How to play Dominion Seaside Official Rules

By: Dennis B. B. Taylor

Welcome to the Dominion Seaside Game Rules!

Have you ever wanted to embark on a thrilling adventure on the high seas? Well, look no further! Dominion Seaside is the perfect game for you!

In this exciting game, I will guide you through the rules and help you become the ultimate ruler of the oceans. So grab your crew and get ready to set sail!

Before we dive in, let’s go over the basic concept of Dominion Seaside. The goal of the game is to build the most prosperous and powerful kingdom by acquiring Victory cards. These cards represent different provinces and territories that you can control.

Now, let’s talk about the different types of cards you’ll encounter in Dominion Seaside. There are Action cards, Treasure cards, and Victory cards. Each type serves a unique purpose and has its own set of abilities and benefits.

The Action cards are the heart and soul of this game. They allow you to perform special actions that can give you an advantage over your opponents. You can play these Action cards during your turn to take specific actions or gain additional resources.

Treasure cards, on the other hand, provide you with the much-needed coins to purchase other cards. The more treasure cards you have, the more purchasing power you’ll have to expand your kingdom.

Finally, Victory cards are what you’ll ultimately be striving for. These cards represent the provinces and territories that will earn you victory points. The player with the most victory points at the end of the game wins!

Now that we have a basic understanding of Dominion Seaside, let’s explore some key strategies and tips to help you succeed.

One important strategy is to focus on acquiring Action cards that complement each other. Combining the abilities of different Action cards can create powerful combos that will give you a significant advantage.

Another important tip is to manage your resources wisely. Make sure you have enough coins to purchase the cards you want, but also remember to acquire enough Victory cards to earn victory points.

In addition, keep an eye on your opponents’ strategies and adapt accordingly. Don’t be afraid to adjust your own plans to counter their moves and stay one step ahead.

So, are you ready to embark on your journey to become the ruler of the seas? Gather your crew, set sail, and let Dominion Seaside ignite your sense of adventure!

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Hey there! I’m excited to tell you about the awesome addition to Dominion called Dominion: Seaside. It brings a fresh twist to the game with 26 brand new Kingdom cards. What makes this expansion special is that it revolves around your next turn.

So, what does that mean exactly? Well, there are cards that not only have an impact on your current turn but also affect what you can do in the next one. You’ll encounter cards that help you plan ahead and set up strategic moves for your next turn. And if that’s not enough, there are also ways to break free from the usual limitations of a regular turn.

Dominion: Seaside is an expansion that complements both Dominion and Dominion: Intrigue. But hold on, it doesn’t provide everything you need for a complete game. You won’t find the Treasure, Victory, Curse, or Trash cards in this expansion. To play with Dominion: Seaside, you’ll either need the base game or Intrigue. It’s important to have experience playing Dominion with either of these sets before diving into this expansion.

This expansion is designed to work seamlessly with the base game, Intrigue, and any future expansions that may come out. So, if you’ve had a blast playing Dominion and you’re craving for more strategic gameplay, Dominion: Seaside is the perfect addition to your collection.

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Components

  • 12 blank cards
  • 18 player mats
  • 15 Embargo tokens
  • 25 coins
  • 262 Kingdom cards

Setup

First, let’s talk about what comes in the box. You’ll find 12 blank cards, 18 player mats, 15 Embargo tokens, 25 coins, and a whopping 262 Kingdom cards. That’s a lot of stuff!

Now, let’s get ready to play. The first thing you need to do is take out all the cards and put them in the card tray. There’s a handy inlay that shows you how to organize the cards, but you can also come up with your own system if you prefer.

Once you’ve got the cards sorted, it’s time to deal with the player mats. Each player gets three mats: Island, Pirate Ship, and Native Village. These mats are used when you’re playing with their corresponding Kingdom cards. So, if you have the Island Kingdom card, you’ll use the Island mat.

Alright, we’re all set up and ready to dive into the game. Let the Dominion adventure begin!

If you’re not using certain player mats during the game, make sure to put them back in the box. When you play with Pirate Ship cards, the coins go in the Supply, and when you play with Embargo cards, the tokens go in the Supply as well.

If you’re not using those components, just put them back in the box. Don’t worry, there’s no limit to the number of tokens or coins you can use. If you run out of the ones that come with the game, feel free to use something else as a substitute.

In the Seaside expansion, there are 26 randomizer cards – one for each Kingdom card in Seaside. To play with this expansion, you’ll need the Treasure cards, Victory cards, Curse cards, and Trash card from either Dominion or Dominion: Intrigue. Just like in previous Dominion games, you have to choose 10 sets of Kingdom cards for each game.

If you want to shake things up and add an element of surprise to your game of Dominion, you can try the random approach. To do this, simply shuffle the randomizer cards from the Seaside expansion with the cards from Dominion and/or Dominion: Intrigue. This will create a unique mix of cards for your game.

But if you prefer to focus solely on the cards from the Seaside expansion, you can do that too. Just choose the cards from this expansion and ignore the others. The choice is yours!

Now, let’s take a look at some important terms used in the Seaside expansion:

– Look at: When a card instructs you to look at another card or cards, you don’t have to show them to the other players. It’s like your little secret!

– In play: When you play an Action card or a Treasure card, you place it face-up in your play area. These cards are considered “in play” until they’re moved somewhere else, usually when they’re discarded during the Clean-up phase.

So whether you want to embrace the randomness or stick to the cards from Seaside, there are plenty of exciting options for you to explore in the world of Dominion!

When I play a card, the only cards that are involved are the ones in play. This means that any cards that are set aside, trashed, in the supply, or in someone’s hands, deck, or discard pile are not considered to be in play. It’s important to note that reaction abilities, like the one on the Moat card, do not change this rule and do not bring any additional cards into play.

What about Duration Cards?

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Hey there! I wanted to tell you about this cool new addition to the game: Duration cards. They’re orange and have “Duration” written on the bottom line, like “Action – Duration.” These cards do something after your turn is over.

What’s interesting is that you keep the Duration card in front of you until the Clean-up Phase of the very last turn that it does something. Once that happens, you can finally discard it before drawing new cards for your next turn.

Let me give you an example. If a Duration card says “Now and on your next turn,” you’ll need to hold onto it until the Clean-up phase of your next turn, and then you can finally discard it. It’s all about timing!

Now, here’s an important thing to remember. If you play or modify a Duration card with another card, that other card stays with you as well until it’s done doing its thing.

Let’s say you play Throne Room on Merchant Ship. Both cards will stay in play until the Clean-up phase of your next turn. The Throne Room serves as a reminder that you’re getting the effect of the Merchant Ship twice during that next turn. It’s like a little bonus!

What if I have multiple cards?

When you have multiple cards that activate simultaneously during your turn, such as Duration cards that have effects “at the start of your next turn,” it’s up to you to decide in which order to resolve them. If a card affects all players, including yourself, it still follows the order of play, starting with you and then going clockwise.

To keep track of which Duration cards are discarded during the current Clean-up phase and which ones stay in play, place the Duration cards in a separate row above the other Actions and Treasures you’ve played. When a Duration card reaches its final effect, move it to the row of cards that will be played and discarded during this turn.

When you’re playing a game, there might come a point where you need to do something with the cards in your Deck. This could be drawing, revealing, setting aside, looking at, or trashing cards. However, there might be a situation where you have more actions to perform than the number of cards remaining in your Deck. In that case, you must do as many actions as you can with the cards available, and then you have to shuffle your face-up Discard pile to create a new face-down Deck.

Once you’ve done that, you can continue doing the remaining actions with the cards from your newly shuffled Deck. But what happens if your Deck is already empty? In that situation, you don’t need to shuffle your Discard pile until you have to do something with cards from your Deck and you don’t have any.

Here’s a handy rule: you’re allowed to look at the face-up set-aside cards of any player in the game. You can also count the face-down set-aside cards, whether they belong to you or to other players. This way, you can keep track of the cards in play and make informed decisions during the game.

How to play Dominion Seaside Official Rules UltraFoodMessHow to play Dominion Seaside Official Rules UltraFoodMess

When playing certain cards in the game, you sometimes have to make a decision between different options. For example, the Pirate Ship card or the Native Village card offers you a choice. You can choose any option, even if you’re not able to actually follow through with what it tells you to do. However, once you make a choice, you have to try to do as much of it as you can. You’ll find more detailed explanations of how this works in the descriptions for the individual cards on the info sheet.

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Did you know that some cards in the game are not just Victory cards, but also belong to another type? These cards have a dual purpose and count as both types in every situation. Take Island, for example. It can be played just like a regular Action card, and at the end of the game, it adds to your score as a Victory card. When a card mentions a specific type, it includes any card that falls under that type. This means that a card like Library can be used to put an Island card aside.

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