How to play Friday Official Rules

By: Dennis B. B. Taylor

Friday Game Rules

Hey there! I’m here to explain the rules of the Friday game to you. It’s a fun game that people enjoy playing, and I’m sure you’ll love it too. So let’s dive right in!

First things first, let me tell you what the Friday game is all about. It’s a game that’s designed to challenge your mind and test your wits. The goal is simple – you need to solve a series of puzzles to advance to the next level. Each puzzle will require you to think creatively and use your problem-solving skills. It’s all about having fun while exercising your brain!

Now, let’s talk about how the game works. When you start playing, you’ll be presented with a puzzle. It could be a riddle, a math problem, or a word game. Your task is to come up with the correct answer or solution. Don’t worry if you get stuck – the game provides hints to help you out. But remember, the hints might not give you the answer directly. They’ll nudge you in the right direction, so you can figure it out on your own.

Once you’ve solved a puzzle, you move on to the next level. Each level gets a little bit harder, so you’ll need to stay focused and keep your brain sharp. The game is designed to challenge you and push your limits, but don’t worry – it’s meant to be fun, not frustrating. Just take your time, think things through, and enjoy the process!

Now, you might be wondering why you should play the Friday game. Well, let me tell you – it’s a great way to improve your problem-solving skills and boost your brainpower. By playing this game regularly, you’ll become better at thinking outside the box, finding creative solutions, and tackling challenges head-on. Plus, it’s a lot of fun and a great way to pass the time!

So, what are you waiting for? Go ahead and give the Friday game a try. I promise you won’t be disappointed. Challenge yourself, have fun, and see how far you can go. Who knows, you might discover a hidden talent for puzzles and become a master solver! So grab your thinking cap, get ready to put your brain to the test, and let the games begin!

When it comes to Friday, it’s a game where I go on an adventure all by myself. The goal is to guide Robinson and help him win against two pirates without getting killed, so he can leave the island.

Right from the start, Robinson isn’t very smart. His abilities are shown in the fighting cards pile. But don’t worry, his health is good and he has lots of life points.

There are two ways for me to help Robinson. I can cleverly deal with the dangers on the island and get more cards to make Robinson better at fighting. Or, if I want, I can choose to lose on purpose against some dangers. But, I have to pay with Robinson’s life points to get rid of unwanted fighting cards.

When you play the game, you’ll see improvements in both the quality and quantity of your fighting cards. These improvements will help Robinson overcome even tougher challenges with his newfound abilities and knowledge.

But life on the island takes a toll on Robinson’s energy, so he always has to add aging cards to his fighting cards pile. These cards can be a burden, so it’s important to keep them in mind when planning your next moves.

It’s all up to you. Use Robinson’s life points wisely and choose the right hazards to keep him healthy and strong for the final battles against the pirates.

The game presents different levels of difficulty. Let me explain the easiest one to you – Level 1. Once you’ve conquered this level, you can challenge yourself with three more levels and face the next set of obstacles. Can you ultimately beat the game at Level 4?

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What Are Components?

You may be wondering, what exactly are components and why are they important? Well, let me break it down for you. Components are the building blocks of a website or application. They are like individual puzzle pieces that come together to create a functional and cohesive whole.

When we talk about components, we’re not just referring to the visual elements that you see on the screen. Components can also include the logic and behavior that determine how a website or application functions.

Think of a website or application as a house. Each component is like a room in that house. You have a bedroom component, a living room component, a kitchen component, and so on. Each component has its own unique purpose and functionality, but they all work together to create a complete and functional house.

Components make it easier to build and maintain websites and applications. They allow developers to break down complex systems into smaller, more manageable parts. This modular approach makes it easier to reuse code, collaborate with other developers, and update or add new features without disrupting the entire system.

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So, the next time you’re building a website or application, remember the importance of components. They are the foundation that allows you to create functional, maintainable, and scalable systems.

  • First, there are three cards: green, yellow, and red.
  • Then, there are 59 fighting cards in total.
  • Out of those, there are 10 pirate cards.
  • Additionally, there are 22 life points.
  • Lastly, there are also three storage boards.

Getting Started

Let’s begin your first game at Level 1:

1. First, sort the step cards and put them in front of you. The green card should be on top, followed by the yellow and red cards. We’ll start with the green step.

2. Next, remove the “Very Stupid” aging card from the game. Take the remaining 10 aging cards and split them into two piles: 7 normal A cards and 3 difficult B cards. Shuffle both piles and combine them into a single face-down stack on the aging storage board. Make sure the normal aging cards are on top. We’ll need these later.

3. Now, shuffle the 18 starting cards and place the face-down stack on your Robinson storage board. These will be your first fighting cards.

4. Lastly, shuffle the 30 hazard cards and place them face-down on the hazard storage board.

Here’s what you need to do:

1. Shuffle the Pirate cards. Then, draw two random pirates and reveal them – these will be your final opponents. Remember to put the rest of the Pirate cards back in the game box.

2. Take 20 life points for Robinson and put them next to your stack of Robinson cards. You should also place 2 more life points as a reserve next to the play area.

3. Make sure to leave some space for the discard piles next to your Robinson and hazard card stacks.

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Playing the Game

As you play the game, I will guide you through each step of helping Robinson combat different hazards. We begin in the green Step where the hazards are relatively harmless.

Unfortunately, Robinson’s abilities, represented by your fighting cards, are also limited at first. It’s possible that you may lose a few fights against the hazards. Each game turn, you will follow these actions in the given order:

1. Drawing two Hazard Cards

You will draw the top two cards from the hazard pile. Out of these two cards, choose one to be the current hazard. Place it face up in front of the Robinson stack. The other card should be discarded onto the hazard discard pile.

2. Confronting the Hazard

When you play the game, there’s a white box on the left side of the hazard card. It tells you how many fighting cards you can draw for free to fight against the hazard. During the green Step, you need to get enough fighting points to match or exceed the green hazard value.

You take one fighting card at a time from the Robinson stack and put them face up on the left side of the hazard card. You keep drawing and placing new cards until you have as many as the number in the white box.

If you want, you can “sacrifice” some life points and put them back in the reserve. In exchange, you get to draw one fighting card for each life point you sacrificed. These additional cards go on the right side of the hazard card.

Once I draw a fighting card, I can choose to use the special ability of any face-up fighting card in any order. It doesn’t matter if it’s a left or right card, I have the freedom to decide. However, I can only use each special ability once during the fight against the hazard, turning the chosen card 90 degrees. After I use one ability completely, I can move on to activating another card’s ability.

Something to keep in mind is that I must use the special abilities of the aging cards. It’s not optional!

When facing the hazard, I have the option to stop drawing more fighting cards, even if I haven’t drawn all the free cards mentioned in the white box. I can make this choice for one of two reasons: either I have already defeated the hazard, or I deliberately choose to lose against it.

When you’re playing the game, it’s really important for you to make a decision about whether you want to use more life points to win a fight or intentionally lose the fight and pay to remove worse cards. Both options are a crucial part of your strategy. It’s completely normal to lose a few fights at the beginning when you’re in the “green step”. It’s just a part of the game!

The fight doesn’t automatically end. You have the choice to use any remaining special abilities. You only end the fight if you want to, by comparing your fighting points to the hazard value and ultimately finishing the fight.

3. Winning against the Hazard

If the total of all fighting points on your face-up fighting cards is at least equal to or greater than the hazard value for that step, then you have beaten the hazard and won the fight.

When you play the hazard card, put it on top of your discard pile along with your other played cards. The hazard card then becomes a new fighting card in your Robinson pile, using the knowledge side of the card.

4. Losing to the Hazard

If you intentionally lose the fight and the total points of your face-up fighting cards are lower than the hazard value, you have to pay life points from your reserve. The number of life points you need to pay is equal to the difference between the hazard value and your total fighting points.

When you use life points, you can destroy fighting cards that have been played and get rid of them completely. Each time you do this, it costs you one life point. This includes starting cards and knowledge cards.

If you want to get rid of an old card, you just need two life points. All you have to do is put the undefeated hazard card in the hazard discard pile and the fighting cards back in the Robinson discard pile. You can’t sacrifice any more life points to get rid of more cards. You can only destroy fighting cards that are face-up and played during the fight. Don’t worry about the cards in the Robinson stack, Robinson discard pile, or the current hazard card – they’re safe.

Imagine this scenario: You win against the Hazard!

So, I sacrificed one of my life tokens and explored the Island successfully, all thanks to the brilliant card “genius”. Now, I can use this weapon in the upcoming battles.

5. Let’s go back to Action 1

If there are still at least 2 hazard cards left in the hazard stack, it’s time to start over with action 1. I’ll draw 2 more hazard cards and choose one to fight against in the current Step.

However, if the hazard stack is empty, the game goes on to the next, more challenging step. I’ll put the topmost Step card back in the box and continue with the following Step. For example, after completing the green Step, I’ll move on to the yellow Step. After that, it’s time for the red Step. Once I finish that, I’ll finally face the pirates!

When a new Step begins, I’ll shuffle the hazard discard pile and we’ll continue with action 1. And at the end of a Step, if there’s only one card left in the hazard pile, you’ll draw it. Now, you have a choice: you can decide to fight against this card in the Step we’re in, or you can discard it without fighting and move on to the next Step (just like when the hazard pile is empty).

No more fighting cards in the Robinson stack

Throughout the entire game, we need to follow these rules:

If you need to or want to draw one or more fighting cards from the Robinson stack, but there aren’t enough cards left to draw, you’ll draw the remaining cards until the stack is empty.

First, you’ll need to grab the aging card from the top of the aging stack and mix it in with the fighting cards. Make sure not to peek at the aging card! Then, put all the cards back on the storage board as the new Robinson stack and draw any missing cards.

If you need to draw another fighting card and there are no more cards left in the Robinson stack, you can shuffle the discard pile and draw from there.

Time for the final showdown with the pirates

Once you’ve gone through the hazard stack for the third time, it’s time to face off against the two pirates. The hazard discard pile is no longer used.

So, here’s the deal: you get to choose one of those cool pirates, put him right in front of Robinson, and let the fight begin! Just like those tricky hazard cards, the pirates have a few tricks up their sleeves. Once you’ve defeated the first pirate, all the fighting cards you used go straight to the Robinson discard pile, and you gotta prepare yourself for a showdown with the next pirate.

Now, listen up, matey! You gotta win against those pirates, no ifs, ands, or buts. Losing and paying with life points is not an option here. If the cards you played from the Robinson deck don’t have enough fighting points to beat the pirate, you’re gonna have to give up some of your precious life tokens to draw more Robinson cards. It’s a tough choice to make, but it’s do or die!

The End of the Adventure

Once you’ve kicked the second pirate to the curb, it’s time to celebrate because guess what? You just won the game! Victory is yours, my friend!

But hold on a second! Here’s the catch: if, during your brave quest, you find yourself needing to pay a life token and you’ve run out, well, I hate to break it to you, but that’s game over. You’ll be left standing there, scratching your head, wondering where it all went wrong. So make sure you hang on to those life points, ’cause they might just be your only lifeline!

Difficulty Levels

Hey there! The game has different difficulty levels for you to choose from. You can face increasingly tougher challenges and aim to emerge victorious at the highest level. Let me walk you through the preparations you need to make:

Level 1 (as stated in the rules): We remove the “Very Stupid” aging card from the game. Your starting cards are now 18, and you begin with 20 life points, along with an extra 2 life points in reserve.

Level 2: Just like Level 1, but with an added twist. You draw a face-down aging card and mix it in with the 18 Robinson starting cards (don’t peek at the aging card!).

Level 3: Similar to Level 2, but with a slight change. Before following the previous steps, shuffle the “Very Stupid” card with the rest of the aging cards.

Level 4: This is the big league! With Level 4, things get real. Start with only 18 life points, with an extra 2 life points in reserve. Are you ready to take on the challenge?

Scoring

  1. Add up all the fighting values on your cards, including the ones in your Robinson discard pile. Remember, all aging cards have a value of -5, no matter how many fighting points they actually have.
  2. Give yourself 15 points for each pirate card you have defeated. If you haven’t defeated any pirates, don’t count them.
  3. Get 5 points for each life point you still have in Robinson’s storage. You only have these points if you win the game.
  4. Take away 3 points for each hazard card that hasn’t been beaten and is still in the hazard discard pile.

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