How to play Fluxx Official Rules

By: Dennis B. B. Taylor

Fluxx Game Rules

Hey there! Are you ready to dive into the exciting world of Fluxx? Well, you’ve come to the right place! In this guide, I’ll be going over the rules of the game and explaining everything you need to know to get started. So buckle up and get ready for some fantastic fun!

Basic Setup

To begin, you’ll need a Fluxx deck. Each deck contains different types of cards, such as goals, keepers, and actions. Shuffle the deck and deal three cards to each player. The player who most recently had a birthday goes first.

How to Play

Fluxx is a game of ever-changing rules, so get ready to adapt and strategize! On your turn, follow these simple steps:

1. Draw: Draw one card from the deck and add it to your hand.

2. Play: Play as many cards from your hand as you’d like. Each card can have different effects, so read them carefully! You can play goals to work towards winning the game, keepers to help fulfill goals, and actions to shake things up.

3. Discard: At the end of your turn, discard any excess cards from your hand. You can only have three cards at the end of your turn.

4. Draw: Finally, draw back up to three cards to end your turn.

Goals and Keepers

Goals are the key to winning Fluxx! They define the conditions needed to win the game. You’ll need to have the right combination of keepers in play to fulfill a goal and claim victory. Pay close attention to the current goal and think strategically about which keepers to play or remove to give yourself an advantage.

Actions

Actions are powerful cards that can change the game in an instant. They allow you to perform special actions that can drastically alter the rules or give you a strategic advantage. Use them wisely to outmaneuver your opponents and tilt the game in your favor.

Winning the Game

In Fluxx, the game isn’t over until someone meets the goal! Pay attention to the goals in play and make bold moves to achieve victory. Keep in mind that the goal can change at any moment, so be ready to adapt your strategy. The first player to fulfill the current goal wins the game!

Final Thoughts

And there you have it! A quick overview of the rules of Fluxx. Remember, Fluxx is a game of ever-changing rules and strategies. Embrace the chaos, adapt to the shifting game state, and most importantly, have fun! So gather your friends, shuffle up those cards, and let the Fluxx adventure begin!

Guess what? Fluxx is a super easy game to learn! Seriously, it starts off really simple with just one rule: Draw 1, Play 1. But here’s the cool part – as you go along, it gradually gets more and more complex. It’s like a puzzle that builds on itself step by step.

Now, I know what you’re thinking. You might be wondering how on earth you’re supposed to learn a game like this. Well, here’s the trick: the best way to learn Fluxx is by playing it. And hey, if you happen to have a friend who’s played before, even better!

But let’s say you’re all beginners. No worries! All you need is someone to read the rules for you. And trust me, once you’ve played a few times, it’ll all make perfect sense!

What You’ll Need

When it comes to Fluxx, there’s one thing you need to keep in mind – the cards. And boy, are there a lot of them! Let me break it down for you.

First, we have the 100 Cards (Version 4.0). This includes the Basic Rules card, the Meta Rule card, 4 Creeper cards, 19 Keeper cards, 24 New Rules cards, 29 Goal cards, 22 Action cards, and, of course, the Instructions. That’s a whole lot of cards to shuffle through!

If you think that’s a lot, just wait until you hear about the 100 Cards (Version 5.0). This version includes 19 Keepers, 27 New Rules, 1 Basic Rules card, 23 Actions, 30 Goals, and the trusty Instructions.

Now that we have the cards sorted, let’s talk about the setup. It’s pretty simple, really. Just follow these steps:

Step 1: Deal three cards to each player.

Step 2: Place the Basic Rules card face up in the center of the table.

Step 3: Shuffle the rest of the cards together and deal three to each player. This will be their starting hand.

Step 4: Place the remaining cards face down in a draw pile.

Step 5: Decide who goes first, and you’re ready to start playing!

See, setting up Fluxx isn’t as complicated as it seems. Just keep those cards in check and you’ll be ready for some unpredictable fun!

Hey there! Let’s get started with the game. Place the Basic Rules card right in the middle of the table. Make sure to shuffle the deck of cards and deal three cards to each player.

Next, take the remaining cards and place them face down next to the Basic Rules card. This will create the Draw pile.

Now, at the beginning of the game, there won’t be any Goal or New Rule cards in play yet. We’ll get to those later!

Oh, and by the way, there’s no rule that determines who goes first. It’s totally up to you to decide. So go ahead and take the first turn if you’d like!

Game Play

Welcome to Fluxx, a game all about change. As you play, the game itself changes. It starts off with a few simple rules, called the Basic Rules, and then things get more interesting as new rules are introduced using special cards called New Rules.

When you begin, just follow the Basic Rules: draw one card and play one card. As the game progresses, be ready to adapt to the additional New Rules that will be played.

Hey there! Let me tell you how to play this awesome game. First, I wanted to let you know that I will keep you informed about how to win the game. Cool, right? Now, let’s get started!

  1. So, here’s what you do: draw the cards you need. It’s important to pay attention to how many cards you should draw.
  2. Next up, play the cards that are needed. Remember, you have to play the right number of cards to move forward.
  3. Then, take a look at your hand. If there’s a limit to how many cards you can have, make sure you discard any extras.
  4. Now, you need to follow the rules about how many Keeper cards you can have. If there’s a limit, make sure you comply with it.

Now, here’s the exciting part! There are some extra actions you can take if you have special cards or rule changes. These actions can be done anytime during the game, so keep an eye out for those opportunities.

When it’s time to play a card, you can choose any card from your hand. And if you’re not sure what a card does, try reading it out loud. That might help you figure it out!

We’re in the middle of a game!

Types of Cards

There are many different types of cards that you can choose from, each with their own unique characteristics and benefits. Let me tell you about a few of them.

First, we have reward cards. These cards are great if you like to earn points or cash back on your purchases. They often come with perks like travel insurance or access to exclusive events. With a reward card, the more you spend, the more you can earn.

Next up are balance transfer cards. These cards are perfect if you have a balance on another credit card and want to save on interest. You can transfer your balance to a new card with a lower interest rate or even a 0% introductory rate. It’s a great way to pay off your debt faster.

If you’re a frequent traveler, you might want to consider a travel card. These cards offer benefits like airline miles or hotel points. They often come with travel insurance and perks like airport lounge access. A travel card can help you save money and make your trips more enjoyable.

Another type of card to consider is a student card. These cards are designed for college students who might not have much credit history. They usually have lower credit limits and fewer rewards, but they can help you build credit and learn how to manage your finances responsibly.

Lastly, we have cash back cards. These cards give you a percentage of your purchases back as cash. It’s like getting a discount on everything you buy. Cash back cards are a great way to save money and earn rewards at the same time.

So, there you have it. These are just a few examples of the different types of cards available. When choosing a card, think about your spending habits and what benefits are most important to you. With so many options out there, I’m sure you’ll find the perfect card for your needs.

Let’s start with the basics: These are the first rules we need to understand before we can move on to more advanced ones.

Although these initial rules might change as we progress through the game, it’s important to always keep them in mind.

The basic rules are simple:

  1. Draw 1 card per turn
  2. Play 1 card per turn
  3. There are no other restrictions, like how many cards you can hold in your hand or how many Keepers you can have.

Listen up!

If you wanna play a New Rule, you gotta follow this new system. Place the New Rule card face up next to the Basic Rules. Now, here’s the important part: if the New Rule you play contradicts a rule that’s already in place, then kick that old rule to the curb. Discard it, baby!

As soon as a New Rule comes into effect, everyone’s gotta follow it. No exceptions! And let me tell you, it can really shake things up. It might make the player whose turn it is draw more cards or play more cards. It might even force other players to get rid of some cards.

Let me give you an example to make it clear. Say you draw one card and then play the Draw 4 New Rule. Now, from now on, you gotta draw 4 cards on each turn. But, since you only drew one card before, you gotta catch up. Draw 3 more, my friend!

Now, it’s the next player’s turn. They gotta draw 4 cards because of the Draw 4 New Rule. But, hold up! They decide to play the Draw 2. Now, things get a little funky. The rules change again, but this player doesn’t have to draw any more cards because they already drew (at least) 2. And since the Draw 2 contradicts the Draw 4, we gotta toss out that Draw 4 New Rule. It’s outta here!

Goal: To play a Goal, I’ll put it face up on the table. I’ll discard the previous Goal if there is one. The game doesn’t start with a Goal, so nobody can win until we play one.

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The Goal affects everyone. As soon as someone meets the conditions, they win, even if it’s not their turn!

Keeper: When you want to play a Keeper card, simply take it out of your hand and place it face up on the table in front of you. Keepers are an essential part of the game as they are often needed to fulfill Goals. Having the right pair of Keepers can greatly benefit you, so it’s always a positive move to play a Keeper.

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Action: When you come across an Action card, you use it once and then get rid of it. Just follow the instructions on the card, and then place it on the Discard Pile.

Actions can be pretty wild! Sometimes they create a lot of chaos, and other times they don’t have much of an effect at all.

It’s important to remember that when you play an Action card, any additional cards that come into play as a result of that action are all considered part of the same “play”.

Let me give you an example: Imagine you play the Action card called “Draw 2 and Use ’em”. As soon as you play it, you draw two cards and play them both. Now, let’s say one of those cards is “Draw 3, Play 2 of them”. If you have this card, you keep going! You would draw three more cards, play two of them, and discard the third.

All of this craziness would still only count as playing one card.

The Game Ends

The game goes on until someone meets the conditions of the current Goal card. When that happens, that player wins instantly, no matter whose turn it is!

Notes

If we run out of cards in the Draw pile, we can shuffle the Discard pile, turn it over to create a new Draw pile, and keep playing.

Whenever we mention a card “in play,” we’re referring to a card that’s face up on the table, but not in the discard pile.

About Discarding: Remember, discarding a card is different from playing it. When you play a card, you must follow all the instructions on that card, if possible.

You can’t simply discard cards you don’t want; you can only discard them if you’re compelled to do so by a Hand Limit. (Yes, this means you could be forced to play a card that allows someone else to win).

The game doesn’t end until we have a definite winner. If, for some reason, two or more players meet the winning conditions at the same time, we continue playing until a single winner emerges.

New players can join at any time by being given a hand of three cards.

About Creepers: In version 4.0 of this game, we introduced a new type of card called Creepers, but we decided to remove them because we felt that the original game is better without them.

However, you’ll find plenty of Creepers in Zombie Fluxx, Cthulhu Fluxx, Oz Fluxx, Monty Python Fluxx, and other variations of the game.

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