How to play DOS Official Rules

By: Dennis B. B. Taylor

All About DOS Game Rules

Hey there! Welcome to the world of DOS games. If you are new to DOS gaming, don’t worry – I’ve got you covered. Today, we are going to talk about the rules of DOS games and why they are so important.

Let’s start by looking at what DOS games are. DOS games, short for “Disk Operating System” games, are computer games that were created to run on DOS-based operating systems. DOS games were popular in the late 1980s and early 1990s, and they paved the way for modern video gaming.

Now, why are the rules of DOS games so important? Well, the rules are what make the game challenging and fun to play. Imagine playing a game without any rules – it would be chaotic and confusing!

The rules of DOS games provide structure and guidelines for gameplay. They dictate what you can and cannot do, and they determine how you can win or lose the game. The rules help create a level playing field and ensure that everyone has a fair chance of winning.

When you play a DOS game, it’s important to understand and follow the rules. The rules give you a clear objective and tell you what actions you can take to achieve that objective. They also outline any restrictions or limitations you may encounter along the way.

Each DOS game has its own unique set of rules. Some games may have simple rules that are easy to understand, while others may have complex rules that require strategic thinking and planning. It’s important to read the rules of a game before you start playing so that you know what to expect and how to play.

Following the rules of a DOS game is not only important for fair play, but it can also enhance your gaming experience. By understanding and following the rules, you can fully immerse yourself in the game and enjoy all the challenges and rewards it has to offer.

So, whether you are a seasoned DOS gamer or just starting out, remember to embrace the rules of the game. They are there to guide you, challenge you, and make your gaming experience as enjoyable as possible.

Can you be the first one to get rid of all your cards? The goal is to match cards with those in the center row and earn points from the cards left in other players’ hands. If you reach 200 points, you win!

Setting Up

  1. We’ll start by drawing one card each. The player who draws the highest number gets to deal. If a card has a symbol, count it as zero.
  2. The dealer will shuffle and hand out seven cards to each player.
  3. In the middle of the playing area, the dealer will place two cards face up to create the “Center Row.” Keep some space for a discard pile beside the deck.

Playing the Game

The player to the left of the dealer goes first.

When it’s your turn, you have two options: match one or both of the cards in the Center Row with cards from your hand, or draw a card.

How to Play Cards in the Center Row

Playing cards from my hand on cards in the Center Row can be done in two ways:

1. Single Match: I can play a single card that has the same number as one of the cards in the Center Row. For example, if I have a 7 in my hand and there is a 7 in the Center Row, I can play my card, regardless of its color.

2. Double Match: I can play two cards that, when added together, equal the number of one of the cards in the Center Roll. For instance, if there is a 7 in the Center Row, I have the option to play any two cards that add up to seven. It doesn’t matter what color they are. For instance, I could play a 5 and a 2, or a 3 and a 4, or a 6 and a 1.

If I can, I am allowed to make a match on all of the cards in the Center Row. However, I can only do this once on each card.

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Color Match Bonus

When you play a card that has the same color as the one you’re matching in the Center Row, you’ll receive a Color Match Bonus for each match.

Single Color Match: If the card you play matches both the number and color of a card in the Center Row, you can place one card from your hand face-up in the Center Row at the end of your turn.

For example: Let’s say you have a Red 7 card in your hand, and one of the cards in the Center Row is also a Red 7. In this case, you’ll receive a Single Color Match Bonus when you play that card.

Double Color Match: If the two cards you play add up to match both the number and color of a card in the Center Row, two things happen: (1) all other players must draw one card, and (2) at the end of your turn, you can place one card from your hand face-up in the Center Row.

I’ll give you an example. If there’s a Red 7 card in the Center Row, and you play TWO red cards that add up to seven, you’ll get a Double Color Match Bonus.

Draw

If you can’t or don’t want to make a match, you have to draw a card. If you can make a match after drawing, go ahead. But if you draw and still can’t make a match, put one card from your hand face up in the Center Row.

End of the Turn

Alright, let’s wrap things up. Gather up all the cards you played, as well as the Center Row cards you used them on, and put them back in the discard pile. Now, if there are less than two cards left in the Center Row, don’t worry. Just grab some more cards from the deck and refill it until there are two cards again.

Oh, and don’t forget about those Color Match Bonuses you earned! For each bonus, pick a card from your hand and place it face up in the Center Row. There’s no limit to how many cards can be in the Center Row, so go crazy if you want!

That means sometimes there might be more than two cards in the Center Row when it’s your turn, but hey, that’s okay. Two cards is the minimum, though, so always make sure there are at least two.

By the way: If there happen to be more than two cards in the center row, feel free to match as many of them as you want!

Special Cards

Wild Dos Card

The Wild DOS card is a special card that can be counted as a 2 of any color. This makes it a very useful card for creating a Double Match.

When you play the Wild DOS card, you get to choose what color it is. If the Wild DOS card is already face up in the Center Row, you still get to choose the color when you match to it.

For example: Let’s say the Center Row has a Red 7 and you have a Red 5 and a Wild DOS card in your hand. You can play the Red 5 and the Wild DOS card together on the Red 7. You can then designate the Wild DOS card as red, creating a Double Color Match. If the 5 in your hand is not red, you can still combine it with the Wild DOS card to make a Double Match.

Wild # Card

Hey there! Let’s talk about the Wild # card in the game. It’s a special card that can be any number from 1 to 10, but only in its own color. So, when you play the Wild # card, you get to decide what number it represents.

Now, here’s an interesting twist. If the Wild # card is face up in the Center Row, you still get to pick its number when you match to it. Let me give you an example to make it clearer.

Imagine the Center Row has a Red 7 in it. If you have a Wild # card and you want to make a Single Match, you can simply designate your Wild # card as a 7. Cool, right? But that’s not all!

If your Wild # card is red, you can also make a Single Color Match. Now, if you have a 3 card and a Wild # card in your hand, you can combine them by designating the Wild # as a 4 and playing them on the 7. In this example, both the 3 card and the Wild # card have to be red for you to earn a Double Color Match. Pretty special!

Now, let’s talk about going out.

If you ever find yourself holding exactly two cards in your hand, your job is to shout out “DOS!” That means you have two cards. But here’s the catch: if you forget to say “DOS!” and someone else calls it out before you, you have to immediately draw two penalty cards.

Now, if this happens during your turn, don’t worry. Just hold onto those penalty cards and don’t add them to your hand until your turn is over.

End of the Round

The round comes to an end when one player gets rid of all the cards in their hand. And guess what? That player earns points for the cards left in everyone else’s hands.

Oh, by the way, if the player who went out earned any Double Color Match Bonuses on their last turn, don’t forget to have the other players draw cards before scoring.

Scoring

All number cards (1, 3-10) Face Value
Wild DOS 20 Points
Wild # 40 Points

So here’s what you need to do: grab a sheet of paper for each player (you’ll need more than one, just so you know), and write down their scores on them as you go. Oh, and by the way, the player who won the last round gets to be the dealer for the next one.

Now, here’s the exciting part

The real action happens when someone finally reaches 200 points. That’s it! The player who reaches that magic number is the champion, the winner of the game. It’s as simple as that. But make sure to keep track of those scores, because once someone hits 200, it’s game over.

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