Contents
- 1 Hadara Game Rules
- 1.1 Let’s Get Started!
- 1.2 How to Play
- 1.3 Scoring Points
- 1.4 Final Thoughts
- 1.5 Elements
- 1.6 What You Get
- 1.7 Playing the Game
- 1.8 The Different Stages of an Era
- 1.9 Stage A
- 1.9.1 1. Finding the First Player and Setting the Wheel #image.jpg
- 1.9.2 2. Draw 2 facedown cards and choose to buy or sell a card
- 1.9.3 4. Craft a Sculpture #image.jpg
- 1.9.4 2. Income #image.jpg
- 1.9.5 3. Take a Colony #image.jpg
- 1.9.6 Step 4: Create a Work of Art #image.jpg
- 1.9.7 Step 5: Provide Food for Your People #image.jpg
- 1.9.8 6. Get Silver or Gold Medals #image.jpg
- 1.10 A New Epoch
- 1.11 The Game’s End
Hadara Game Rules
Hey there! Welcome to Hadara, the game that takes you on an epic journey through the history of civilization. In this game, I will guide you through the rules and help you embark on an adventure like never before.
Let’s Get Started!
First, let’s talk about the game setup. You will begin with a small civilization and slowly build it up over time. Throughout the game, you will acquire new cards that represent different aspects of your growing civilization.
Now, here’s the interesting part. Each card I’m going to show you has a unique ability that you can use to your advantage. Some cards will bring you victories, while others will give you resources to help you expand further.
How to Play
At the start of the game, you will be dealt a hand of cards. You can choose to keep as many as you like, but remember, you will need resources to play them. Balance is key! You want to have a good mix of cards that will help your civilization thrive.
On your turn, I am going to present you with four opportunities. You can either explore new lands, improve your civilization, gain new technologies, or score victory points. It’s up to you to make the best decision and set your civilization on the path to success.
Scoring Points
Scoring points in Hadara is crucial. You can score points by adding cards to your civilization, filling up columns, or by reaching new levels of development. The more points you score, the closer you get to victory!
But be careful! You must keep an eye on your resources and make sure you don’t fall behind. It’s a delicate balance between growth and sustainability.
Final Thoughts
Now that you understand the basic rules of Hadara, it’s time to start your journey. Remember, the decisions you make will shape the fate of your civilization. I believe in you. Now go forth and conquer the world!
Good luck, and may the best civilization win!
Welcome to Hadara, where you have the opportunity to shape history.
Throughout three time periods, witness the evolution of your civilization as innovative ideas arise. With determination, advance in fields of human accomplishment to construct a magnificent empire.
A diverse array of talented artisans, philosophers, warriors, and architects offer their expertise to support your endeavors. However, it is up to you to carefully select the finest individuals to enhance your power and reputation.
Elements
- 162 Epoch Cards
- 5 Setup Cards
- 5 Reference Sheets
- 20 Wooden Markers
- 62 Coins
- 40 Bonus Tiles
- 48 10-value Markers
- 25 Colonies
- 10 Gold Medals
- 5 Player Boards
- Game Board
- Score Pad
- Rulebook
What You Get
Communal Setup
First Time Setup: When you’re getting ready to play the game for the first time, you’ll need to attach the wheel to the game board.
1. Connect the 5 sections of the board together in any order, and put the board in the center of the table.
2. Sort out the epoch cards based on the number on the back of the cards (I, II, or III), and put aside the epoch II and III cards.
Hey there! Let me break down the steps for you:
- Get all the epoch I cards and separate them into 5 decks by color. Give each deck a good shuffle.
- Now, take two cards of each color per player and place them face down on the matching spots on the board. The spots are inside the board, so you can imagine them as cozy little nests for the cards.
- Any leftover epoch I cards can go back in the box for now. They’ve done their job!
Oh, and quick note: whenever the rule mentions “cards”, it’s talking about those epoch cards, unless it clearly says something different. Keep an eye out for those exceptions!
Alright, let’s get started. Here’s what we need to do:
1. First, we need to separate the 25 colonies into different piles. Look at the values shown in the bottom-left corner and make sure each pile has a variety of values. Once that’s done, place one colony from each pile next to the game board.
Make sure to keep the side of the colony with the coins facing up. Don’t peek at the other side. Any colonies that are left over can be returned to the box without looking at them.
2. Now, it’s time to prepare the coins and the markers. Place them next to the game board so that they’re easily accessible. The coins come in denominations of 1, 5, and 10. You can change your coins at any time, and there’s no limit to how many you can have.
Also, don’t forget to set aside the score pad for later.
Player Setup
3. Each player will need their own player board. Shuffle the setup cards and give one to each player. If there are any unused setup cards, just put them back in the box.
Hey there! Let’s dive into the world of this game and get you set up. First off, we have two options: the basic game or the advanced game. If you’re just starting out, I recommend going with the basic game. You’ll use side A of the setup cards.
Now, for the advanced gamers out there, you can choose which side of the setup cards you want to use. It’s up to you!
Next, each player will need a few additional components. Don’t worry, I’ll walk you through it.
- You’ll need 1 reference sheet.
- Gather 8 bonus tiles, 2 for each color. Keep in mind, extras should be put back in the box.
- Grab 2 gold medals.
- Lastly, each player needs 4 wooden markers, 1 for each color.
Now let’s set up the player board!
Anatomy of a Setup Card
When I’m setting up my gaming console, I can’t help but marvel at the intricate setup card that comes with it. It displays the true essence of what it means to create an immersive gaming experience. Let’s take a closer look at this marvel of engineering.
Title: The setup card wears many hats, but one of its most important roles is to grab your attention right from the start. It sets the tone for what’s to come and teases you with the wonders that await. It’s like a little spark of excitement that ignites the fire within you. Instructions: The instructions are the main course of the setup card. They provide a step-by-step guide on how to set up your console and get started on your gaming adventure. From connecting cables to configuring settings, these instructions walk you through the entire process, ensuring that nothing is left to chance. Visuals: They say a picture is worth a thousand words, and the visuals on the setup card couldn’t agree more. With detailed diagrams and illustrations, the visuals complement the instructions, making it easier for you to understand every step. They act as visual cues, helping you visualize the process and ensuring that you’re on the right track. Troubleshooting: Even the most carefully crafted setup process can sometimes hit a roadblock. That’s where the troubleshooting section of the setup card comes to the rescue. It’s like a safety net that catches you when you stumble. It offers solutions to common problems that you may encounter along the way, empowering you to overcome any obstacles. Personalization: The setup card is not just a generic manual; it’s a personalized guide that makes you feel seen and understood. It acknowledges that everyone’s gaming setup is unique and accommodates for that. It provides tips and options to customize your setup according to your preferences, making it truly yours.
In conclusion, the setup card is a masterpiece that combines clarity, functionality, and personalization. It guides you through the setup process, troubleshoots any issues, and values your individuality. So the next time you embark on a gaming adventure, remember to appreciate the artistry behind the setup card because it’s more than just a piece of paper – it’s your gateway to a world of gaming bliss.
#image.jpg
Playing the Game
I’m here to tell you all about the exciting world of game play! If you’re ready to dive into the action and have a blast, keep reading.
When you enter a game, your first question might be, “What exactly am I supposed to do?” Well, don’t worry! The answer to that question varies from game to game. Each game has its own unique objectives and challenges for you to conquer. Some games are all about solving puzzles, while others involve strategic decision-making or quick reflexes. The possibilities are endless!
Whether you’re playing on a console, computer, or mobile device, the game will provide instructions to guide you. These instructions might be delivered through text, images, or even voiceovers. You’ll receive information on how to control your character, where to go, and what actions to take. It’s like having a personal guide right there with you!
Now, let’s talk about the controls. Depending on the game and the device you’re using, you’ll have different ways to interact with the game world. On a console or computer, you might use a combination of buttons, joysticks, and mouse clicks. On a touch screen device, you’ll use your fingers to tap, swipe, and drag. The controls are designed to be intuitive and easy to learn, so you can focus on the fun!
As you play, you’ll encounter challenges and obstacles that you’ll need to overcome. This could be anything from defeating enemies in a combat scenario to solving a tricky puzzle. These challenges are what make the game exciting and keep you engaged. They’ll test your skills and push you to think creatively. But don’t worry if you get stuck – most games have hints or solutions available if you need a little help.
The great thing about game play is that it’s not just about winning. Sure, completing objectives and achieving high scores feels great, but the real joy comes from the experience itself. Games have the power to transport you to new worlds, challenge your mind, and bring people together. They’re a form of entertainment that can be enjoyed by anyone, regardless of age or skill level.
So, whether you’re a seasoned gamer or brand new to the scene, game play is an exciting adventure waiting to be explored. Grab your controller, put on your gaming face, and get ready to have a blast! Remember, the game world is yours to conquer – so go out there and show them what you’re made of!
In the game of Hadara, there are three different time periods, known as epochs. Each epoch is divided into two parts.
During the first part of an epoch, each player draws cards from a special deck. The type of deck you draw from depends on the wheel on the board. You continue drawing cards until you have taken cards from each of the decks.
Once the first part of the epoch is over, the second part begins. In this part, called phase B, players take turns choosing cards from the discard piles. They choose one card at a time until there are no more cards left on the board.
The cards you choose during both parts of the epoch will give you different advantages. They can help you increase your income, claim colonies, complete statues, feed your population, or earn points.
After all three epochs have been played, the game ends. Players then add up their points to determine the winner!
What’s On An Epoch Card?
The Different Stages of an Era
Take a look at the reference sheet to get an overview of how eras are structured.
Stage A
Stage A involves the following steps:
1. Finding the First Player and Setting the Wheel #image.jpg
During the first era, the player whose setup card has the lowest initiative value becomes the first player. In the second era, the player with the second-lowest initiative value takes the lead. As for the third era, the player with the third-lowest initiative value becomes the first player.
When the game begins, in epoch 1, each player who won’t be the first at any point in the game receives 1 coin from the supply. This only applies to games with 4 or 5 players.
In a 2-player game, the player with the lowest initiative becomes the first player in epochs 1 and 111. At the start of epoch 1, the other player receives 1 coin.
The first player places the wheel on the board, making sure that each player icon aligns with a deck.
Example: Let’s start by setting the wheel so that the player icons are pointing to a deck.
2. Draw 2 facedown cards and choose to buy or sell a card
We all do this step at the same time. Each player draws 2 cards from the deck that their player icon is pointing to.
I would like to share with you a simple set of instructions for playing the game of “Hadara.” Here’s how it works:
First, let’s take a look at your icon, which is a monkey. Your monkey is pointing at the red deck. From that deck, you will draw 2 cards.
Once you have those 2 cards, you can choose 1 of them to place faceup in the discard pile for that deck. Keep in mind that you can only choose 1 card – you cannot discard both or buy/sell both.
Now, let’s talk about buying cards. If you decide to buy a card, you will need to pay its cost in coins. You return those coins back to the supply. The cost to buy a card is reduced depending on the number of cards of the same color that you already have.
Lastly, I want to clarify that you cannot sell both cards either. You have to choose between buying or selling the remaining card – you cannot do both.
I hope these instructions make sense to you. Have fun playing “Hadara”!
If you flip over to the back of your reference sheet, you’ll notice a handy chart that lists the different costs for cards from different time periods.
When you’ve made your decision and paid for a card, you’ll want to place it underneath your player board, in a spot that corresponds with its color. Cards of the same color should be stacked on top of each other, so you can easily see the values on each one.
Most cards have values that will boost one or more of your tracks. So, when you buy a card, you’ll want to move the markers on your tracks up, based on the value or values shown on the card.
You can always check the values on your cards and tiles to make sure your markers are accurate.
Purple cards can either have values or effects. If the card you purchased has an effect, you can immediately use that effect.
Tracking Values from a Decade Ago
Have you ever wondered how to keep track of values from years gone by? It can be quite a challenge to stay on top of everything, especially when life moves at such a fast pace. However, I have discovered a clever way to monitor values from a decade ago, and today I’m going to share it with you!
Instead of getting overwhelmed by the complexity of tracking historical values, I’ve found a simple solution. By using specialized tools and techniques, you too can easily keep tabs on the past. Let me show you how.
First and foremost, it’s crucial to find the right resources for your journey. There are various platforms and applications available that can help you retrieve information from years ago. These tools act as time machines, allowing you to dive into the past and access the data you need. With their help, you won’t have to rely on your memory alone!
Next, be sure to consider the significance of the values you are tracking. What do they mean to you? Are they important in the grand scheme of things? By understanding the relevance of these values, you can better appreciate their impact on your present and future.
Interpreting historical values can be a thought-provoking endeavor. It’s like solving a puzzle and discovering hidden pieces of the past. So take your time and explore the information you have at hand. Delve into the context of those values, and you may uncover fascinating insights.
Remember, tracking values from a decade ago is not just about historical curiosity. It can provide valuable lessons and perspectives that can shape your decisions in the present. By considering the past, you can gain wisdom and make more informed choices for your life.
So, if you ever find yourself wondering about values from years past, don’t despair. With the right tools and a curious mindset, you can embark on an exciting journey of discovery. Take a dive into the past, and you may be amazed at what you find!
If any of your tracks reaches a value higher than 10, here’s what you do: Take a marker with a value of 10 from the supply and place it at the end of the corresponding track. After that, you will continue counting from 1.
Save Money on Buying Cards
When you already have cards of a certain color, the cost to buy another card of that color is reduced by 1. This means you pay less! And the best part? The cost can be reduced all the way down to 0!
(2b) Sell a Card #image.jpg
If you don’t want to buy a card, you have the option to sell it instead. To do this, just place the card facedown in a special pile next to the game board (not in the discard piles for each color).
Remember, when you sell a card, it’s taken out of the game. But don’t worry, you’ll still benefit! You’ll receive coins from the supply based on what’s written on the back of the card:
- Epoch I: I’ve got 2 coins.
- Epoch III: I’ve got 4 coins.
- Epoch II: I’ve got 3 coins.
When I play an epoch I card, I get 2 coins. It’s a pretty sweet deal!
The Wheel Turns
After we all draw cards based on where our icons are pointing, we rotate the wheel to the next deck in a clockwise direction.
Then, we each draw 2 more cards from the new deck our icons are pointing at. We have to pick 1 card to discard and 1 card to either buy or sell.
We keep turning the wheel and drawing cards until there aren’t any face-down cards left on the board. This way, during each A phase of the game, we all get to draw 2 cards from every deck.
Example: You see the monkey player icon pointing to the red deck. Remember, it will turn the wheel and point to the yellow deck.
Once phase A is over, you need to follow these steps in order:
Getting Money #image.jpg
You get coins from the supply based on your income track value.
Let’s talk about how to take a colony in the game Hadara. This is an important aspect of the game as colonies provide valuable benefits that can help you succeed.
When it’s your turn to take a colony, you have two options: you can either plunder it or integrate it. Plundering a colony means taking it by force, while integrating a colony means peacefully adopting its culture and ways.
To take a colony, you need to meet a certain requirement. Each colony has a value in the bottom-left corner, and your military track value must be equal to or greater than this value. If you meet this requirement, you can choose to take that colony.
Colony cards are an important part of the game, and they offer various benefits and advantages. By taking colonies, you can gain resources, boost your military strength, or increase your income track value. It’s important to carefully consider which colony to take and how it aligns with your overall strategy.
As you progress in the game, you’ll have the opportunity to take more colonies and further enhance your position. Keep in mind that colonies can also be taken by other players, so it’s important to stay vigilant and seize the opportunities that come your way.
In summary, taking a colony in Hadara is a key aspect of the game. By fulfilling the requirement and strategically choosing which colony to take, you can gain valuable benefits that will give you an advantage over your opponents. So, make sure to consider your options and seize the colonies that will help you achieve victory!
Understanding Colonies
Did you know that it’s impossible to lose a colony, no matter how low your military track is?
- During each “Take a Colony” step, you’re allowed to choose only 1 colony.
- For each requirement level (), you can take only 1 colony.
- You have the freedom to take colonies in any order, as long as you meet the requirements for each.
Plundering and Integrating
After taking a colony, I’ll put it to the left of my player board without peeking at what’s on the other side. Then I must decide whether to plunder or integrate the colony.
#image.jpg #image.jpg
If you attack the colony, you’ll get the amount of coins displayed in green and won’t turn the colony over.
If you unite with the colony, you’ll instead pay the amount of coins displayed in red and turn the colony over, adding to your routes based on the values on the other side.
You can’t see the other side of a colony before turning it over, and you can’t change your mind about attacking or uniting with a colony.
4. Craft a Sculpture #image.jpg
Let’s begin by understanding how the game works. First, the players take turns carving statues. The order of play goes clockwise, starting with the first player.
Now, let’s talk about what makes up a statue. We’ll break it down into its different parts.
The Parts of a Statue
When I carve a statue, I get to choose where to place one of my unused bonus tiles on my player board. The space where I place the tile corresponds to the statue that I just carved. I have two options for placing the tile – I can either put it faceup, showing one of the four tracks, or I can put it facedown, showing points.
Depending on how I place the tile, I will gain a bonus:
If I place it faceup: I will increase the corresponding track by the value indicated to the left of the bonus tile space.
If I place it facedown: During final scoring, I will score points equal to the value indicated to the left of the bonus tile space, in addition to the points from the statue itself.
Even if my culture track is reduced below the requirement, I never lose a statue.
- I can only carve one statue during each “Carve a Statue” step.
- I can only carve each statue once.
In Phase A of carving statues, you have the freedom to work on the statues in any order you like, as long as you meet the requirements. Keep in mind that you cannot move or flip the bonus tiles on the carved statues. Once all the statues have been carved, Phase B begins.
In Phase B, the first step is to take a faceup card. Starting with the first player and going in a clockwise direction, each player chooses one faceup card from the top of a discard pile. It doesn’t matter where the wheel is positioned during Phase B, you are free to take a card from any pile. However, you can only take the top card from a discard pile and you are not allowed to look through the piles.
Example: When you’re playing the game, and it’s time to choose a card from the purple discard pile, you have two options: buy it or sell it.
Just like in phase A when you’re drawing cards, during this phase, you can decide whether you want to buy the card or sell it. Remember that discarding cards is not allowed in phase B. If you want to learn more about buying and selling cards, check out pages 5-6.
Players take turns picking cards and deciding whether to buy them or sell them until there are no cards left on the board.
After you’ve taken the faceup cards, remember to follow these 3 steps, just like after phase A. For more information, go to pages 6-8. Then, move on to Feed Your People and Buy Silver and Gold Medals.
2. Income #image.jpg
(just like in phase A)
3. Take a Colony #image.jpg
(just like in phase A)
Step 4: Create a Work of Art #image.jpg
Like during phase A,
Step 5: Provide Food for Your People #image.jpg
With every card I have, my food requirement increases by 1. I count all of my cards (excluding the setup card) and compare the total to the value on my food track.
If your food track value matches or exceeds the total on your card, you’ve successfully fed your people and there’s no further consequence for you to face.
If the value of your food track is less than your card total, you have to select and take out cards until the total matches the value of your food track. Put the cards you remove in a pile next to the board, facing downwards, and don’t use them anymore.
Let me tell you something important – when you take a card out of the game, you also have to lower your score by the number written on that card. And if you happen to remove a card that has a special power, you lose that power right away.
When you remove cards, you won’t earn any coins like you do when selling cards. If you decide to remove a card that has a food value, you’ll need to use the updated, lower food track value to figure out how many cards you have to remove. So, it’s not really advantageous to get rid of cards that have food values.
6. Get Silver or Gold Medals #image.jpg
Hey there! Let me break it down for you – there are two types of medals in this game. Silver medals are those special bonus tiles, while gold medals are represented by shiny gold medal tokens.
Check this out:
- #image.jpgSilver medals: You get points for specific track values.
- #image.jpgGold medals: You earn points for having sets of all five colors.
Now, during this step of the game, you have the option to buy some medals. The reference sheet will tell you how many coins you need to pay in order to buy a medal, based on what epoch you’re in.
Here’s the best part – you can buy up to two silver medals and two gold medals throughout the entire game. And guess what? You can buy any number of each type, as long as you stay within the maximum limit, during the “Buy Silver or Gold Medals” step.
#image.jpgWinning Second Place:
When I talk about winning second place, what exactly does that mean? What’s the significance of earning a silver medal in a competition? Well, let me break it down for you.
First of all, winning any medal is a remarkable achievement. It means that out of all the participants, I managed to stand out and excel in my performance. It’s a validation of my hard work, dedication, and skills.
So why is winning second place specifically significant? It’s because it represents being among the best. The gold medal may be the ultimate prize, but silver is a symbol of excellence. It shows that I was just a step away from being the best of the best.
Winning second place also comes with its own array of emotions. On one hand, there might be a sense of pride and satisfaction in knowing that I gave it my all and came close to victory. On the other hand, there might be a feeling of frustration, wondering if there was anything I could have done differently to secure first place.
But here’s the thing – winning second place is not about dwelling on what could have been. It’s about acknowledging my accomplishments and using them as motivation to strive for even greater success in the future. It’s about recognizing that I am talented and capable, and that my hard work does indeed pay off.
At the end of the day, winning second place is an incredible feat. It highlights my abilities, determination, and perseverance. So, next time you find yourself in the running for a silver medal, embrace it wholeheartedly. Celebrate your achievement and let it fuel your drive to reach for gold.
When you purchase a silver medal, you can take one of your bonus tiles and place it on an empty silver medal space on your player board. This will activate the tile and give you its bonus effect.
During the final scoring phase, you will earn points based on half of your value on the corresponding track. If your value is an odd number, it will be rounded up.
#image.jpgGold Medals:
When you purchase a gold medal, you can take one of your set-aside gold medals and place it on one of the empty gold medal spaces on your player board. This allows you to further increase your score.
During the final scoring phase, you will earn 7 points for each set of 5 differently-colored cards you have. If you have bought 2 gold medals, you will score 14 points per set.
A New Epoch
After the first epoch, the game will continue with the second epoch, and then end after the third epoch. Each epoch introduces new cards and gameplay elements.
When we begin the next era (after era I is finished), we will gather the set-aside cards for each era and separate them into different decks based on their colors.
Afterwards, we will place 2 cards of each color face down on the designated inner spaces of the board for every player, returning all other cards from that era back to the box.
Epochs II and III will be played in the same way as era I. For the basic game, we will remove the purple cards with stars ^ from era II and III, just like we did during era I.
If you’re playing the basic version of the game, you can remove the purple cards with stars in epoch II and III, just like in epoch I.
Once epoch III is finished, the game comes to an end, and everyone calculates their final scores.
4-player game: Like I did at the start of round one, I’ll place 8 cards of each color on the board.
The Game’s End
The game wraps up once round three is over, followed by final scoring. I’ll add up all of our points and use the score pad to keep track. We earn points for the following:
Colonies #image.jpg
Statues #image.jpg
Silver Medals #image.jpg
When it comes to scoring points in Hadara, your silver medals play a crucial role. These medals have bonus tiles on them, and you’ll earn half the value of the corresponding track when you score them.
Earn Points with Gold Medals #image.jpg
Collect Cards #image.jpg
Count Your Remaining Coins #image.jpg
Once you’ve tallied up everyone’s points, record the totals at the bottom of the score pad. The player with the highest score emerges as the winner!
If two or more players tie with the same score, the player with the most leftover coins takes the victory. And if the tie persists, the tied players share the honor of winning together.