How to play Flamme Rouge Official Rules

By: Dennis B. B. Taylor

Flamme Rouge Game Rules

Welcome to the exciting world of Flamme Rouge!

In this thrilling game, you and your friends become team managers for a group of professional cyclists. The goal is simple: guide your team to victory by strategically controlling their movements on the race track.

Race Setup:

I’m going to tell you how to prepare for a race. First, lay out the track tiles to create the race circuit. Pay close attention to the circuit configurations, as they can drastically impact the outcome. Each player then chooses a team of two racers from the rider deck and places them at the start line.

Pro tip: Be smart when selecting your team, as each racer has unique abilities and energy limits.

Energy Management:

The key to victory lies in managing your team’s energy levels. Each rider has an energy deck with cards numbered 2 to 9. You’ll need to carefully choose which cards to play each turn as they determine your racers’ movement. After playing a card, you’ll perform the corresponding movement indicated on the card.

Pro tip: Plan ahead and use your high-numbered cards when you need a boost, but be careful not to run out of energy too early!

Slipstream:

One important tactic to use is slipstreaming. When a rider is directly behind another, they can draft off their opponent’s slipstream, conserving energy and moving faster. Make strategic decisions to position your racers in the most advantageous spots on the track to take advantage of slipstreaming.

Pro tip: Slipstreaming can give you that extra push you need to outmaneuver your opponents and claim victory!

Fatigue:

Keep in mind that as your racers exert themselves, they’ll become fatigued. When a rider is fatigued, they’ll have limited movement and won’t be able to reach the same speeds. Monitor your racers’ fatigue levels and plan accordingly to maximize their performance.

Pro tip: Make strategic decisions to rest your racers and prevent them from burning out too quickly.

Winning the Race:

As the race progresses, you’ll continue playing cards and moving your racers, navigating them through straight sections, corners, and uphill and downhill slopes. The first rider to cross the finish line wins the race! So, develop a winning strategy, make tactical decisions, and guide your team to victory.

Pro tip: Carefully plan your moves, anticipate your opponents’ actions, and use your cards wisely to secure the win!

Remember, the world of Flamme Rouge is filled with excitement and surprises. So, buckle up, get ready to lead your team to victory, and experience the thrill of the race!

How to play Flamme Rouge Official Rules UltraFoodMess

Hey there! Have you ever heard of the Flamme Rouge in the cycling world? It’s like a red flag that tells the cyclists they’re in the final kilometer of a race. When they see it, they know it’s time to give it everything they’ve got!

Imagine this: you’re in Paris, surrounded by cyclists from all over the world. Everyone is here for one reason – to take part in an epic race. And when they see that red flag, they’ll be racing towards fame and glory!

What is the Flamme Rouge?

How to play Flamme Rouge Official Rules UltraFoodMess

I love playing Flamme Rouge! It’s a super exciting bike racing game that requires strategy and speed. In this game, I control a team of two riders: a Rouleur and a Sprinteur. The goal is to be the first to cross the finish line with at least one of my riders.

To move my riders forward, I draw and play numbered cards. Each card tells me exactly how far my riders can go. The trick is to play the right cards at the right time to gain an advantage over my opponents.

During the game, if there’s a tie and multiple riders cross the finish line in the same round, the one who goes the furthest is declared the winner. So, it’s not just about crossing the line, but also about how far I can make it.

Now, let’s talk about setting up the game. First, I choose a stage card that determines the track layout. For beginners like me, it’s recommended to start with the Avenue Corso Paseo stage card A. I then lay out the track tiles according to the instructions on the card.

Next, I need to pick a color for my team. This is just for fun and doesn’t affect the gameplay. Once I’ve chosen my color, I’m ready to start the race!

Flamme Rouge is a thrilling game that combines strategy, luck, and excitement. By carefully choosing which cards to play and when to use them, I can increase my chances of winning. So, get ready to race and may the best team win!

If you want to play the game, you’ll need a sprinteur B model, a rouleur C model, the energy cards that go with them, and a player board D in your chosen color.

How to play Flamme Rouge Official Rules UltraFoodMess

Create Your Rider Decks

First, let’s take your sprinteur’s energy cards and your rouleur’s energy cards. Shuffle them up to form two separate decks. Place your sprinteur’s deck on the indicated space face down on your player board, and do the same for your rouleur’s deck.

Prepare Your Exhaustion Decks

Next, we’ll set up the exhaustion decks. Take all the sprinteur exhaustion cards and place them face up within easy reach for all players. Repeat this step for the rouleur exhaustion cards.

Building The Track

To create the track, we’ll use different types of tiles. Each tile is labeled with lowercase and capital letters in the lower left corner. For example, you’ll find a lowercase “a” on one side and an uppercase “A” on the other.

The start and finish tiles are highlighted in yellow, making them easy to spot. You’ll also notice a symbol on the start tile. On the stage card, there is a series of letters that indicate the correct order of the tiles.

Find Your Starting Positions

Now that everything is set up, let’s determine the starting positions and get ready to race!

So, here’s the deal. The person who rode a bike most recently (or the youngest if there’s a tie) gets to choose where they want to place their two riders. You can put them in any of the open lanes, right behind the Start line. After that, we’ll go around the table in a clockwise order until everyone has placed their riders.

Square Vs. Lane

Okay, squares are the areas that are divided from each other with thick white lines. You got it? Great. Now, each square is split into two lanes, the left one and the right one. It’s really important to remember that one rider can only be in one lane at a time. If a square is empty, the riders are always placed in the right lane, the one marked with a double line. Keep that in mind.

Game Play

Let’s talk about how the game works. It’s played over several rounds, and each round has three phases. Here they are:

  • First, in the Energy Phase, all players simultaneously draw four cards. Then, you pick one of your riders and play one card face down for them. Repeat the process for your other rider. Got it? Good.
  • Next up is the Movement Phase. This is when all the cards that were played get revealed. Each rider moves based on the card that was played for them. Simple, right?

In the End Phase, the cards that were played are taken away, and then slipstreaming and exhaustion are applied.

I. Energy Phase

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In this phase, we all do the same thing at the same time.

1. Pick a Rider, Get Cards

Choose one of your riders, either a sprinteur or a rouleur, then draw four cards from that rider’s energy deck.

2. Play and Recycle

Select one of the cards and place it face down next to the corresponding rider’s energy deck. This card will determine how far the rider can move this round. Take the remaining cards and put them back at the bottom of the deck.

3. Repeat

Repeat steps 1 and 2 with your other rider. Once all players have played a card for each of their riders, it’s time to move on to the next phase, the Movement Phase.

Recycle: When you recycle a card, simply put it face-up at the bottom of the matching rider’s energy deck.

You can look at the recycled cards at any time, but you can’t see the face-down cards.

  • You can’t draw cards for your second rider until you’ve played the card for your first rider. You can check your played cards at any time.
  • If your energy deck runs out of face-down cards, shuffle the recycled cards and put them back on your player board face down. Keep drawing cards until you have four in your hand.
  • If there are less than four cards in your energy deck (recycled and face down), just draw all the cards.

II. Moving

Turn all your played cards face up. Starting with the rider at the front, move each rider forward the exact number of squares shown on their matching card.

You can switch lanes without any extra cost.

If a rider lands on an empty square, they must be placed in the right-hand lane.

The rider closest to the Finish line in the right-hand lane is the rider at the front.

Hey there! Did you know that when it comes to moving around, there are some important rules to follow? Let me break them down for you.

First things first, as a rider, I can glide past other riders without any problem. But here’s the catch: I can’t finish my movement on a square that’s already occupied. If I find myself in that scenario, I have to stop right behind it, in the first square where there’s an open lane for me.

It’s like a little dance we all do, making sure we have enough space to keep on moving. It’s all about finding that perfect spot, don’t you think?

How to play Flamme Rouge Official Rules UltraFoodMess

I move my blue sprinteur first with an energy value of 5. Then, the red rouleur moves next also with an energy value of 5. However, the red rouleur is faced with a dilemma. The square he wants to move to is already occupied. Therefore, he must end his movement on the first square that has a free lane.

III. End Phase

1. Remove Played Cards

I have to remove all the cards that I’ve already used from the game. Each card can only be used once during the game.

2. Apply Slipstreaming

Now it’s time to apply slipstreaming. Starting from the pack of riders at the back, I move each pack that gains slipstreaming one square forward.

What is a Pack?

A pack consists of one or more riders that are positioned consecutively, with no empty squares between them. Picture a group of cyclists riding closely together, almost touching.

What is Slipstreaming?

Slipstreaming occurs when two packs, or groups of riders, are separated by exactly one empty square. In this scenario, the rear pack is moved forward one square so that the two packs merge into one. This merging process is known as slipstreaming.

Once the merge is complete, it is important to check if slipstreaming applies to the newly formed pack. If there is another pack behind it with an empty square between them, the process of slipstreaming can continue. This means that the rear pack will move forward to merge with the next pack, creating a continuous chain of slipstreaming.

In a single round, riders may gain slipstreaming multiple times. This means that they can benefit from the increased speed and reduced wind resistance that slipstreaming provides multiple times throughout the race.

So, in summary, a pack consists of riders without any empty squares between them. Slipstreaming is the process of merging packs when there is exactly one empty square between them. It is a strategy that allows riders to gain speed and conserve energy by riding closely together.

How to play Flamme Rouge Official Rules UltraFoodMess

Hey there! Let’s dive into the world of an intriguing game called Pack Movers. It’s like solving a puzzle and playing a strategy game all at once! ����

So, here’s what you need to do. Starting with the last pack, pack number 4, you’ll shift it along with any other packs in front of it.

Now, here’s the tricky part. Pack number 1 stays in its place. Why? Because it’s more than one square away from Pack number 2.

But don’t worry, we have some movement going on! Pack number 2 gets to shift because it’s just one empty square away from Pack number 3. And guess what? Merged Pack A also gets to move because it’s one square away from Pack number 4.

So, let’s sum it up. The riders in Pack number 2 are lucky! They get to move two squares. As for Pack number 3, it gets to move just one square.

Isn’t that exciting? Now you’re all set to be a master of Pack Movers! Have a blast! ����

How to play Flamme Rouge Official Rules UltraFoodMess

Step 3: Get Exhaustion Cards

If you’re feeling tired, don’t worry! Just grab an exhaustion card that matches your type of rider (sprinteur or rouleur) and use it.

Exhaustion: You’re exhausted if there’s an empty square in front of you.

Exhaustion cards: You can use these cards just like any other energy cards, and they have a value of 2.

Make sure to give an exhaustion card to any rider who has an empty square in front of them. However, an empty lane in front of a rider 6 doesn’t cause exhaustion. In real races, the pack usually stays in the middle of the road rather than sticking to lanes.

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