How to play Fallout Official Rules

By: Dennis B. B. Taylor

Fallout: A Guide to Playing the Game

Welcome to the world of Fallout! If you’re new to the game or looking for some helpful tips, you’ve come to the right place. In this guide, I’ll walk you through all the important rules and mechanics of the game.

The Basics

When playing Fallout, your main goal is to explore the wasteland and survive in a post-apocalyptic world. You’ll encounter various characters, complete quests, and make choices that will shape the outcome of your story.

One of the key aspects of the game is your character’s S.P.E.C.I.A.L. attributes. These attributes determine your character’s abilities and skills. The S.P.E.C.I.A.L. stands for:

  • Strength – Your physical power
  • Perception – Your senses and awareness
  • Endurance – Your resilience and stamina
  • Charisma – Your social skills and charm
  • Intelligence – Your problem-solving skills
  • Agility – Your speed and dexterity
  • Luck – Your overall fortune

Each attribute can be leveled up, allowing you to improve your character’s abilities and increase your chances of success in various situations.

Combat and Skills

Combat in Fallout can take many forms, from gunfights to melee combat and even strategic decision-making. Your character’s skills play a crucial role in determining your effectiveness in combat.

You can choose from a wide range of skills such as lockpicking, hacking, or survival, each providing unique advantages and opportunities during your adventures. By investing points into these skills, you’ll be able to tackle challenges and overcome obstacles more effectively.

The World of Fallout

The wasteland is a dangerous place, filled with radiation, mutated creatures, and other survivors, both friendly and hostile. Exploring the world is an essential part of the game, as you’ll discover new locations, gather resources, and uncover the secrets of the past.

Throughout your journey, you’ll encounter various factions and individuals who may offer you quests or pose a threat. The choices you make will have consequences, shaping the world around you and influencing how other characters perceive you.

Conclusion

Playing Fallout is an immersive and thrilling experience that offers endless possibilities. By understanding the rules and mechanics of the game, you’ll be well-equipped to navigate the wasteland and shape your own story. So grab your gear, venture into the unknown, and may luck be on your side!

  • There are 21 Map Tiles that you will use in the game.
  • You will have 4 Scenario Sheets.
  • There are 5 Plastic Figures to represent your character.
  • You will have 5 Character Cards.
  • Keep 5 Character S.P.E.C.I.A.L. Tokens handy.
  • You will also get 4 Player Boards with 8 Connectors each.
  • Don’t forget about the 12 Pegs.
  • There’s a deck of 75 Encounter Cards for interesting encounters.
  • You will have 3 V.A.T.S. Dice.
  • There are 27 Enemy Tokens to represent your foes.
  • Don’t forget about the 35 S.P.E.C.I.A.L. Tokens.
  • Keep the 100 Quest Cards close.
  • There’s a deck of 14 Perk Cards to enhance your abilities.
  • You will have 2 Power Tokens.
  • Keep track of your 54 Caps Tokens.
  • There are 12 Trait Tokens for special traits.
  • There’s a deck of 34 Loot Cards for exciting loot.
  • You will have 25 Asset Cards.
  • There are 11 Unique Asset Cards to discover.
  • Keep the 23 Agenda Cards close.
  • You will have 10 Faction Tokens.
  • Don’t forget about the 8 Quest Markers.

When it’s Time to Start

Step 1: Choose Your Scenario

Alright, folks, let’s get this show on the road! We need to pick a scenario to play. I suggest starting with “The Commonwealth.” It’s a great choice for our first game. Grab the scenario sheet and place it above the play area.

Step 2: Build the Map

Time to build the map! First, grab the #image.jpg and #image.jpg map tiles. Shuffle them up real good. Now, follow the image on the back of the scenario sheet we chose. Place the faceup map tiles in the spots it shows, and put a random facedown #image.jpg or #image.jpg tile in each spot it indicates. Easy peasy!

Task At Hand: I’m going to break down the 3 Sort Tokens for you. It’s pretty simple. Start off by making separate piles of the S.P.E.C.I.A.L. tokens, Caps tokens, trait tokens, and enemy tokens. Remember to keep the S.P.E.C.I.A.L. and enemy tokens face down and mix them up. And when it comes to enemy tokens, make sure to organize them into stacks by type.

Step 4: Creating Encounter Decks: Let’s start by organizing the encounter cards. These are the ones that have a star in the upper-left corner. We’ll separate them into two different decks, based on their card backs. Once separated, we’ll shuffle each deck and place them facedown in the play area.

Next, we’ll take the remaining encounter cards and the quest cards and put them in numerical order. This organized collection of cards is what we call the card library (not shown).

In order to create other decks, I need to remove any cards from the agenda deck that have a higher number in the bottom-left corner than the current number of players. Then, I’ll shuffle the agenda, loot, and asset decks separately and place them facedown in the play area. Finally, I’ll make sure the perk cards, unique asset cards, and V.A.T.S. dice are easily accessible to everyone.

Next, I’ll create the shop by dealing four asset cards faceup in a line next to the asset deck.

Now it’s time to choose and place our survivors. We’ll randomly determine a first player and move the agenda deck to their right side.

When it’s my turn, I get to choose a survivor. I pick a figure, a character card, and a S.P.E.C.I.A.L. token with that character’s silhouette on it. Then, I put the figure in one of the empty spaces on the “Crossroads Camp” tile.

Step 8 – Get Ready: I take a player board and put a green peg in the “0” hole, a red peg in the “16” hole, and a gray peg in the hole next to the XP track.

I also put my S.P.E.C.I.A.L. token in the slot on my player board that matches its letter. After that, I draw another S.P.E.C.I.A.L. token randomly and put it in its slot.

Once you have chosen a player to start, they draw a S.P.E.C.I.A.L. token, which represents a letter in the word “special.” However, if that player already has that letter, they choose another random S.P.E.C.I.A.L. token instead. This adds an element of surprise and keeps the game exciting.

Next, each player draws an agenda card, which they keep secret from the other players. This adds a strategic element to the game, as players try to achieve their personal goals without revealing their intentions to others.

Lastly, each player takes three Caps, which are a form of currency in the game. These Caps can be used to buy items or make trades throughout the game.

Now that the setup is complete, it’s time to resolve any starting effects on the back of the scenario sheet. This ensures that the game starts off with some additional elements or challenges.

After that, check the map for any icons that match the icons on enemy tokens. If there is a match, place a face-up enemy token in that space. These enemies will be described in more detail later on.

Finally, place the power tokens on the topmost space of the power track on the scenario sheet. These tokens represent the current state of power in the game and will play a role in gameplay.

Now that everything is set up, it’s time to start playing the game!

When it’s my turn, I get to do some cool stuff! It’s my time to shine! I can explore the wasteland, fight bad guys, and finish quests.

During my turn, I can do up to two things. I can do the same thing more than once. When I’m done, it’s the next player’s turn. Here are the things I can do:

  • Explore: I can reveal a map tile that’s next to me but face-down.
  • Move: Go around the map with your character.
  • Quest: Finish one of the available quests.
  • Encounter: Draw and solve an encounter card based on where you are on the map.
  • Fight: Battle and try to defeat an enemy in your area.
  • Camp: Restore some HP, revive your companions, and trade items with other survivors.

All of these actions will be explained in more detail later on.

You, the Survivor

When I say “you,” I mean both the player who is taking their turn and the survivor they control. You and your survivor are one and the same. Some cards and rules may refer to you as the “active player.”

Exploring

Hey there! I bet you’re curious about what lies beyond in the wasteland. Well, guess what? I’m here to help you find out! The wasteland is full of mysterious territories just waiting to be explored. These territories are represented by facedown map tiles, and you can uncover their secrets by taking the explore action.

Now, each map tile is divided into spaces, and you can recognize these spaces by their white borders. If you’re in a space that’s bordering a facedown map tile, you have the option to perform the explore action. When you do, the map tile flips faceup, revealing its hidden wonders.

Once you’ve revealed a new map tile, it’s important to orient it correctly. You need to align the arrow on the top of the tile with the arrow on the starting map tile. This way, the directions match up and you can navigate the wasteland with ease.

Now, here’s something to keep in mind: when you uncover a new map tile, there might be enemies lurking about. If you see any enemy icons on the tile, it’s time to be on guard. Grab a random enemy token and place it faceup in the space indicated by the icon. Stay alert and be ready for anything!

Move Action

Hey there! So, when you’re out exploring the wasteland, you’ll need to move around the map. That’s where the move action comes in. It’s pretty simple, really.

Here’s the deal: when you do a move action, you get two movement points. Each point lets you move your figure to a space nearby. Just be careful, though. The wasteland can be dangerous. Watch out for rough terrain and all that nasty radiation.

Now, here’s the cool part. You can interrupt your move action to do something else. That second action can be anything you want. Once you’re done with that, you can finish up your move action. Simple, right?

Oh, and one more thing. If you want, you can do two move actions in one turn. If you do that, you can combine the movement points from both actions. That means you can move even farther!

Move Action Example

So, here’s what I did. I performed two moves, which gave me four movement points. I spent the first point to move into the adjacent space.

Then, I used my second and third movement points to move into a space with difficult terrain.

Finally, with my last movement point, I moved into a space with irradiated terrain, which unfortunately gave me 1 rad.

Terrain

Now, let’s talk about terrain. Some spaces have different terrain that can affect you when you move into them. You can tell what kind of terrain a space has by looking at the color of its border.

  • Difficult (red): To move into this space, you need to spend two points of movement.
  • Irradiated (green): When you step onto this space, you get hit with some radiation. It gives you one rad (#image.jpg), which I’ll explain more about later.

Quest Action

If you want to make a difference in the wasteland, you’ll need to lend a hand to others. This could mean assisting everyday people trying to survive or supporting the powerful factions that shape the world. To do this, you’ll need to complete quests.

Hey there! Let me tell you about the awesome quests in this game. They’re like fun challenges for you to complete. When you start playing, you’ll have one quest already set up in front of you, and more quests will be added as you keep playing.

Each quest has different tasks for you to do. They call these tasks “objectives.” Each objective comes with its own special requirements. Some objectives will tell you to go to a specific place on the game map with your character, while others will ask you to perform specific actions.

When you see a quest objective marked with a , it means you need to do something specific in order to complete that objective. Once you’ve done what’s required, and there are no enemies around you, you can take a quest action to finish that quest.

If you’re trying to complete a quest and there’s no icon next to the objective, you don’t have to do anything once you meet the requirements – the quest will automatically be marked as completed!

When you finish a quest, you’ll see a results bar below the objective you completed. This bar lists all the effects that will happen as a result of completing the quest. You can find more information about these effects in the “Card Results” sidebar on the right side of the screen.

Quest Markers

When you have a quest that tells you to indicate a location on the map, you’ll need to use a pair of tokens that match in color.

Put one of these tokens on the map where the quest instructs you to, and place the other one on the quest card itself. When you get rid of that card, both tokens should be discarded.

Results of Completing a Card

When you finish a quest, it can have different effects on the game. These effects are listed in a shorthand form below a given objective on the card.

Let’s go through these effects step by step:

First, add #: I’ll find the card that matches the number indicated by “#” in the card library. Then, I’ll take a number of cards from the top of the deck that matches the back of the retrieved card. After that, I’ll mix all the cards together and place them on top of the corresponding deck.

Next, stage #: I’ll search the card library for the card that matches the number indicated by “#”. Once I find it, I’ll place it faceup in the play area with the other quests.

Now, let’s talk about # XP: This means I’ll gain the amount of XP that matches the number indicated by “#”. I’ll explain more about XP later on.

Also, there’s # Caps: When I see this, it means I’ll gain the number of Caps that matches the number indicated by “#”.

Finally, there’s become X: This means I’ll take the trait token that matches the letter “X”.

When I play the game Fallout, I follow a set of rules that make the experience more enjoyable. I wanted to share those rules with you in a simpler way, so you can understand how to play too!

First, let me talk about the cards in the game. You’ll see that each card has a symbol on the back. To start, draw a card with a back that matches the symbol shown. If the symbol has a number next to it, like this card with the symbol and the number 10, draw that many cards.

Next, let’s talk about unique assets. You can gain these by searching through the unique asset deck for the specific card you want. If someone already took that card, don’t worry! You can draw a random unique asset instead.

Now, let’s talk about the shop. You’ll see a number next to the word “Shop.” This number tells you how many items you can buy or sell from the shop. So, if the number is 3, you can buy or sell 3 items.

Finally, let’s talk about factions. You’ll see cards with different symbols representing different factions. When you see a card with a faction symbol, that faction gains power. The amount of power they gain is equal to the number of plus symbols after the faction symbol.

I hope these rules help you understand how to play the game better. Have fun playing Fallout!

Trash: When this card is no longer usable, you put it back in the game box. If you don’t trash the quest, it stays in play and can be completed again.

Encounter Action

Ever since the war, most of the world has been transformed into desolation. However, certain places still contain remnants from before, and groups of survivors have built towns over time. In your journey, you can explore these wastelands, trade with settlements, and delve into vaults to uncover secrets.

If you see a symbol on the ground that looks like an encounter icon, it means you can do something interesting there. That’s when you can use an encounter card to find out what happens next. Each place can only be encountered once during your turn, and you can’t do it if there’s an enemy near you.

Encounter Icons

When you start playing, you’ll see two different encounter icons:

A Surprising Discovery: When you stumble upon a wasteland encounter, you have the chance to uncover valuable items or explore the area for hidden treasures. It’s like going on a thrilling adventure!

#image.jpg

My Experience in Settlements: When I’m out exploring, I come across different places called settlements. At these settlements, I can do a lot of interesting things that help me on my journey.

In settlements, one key activity is buying and selling items from the shop. This is really helpful because I can get new gear and supplies that make me stronger. Sometimes I can even find unique and special items that give me an extra edge.

Another important thing I can do in settlements is search for hidden treasures. It’s like going on a mini treasure hunt! I never know what I might find, but it’s always exciting to see what’s waiting for me.

Now, there are a couple of special places in settlements called vaults. These vaults are really interesting because they hold valuable items and secrets. However, I can only access these vaults and have encounters there if I’ve completed certain quests. It’s like a special reward for my hard work and accomplishments.

So, settlements are bustling places where I can trade, explore, and discover hidden treasures. They provide a unique experience that adds depth to my journey and makes every adventure in the wasteland more exciting!

The Level of Encounter

In the world of the game, every special location has a level assigned to it. This level is represented by a number next to the location’s icon on the map. But what happens when you come across an encounter icon () that doesn’t have a number? Well, consider it the same as the level of the location you’re currently at.

Let me give you an example. Suppose you’re at a level 2 Red Rocket station and you stumble upon an encounter that shows “@game47.jpg”. In this case, you’ll need to draw two loot cards.

How to Handle Encounters

When it’s your turn to resolve an encounter, the player sitting to your right will draw an encounter card for you. They’ll then read the italicized text at the top of the card out loud. After that, they’ll read the bold text at the beginning of each numbered option, which may include tests or requirements you need to meet.

So, here’s how it works. You get to make a choice, and then you pick the option you want to go with. The card tells you what you need to do for that choice – take tests, fight enemies, or pay Caps.

If you manage to meet all the requirements, you get to read what happens next under the “Succeed” section. But if you don’t meet the requirements, you have to read what happens under the “Fail” section.

After that, you gotta do all the things listed in the results bar for the outcome you picked. Once you’re done with an encounter, put the card back on the bottom of its deck.

Testing Time

When you’re on a quest or facing a challenge, you’ll often come across tests that you need to pass. These tests come in the form of S.P.E.C.I.A.L. tokens, each representing a different skill, followed by a difficulty number. Let’s take a look at an example: 4.

To run the test, I roll the three V.A.T.S. dice and count how many hit () icons are shown on the results. If the number is equal to or greater than the difficulty of the test, I pass!

If I have any S.P.E.C.I.A.L. tokens that match the ones used in the test, I can reroll any number of dice before the final results are determined. For each S.P.E.C.I.A.L. token that matches one used in the test, I can do one reroll.

Let’s talk about shopping: buying and selling. When I have an encounter at a settlement, I often have the opportunity to sell my items, buy new ones, or even recruit companions from the shop.

So, here’s the deal: when this whole thing goes down, you just gotta reach into the asset () deck and pull out one card. That card? It goes right over to the left side of the shop. Easy peasy.

Now, the encounter will give you a little heads up on how many items you can buy and sell. It’ll throw a number your way, and that number? That’s the maximum. So, let’s say the encounter tells you to “shop twice.” Well, that means you got two options: you could buy two assets, or maybe buy one and sell one, or, hey, maybe you just wanna sell two. The choice is yours!

When you want to buy something, you need to pay a certain number of Caps. The cost of the item is shown in the upper-right corner of the item card. If it’s a companion card, you’ll see a symbol or trait instead of a cost. You can only take those cards if you have the required symbol or trait.

If you want to sell an item, you have to remove it from your inventory and put it in the discard pile. In return, you’ll get Caps equal to one less than the item’s cost.

Caps

Caps are the currency used in the wasteland, and you can acquire them by scavenging and selling items. You keep track of your own Caps using Caps tokens. When you earn Caps, you take the corresponding number of tokens from the supply, and when you spend Caps, you return that many tokens back to the supply. The tokens come in denominations of “1” and “5”, so you can make change if needed.

Once you’re done buying and selling, you either discard or draw new asset cards until there are four cards in the shop. If you need to discard cards, you do so from the right side of the track. If you need to add new cards, you draw them from the asset deck and place them faceup on the left side of the track.

Now, let’s talk about inventory and equipment.

When you get something or a friend, put it in your play area – that’s your inventory. You can have up to three things in your inventory at once. But if you ever get more than three things, you have to pick some to get rid of until you only have three left.

Hey there! Did you know that you can equip up to three cards at once? Yup, that’s right! You can have one apparel card, one weapon card, and one companion card equipped, and they will fit into the slots on your player board. The best part? Equipped cards don’t even count towards your inventory!

If you want to switch out the cards you have equipped, no worries! You can do it whenever you get a new card, at the start of your turn, or when you do a camp action.

Ready to Fight?

I won’t lie to you, friend. It’s a scary world out there. You’ve got to watch out for mutated creatures, raiders, and all sorts of terrifying things. That’s why you need to be ready to fight back!

When you perform a fight action, you get to pick one enemy in your space to fight. It’s all about survival, so make sure you’re prepared!

When you engage in combat with an enemy, your goal is to hit it multiple times, either equal to or more than its level, while also avoiding being hit in return. There are different areas on the enemy’s body that you can target, such as the head, arms, legs, or body. However, it’s important to note that only hits on vulnerable areas will count towards your score!

To attack an enemy, you roll three V.A.T.S. dice. Some weapons, which will be explained later, allow you to reroll your V.A.T.S. dice. If you see any icons on the dice after your roll, it means that the enemy has successfully hit you! For each icon that appears, you will suffer damage equal to the enemy’s level.

Health Points (HP) and Radiation (Rads)

When you take damage, the red peg on your player board will move down a certain number of holes on the track, corresponding to the amount of damage you’ve sustained.

Just like with HP, when you suffer radiation (rads), you need to move the green peg up the track a certain number of holes equal to the rads suffered. However, if the red peg is ever in a lower hole than the green peg or in the same hole, it’s game over for you!

If you get killed, don’t worry. You can respawn at any space on the “Crossroads Camp” map tile. Just remember to discard all the cards in your inventory, but you can keep the ones you have equipped. You’ll also recover all your HP by moving the red peg back to the highest number on the track.

But here’s the catch: when you respawn, the rads you suffered won’t go away. So if you got to the highest hole and died again, that’s it. Game over. You lose, and you’re out.

Let’s get down to business! First, we start by delivering hits! Each section on the dice represents a different part of the enemy that you can potentially hit. If any of the dice show a section that matches one of the enemy’s vulnerabilities, you get to inflict a hit. Remember, each die can only hit one section. If you manage to score hits equal to or greater than the enemy’s level, you defeat it!

When you defeat an enemy, you earn XP (we’ll talk more about that later) equal to the enemy’s level. The defeated enemy gets removed from the map and goes back into the supply. Then, you randomly select a new enemy of the same type from the supply and place it facedown on the nearest icon on the map that doesn’t already have an enemy of that type. While an enemy is facedown, it becomes inactive, posing no threat to you.

During a battle, if you’re unable to defeat the enemy, it stays in its current position. The hits you make in one battle do not carry over to the next. The next survivor who faces that enemy will have to start from scratch.

The Sneaky Ones

I bet you’ve noticed those enemies who are slyly hiding face-down on the map. They’re called inactive enemies. Now, here’s the deal – you can’t just go ahead and start a fight with them. No way! And using your abilities to target these sneaky fellas? Forget about it! It’s a no-go. But don’t worry, they won’t stop you from doing what you need to do in their space.

But wait, there’s more. At the end of a round, a specific kind of enemy might just activate. When this happens, all the inactive enemies of that same type suddenly flip right-side up and become active. So, it’s like they were waiting for just the right moment to come out of hiding. Very clever, don’t you think?

Your Trusty Sidekicks

Now, let’s move on to a different topic – your weapons and apparel. Imagine them as your trusty sidekicks, always ready to lend a hand during a fight. Yes sir!

When it comes to weapons in this game, they each have special abilities represented by S.P.E.C.I.A.L. tokens. These tokens are displayed on the weapon card. If you have a matching S.P.E.C.I.A.L. token, you can reroll dice during the fight.

You can reroll dice for each matching S.P.E.C.I.A.L. token on your equipped weapon.

But that’s not all! Some weapons also have the ranged ( ) icon. This means you can attack enemies who are right next to you. And if the enemy doesn’t have the ( ) icon, you deal an extra hit during the fight.

Hey there! Let’s talk about the gear you wear in the game. Your armor is like a shield that protects you from damage. You can see how much armor you have by looking at the armor icon (#image.jpg). When it’s time to fight, the number of #image.jpg icons on the dice that you cancel out is determined by the value of your armor.

Watch out for Enemies

Enemies in the game can do special things during a fight. You can see their abilities by looking at the icons on their token:

Engaging: Hey there! So, imagine this: you’re peacefully going about your business, and suddenly you find yourself face-to-face with a not-so-friendly foe. Well, guess what? You don’t even have to lift a finger because, boom, you’re automatically thrown into a battle! No need to take an action or anything – it just happens in an instant. Pretty intense, right?

#image.jpg

Armor: This foe is a bit tougher to defeat, as it takes one extra hit to take it down.

#image.jpg

Get ready for a treat: Every time you defeat this foe, you’ll be rewarded with a loot card.

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Radiation: Let me tell you about a sneaky enemy called radiation. When radiation hits you, you feel the effects of it. The more powerful the enemy that gives you radiation, the worse the effects. It’s like a poison that seeps into your body and causes harm.

#image.jpg

Ranged: When I encounter an enemy that is described as activating, it has the ability to attack me from a nearby space. If this happens and I don’t have a weapon, my chances of success are affected negatively.

Retreat: If I’m unable to defeat an enemy in battle, it becomes inactive and is flipped facedown.

Exhaust and Unexhaust

Some cards require me to exhaust them in order to use their abilities. To do this, I have to turn the card 90 degrees sideways. Once a card is exhausted, I can’t exhaust it again. If I’m told to unexhaust a card, I need to turn it 90 degrees to make it upright again.

When one of my companions unexhausts, I need to check the condition listed on the bottom of their card. If I don’t meet the condition, that companion is discarded.

A Time to Rest

Feeling tired and overwhelmed by the ruins? Well, it’s important to know when to take a break and recharge. Find a safe spot, catch your breath, and connect with other survivors for a quick trading session.

When I take a moment to rest at camp, magic happens. I regain three HP, and all my tired cards spring back to life. It’s like a revival! On top of that, I acquire the coveted Well Rested trait by grabbing the Well Rested trait token and placing it on my player board (I’ll explain more about traits later on). And guess what? I also get the opportunity to trade with any survivors nearby.

Of course, there’s one rule to follow – no camp action allowed if any enemies are close by. Safety first!

The Art of Bartering

Trades make the world go round in these desperate times. When I’m at camp, I can trade assets, loot, agendas, and even Caps with other survivors. It’s a win-win situation.

Before we get started, there’s an important rule we need to establish – we both have to agree to the exchange. Now, here’s where things get interesting – you and I can even trade promises of future deeds. However, it’s totally up to you whether or not you want to keep those promises!

Wrapping It Up

In the dangerous wasteland, there are many threats. Scary enemies and powerful factions are always scheming and working towards their own goals. So far, it’s been us, the survivors, who have been having all the fun. But, at the end of the round, these forces finally get their chance to strike.

Once every player has taken their turn, it’s the enemies’ turn to take action. To see what they do, I reveal the top card of the agenda deck. On this card, there are enemy icons shown along the bottom. I resolve the actions associated with those icons and then discard the card.

During enemy activation, I ignore any text that’s on the agenda cards. That text only matters if I draw the card myself, and I’ll explain how that works later on.

The Enemy Strikes

When I look at the bottom of the agenda card, I see enemy icons arranged left to right. Each icon represents a different type of enemy. And you know what? When an enemy type activates, all the enemies of that type start moving towards the nearest survivor. Pretty intense, right?

Here’s where it gets really interesting. If, before they move, an enemy of that type happens to be in the same space as a survivor or next to one, and guess what? They have this specific icon, well, that enemy decides to fight that survivor instead. That’s when things really start heating up! And after all the enemies of a type have activated, we flip over all the ones that haven’t been active yet. They get ready for their turn.

Now, let’s talk about the fight between an enemy and a survivor. It’s a battle of wits and strength! When an enemy fights a survivor, they both go at it just as if the survivor had fought back. And hey, if there’s ever a tie for who’s the closest survivor, the enemy will move toward or attack the one with the lowest HP value. It’s survival of the fittest, after all.

But what happens if two survivors are tied and have the same lowest HP value? Well, in that case, we’ll go with the survivor who gets to act first in turn order. Gotta catch a break somewhere, right?

Ready for the End?

When I finish drawing the last agenda card, I mix up the discarded agenda cards to make a new agenda deck. Then, I give the deck to the player on my right, and they become the new first player. Don’t worry, the current turn and the order of turns won’t change.

After that, I move both faction tokens down one space on the scenario sheet. This shows that their power is increasing as time goes on.

Now it’s the next player’s turn, following the turn order. Before their next turn, the round will end, and we’ll draw the next agenda card.

The Game Ends

Throughout the game, if I complete quests, I’ll earn agenda cards. These cards keep track of what I achieve in the wasteland. I’ll keep my agenda cards secret from the other survivors.

When you have an agenda card, you automatically get one influence (). If you meet the condition on the card, you can also get more influence. The goal is to have more influence than the other players. Y

You can only have four agenda cards in your hand. If you draw a fifth one, you have to choose one and put it back in the agenda deck.

The amount of influence you need to win depends on how many players are in the game:

  • 1 Player: 11 influence
  • 2 Players: 10 influence
  • 3 Players: 9 influence
  • 4 Players: 8 influence

Once the total value of your agenda cards reaches or exceeds this amount of influence, the game is over and you win! Show your agenda cards to the other players.

Hey there! If you made it this far and achieved the necessary level of influence, it’s time for the big reveal! Any other survivors who have also met or surpassed the required influence can now show their cards and join you in claiming a shared victory.

Flying Solo

When you’re playing Fallout on your own, the regular rules still apply, but with a few tweaks:

When you’re on a mission that requires you to be in the same spot as another survivor, just be in a spot instead. If the other survivor has to take a test, they are assumed to have a result of “3”.

When you’re dealing with encounter cards, read them for yourself. Only read the parts that you would normally say out loud, and then make your decision before reading the part for your chosen outcome.

When there are no more cards in the agenda deck, only move forward the power token for the faction that currently has less power. If both factions have the same amount of power, they both move forward like normal.

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