make sure you understand how to get resources from the stock to your personal supply. This will ensure a smooth and fair game for all players.

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    When you’re playing with 2/3 players or 4/5 players, you need to flip the game board to the right side. The picture above shows the 4/5 player side. Then, you shuffle the starting three Bonus Markers face down. These markers include 1 marker for removing 3 resources, 1 marker for swapping offices, and 1 marker for an extra office. Place these markers face up on the three Taverns, with the small black arrow pointing towards the trade route they apply to. The remaining Bonus Markers are shuffled face down and placed next to the game board.

    Now it’s time to choose your color! Each player picks one color and places their appropriate player mat in front of them. On the player mat, you need to cover the fields of the trading skill tracks with traders (cubes) and merchants (disks), based on the symbols depicted. Only the first field, which is shaded pale and on the leftmost side, should be left open. You can see an example of this in the picture below.

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    During the game, if I get better at a skill, I can take a cube or disk from the track and add it to my personal supply. This gives me more resources to use as the game goes on.

    The numbers on the right side of each skill track show how good I am at that skill at the moment. At the start of the game, I can earn one victory point per Office in Network, do two activities per turn, get basic privileges (white), make two resource moves on the board, and take three new resources from stock.

    Remember, I can use merchants instead of traders if it’s allowed, but not the other way around. And when I talk about resources, I mean either traders or merchants.

    At the beginning of the game, I place one trader (cube) on the “zero” field of the prestige point track.

    When it’s time to play the game, I place the “completed cities” marker, which is a black cube, on the “zero” field of the “completed cities” track.

    As for who goes first, we randomly decide who the start player is. The start player takes 5 traders and 1 merchant and keeps them in their personal supply. The remaining 6 traders stay in the stock. The other players go clockwise, and each one adds one additional trader to their personal supply. So, the second player has six traders, the third player has seven, and so on.

    During the game, we have to take resources from the stock and put them in our personal supply before we can use them. So, it’s important to keep the stock and personal supply separate at all times.

    Getting through a Turn in the Game

    Each player takes their turn in clockwise order. I perform as many activities as my current trading skills allow, based on my position on the “Activities” skill track. Once I’m done, it’s the next player’s turn.

    You can complete the activities in any order you like, and you can do them as many times as you want. Just make sure you finish one activity before you start another.

    Here are the activities you can choose from:

    1. Allocating Resources
    2. Placing a Resource
    3. Displacing a Resource
    4. Moving Resources
    5. Establishing a Trade Route

    I. Allocating Resources

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    When playing the game, I need to make sure I have enough resources to carry out my plans. To do this, I move resources from the stockpile to my personal supply, using the “Money” track on my player board as a guide. Depending on where the marker is on the track, I can take three, five, seven, or all of the resources.

    II. Adding Resources

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    When you want to place a resource from your personal supply onto a trade route, you have to follow a specific rule. You can only place it on a free field that is not already occupied by any other resource. This field should be located between two cities, not inside a city like the ones designated for Offices.

    III. Moving a Resource

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    When you take over another player’s resource in the game, you can replace it with one of your own resources from your supply. However, there is a penalty for this action – you have to move one extra resource from your supply to the stock. If you displaced a trader, you need to move two resources instead of one.

    Remember, you must have penalty resources available in order to perform this action. The player you displaced then takes the resource you replaced, plus an additional resource from the stock. If a merchant was displaced, they take two additional resources instead of one. These resources can be placed on any empty field that is adjacent to a trade route.

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    “Adjacent” means that there is only one city between the field where the resource was taken from and the field where it is moved to. So, if all the fields next to it are already occupied, you can choose a field within two cities, and so on.

    If I don’t have enough resources in my stock, I can take them from my personal supply. And if I still don’t have enough, I can even take resources that are already on other fields.

    The other player doesn’t have to put any resources from their stock or personal supply if they don’t want to. But they can’t take any resources from their stock to put into their personal supply, not even the resource that was displaced (which must be placed back on the game board).

    IV. Moving Resources

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    Let’s talk about rearranging your resources on the trade routes! You have the freedom to move them around, but there are a few rules you need to keep in mind. First, you can only move resources that are on trade routes. These trade routes are marked by the “Book of Lore” track on your player mat. So, to start rearranging, take a look at where your resources are and compare it to the position indicated by the track.

    When you’re ready, you can swap the positions of your resources on the trade routes. You have the flexibility to make changes, but there are a couple of things you should remember. You cannot move Offices between cities, so make sure to keep that in mind. Additionally, you cannot move resources into cities. Your resources are meant to stay on the trade routes, so be careful not to mix them up with the cities.

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    If I manage to occupy all the fields of a trading route connecting two cities with only my resources, I have the option to establish a new trade route. This is not something that happens automatically; it requires me to take action. By doing so, several things can happen. First, I may be awarded prestige points. Additionally, there is a chance to obtain a bonus marker, if one is available. Finally, by establishing a new trade route, I may also receive an Office, a skill level, or extra prestige points:

    a. Awarding Prestige Points

    If an Office has already been established in any of the cities neighboring the new trade route, the players who control those cities will receive a prestige point. I’ll need to keep an eye on this as it may affect my strategy. If I happen to control both cities adjacent to the new trade route, I’ll receive two prestige points instead of just one. This could be a significant advantage for me, so it’s definitely something to strive for.

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    If you want your city to be prestigious, you need to have an Office in it. Without an Office, your city won’t earn any prestige points.

    I’m in control of a city if I have the most Offices there. But if there’s a tie, the player with the Office in the higher valued space takes control.

    b. Bonus Markers

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    When I establish a trading route and receive a bonus marker, I can use it later during my turn. However, I can’t use it immediately after acquiring it, and it doesn’t count as one of my activities.

    I can only use each bonus marker once, and after using it, I keep it face down for end-of-game scoring. Whenever I obtain a bonus marker during my turn, I draw a new one from the supply and place it face down on the tin plate without looking at it.

    Before the next player takes their turn, I must place these bonus markers next to a route of my choice. However, there are three conditions that need to be met:

    • There must not be any bonus marker on that trade route already.

    Alright, let’s give this a shot:

    Establishing a trade route

    When establishing a trade route in this game, there are a few things I need to keep in mind. First, no resources should be located on that trade route. This means that all fields need to be empty. Second, there should be at least one available office space in a neighboring city to the route. If these conditions are not met, I won’t be able to establish the trade route.

    What can I do once the route is established?

    Once I have successfully established a trade route, I have a few options for what to do next. One option is to open an office. This will allow me to gain certain benefits like extra prestige points or a skill level increase. Another option is to put all the resources on that trade route back into the stock if I don’t want to do anything else.

    Opening an Office

    If I choose to open an office, I will reap several rewards. I can gain extra prestige points or increase my skill level. This choice can greatly impact my gameplay and strategy, so I need to consider it carefully.

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    When I want to open an Office, I can put one of my resources from the new trade route into the first empty space in a city next to me. I have to make sure that I meet the following requirements:

    1. If the city space is square, I need to have a trader. If it’s round, I need to have a merchant. The resource I use must have been in the trade route.
    2. I must have the Privilege level that matches the color of the city space where I want to build the Office.
    3. I can’t skip over any empty city spaces. The Office must be placed in the first available space.
    4. If every city has no empty spaces left, I can’t open an Office without using the Extra Office Bonus Marker.
    5. If I open an Office on a city that has a gold coin, I gain one victory point right away.
    6. If I open an Office in the last empty space in a city (meaning that all spaces are taken), I move the “completed city” marker one space to the right.
    7. If I create a continuous chain of connected cities with at least one Office between Arnheim and Stendal, I instantly receive 7 prestige points. The second player to do this gets 4 prestige points, and the third player receives 2 prestige points (adjust their prestige point markers accordingly).

    Remember, an “Office Network” is a chain of cities with connected Offices, and it must be unbroken for players to receive prestige points.

    Just a heads up: You don’t have to control the cities on the network, you just need to have an Office there.

    Boost Your Skills

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    If you have a neighboring city like Groningen, Stade, Lubeck, Gottingen, or Halle, you can boost your skills instead of opening an Office. To do this, just take all the resources from your trade route and put them back in the stock. Then, move one resource from the corresponding skill track on your player mat to your personal supply.

    Earn Prestige Points

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    If you create a trade route between Coellen and Warburg, you have the option to fill any empty field next to Coellen with a merchant from the trade route. This means you don’t have to open a new Office, but the other resources from the trade route go back into the stock.

    The Game Ends

    The game ends right away when one of the following things happens:

    • I reach 20 or more prestige points on the score track. Please note that during the game, I only earn prestige points when:
    • I establish a trade route (which happens when I control the adjacent cities)
    • I open an Office on a city space with a gold coin
    • Arnheim and Stendal are connected by a Network.

    Final Scoring

    So, you want to know how to use the prestige point track on the game board? Well, let me break it down for you. The prestige point track is an important feature that helps you keep track of your points in the game. It’s like a scoreboard, but more interactive.

    Here’s how it works. The track has different spaces, each representing a certain number of points. As you earn points during the game, you move your token along the track, advancing closer to the higher point spaces. It’s a simple way to see how well you’re doing compared to other players.

    But it’s not just about the numbers. The position of your token on the track also gives you certain advantages and benefits. For example, when you reach certain spaces, you may unlock special abilities or receive bonuses that can help you in the game. It’s like a little reward for your progress.

    Now, let’s talk strategy. You can use the prestige point track to your advantage by planning your moves accordingly. If you’re falling behind, you can focus on earning more points to catch up with your opponents. On the other hand, if you’re in the lead, you can use your position on the track to solidify your advantage and stay ahead.

    So, as you can see, the prestige point track is a crucial element of the game. It not only keeps score but also adds an extra layer of excitement and strategy. Whether you’re a seasoned player or new to the game, mastering the track will give you an edge and make the game even more thrilling.

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    I’m going to tell you about the different ways you can earn prestige points in the game. There are several factors to consider when trying to accumulate prestige points and come out on top. Let’s take a look at each one:

    1. The first way to earn prestige points is by acquiring them during the game. These points can be obtained through various means, and they play a crucial role in determining your standing.

    2. Another way to earn prestige points is by developing your skills. For each skill you improve to the maximum level, except for the Town Key skill, you will receive 4 prestige points.

    3. You can also earn prestige points by obtaining bonus markers. The number of points you receive depends on how many bonus markers you have: 1 bonus marker is worth 1 point, 2-3 markers are worth 3 points, 4-5 markers are worth 6 points, 6-7 markers are worth 10 points, 8-9 markers are worth 15 points, and 10 or more markers are worth a whopping 21 points!

    4. In Coellen, there are merchants who can award you prestige points. The number of points you receive depends on the specific merchant and is indicated in the table next to the city.

    5. You can earn 2 prestige points for each city you control. To “control” a city, you need to have the most Offices in that city. In the case of a tie, the player who occupies the higher valued city space (the one further to the right) will control the city.

    6. Finally, you can multiply your Town Key skill level by the number of Offices in your largest Office Network on the game board. The result will be the number of prestige points you earn from this factor.

    As you can see, there are many ways to earn prestige points. By considering these factors and making strategic decisions, you can maximize your score and achieve victory in the game. Good luck!

    In the game, the person who has the highest number of prestige points is declared the winner. If there is a tie, the victory is shared among the players involved.

    Rules for Two Players

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    The board is divided into 16 provinces. You can see the borders by looking at the trading routes and the border guards on the board. These guards are placed between Osnabruck and Munster, Munster and Dortmund, Luneburg and Bruinswiek, and Bruinswiek and Goslar.

    When we start the game, we randomly choose a start player. The other player then places their wooden figure in any province.

    On your turn, you can move your figure either 1 or 2 provinces for free. You can do this before you start your turn or after you finish all your activities. Alternatively, you can move your figure to any province during your turn, but it will cost you one activity.

    • I can only place, move or trade with resources on routes next to my figure.
    • But I am not limited in allocating resources or moving them.

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